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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
Aiyshimin
Shiva Furnace
#1681 - 2015-03-17 20:56:41 UTC
Nasar Vyron wrote:

Trying to push a certain play style upon others defeats the underlining principles of a sandbox game.


Exactly, and most players in this sandbox don't want the blue donut coalition playstyle enforced upon all of nullsec. CCP has also realised that it's bad for the game in the long run, and is making an effort to end the rental rmt era.




FT Diomedes
The Graduates
#1682 - 2015-03-17 21:58:02 UTC
Soldarius wrote:
I was bored this weekend and went belt ratting in a hisec .45-49 system (sec status is rounded to the nearest tenth). Got a faction spawn. It didn't even drop faction ammo. Just a copper tag. Really? Not even faction ammo? They used to drop BPCs.


That happens in nullsec too. Random number is random.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Miner Hottie
The Scope
Gallente Federation
#1683 - 2015-03-17 22:33:06 UTC
Kagura Nikon wrote:
Amyclas Amatin wrote:
Remember that no matter how unfun things become for the players, daddy will make us do it.

And we will, because we love our family very very much. More than we actually love the game itself.



That is your problem... not ccp's


Actually, it will become everyone's problem, including CCP's. Unfun and broken mechanics must be exploited.

It's all about how hot my mining lasers get.

Nasar Vyron
S0utherN Comfort
#1684 - 2015-03-17 23:22:56 UTC  |  Edited by: Nasar Vyron
Aiyshimin wrote:
Nasar Vyron wrote:

Trying to push a certain play style upon others defeats the underlining principles of a sandbox game.


Exactly, and most players in this sandbox don't want the blue donut coalition playstyle enforced upon all of nullsec. CCP has also realised that it's bad for the game in the long run, and is making an effort to end the rental rmt era.


To start off, screw anyone who does RMT. But that is not a topic you can lump into sov warfare and renting. Coalitions and renting go hand in hand, that you can compare. Renting is done through in game isk, not rmt w/e rumors you may have fallen prey to.


Anyway, the difference here is that influence is coming from within, not from outside. The blue doughnut **** is getting old yes, but people gathering together temporarily to protect their own interests in human nature, in a sandbox that is going to happen as years go by. Eve is old, you're seeing the natural progression of everything. CCP will never be able to patch in such a change that accomplish this without basically kissing off a very large percentage of their null subscriptions which, yes, would be the death of the game. As such a patch would force people to want to turn on their now RL friends to get enjoyment out of the game or risk losing everything if they don't.


CCP deciding that the skirmish warfare and being able to hit enemies constantly from behind their own borders is the end all be all of sov warfare does not belong in a sandbox. I'm not saying small scale skirmishes don't belong, because it does and it does happen. But sov is very delicate mechanic, and people's desire to just screw with something so important so easily and without the need for commitment DOES NOT BELONG IN THIS GAME.
Veskrashen
Deep Core Mining Inc.
Caldari State
#1685 - 2015-03-17 23:31:54 UTC  |  Edited by: Veskrashen
Nasar Vyron wrote:
And that is why all of null sov is saying that these proposed changes are a mixed bag.

If you want sov you should be forced to repeatedly chip away at our walls until they crumble because we are fatigued by constant harassment. This is our home, it should not be suddenly open to attack from every angle and from within by forces that can only be chased not caught. There is no need for commitment by the attacker with this system, that is bad.

Yes, if you take a WH to get behind our walls in larger ships you will be vulnerable, that is fair play. You are wanting to take our assets we should be able to kill yours. You were able to circumvent our defenses via WHs and it will now take time for us to react. It's called commitment! If you want to take sov, commit. Don't just run around laughing as you screw with people in ships that are near uncatchable.

Actually, I think you have it backwards, at least in terms of Fozziesov.

