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I want your little things!

First post First post First post
Author
El 1974
Green Visstick High
#1601 - 2011-12-23 09:20:45 UTC  |  Edited by: El 1974
Warp to 200 km (or adjustable distance) from gate/station/.... I don't want to warp to 100 km and then slowboat the rest. And I don't want to make a zillion bookmarks. While you're at it: when leaving station give me an option to warp to a spot x km from the station (quick-exit).
Ancy Denaries
Frontier Venture
#1602 - 2011-12-23 10:29:47 UTC
Why is there no easy way for miners to see the depletion of asteroids? How about adding a little meter under the asteroid (similar to how EW is done) showing its depletion status?

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1603 - 2011-12-23 10:32:06 UTC
Fearless M0F0 wrote:
Increase all ship's warp speed by a factor (10x maybe?)

One thing that bugs me about this game is all the time you waste warping around and it seems like a really quick fix.

I first realized it when I mentioned Eve to a coworker who plays STO, his reaction was a bleh followed with a sarcastic "warp drive enabled" and zzzZZZzzz Roll ... and the more i think about it, the more I realize he had a pretty good point.

Is there a reason warps take so long?

The problem honestly isn't the actual warp speed (which is actually quite fast. a 60 AU jump in even a battleship is only 20 seconds @ 3AU/s) but the acceleration/deceleration which takes FOREVER. Cutting acc/dec times by 2/3 would make warp speed actually matter. Inties could potentially land at a gate BEFORE the guy they are chasing. For that to happen now, you'd have to be REALLY on the ball.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1604 - 2011-12-23 10:41:13 UTC
religiosa wrote:
Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.Cheers
This is already present. Use the tactical overview and it displays the range of missiles

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1605 - 2011-12-23 10:44:04 UTC
Shuno Bravo wrote:
Overview & Ship info.

To a new player the number of different types of ships is overwellming.

The overview is not helpful in this respect as it displays the 'racial type' rather than the base type.

i.e as well as stating 'Claw' it should also be able to display 'Interceptor' , and even 'Minmatar' to those that want to see this.

Perhaps rather than the text 'Minmatar' one column could apear in the racial color.

Dear god this is brilliant! I thought of this the other day too, and your solution is quite frankly clever.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1606 - 2011-12-23 10:48:09 UTC
Neo Agricola wrote:
New Button:

- Fight without Concord

if you klick on a other player you can enable him to fight you (even in highsec) without concord interference.
if both partys enable that button, they can attack each other everytime.

why: because I'm sick of getting blown up by concord despide the fact that we flipped cans... (no not the same fleet, not the same corp, not even the same alliance.)



Flipping cans doesn't work if you have above +5 standing towards eachother. Set eachother neutral and flipping works for aggression.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1607 - 2011-12-23 10:53:45 UTC
Garrvik wrote:
TL;DR: Less fast disappearing text popups, more audio alerts.

One of the things that really frustrates me is when I try to do something and it doesn't work. I can never seem to figure out why. I'm in a mission, combat log is flying by so fast I can't see what the error message was. I can't read it on the screen cause the box disappears so fast.

When I first started playing, I organized my overview to have the information I cared about. I'm real fussy with my UI and screen real-estate. I set up my columns in my overview to take up the entire window region. I had no idea that the left over "gutter" region is where the ECM icons would show up. For the first 6 months of play, I'd try to warp out only to realize someone was scrambling me and I'd lose my ship. I never knew which ship it was. I never knew when it was happening. Little icons not appearing (no gutter space in my overview). Text windows in the middle of my screen that flip so fast, I can't read them. Log windows that scroll with more information than I can possibly read. Little jamming bars at the bottom of my screen that I'd never notice. I'm in a ship that can give audio alerts for shields/armor/hull damage, speak to me as it warps around on autopilot, why can't it speak or beep when I'm being scrammed or jammed?

What I would like is the ability to enable/disable audio alerts for important items that are only currently available through tiny visual elements in the UI.

"You are unable to warp because you are being warp scrambled." The most terrifying thing Aura ever uttered, next to her incessant laugh when you were podded. I cannot stress this enough:

BRING. IT. BACK!

