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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
Ypsilas Suonen
Doomheim
#1741 - 2015-03-18 19:53:20 UTC  |  Edited by: Ypsilas Suonen
I'm not much of a theorycrafter, but since the thread title includes 'Entosis Link' and 'Ship Balance', I will just throw out the one thing that is bugging me about the Phase II devblog as it relates to the OP.

CCP Fozzie wrote:
The optimal strategy for fighting over a location with the Entosis Link should be to gain effective control of the grid.

The Entosis Link itself should have the minimum possible effect on what ships and tactics players can choose.

The restrictions and penalties on the Entosis Link should be as simple and understandable as possible.

Based on the guidelines above, and the bulk of the discussion in this thread, the key hurdle with the initial proposal as i see it is this:

Quote:
Low fitting requirements, uses high power slot.

Depending on how one defines 'low fitting requirements', this stipulation more or less forms the crux of the assumptions about interceptors deployed solely in a griefing capacity. My thoughts are thus:

Since the pilot is using the ship's processing power to brute force an embedded electronic security apparatus, with experimental and poorly-understood tech no less, the CPU requirement should reflect the extraordinary nature of the module. However, in keeping with the 'minimum effect' and 'simple as possible' conditions above, artificial ship restrictions and any gimmicks on top of the basic mechanics are to be avoided.

To my thinking, consider a change to the above quote to read '120 tf CPU requirement, uses a low power slot'.

I realize there may be no precedent for a targeted active module occupying the low rack, but this is an extremely niche case, one that affects structures and not ships. What's more important, occupying the low rack reduces the ability to use fitting modules such as co-processors to circumvent the module's fitting cost, as well and speed and agility modules to enhance ability to disengage at will. This combination of CPU amount (similar to a cov-ops cloak) and low power occupancy allows most ships, including interceptors, to fit the module without the need for an artificial Class restriction, but should hamper the ability of these small ships to be much more than a button-sitting dummy.

Would this push the module into a more acceptable space?
Alavaria Fera
GoonWaffe
#1742 - 2015-03-18 21:18:23 UTC
Alp Khan wrote:
Alavaria Fera wrote:
Veskrashen wrote:
And, if you think this doesn't do away with N+1, you don't understand the concept at all. Having 1000 Trollceptors with zero tank and no rep capability on the same field as 500 guys in Gilas / Eagles / Tengus / whatever the FOTM anti-frig fit is and you'll see that it's no longer about pure numbers alone.

Stawmannnnnnn


It's not just he is using logical fallacies including that straw man you called out. It's also that he already admitted to looking forward to exploit a broken combination like a trollceptor which will allow him to buzz around in an uncatchable ship and troll sov holders.

He wants this exploit to be ignored by the developers. Therefore, he resorts to deception and manipulation.

Yes, it's obviously the case.

You can't both believe it's a useless trick but also be fantasizing about ending our 0.0dream with it, one must be a spin tactic, and of course we know CCP both wants to believe it's not going to be a problem, but will be used to **legit** end our 0.0 nightmare.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Wanda Fayne
#1743 - 2015-03-18 22:38:19 UTC
Alp Khan wrote:
Wanda Fayne wrote:


All mechanics will be exploited eventually. The current proposal allows it to be used by everyone. By that virtue everyone has a valid and equally valued viewpoint on this. If you and your allies can finally achieve your 'end game' with this, I am okay with that. If you maximize it over everyone else, I am okay with that too. Because it is something I can also use.
Limiting the changes and excluding anyone or any strategy is not a fair system.

I have a hunch that phase III will be a boon to those who persevered through phase II...


With that logic (if one can call it so somehow), let's get various POS bawling expoits, all POS duping exploits, FW forex LP exploit back into the game too along with fozzietrollceptors!

Because anyone can use those exploits, and that alone justifies their existence, according to your... well... extraordinarily special mind.