At the moment, you already have those high walls - the massive EHP grinds, the SBUs, iHubs and TCUs and multiple timers for each - that attackers are forced to chip away at until they crumble because of fatigue. It is exactly these walls that have contributed to the stagnation in nullsec, and it's these mechanics - the walls - that Fozziesov is intended to upend.

In Fozziesov, the whole point is that an attacker DOESN'T have to grind you down to make progress. That ANY attacker, no small or how large, is a credible threat to your sov - if you refuse or are unable to respond. The CCP design goal of enabling any ship and any doctrine to mount an Entosis Link - and therefore allow any ship or doctrine to threaten sov - is precisely to remove artificial barriers like EHP walls.

Which is to say - the whole point of Fozziesov is to make your home suddenly open to attack from every angle... for at least four hours per day.

Mind you, this doesn't prevent you from shaping the field of battle per se. Erecting bubbleinstalock camps at strategic chokepoints forces an attacker to make choices - do they bash their way in by force of arms, do they infiltrate via WHs, or do they blow past the blockade in nigh uncatchable Trollceptors? That choice, in turn, defines the tactical problem the defenders need to solve. A brute force assault lends itself to pitched battles, WH infiltration means contain and burn them out, Trollceptors mean breaking out the pipebombs and Snaked Linked Faction Fitted solo junkies incentivised by bounties posted by your alliance.

So yes - you can erect walls as high and deep as you choose, and they will offer some measure of security. But part of CCP's design goals - which are evident in any clear reading of the blogs and the OP of this thread - are that no matter how big you are, and no matter how high you build those walls, you're not safe. That you are always under threat, and will always be required to respond - or you risk losing what you've conquered and built. Tying RF times to system indexes, allowing a defender to halt an attacker's progress simply by activating their own Link... these things are designed to give a defender time to react - not to remove the burden of responding entirely.

It's a Brave new world, my friend - and I look forward to seeing who is able to adapt and thrive, and who's been resting on a rotten throne.

Nasar Vyron wrote:
CCP deciding that the skirmish warfare and being able to hit enemies constantly from behind their own borders is the end all be all of sov warfare does not belong in a sandbox. I'm not saying small scale skirmishes don't belong, because it does and it does happen. But sov is very delicate mechanic, and people's desire to just screw with something so important so easily and without the need for commitment DOES NOT BELONG IN THIS GAME.

You seem to forget that it's CCP's sandbox you're playing in, son. They decide the rules of the game, not you. And quite frankly, since CCP is looking at the health of the ENTIRE game, not just catering to the nullbear blocs who whine when anyone threatens their little apple cart, perhaps one might sit back and think about how limiting sov warfare to massive supercap blobs might be killing the game as a whole. You've already alluded to nullbears who spend most of their time alting on FW or incursion alts - what happens when they suddenly have to be active in their "real" homes? How does that impact all the other areas of the game, how does that improve the health of EVE as a whole?

You have no right to demand the sandbox be tailored to your needs.

Finally, Gewns screaming about other people being able to screw with their sov games without commitment or consequence has to be one of the richest damn pieces of irony ever committed to print.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Wanda Fayne
#1686 - 2015-03-17 23:47:50 UTC
Miner Hottie wrote:
Kagura Nikon wrote:
Amyclas Amatin wrote:
Remember that no matter how unfun things become for the players, daddy will make us do it.

And we will, because we love our family very very much. More than we actually love the game itself.



That is your problem... not ccp's


Actually, it will become everyone's problem, including CCP's. Unfun and broken mechanics must be exploited.


All mechanics will be exploited eventually. The current proposal allows it to be used by everyone. By that virtue everyone has a valid and equally valued viewpoint on this. If you and your allies can finally achieve your 'end game' with this, I am okay with that. If you maximize it over everyone else, I am okay with that too. Because it is something I can also use.
Limiting the changes and excluding anyone or any strategy is not a fair system.

I have a hunch that phase III will be a boon to those who persevered through phase II...

