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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Saraell Tellon
The Classy Gentlemans Corporation
Moist.
#1761 - 2015-03-10 14:44:54 UTC

  • Suggestion: Prompt before closing new mail window
  • Keyword: New Mail, Mail, UI
  • Notes: If the new mail window has been typed in, don't let it close without confirmation dialog.
Feu dAstres
Nox Draconum Holding Corp
#1762 - 2015-03-10 15:46:12 UTC  |  Edited by: Feu dAstres
Suggestion: Please change the year at the top to the current in-game year and place the out-of-game year in parenthesis.

Suggestion: Please add event notifications for CCP-sponsored out-of-game gatherings such as FanFest, EveVegas, etc.

Keyword: calendar

Note: in-game calendar
Corrado Okel
Doomheim
#1763 - 2015-03-10 19:10:23 UTC
Suggestion: Allow pausing of skill queue of alternate character(s) on same account

Keyword: Skills, Queue, Character Switching

Notes: Integrate into current multi-character training screen



It's a pain to need a quick skill trained on a character A, only to find that you can't start it because character B is actively training so you don't have a queue freed up. You have to log, swap characters, pause B's queue, log again, swap back to A, and start his queue. Once that one little skill is done, you do the same to fire B back up again.

Eve can already see the queues on my account and gives the error message that I don't have a queue open. Along with the option to start Multi-Character Training with a PLEX, give me the option to simply pause training on B or C instead of doing all that logging!
Arctic Estidal
Viziam
Amarr Empire
#1764 - 2015-03-11 11:31:23 UTC
Jump Bridges

Allow the owners of Jump Bridges to set different fee structures for different types of standings.

Owners may decide to have no fee charged for excellent standing and all other blues are charged a small fee to cover the liquid ozone used.

This would be a very nice feature.
Brystina
Serenity Rising LLC
Controlled Chaos
#1765 - 2015-03-14 12:22:39 UTC
Been mentioned before, but its a 'little thing' so posting here...

Suggestion: PARKING BRAKE (Movement Action Lock)

Reason: Manual multiboxing (and sometimes single boxing) with a lot of mechanics going on. Too many accidental clicks in space equate to ship veering offcourse unintentionally.

Description: Add an action to the nav ui that lets you lock the last movement action. I.e. if you're stopped, you stay stopped. If you're orbiting, you continue current orbit. I suppose an easy way to to this is: click a movement-lock related icon, 'lock' notification appears somewhere on UI, game ignores movement clicks in space and/or warp/follow/align/orbit commands until unlocked.
Longdrinks
Zero Fun Allowed
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#1766 - 2015-03-14 16:54:50 UTC
Suggestion: Make rats shoot deployable bubbles.

Keywords: deployables, rats, bubbles.

Notes: Would clear out unattended gatecamps and cut down on the massive bubble infestations on gates in renterland

____________________________
Easy fix to the bubble spam. If you want to keep lots of bubbles on gates in your ratting system you need to keep an eye on them and clear out rats periodically.
Serrat Nightchill
Royal Amarr Institute
Amarr Empire
#1767 - 2015-03-14 20:35:04 UTC  |  Edited by: Serrat Nightchill
Suggestion: Make it so we can contract drugs/boosters via item exchange contracts.

Suggestion: Being able to contract ships with populated containers via item exchange as well.



Description: It's just a pain and a hassle if you happen to put drugs in a ship or a container and now you have no way to contract them without being there to remove them.

Unsure of why this would be a problem, but if you use small containers in your carrier to organize your mods you can't contract it anymore. Which is kinda annoying.
Karentaki
Aliastra
Gallente Federation
#1768 - 2015-03-15 21:51:10 UTC
Suggestion: Make the camera rotate about the centre of the Rook model rather than about the space below it.

Reason: It significantly detracts from the enjoyment of ship spinning.
Shinah Myst
Celestial Dragon
#1769 - 2015-03-15 22:57:27 UTC
Suggestion: show lens damage in tooltip in item hangar.
Reason: because there's no easy way to tell how damaged the lens in the item hangar is at the moment.

Suggestion: make it possible to jump-clone without stopping the skill training.
Reason: same as with plugging implants, it's just silly the way it's now.
Nimrodion
Xanthium Prime
#1770 - 2015-03-16 13:53:57 UTC
Haven't made any Jump Clones in ages, and now that I need one takes me considerable time to find a nearby station with clone facilities that I have the standings for.