Your reading comprehension needs work. Read what I wrote.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Miner Hottie
The Scope
Gallente Federation
#1744 - 2015-03-18 23:13:10 UTC
Wanda Fayne wrote:
Miner Hottie wrote:

[stuff]

.


so, basically

1. FW rubbish
2. WH stupid
3. Small gang warfare losers, pathetic
4. Ganking for epeen
5. we can tackle inties
6. blobs of pilots, we win
7. EHP wall is good

Did I miss anything? I would have expected a jab at hisec carebears, too...Blink


Apart from the risk and reward inbalance of hi sec income vs null sec income which is more of an issue to discuss in the other threads there isn't much that hi sec can contribute here. Plus I don't see Fozziesov coming with our own version of concord to protect our assets, ratters and miners (wouldn't your average small gang roaming ganker hate that Twisted).

Point I was making was so much of what Fozziesov does is provide those that hated the big null coalitions with everything they have demanded from this game, you know Stuff proposed mostly in the comments section on EN24. Because these anti social losers could never match the average alliances numbers and the EHP of dominion sov, they demanded the removal of fleet warps and local and limit fleet size and then there was the thing they hated most and that was friends, limit blue lists. Very few alliances stand alone in space they all have mates of some kind. Funny thing is, if these losers were to band together then surely their elite pvp skills would allow them to defeat the F1 monkey's?

It's all about how hot my mining lasers get.

Wanda Fayne
#1745 - 2015-03-19 00:08:12 UTC
Miner Hottie

Apart from the risk and reward inbalance of hi sec income vs null sec income which is more of an issue to discuss in the other threads there isn't much that hi sec can contribute here. Plus I don't see Fozziesov coming with our own version of concord to protect our assets, ratters and miners (wouldn't your average small gang roaming ganker hate that [:twisted wrote:
).

Point I was making was so much of what Fozziesov does is provide those that hated the big null coalitions with everything they have demanded from this game, you know Stuff proposed mostly in the comments section on EN24. Because these anti social losers could never match the average alliances numbers and the EHP of dominion sov, they demanded the removal of fleet warps and local and limit fleet size and then there was the thing they hated most and that was friends, limit blue lists. Very few alliances stand alone in space they all have mates of some kind. Funny thing is, if these losers were to band together then surely their elite pvp skills would allow them to defeat the F1 monkey's?


I get the point. In fact I get many the points made in this thread.

Really the only thing I truly argue is that everyone has an equal right to speak about these changes. Whatever your playstyle or location in the game, this will affect you. Many will take the opportunity offered by CCP to get involved, provided the mechanics allow it. Calling them all 'losers' just makes you look defensive, btw.

It doesn't matter if these are good/bad for ME personally, I welcome the new opportunities offered. And I will adapt.
Do whatever you wish to with the changes. The game will only get more interesting.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Miner Hottie
The Scope
Gallente Federation
#1746 - 2015-03-19 01:09:57 UTC
Wanda Fayne wrote:
Miner Hottie

Apart from the risk and reward inbalance of hi sec income vs null sec income which is more of an issue to discuss in the other threads there isn't much that hi sec can contribute here. Plus I don't see Fozziesov coming with our own version of concord to protect our assets, ratters and miners (wouldn't your average small gang roaming ganker hate that [:twisted wrote:
).

Point I was making was so much of what Fozziesov does is provide those that hated the big null coalitions with everything they have demanded from this game, you know Stuff proposed mostly in the comments section on EN24. Because these anti social losers could never match the average alliances numbers and the EHP of dominion sov, they demanded the removal of fleet warps and local and limit fleet size and then there was the thing they hated most and that was friends, limit blue lists. Very few alliances stand alone in space they all have mates of some kind. Funny thing is, if these losers were to band together then surely their elite pvp skills would allow them to defeat the F1 monkey's?


I get the point. In fact I get many the points made in this thread.