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Nasar Vyron
S0utherN Comfort
#1687 - 2015-03-18 00:19:59 UTC  |  Edited by: Nasar Vyron
That was a sort-of good feature about Dominion sov, it couldn't be flipped by missing a single day of timers and you had points of conflict which allowed for focused conflict to occur. The problem was with the manpower and firepower required to accomplish this. We can both agree that this barred many smaller alliances entry.

I call it a mixed bag because it does offer some solutions to the problems. Such as making people think for themselves in smaller groups on a node. Decisions matter as to what you go after. But there are options available that can accomplish those same goals but better, even running along side their current plan that allows for all forms of game play to flourish.

Ex:
Why not make structures invulnerable until the RF is over, capturing a single command node removes that invulnerability allowing you to attack them and the more points taken by attacker, lower resistances that structure has. Command nodes can be flipped back and forth constantly until the structure is dead or the vulnerability has worn off. More nodes taken, the less firepower required to destroy the structure. Small gangs now quickly span out and take as many nodes as they can that are undefended to lower the resistances, then push for the ones that are or go straight in towards the structure itself. To prevent trolling from larger alliances yo only allow repping of the structure to occur once it's vulnerability stage is over. Meaning constant hit and run tactics will eventually destroy the structure. While a single blob will not work as you must always have control of at least 1 node to even apply damage.

With that you have your importance of small skirmishes, but at the same time leaves a centralized point of focus for conflict to occur which is what the current null sov likes and what those who do not currently own sov like and would supposedly bring them over to the sov bill paying masses if they could.




Look, I get that you feel everything should be open to attack easily. What you don't seem to get or care about is that, large or small, being expected to protect your borders and your inner sov at the same time every day is a near impossible task and WILL burn people out. Especially with the current value of null to the line members, it quickly becomes not worth the effort even for a small area of space.

Walls must be allowed to be made to slow entry and to keep your people safe (in relation to sudden loss of all assets) who choose not to fight on the front lines 4 hours a day, 7 days a week. If you lived in null then you should know that coming back after a week vacation to find all your stuff is stuck in a station would be bullshit. Taking and losing sov should never ever ever be an over night/1 timer event. Far too much rides on it when this is a game, and such an important event which makes people even consider taking time off work for a game to insure their entertainment isn't a good mechanic.

And before you say it yes, I know stations are effectively 2 timers, but any station that enters free-port (stupidest idea ever put forth) will be forever hell camped until the final timer is done. So yes, your stuff is stuck.
Veskrashen
Deep Core Mining Inc.
Caldari State
#1688 - 2015-03-18 00:33:36 UTC  |  Edited by: Veskrashen
Nasar Vyron wrote:
Look, I get that you feel everything should be open to attack easily. What you don't seem to get or care about is that, large or small, being expected to protect your borders and your inner sov at the same time every day is a near impossible task and WILL burn people out. Especially with the current value of null to the line members, it quickly becomes not worth the effort even for a small area of space.

Walls must be allowed to be made to slow entry and to keep your people safe (in relation to sudden loss of all assets) who choose not to fight on the front lines 4 hours a day, 7 days a week. If you lived in null then you should know that coming back after a week vacation to find all your stuff is stuck in a station would be bullshit. Taking and losing sov should never ever ever be an over night/1 timer event. Far too much rides on it when this is a game, and such an important event which makes people even consider taking time off work for a game to insure their entertainment isn't a good mechanic.

And before you say it yes, I know stations are effectively 2 timers, but any station that enters free-port (stupidest idea ever put forth) will be forever hell camped until the final timer is done. So yes, your stuff is stuck.

You're absolutely right - holding sov under this new system will be work, and it will be hard. It will be hard as hell to hold large areas of land, it will absolutely require folks to band together and figure out how to defend it. As I've stated before, there's a natural limit to how much area a given number of active pilots can police, given a certain level of pressure. Empires will expand and contract accordingly, depending on their will to fight and their level of organization.