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Melbac74
Rohnson Solutions
#1608 - 2011-12-23 10:54:19 UTC
Luxury Yachts.
Tealem
Productive Creations
#1609 - 2011-12-23 12:15:45 UTC
It would be awesome to have a selector for what screen to start the game on, at the login menu.

As it is today, you have to log one character in, then go to the second game and press escape and choose the other screen for that account. would be nice to have that option when you enter login & password.

Regards
-T
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1610 - 2011-12-23 14:02:16 UTC
In the character sheet under standings it would be nice to have a new tab "All Changes" or "History" Basicaly showing every one of your standing changes in a list much like the learnt skills history tab.

Shuno Bravo
Perkone
Caldari State
#1611 - 2011-12-23 15:38:39 UTC
On the Character Sheet at the top below the character name is :
Skill Points ABC
Clone XYZ

If the clone is not sufficient to protect the skill points then display the clone in red.
Ankh
Doomheim
#1612 - 2011-12-23 18:05:54 UTC
When flying through a system, I'd like the drop down menu for planets to display the planet type eg:

Jitter I (Lava)
Jitter II (Barren)
Jitter III (Plasma)

Etc.

This would seriously improve prospecting for setting up PI. Big smile

Veteran of the _Coalition of Free Stars Alliance **_and **The Big Blue.

**CALDARI MEN ARE BORING!    **Matari girls always give the best pew-pew.

Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1613 - 2011-12-23 19:12:05 UTC
When scanning with probes the probe movement box highlights a pale blue for vertical and horizontal movement. Making the highlight a different colour for vertical and horizontal would be great. I keep moving mine the wrong way.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1614 - 2011-12-23 20:37:26 UTC
On the character sheet the Augmentation and Attribute lists should be in the same order and the naming should be better so they are both easier to cross reference.
Vincent Athena
Photosynth
#1615 - 2011-12-23 23:43:09 UTC
There should be a pronunciation guide for all solar system, constellation, and NPC names.

Know a Frozen fan? Check this out

Frozen fanfiction

gfldex
#1616 - 2011-12-24 02:37:23 UTC
Rethink all error messages and warnings. Biggest issue is the reply of a lvl2 agent to a noob that doesn't state what the problem is or how to solve it. Watch the rookie channel or trial account forum section. It's the single biggest problem new players have.

While you are on it rethink new player exp. as a whole. Instead of giving away free candy that they don't got the skills to use properly and showing them content they don't have use for, get them to where they need to be. How about the goal to get new players into a player corp withing 48h after signup?

If you take all the sand out of the box, only the cat poo will remain.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#1617 - 2011-12-24 08:25:59 UTC
Add bmks visibly to the tactical overlay much like the are already on the solar system map. Now that they are on personal or corporate level. And add a way to use them or not, check the box like the use overview settings on dscan. Color code them based on personal or corporate bmk level. Then give a warp to/warp squad to right click option.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Shuno Bravo
Perkone
Caldari State
#1618 - 2011-12-24 09:48:52 UTC
Storyline mission count downs & warning pre accepting a mission of a different level.


Another one of those obscure arcane knowledge things seemingly there to trip up and discourage new subscribers while established players who are in 'the know' know how to track is when to expect the next storyline mission.

Present the storyline mission count downs within the UI.
Say add another tab to the Journal.


Present a warning dialog -

This mission is of a different level to the previous mission(s) that you have accepted from this faction.
If you accept this then it will reset your storyline countdown for this faction.
'Are you sure you want to accept this mission ?'

Shuno Bravo
Perkone
Caldari State
#1619 - 2011-12-24 10:35:18 UTC  |  Edited by: Shuno Bravo
Some names, I'm thinking station names mainly, are very long and as a result setting the Overview columns to a sensible width truncates them.

Have a more restrictive name length policy (if there is one !) with regard to names and change (e.g. abbreviate) any that currently want to violate a reasonably generous Overview column width setting.

Or maybe for station names have two versions, a brief one for the overview and the current verbose one for Info dialogs etc.

e.g.

Misneden IV - Moon 2 - Federation Customs Testing Facilities

abbreviated version for overview :

P4-M2-FCTF


Obviously if there are to long and a short station names any search boxes will need to find on either.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1620 - 2011-12-24 10:40:47 UTC
In the overview have a toggle button to show all items, then I can use my fith tab for something else.