Really the only thing I truly argue is that everyone has an equal right to speak about these changes. Whatever your playstyle or location in the game, this will affect you. Many will take the opportunity offered by CCP to get involved, provided the mechanics allow it. Calling them all 'losers' just makes you look defensive, btw.

It doesn't matter if these are good/bad for ME personally, I welcome the new opportunities offered. And I will adapt.
Do whatever you wish to with the changes. The game will only get more interesting.


Small gang losers often make exactly the same judgement on me when they accuse me of being an F1 monkey and then demand we have our gameplay style limited CCP. No one in null sec has every asked for small gang warfare to be limited in anyway.

Much of my irritation is with a certain small gang worshipper saying this change is all good and he will feast on troll ceptor killmails. His astounding inability to get the point is that he limits his horizon to himself. Myself like all the other goons here see the real problems, the bigger picture, with the current design of fozziesov: firstly there is no meaningful commitment by an attacker, anyone who has fought goons know we love the idea of cheap tactics (our Celestis fleets were rolled gold sources of tears from PL/N3 slowcats), secondly under dominion sov and then phoebe jump changes we had a pretty hard limit on what we could conquer and hold. What we can hold may or may not change post fozziesov, but what we can conquer is now only limited by our time and everyone elses commitment. We can conceivably burn all of null sec now and we will try and if we succeed too easily it wont be a blue donut its will be the north west and a wasteland. That isn't good for the game at all. Null generates the news stories for CCP, lets hope the news isnt "CCP changes game mechanic and ruins 1/3 of space".

It's all about how hot my mining lasers get.

Aiyshimin
Shiva Furnace
#1747 - 2015-03-19 05:28:22 UTC
Thats by far the most narrow-minded and self-centred post on these forums, ever. If you think that toxic prejudice, empty threats and baseless chest-beating if will make anyone take your misguided opinions seriously, think again. CCP isn't your mom who gives you everything when you cry and throw a tantrum.
Miner Hottie
The Scope
Gallente Federation
#1748 - 2015-03-19 06:07:46 UTC
Aiyshimin wrote:
Thats by far the most narrow-minded and self-centred post on these forums, ever. If you think that toxic prejudice, empty threats and baseless chest-beating if will make anyone take your misguided opinions seriously, think again. CCP isn't your mom who gives you everything when you cry and throw a tantrum.


Um accusing me of being narrow minded for encouraging a fellow player to see the bigger picture and look beyond themselves would seem to be counter intuitive, even if I am frustrated. I do want what is best for this game and I have my views which I advocate for. I play in the AUTZ, we are pretty close knit and fozziesov currently condemns us to 4/5ths or maybe 5/7ths participation in sov war, if we are lucky. Do you think I am "entitled" because I want to fight for and defend my sov with my alliance? I had beers with some fellow AUTZ players and the carebears from hisec and the wh denizens called it out as bullshit. Thats not me having a tantrum, that is everyone of us who lose 30 minutes everyday due to DT. If anyone in this game is overly entitled it isn't the AUTZ mate.

As for chest beating and hollow threats, check Mittens twitter feed, I am just echoing what he said.

I suspect we will end up with most of whats being proposed here and it wont be as good or fun as people think.

It's all about how hot my mining lasers get.

Aiyshimin
Shiva Furnace
#1749 - 2015-03-19 14:05:45 UTC
Miner Hottie wrote:
Aiyshimin wrote:
Thats by far the most narrow-minded and self-centred post on these forums, ever. If you think that toxic prejudice, empty threats and baseless chest-beating if will make anyone take your misguided opinions seriously, think again. CCP isn't your mom who gives you everything when you cry and throw a tantrum.


Um accusing me of being narrow minded for encouraging a fellow player to see the bigger picture and look beyond themselves would seem to be counter intuitive, even if I am frustrated. I do want what is best for this game and I have my views which I advocate for. I play in the AUTZ, we are pretty close knit and fozziesov currently condemns us to 4/5ths or maybe 5/7ths participation in sov war, if we are lucky. Do you think I am "entitled" because I want to fight for and defend my sov with my alliance? I had beers with some fellow AUTZ players and the carebears from hisec and the wh denizens called it out as bullshit. Thats not me having a tantrum, that is everyone of us who lose 30 minutes everyday due to DT. If anyone in this game is overly entitled it isn't the AUTZ mate.