As far as having to defend for 4 hours per day, 7 days a week? Oh, poor little nullbear. My alliance had to defend 23.5/7 for weeks when TEST was around, and that was to hold a single damn chokepoint system. We logged in, killed, died, and skirmished for WEEKS on end. Our morale was never higher, we were never more psyched than when we were under that kind of pressure. It cemented who we are and made us some of the most deadly FW organizations in EVE.

I understand if you folks, having become fat lazy and complacent hiding behind your EHP walls, supercap umbrellas, and reputation tanks might find the prospect of actually having to work to keep your space somewhat alarming.

And the value of that system? Purely geographic. It gave us no income - as a State Protectorate station we couldn't even use the agents there. The only other reason was pride - and the desire to make the other side BLEED for every damn inch they tried to take.

If nullbears need income to provide motivation... maybe your alliance could give out paplinks for defense fleet participation, pay bounties for killing invaders, SRP all defense fleet losses, etc. After all, they're getting all this mad moon goo and renter income - if it's your job as a line member to be fighting and dying to protect it, it's only fair you get a share, right?

You all pick the time of day you're vulnerable. You only really have to defend when you're being attacked. You get a nice little alliance-wide notification system to tell you exactly what's being attacked and when - something that should be easy to tie into your extensive coalition IT services to allow folks to respond accordingly. And as long as you use your space, you've got a good 20+ minutes before you have to even have your first Entosis Link boat on scene... something that should be easy enough to accomplish for the mad scientists who came up with Trollceptors.

You're not under a massive burden here. And hey - if it's too hard to handle, shrink the space you actively defend until it's more manageable. Problem solved.

EDIT: And for the record, any sov structure is a two timer event - the initial one to make it vulnerable, and the main event two days later. And considering that losing Eha would have locked billions of our assets away with only a few hours to extract... yeah, totally get the whole not having access to your stuff thing. And finally, since you seem to have missed it - I have in fact lived and worked in null, and lost access to all my crap there before. So yes, I do know how much it sucks.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#1689 - 2015-03-18 00:36:48 UTC
Veskrashen wrote:
Nasar Vyron wrote:
Look, I get that you feel everything should be open to attack easily. What you don't seem to get or care about is that, large or small, being expected to protect your borders and your inner sov at the same time every day is a near impossible task and WILL burn people out. Especially with the current value of null to the line members, it quickly becomes not worth the effort even for a small area of space.

Walls must be allowed to be made to slow entry and to keep your people safe (in relation to sudden loss of all assets) who choose not to fight on the front lines 4 hours a day, 7 days a week. If you lived in null then you should know that coming back after a week vacation to find all your stuff is stuck in a station would be bullshit. Taking and losing sov should never ever ever be an over night/1 timer event. Far too much rides on it when this is a game, and such an important event which makes people even consider taking time off work for a game to insure their entertainment isn't a good mechanic.

And before you say it yes, I know stations are effectively 2 timers, but any station that enters free-port (stupidest idea ever put forth) will be forever hell camped until the final timer is done. So yes, your stuff is stuck.

You're absolutely right - holding sov under this new system will be work, and it will be hard. It will be hard as hell to hold large areas of land, it will absolutely require folks to band together and figure out how to defend it. As I've stated before, there's a natural limit to how much area a given number of active pilots can police, given a certain level of pressure. Empires will expand and contract accordingly, depending on their will to fight and their level of organization.

As far as having to defend for 4 hours per day, 7 days a week? Oh, poor little nullbear. My alliance had to defend 23.5/7 for weeks when TEST was around, and that was to hold a single damn chokepoint system. We logged in, killed, died, and skirmished for WEEKS on end. Our morale was never higher, we were never more psyched than when we were under that kind of pressure. It cemented who we are and made us some of the most deadly FW organizations in EVE.

I understand if you folks, having become fat lazy and complacent hiding behind your EHP walls, supercap umbrellas, and reputation tanks might find the prospect of actually having to work to keep your space somewhat alarming.