Suggestion: Add a feature to the Jump Clones tab of Character Sheet that displays stations where you can make Jump Clones based on applicable standings: Example (pardon my poor drawing skills)
Zen BraZen
Atlantia Corp
#1771 - 2015-03-16 17:46:21 UTC  |  Edited by: Zen BraZen
Suggestion: Show the character Faction Warfare rank in the character picture on the log-in tile from the log-in screen.

Keyword: FW, Faction Warfare, Rank, UI, Log-in Screen

Notes: Gives highly relevant feedback on the current progress of the character. Provides a strong indication of player's character and career in Eve in a simple and symbolic way.
Zen BraZen
Atlantia Corp
#1772 - 2015-03-16 17:56:09 UTC
Suggestion: Show Micro Jump Drive "time left" in hover over info box.

Keyword: UI, Feedback, Info boxes, Hover, text, Micro, Jump, Drive

Notes: Current feed back system is based on percentage of total count down time. This method of feedback does not allow for precise co-ordination between pilots and fleets.

With the ability to determine exactly what time is left before a jump, pilots and fleets are much better equipped to use the modules ability to its full potential.

Llawa
Perkone
Caldari State
#1773 - 2015-03-17 13:22:34 UTC
Suggestion: Toggle the future display of "modules have been moved to >somewhere<" when refitting T3 in space

Reason: When panic refitting a T3 in space they take time to dismiss
Bouba Centaury
Nordique Teck
#1774 - 2015-03-17 17:44:13 UTC
Suggestion: In Corporation window, add a tool that will allow the CEO and director to see who put items (example : bpc, ore, vessel, ect.) in the corporation hangar and who takes the item.
We need to have a complete history of all deposits and withdrawals in the hangars of the corporation.
Keyword: Corporation, thieves
Notes: check the original post for more info an example : https://forums.eveonline.com/default.aspx?g=posts&t=412981&find=unread
Uruloki Melkanor
Puzzle Pieces Inc.
#1775 - 2015-03-17 20:16:03 UTC
Suggestion: UI scaling to 200% or more.
Reason: With high res displays, particularly smaller 3K and 4K laptop displays which are becoming more common, the UI can be unusable even at 150% scaling. At least 200% would be nice, preferably more.
Keyword: UI, User Interface, Scaling
Prometheus Exenthal
Aliastra
Gallente Federation
#1776 - 2015-03-18 06:32:07 UTC  |  Edited by: Prometheus Exenthal
Here's an idea...

Suggestion: MOVE THE PLANET INSPECTION BUTTON

Reason: It's in the WORST possible location, and it DOES result in players clicking it inadvertently when they are trying to warp out of combat. You get stuck waiting for the game to LOAD the planet, and then you have to wait to get OUT of the useless fcking mode.

Keyword: bad design, user interface, planet, inspection, pi

Seriously, this is such awful bloody design.
WHY is an optional feature so easily clicked when in combat?
Why can't I move or disable it.

The amount of isk lost to this ******* button is too bloody high.

Solution:
Move the button, or give an option to disable PI access if you are currently engaged in combat with players.
Or better yet, let players modify their UI and never have UI location-based problems again!

This isn't brain surgery people, fix your game.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Cerian Alderoth
Cult of the Black Monolith
#1777 - 2015-03-18 22:01:12 UTC  |  Edited by: Cerian Alderoth

  • Suggestion: New 'Entosis Link' module can only be fit by Titans / Caps
  • Keywords: entosis, link, module, capitals, titan
  • Note: Presumably, all ship classes would be allowed - with usage restrictions to capitals

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This will a) give the Titans / Caps a really unique yet active ship role b) make an invasion and its defense more costly c) prevent small sabotage roaming corps from starting random timers and d) create new and unexpected "escalation content".
Jack Heisenburg
Trigger Warning.
#1778 - 2015-03-19 16:47:08 UTC
Suggestion: clicking the load button on the transaction tab stops all related flashing icons from flashing.

Keywords: market, isk, wallet, transaction, ui

Notes: When you sell something on the market, your wallet icon, orders tab and My Wallet tab all light up until you hover over them.
Joia Crenca
Science and Trade Institute
Caldari State
#1779 - 2015-03-19 21:54:27 UTC  |  Edited by: Joia Crenca
Suggestion: Dust particle reduction in deadspace areas.
Reason being, it doesn't make the area more attractive and the mood would still be the same even without the particle intensity currently used. (also, I'd see my video card less stressed).
Dex Nederland
Lai Dai Infinity Systems
The Fourth District
#1780 - 2015-03-20 04:33:17 UTC
Suggestion: Mass market order actions.

Reason: Sometimes, you just need to select a bunch of market orders and cancel/modify them. Given the new interface for selling items, a similar interface for adjusting orders seems reasonable.