As for chest beating and hollow threats, check Mittens twitter feed, I am just echoing what he said.

I suspect we will end up with most of whats being proposed here and it wont be as good or fun as people think.


You don't see the big picture, and definitely can't look beyond yourself. You can't even write about anything else than you. I don't give a **** about some random nerd's twatter feed, but it's quite adorable that you're just parroting someone else and don't even feel bad about it.


Alavaria Fera
GoonWaffe
#1750 - 2015-03-19 22:03:30 UTC
Miner Hottie wrote:
What we can hold may or may not change post fozziesov, but what we can conquer is now only limited by our time and everyone elses commitment. We can conceivably burn all of null sec now and we will try and if we succeed too easily it wont be a blue donut its will be the north west and a wasteland. That isn't good for the game at all. Null generates the news stories for CCP, lets hope the news isnt "CCP changes game mechanic and ruins 1/3 of space".

Nah, massadeath will end us

There will only be wasteland

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Miner Hottie
The Scope
Gallente Federation
#1751 - 2015-03-19 23:18:50 UTC
Aiyshimin wrote:
Miner Hottie wrote:
Aiyshimin wrote:
Thats by far the most narrow-minded and self-centred post on these forums, ever. If you think that toxic prejudice, empty threats and baseless chest-beating if will make anyone take your misguided opinions seriously, think again. CCP isn't your mom who gives you everything when you cry and throw a tantrum.


Um accusing me of being narrow minded for encouraging a fellow player to see the bigger picture and look beyond themselves would seem to be counter intuitive, even if I am frustrated. I do want what is best for this game and I have my views which I advocate for. I play in the AUTZ, we are pretty close knit and fozziesov currently condemns us to 4/5ths or maybe 5/7ths participation in sov war, if we are lucky. Do you think I am "entitled" because I want to fight for and defend my sov with my alliance? I had beers with some fellow AUTZ players and the carebears from hisec and the wh denizens called it out as bullshit. Thats not me having a tantrum, that is everyone of us who lose 30 minutes everyday due to DT. If anyone in this game is overly entitled it isn't the AUTZ mate.

As for chest beating and hollow threats, check Mittens twitter feed, I am just echoing what he said.

I suspect we will end up with most of whats being proposed here and it wont be as good or fun as people think.


You don't see the big picture, and definitely can't look beyond yourself. You can't even write about anything else than you. I don't give a **** about some random nerd's twatter feed, but it's quite adorable that you're just parroting someone else and don't even feel bad about it.




Thank you for adding nothing but your own putrid bitterness, bile and hatred to this thread. You weren't in one of thise tracking dreads we murdered in S-NJBB in Vale of thr Silent not long after phoebe delpoyed were you? All those tasty rattlesnake kills as well (I suppose the irony that most rattlesnake BPCs come from the CFC is lost on you).

Anyway, you claim there is a bigger picture than I was thinking, what is it? Or is that statement as hollow as ny chest beating was to you? Dear leader the yoga loving nerd, myself and a good portion of the CFC has come to the conclusion these mechanics are broken and we will abuse them, will you do so to or will you come at me honorably in a battleship? Either way I most likely will be asleep or at work so I might only see you on the weekend.

It's all about how hot my mining lasers get.

killin machine Virpio
State War Academy
Caldari State
#1752 - 2015-03-20 00:02:18 UTC
Bottom line, very disappointed with these changes:

1. Endless griefing by anyone with an entosis module and 5M isk ship.
2. End to upgrading systems in null sec. Why bother.
3. 4 hours a day of running around like children defending from endless griefing.
4. I only use the supercap once a month now, so perhaps it will be more useful if I reprocess it at this point.
5. Logistics from deep null to high sec will be non-existent.
6. No more stations will be dropped in null.
7. We used to play "Capture the Flag" in elementary school. Kinda got over that a long time ago.