And the value of that system? Purely geographic. It gave us no income - as a State Protectorate station we couldn't even use the agents there. The only other reason was pride - and the desire to make the other side BLEED for every damn inch they tried to take.

If nullbears need income to provide motivation... maybe your alliance could give out paplinks for defense fleet participation, pay bounties for killing invaders, SRP all defense fleet losses, etc. After all, they're getting all this mad moon goo and renter income - if it's your job as a line member to be fighting and dying to protect it, it's only fair you get a share, right?

You all pick the time of day you're vulnerable. You only really have to defend when you're being attacked. You get a nice little alliance-wide notification system to tell you exactly what's being attacked and when - something that should be easy to tie into your extensive coalition IT services to allow folks to respond accordingly. And as long as you use your space, you've got a good 20+ minutes before you have to even have your first Entosis Link boat on scene... something that should be easy enough to accomplish for the mad scientists who came up with Trollceptors.

You're not under a massive burden here. And hey - if it's too hard to handle, shrink the space you actively defend until it's more manageable. Problem solved.


And people say we take the game too seriously.
Veskrashen
Deep Core Mining Inc.
Caldari State
#1690 - 2015-03-18 00:38:39 UTC
Yroc Jannseen wrote:
And people say we take the game too seriously.

The comparative level of commitment is why I generally refer to your kind as pansy a**ed risk averse lazy nullbears.

Sack up and fight for your space, or lose it. Choice is yours.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Nasar Vyron
S0utherN Comfort
#1691 - 2015-03-18 00:52:02 UTC  |  Edited by: Nasar Vyron
Veskrashen wrote:
Yroc Jannseen wrote:
And people say we take the game too seriously.

The comparative level of commitment is why I generally refer to your kind as pansy a**ed risk averse lazy nullbears.

Sack up and fight for your space, or lose it. Choice is yours.


You kept saying you lived in null. I question how much or how much commitment you ever really put in before you moved to where you are now.

Saying the people of null have such a low level of commitment is such ignorance I'm literally done talking with you. You are so glazed over by your low sec, FW view of null players that it's pointless to try and have a conversation with you.

Just.. I'm done. Don't worry tho, null sec players are the cancer of this game. We have no intention of making this game better for all even tho we are the ones bored out of our minds out here.

EDIT: Don't go pointing fingers about being risk adverse. You'd be hard pressed to find a player anywhere in this game that isnt, difference is we have much more on the line. And we did our fighting long ago, why do you think we have this sov in the first place?!
vilya novacat
Caldari Provisions
Caldari State
#1692 - 2015-03-18 00:52:35 UTC
Overall the new system seems decent. BUT.

Sovereignty (TCU) should be a 24 hour long tug of war constellation wide, with occupancy usage being a force multiplier for the defender.

IHUBs should be at the sun and have a pile of hitpoints for each installed service that are vulnerable on a set 4 hour window, and a dominion style fight-invulnerable24hrwait-fight on the IHUB itself. This would let you choose to kill certain services anytime, or the whole thing in 2 fights.

Stations should have your entosis link thing but limit the fights to just the station's system.
Veskrashen
Deep Core Mining Inc.
Caldari State
#1693 - 2015-03-18 01:07:10 UTC
Nasar Vyron wrote:
You kept saying you lived in null. I question how much or how much commitment you ever really put in before you moved to where you are now.

Most of 2004-2008. Spent a good long while gearing up for the drone expansion, dropped an outpost, ran an alliance for about 6 months. So.. a fair bit, I'd say.

Nasar Vyron wrote:
Saying the people of null have such a low level of commitment is such ignorance I'm literally done talking with you. You are so glazed over by your low sec, FW view of null players that it's pointless to try and have a conversation with you.

Actually I don't doubt that there are incredibly dedicated Nullsec pilots. Bloc level FCs, the entire Gewn logistics backbone (the GSOL presentations are always epic, props to those guys), etc etc etc. But when the average line member is defined primarily by AFK ratting, alting in FW / incursions, or play DOTA2 while waiting for a rage ping? Yeah - the average null line member has minimal commitment. At the moment, the burdens of securing sov nullsec and making it livable are carried by a small fraction of the nullsec population, so that the average line member never has to deal with any of the hassles outside of stratops. And, given things like the B0TLRD Accords and the like, line members in large sov nullsec coalitions don't even have to worry about THAT outside of lolz.

That's exactly what's causing that level of boredom, stagnation and frustration in nullsec these days - the lack of any driver to be in space, doing things in nullsec. There's no existential threat, taking more space is pointless - and would be a mindnumbing grind for folks who are already on the edge of unsubbing. Where the nullblocs craft peace treaties to make sure the small minority that actually do the work of sov nullsec don't burn the hell out, where they engineer game preserves like Catch and Providence to amuse the masses.

Implement Fozziesov, though... suddenly there's an existential NEED for pilots to be active. In space. For hours, day in and day out. There's TARGETS that can be hit, that can cause real damage and real impact to people living in nullsec - that DON'T require a bloc level FC and dozens of supercaps to take a run at. There's ways for individual line members, acting on their own initiative, to have a real impact on not only the safety and security of their own space, but potentially causing significant chaos and carnage elsewhere on the map.

That's what Fozziesov is intended to do. To give you reasons to be active, to be in space, to be online - to not be playing DOTA or running incursions on your alt while waiting for a ping. To make the line members and residents of nullsec actually start shouldering part of the burden of planting and keeping your flag in nullsec. To spread the load, so that alliances don't live and die by the efforts of a small cadre of clinically insane neckbeards.

That's why I say that FW pilots - at least those in corps who live and fight out of FW warzone stations - have a comparatively higher level of commitment. Because they can't rely on a small cadre of folks to keep all the fires put out while they screw around elsewhere. Because it does take the regular, day in and day out efforts of entire corps and alliances to keep control of the warzone, to fight back the incursions, to earn their place on the map.

That's what I want to see in nullsec - sovholding alliances who are there not because of how many supercaps they own, or how many neckbeards they have hammering away at IT tools, but because the overwhelming majority of their memberbase is out there day in and day out earning the right to be there.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Miner Hottie
The Scope
Gallente Federation
#1694 - 2015-03-18 01:11:34 UTC
Veskrashen wrote:
Yroc Jannseen wrote:
And people say we take the game too seriously.

The comparative level of commitment is why I generally refer to your kind as pansy a**ed risk averse lazy nullbears.

Sack up and fight for your space, or lose it. Choice is yours.


Spoken by someone who has all their other ships safely docked in an unconquerable NPC low sec station. No bubbles, no sov flips.

Wow. You are willfully ignorant of any risk beyond that of the ship you fly this moment. Your arguments are similarly narrow minded.

It's all about how hot my mining lasers get.

Veskrashen
Deep Core Mining Inc.
Caldari State
#1695 - 2015-03-18 01:18:37 UTC
Miner Hottie wrote:
Veskrashen wrote:
Yroc Jannseen wrote:
And people say we take the game too seriously.

The comparative level of commitment is why I generally refer to your kind as pansy a**ed risk averse lazy nullbears.

Sack up and fight for your space, or lose it. Choice is yours.


Spoken by someone who has all their other ships safely docked in an unconquerable NPC low sec station. No bubbles, no sov flips.

Wow. You are willfully ignorant of any risk beyond that of the ship you fly this moment. Your arguments are similarly narrow minded.

1. I put a whole lot more on the line on a regular basis than you do, sweetie. Or, as was so often the refrain in times of old... Post With Your Main.

2. You're in the largest coalition in the game, who has signed peace agreements with every single entity who could possibly threaten your sov or put you in a position of losing your assets. You and your coalition are the last folks in this game who should be talking about having anything at risk. Your Dear Leader has essentially metagamed all the risk out of the game, for you.