SOV decay is a great answer, but it appears as though we're committed to the entosis module.

Sounds like it'll be a good year to move all my stuff to low sec and take a year off from Eve. We all had high hopes that a good mechanic could have been put in place, but this is extremely disappointing.

Fly safe.

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#1753 - 2015-03-20 10:04:12 UTC
Regarding the "trollceptors", how about scaling the capture speed inversely to the current ship speed? So you could zip around fast to evade everyone, but it would make your progress much slower than if you were standing still.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1754 - 2015-03-20 11:25:37 UTC
Miner Hottie wrote:
Wanda Fayne wrote:
Miner Hottie

Apart from the risk and reward inbalance of hi sec income vs null sec income which is more of an issue to discuss in the other threads there isn't much that hi sec can contribute here. Plus I don't see Fozziesov coming with our own version of concord to protect our assets, ratters and miners (wouldn't your average small gang roaming ganker hate that [:twisted wrote:
).

Point I was making was so much of what Fozziesov does is provide those that hated the big null coalitions with everything they have demanded from this game, you know Stuff proposed mostly in the comments section on EN24. Because these anti social losers could never match the average alliances numbers and the EHP of dominion sov, they demanded the removal of fleet warps and local and limit fleet size and then there was the thing they hated most and that was friends, limit blue lists. Very few alliances stand alone in space they all have mates of some kind. Funny thing is, if these losers were to band together then surely their elite pvp skills would allow them to defeat the F1 monkey's?


I get the point. In fact I get many the points made in this thread.

Really the only thing I truly argue is that everyone has an equal right to speak about these changes. Whatever your playstyle or location in the game, this will affect you. Many will take the opportunity offered by CCP to get involved, provided the mechanics allow it. Calling them all 'losers' just makes you look defensive, btw.

It doesn't matter if these are good/bad for ME personally, I welcome the new opportunities offered. And I will adapt.
Do whatever you wish to with the changes. The game will only get more interesting.


Small gang losers often make exactly the same judgement on me when they accuse me of being an F1 monkey and then demand we have our gameplay style limited CCP. No one in null sec has every asked for small gang warfare to be limited in anyway.

Much of my irritation is with a certain small gang worshipper saying this change is all good and he will feast on troll ceptor killmails. His astounding inability to get the point is that he limits his horizon to himself. Myself like all the other goons here see the real problems, the bigger picture, with the current design of fozziesov: firstly there is no meaningful commitment by an attacker, anyone who has fought goons know we love the idea of cheap tactics (our Celestis fleets were rolled gold sources of tears from PL/N3 slowcats), secondly under dominion sov and then phoebe jump changes we had a pretty hard limit on what we could conquer and hold. What we can hold may or may not change post fozziesov, but what we can conquer is now only limited by our time and everyone elses commitment. We can conceivably burn all of null sec now and we will try and if we succeed too easily it wont be a blue donut its will be the north west and a wasteland. That isn't good for the game at all. Null generates the news stories for CCP, lets hope the news isnt "CCP changes game mechanic and ruins 1/3 of space".



Your style of game will NOT be removed! For god sake READ the damm dev blog. After the reinforced timer ends there will still be a time and place for the big fleet fights (although that will not be the ONLY available solution)


This is NOT removing the large fleet gameplay, it is just creation of a new option and a new stage where small fleet combat will be predominant.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#1755 - 2015-03-20 11:26:57 UTC
Axloth Okiah wrote:
Regarding the "trollceptors", how about scaling the capture speed inversely to the current ship speed? So you could zip around fast to evade everyone, but it would make your progress much slower than if you were standing still.




Too complex.

Simples is to make SMALL ENTOSIS link (for frigates) be short range and slow.