3. I hope beyond hope that Entosis Links get implemented as currently proposed and a plague of Trollceptors descends to lock you out of whatever station you call home. Then, and only then, may you come back on these forums and talk as if you have anything to lose in a sov war.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Miner Hottie
The Scope
Gallente Federation
#1696 - 2015-03-18 01:25:54 UTC
Wanda Fayne wrote:
Miner Hottie wrote:
Kagura Nikon wrote:
Amyclas Amatin wrote:
Remember that no matter how unfun things become for the players, daddy will make us do it.

And we will, because we love our family very very much. More than we actually love the game itself.



That is your problem... not ccp's


Actually, it will become everyone's problem, including CCP's. Unfun and broken mechanics must be exploited.


All mechanics will be exploited eventually. The current proposal allows it to be used by everyone. By that virtue everyone has a valid and equally valued viewpoint on this. If you and your allies can finally achieve your 'end game' with this, I am okay with that. If you maximize it over everyone else, I am okay with that too. Because it is something I can also use.
Limiting the changes and excluding anyone or any strategy is not a fair system.

I have a hunch that phase III will be a boon to those who persevered through phase II...



I don't think you understand what I am saying, the broken mechanism is the link itself via making sov attakcs essentially commitment free, especially once you get beyond the 1 v 1 sov fights. Currently sov fights tend to be a series of fights over each system at different times until someones will breaks and then it's a sov grind.

Under fozziesov that goes away. We goons can attack sov accross a region in one go. Fleets of us burning null sec down. It will be glorious and we will feast on tears no matter how boring and bad the actual gameplay is.

It's all about how hot my mining lasers get.

Veskrashen
Deep Core Mining Inc.
Caldari State
#1697 - 2015-03-18 01:32:40 UTC
Miner Hottie wrote:
I don't think you understand what I am saying, the broken mechanism is the link itself via making sov attakcs essentially commitment free, especially once you get beyond the 1 v 1 sov fights. Currently sov fights tend to be a series of fights over each system at different times until someones will breaks and then it's a sov grind.

Under fozziesov that goes away. We goons can attack sov accross a region in one go. Fleets of us burning null sec down. It will be glorious and we will feast on tears no matter how boring and bad the actual gameplay is.

I don't think you understand, the whole point of Fozziesov is to make sov attacks "commitment free" by design, by lowering the bar for conducting such attacks to essentially zero. So long as you're willing to commit to putting whatever ship you're flying on the line for 2+X or 5+X minutes at a time, you too can harass sov.

So, if your complaint is that it makes attacking sov easy, then... mission accomplished, I guess?

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Miner Hottie
The Scope
Gallente Federation
#1698 - 2015-03-18 01:40:37 UTC
Veskrashen wrote:
Miner Hottie wrote:
Veskrashen wrote:
Yroc Jannseen wrote:
And people say we take the game too seriously.

The comparative level of commitment is why I generally refer to your kind as pansy a**ed risk averse lazy nullbears.

Sack up and fight for your space, or lose it. Choice is yours.


Spoken by someone who has all their other ships safely docked in an unconquerable NPC low sec station. No bubbles, no sov flips.

Wow. You are willfully ignorant of any risk beyond that of the ship you fly this moment. Your arguments are similarly narrow minded.

1. I put a whole lot more on the line on a regular basis than you do, sweetie. Or, as was so often the refrain in times of old... Post With Your Main.

2. You're in the largest coalition in the game, who has signed peace agreements with every single entity who could possibly threaten your sov or put you in a position of losing your assets. You and your coalition are the last folks in this game who should be talking about having anything at risk. Your Dear Leader has essentially metagamed all the risk out of the game, for you.

3. I hope beyond hope that Entosis Links get implemented as currently proposed and a plague of Trollceptors descends to lock you out of whatever station you call home. Then, and only then, may you come back on these forums and talk as if you have anything to lose in a sov war.


This my main son and I have fought sov wars with all my assets in space and on the line as part of the EHP wall and spent all my isk buying capitals to hold on to that sov and to win so don't patronise me from your stinking low sec hovel, polishing your epeen killboard because you killed a cfc megathron with a billion isk loki or some similar rubbish.

The only alliance we had a peace deal with is PL. Last time they tried invade us they got smashed at the VFK headshot and that was the last anyone heard from bmerc.

Right now we are fighting N3 for Fountain I reckon that constitutes assets at risk. Also, we never made peace with N3 and they threaten our sov...

As to point 3 we don't want the halitosis link on inties because we know what we will do with them. What you do with it is your business, but your woeful understanding of sov today shines through to anyone who lives in sov and hence why I think you should go back to low sec and polish your billion isk loki or whatever and leave sov to those that can and do live their.

It's all about how hot my mining lasers get.

Gallowmere Rorschach
The Scope
Gallente Federation
#1699 - 2015-03-18 02:21:11 UTC
Veskrashen wrote:
Miner Hottie wrote:
I don't think you understand what I am saying, the broken mechanism is the link itself via making sov attakcs essentially commitment free, especially once you get beyond the 1 v 1 sov fights. Currently sov fights tend to be a series of fights over each system at different times until someones will breaks and then it's a sov grind.

Under fozziesov that goes away. We goons can attack sov accross a region in one go. Fleets of us burning null sec down. It will be glorious and we will feast on tears no matter how boring and bad the actual gameplay is.

I don't think you understand, the whole point of Fozziesov is to make sov attacks "commitment free" by design, by lowering the bar for conducting such attacks to essentially zero. So long as you're willing to commit to putting whatever ship you're flying on the line for 2+X or 5+X minutes at a time, you too can harass sov.

So, if your complaint is that it makes attacking sov easy, then... mission accomplished, I guess?

That's the hilarious part.
Let's say we do one day grow tired of dealing with Trollceptors if they aren't prevented somehow. Let's say we just decide to say screw it, drop Deklein, Tenal, Fountain, etc., and go hole up in Syndicate, Venal, randomlowsecwhatever. You now have thousands of bitter, disillusioned refugees, with trillions of ISK to burn, and nothing better to do than roll around all of nullsec in Trollceptors.

Trust me, it's not the CFC who will ultimately suffer under this ridiculous system.
It doesn't do away with n+1. It just makes the numbers game even more skewed in our favor than it already is.
It's okay though. Keep believing that this is a good idea.
Veskrashen
Deep Core Mining Inc.
Caldari State
#1700 - 2015-03-18 02:32:36 UTC
Gallowmere Rorschach wrote:

That's the hilarious part.
Let's say we do one day grow tired of dealing with Trollceptors if they aren't prevented somehow. Let's say we just decide to say screw it, drop Deklein, Tenal, Fountain, etc., and go hole up in Syndicate, Venal, randomlowsecwhatever. You now have thousands of bitter, disillusioned refugees, with trillions of ISK to burn, and nothing better to do than roll around all of nullsec in Trollceptors.

Trust me, it's not the CFC who will ultimately suffer under this ridiculous system.
It doesn't do away with n+1. It just makes the numbers game even more skewed in our favor than it already is.
It's okay though. Keep believing that this is a good idea.

So... you won't have been able to hold sov, so you drop sov then you troll sov, making sure that folks who hold sov actually defend their sov?

Sounds like a good deal to me.

And, if you think this doesn't do away with N+1, you don't understand the concept at all. Having 1000 Trollceptors with zero tank and no rep capability on the same field as 500 guys in Gilas / Eagles / Tengus / whatever the FOTM anti-frig fit is and you'll see that it's no longer about pure numbers alone.

But hey, go ahead and keep believing that anyone who is actually interested in keeping their sov and has half a brain is in any way deterred by the idea of hordes of 100mil+ isk killmails being delivered to their doorstep on a daily basis.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."