Medium entosis link be medium speed and range

LARGE entosis link for battleships be long range and fast.

HUGE entosis link for capitals, long range and VERY SLOW

"If brute force does not solve your problem....  then you are  surely not using enough!"

Wanda Fayne
#1756 - 2015-03-20 14:14:01 UTC  |  Edited by: Wanda Fayne
Alavaria Fera wrote:
Miner Hottie wrote:
What we can hold may or may not change post fozziesov, but what we can conquer is now only limited by our time and everyone elses commitment. We can conceivably burn all of null sec now and we will try and if we succeed too easily it wont be a blue donut its will be the north west and a wasteland. That isn't good for the game at all. Null generates the news stories for CCP, lets hope the news isnt "CCP changes game mechanic and ruins 1/3 of space".

Nah, massadeath will end us

There will only be wasteland


I like the 'Mad Max' post-apocolyptic tone of that. It sounds...exciting...ominous...dangerous.
But I don't think you will actually follow through with it. I also think it is just chest beating.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Miner Hottie
The Scope
Gallente Federation
#1757 - 2015-03-21 04:19:11 UTC
Kagura Nikon wrote:
Miner Hottie wrote:
Wanda Fayne wrote:
Miner Hottie

Apart from the risk and reward inbalance of hi sec income vs null sec income which is more of an issue to discuss in the other threads there isn't much that hi sec can contribute here. Plus I don't see Fozziesov coming with our own version of concord to protect our assets, ratters and miners (wouldn't your average small gang roaming ganker hate that [:twisted wrote:
).

Point I was making was so much of what Fozzieso does is provide those that hated the big null coalitions with everything they have demanded from this game, you know Stuff proposed mostly in the comments section on EN24. Because these anti social losers could never match the average alliances numbers and the EHP of dominion sov, they demanded the removal of fleet warps and local and limit fleet size and then there was the thing they hated most and that was friends, limit blue lists. Very few alliances stand alone in space they all have mates of some kind. Funny thing is, if these losers were to band together then surely their elite pvp skills would allow them to defeat the F1 monkey's?


I get the point. In fact I get many the points made in this thread.

Really the only thing I truly argue is that everyone has an equal right to speak about these changes. Whatever your playstyle or location in the game, this will affect you. Many will take the opportunity offered by CCP to get involved, provided the mechanics allow it. Calling them all 'losers' just makes you look defensive, btw.

It doesn't matter if these are good/bad for ME personally, I welcome the new opportunities offered. And I will adapt.
Do whatever you wish to with the changes. The game will only get more interesting.


Small gang losers often make exactly the same judgement on me when they accuse me of being an F1 monkey and then demand we have our gameplay style limited CCP. No one in null sec has every asked for small gang warfare to be limited in anyway.

Much of my irritation is with a certain small gang worshipper saying this change is all good and he will feast on troll ceptor killmails. His astounding inability to get the point is that he limits his horizon to himself. Myself like all the other goons here see the real problems, the bigger picture, with the current design of fozziesov: firstly there is no meaningful commitment by an attacker, anyone who has fought goons know we love the idea of cheap tactics (our Celestis fleets were rolled gold sources of tears from PL/N3 slowcats), secondly under dominion sov and then phoebe jump changes we had a pretty hard limit on what we could conquer and hold. What we can hold may or may not change post fozziesov, but what we can conquer is now only limited by our time and everyone elses commitment. We can conceivably burn all of null sec now and we will try and if we succeed too easily it wont be a blue donut its will be the north west and a wasteland. That isn't good for the game at all. Null generates the news stories for CCP, lets hope the news isnt "CCP changes game mechanic and ruins 1/3 of space".



Your style of game will NOT be removed! For god sake READ the damm dev blog. After the reinforced timer ends there will still be a time and place for the big fleet fights (although that will not be the ONLY available solution)


This is NOT removing the large fleet gameplay, it is just creation of a new option and a new stage where small fleet combat will be predominant.


I am sure somewhere Fozzie suggested removing fleet warp was a long term goal, which is a massive nerf to our gameplay and an unnessecary change which will not only skull **** massive fleets but is a stealth buff to light brawler fleets (HACs) and bombers and another nerf to battleships, which apparently are in a good place, which was news to everyone in null sec. Even Manfred Sideous of PL who has used battleships vs Hero was a bit wtf with that comment. Sniper doctrines, already in a weak spot are also looking unhappy as they often rely on fleetwarp for positioning.

The only people who I see advocating for the removal fleet warps was Grarth "anger management" Telken and random small gang lovers.

That being said, constellation capture nodes doesnt encourage large fleets of battleships, but small groups of cruisers and frigates. Battleships will be consigned to the next cap brawl, which have no reason to happen now. Large groups of cruisers like now will be used to bash POS and Pocos because screw warping anywhere in a battlehsip.

It's all about how hot my mining lasers get.

Tear Jar
New Order Logistics
CODE.
#1758 - 2015-03-21 06:49:48 UTC
Elenahina wrote:
xttz wrote:
Arkon Olacar wrote:
The stats for the T1 module seem pretty good. The stats for the T2 version are completely off. 25km vs 250km, are you high?

The best way to determine who has grid control is by limiting the range on the module. If you've won the fight and have killed/chased off any fleet that actually poses a threat, why should you then give two ***** about some crap sitting 200km off? Restrict the range of the module to 25/30km (if not less), it forces you to slap your **** down on the ihub if you wish to RF it (which is only right).

You could potentially look at a speed reduction while the module is active (on top of the warping restriction). The key feature currently missing is risk - if you want to use the module, you should have to commit to it, and put assets at risk. Currently there is little risk if you can just kite while the 2 minutes run down and then warp off.


I'm curious to know if CCP have considered different sizes of Entosis Link. For example:

Small Entosis Link (frigates / destroyers): 25km-40km range
Medium Entosis Link (cruisers / BCs): 40km-75km range
Large Entosis Link (battleships): 75-125km range
XL Entosis Link (capitals): 125km+ range


While I wouldn't mind sized links, I think they need to be kept away from capitals - especially supercapitals - unless we want to end up witht he same N+1 supercaps meta we have today.


Even if supers were important for the links ,they would still be terrible for the roaming portion where you have to capture 10 different points.
Tear Jar
New Order Logistics
CODE.
#1759 - 2015-03-21 06:53:10 UTC  |  Edited by: Tear Jar
The most important thing(in my mind) is that the Entosis links should be very expensive on release. You can always reduce the price as time goes on. If you make them too cheap, you can't easily increase the price later because people will have already stockpiled them.

And price is the easiest counter to troll Entosis ships. If killing troll ships is profitable enough, then people will defend their space naturally.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1760 - 2015-03-21 10:57:04 UTC  |  Edited by: Aralyn Cormallen
Tear Jar wrote:
The most important thing(in my mind) is that the Entosis links should be very expensive on release. You can always reduce the price as time goes on. If you make them too cheap, you can't easily increase the price later because people will have already stockpiled them.

And price is the easiest counter to troll Entosis ships. If killing troll ships is profitable enough, then people will defend their space naturally.


No, No, No, No, No. Cost cannot be used as part of the balance equation.

Have people learned nothing from Supercaps? If you make E-links a billion a piece, that is still half the cost of a carrier, the third of a cost of a suicide Dread, the cost of two T3'a, all things we throw around like they are nothing. All cost does is price out new groups; every established group, be it an existing sov-holder, wormhole dweller, or NPC null dweller, will think nothing of dropping the price of 5 Titans in to e-links on the first day they are available. Especially now Titans and Supercaps are functionally worthless for sov warfare, there is going to be more than enough isk in everyones pockets to spend any amount of isk needed.

The balance in their use must be mechanical.