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[Discussion] Entosis Link Tactics and Ship Balance

First post First post First post
Author
Alli Ginthur
School of Applied Knowledge
Caldari State
#1481 - 2015-03-12 21:06:20 UTC  |  Edited by: Alli Ginthur
Maybe I missed the answer before, but with the question on bombs and combat probing, are the capture points going to be like large fw complexes, ie ungated deadspace that doesnt allow warping on grid inside, or like the sov structures where warping around on grid is the order of the day?

Edit: my assumption is that it would act like the structures and not restrict warping on grid, but just wanted to hear for sure.
Lena Lazair
Ministry of War
Amarr Empire
#1482 - 2015-03-12 21:30:59 UTC
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.
Alavaria Fera
GoonWaffe
#1483 - 2015-03-12 21:59:55 UTC
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

Nice spin.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

PotatoOverdose
School of Applied Knowledge
Caldari State
#1484 - 2015-03-12 22:00:47 UTC
Lena Lazair wrote:

Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

Best argument for this system, really.

Any interceptor that cannot warp away with its link active, that compromises its speed (via targetting range rigs instead of speed and agility rigs), and that neuters it's midslots (due to sebos) to get 110km+ lock range is simply a killmail. I like killmails.

Honestly, once people get tired of loosing so-called "trollceptors," I'd bet some interesting fights will start to happen in an around the sov structures and nodes spread across all of sov nullsec.

Mind you, the proposed system isn't perfect. The 4 hour time window doesn't sit well with me, but that's a topic for another thread, I guess...
Falin Whalen
Federal Navy Academy
Gallente Federation
#1485 - 2015-03-12 22:21:50 UTC
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Veskrashen
Deep Core Mining Inc.
Caldari State
#1486 - 2015-03-12 22:26:24 UTC
Borachon wrote:
Veskrashen wrote:
The issue with long cycle times influencing kiting doctrines due to probes and bombers is definitely interesting, and not something I considered since I'm much more of a small gang guy fighting in deadspace. We know that CCP is aware of the bomber / probe issues and they're being looked at in the context of Fozziesov, so I feel reasonably confident that they'll be looking at ways to mitigate prober + bomber = you die if you can't warp off.

That said, I think that's equally the case whether the cycle time is 2 minutes or 5 minutes - if you're probing on grid and warping on grid, you're still only talking a few seconds in warp before landing / launching / buggering off. If the cycle time is much more than 30 seconds in any case at all, you're at risk for being bombed off field.


I don't think so, for two reasons: the MJD mecahnics of these fleets and the upcoming probing changes that we all anticipate. I expect it'll take at least a minute to probe out and position bombers on a fleet after these change. Given that:

  1. You warp in and start a minute into your entosis cycle.
  2. A minute later, bombers are incoming and you MJD away.
  3. A minute later your entosis cycle is up - you have the choice of either dropping it and warping off to reposition again, or braving it for another two minute while your MJD cooldown finishes one minute later. 2 minutes is actually a perfect amount of time to mesh well with MJD mechanics and make for interesting choices.

Problem is that you need 1 cycle to connect to the structure, *then* progress starts. So if you drop Link or warp after the end of your first cycle, you don't actually make any progress on the timer. You need to let it start another cycle to make any progress, in which case you're stuck for another 2 minutes unable to warp, or you have to wait out a 2 minute cycle again to reconnect.

When you're talking larger fleets, I don't think there's going to be many line members activating Entosis Links anyway... you're going to get blapped the first sign that you're active and can't receive reps. I can see ninja-Linking with low sig fast ships like interceptors to harass larger fleets, but man... bombers and probes really skew things until they're fixed.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Veskrashen
Deep Core Mining Inc.
Caldari State
#1487 - 2015-03-12 22:29:06 UTC
Falin Whalen wrote:
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.

It's funny that you think any competent sov-holding alliance will have inactive / unpopulated systems after this drops.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Veskrashen
Deep Core Mining Inc.
Caldari State
#1488 - 2015-03-12 22:32:17 UTC
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

Best part about FW, really. We don't have to "roam" more than about 2-3 jumps from a home system to find a fight - and those buggers get to run away at will, unlike folks with an active Entosis Link who can't warp or cloak for 2-5 minutes at a time.

Ya'll are gonna have a field day for a while.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Borachon
The Scope
Gallente Federation
#1489 - 2015-03-12 22:53:07 UTC
Eli Apol wrote:
Borachon wrote:
Eli Apol wrote:

It means that a sniper/kitey fleet needs to spend maybe just an extra midslot on achieving the max range


They're already burning a highslot; making any ship composition burn an *extra* scarse midslot to contest sov is probably a very bad idea.

I'd have to look at more fits to have a better idea tbh, been looking at frigs versus sniper Rokhs versus bastion marauders just to compare the edge cases rather than looking at the mid range ships :)

They do have the option of moving 33% closer either way though.


You're mandating either a big change to engagement profiles or a big change to fits; it's directly contrary to one of Fozzie's stated goals.

Looking at it, the one thing that real long range fits like Eagles/Sniping t3 BCs/etc. need less of is pure speed. (Note, that doesn't apply to kiting frigate doctrines like the CFC harpyfleet). What if you upped the range of the T1 entosis link to 50km or so to support most kiting frigates doctrines, and give the T2 one *all* of the penalties of a hictor bubble (increased agility, reduced velocity bonus from AB/MWD). That way, MJD ships (sniping BSes and t3 BCs) can align for their microjumps more quickly, but short range ships won't want to fit them as they can't control range as effectively. In addition, the effect is already in game, and since all supercaps must die, getting more pilots used to handling ships with hictor penalties active would be good, too. Smile
Lena Lazair
Ministry of War
Amarr Empire
#1490 - 2015-03-12 22:55:48 UTC  |  Edited by: Lena Lazair
Falin Whalen wrote:
I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.


Why would we have more than one or two systems to harass, unless we actually had pilots in each of those systems to defend them? This idea that small alliances, or ANYone, will be able to hold dozens of systems at an average density of 0 to 2 people per system is pretty much a non-starter in Fozziesov. So yeah, if you want to harass my sov, you'll be coming to my one or two home systems. I don't really care how the large blocs manage to sort out their defensive problems :)
Miner Hottie
The Scope
Gallente Federation
#1491 - 2015-03-12 23:05:02 UTC
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.


Be careful what you wish for.

It's all about how hot my mining lasers get.

Miner Hottie
The Scope
Gallente Federation
#1492 - 2015-03-12 23:11:26 UTC
Veskrashen wrote:
Falin Whalen wrote:
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.

It's funny that you think any competent sov-holding alliance will have inactive / unpopulated systems after this drops.


It's funny that you think people will play this game for all of prime time perfectly covering their hovel 0.1 systems for months on end without a break... every.single.day.... I predict that the 1st holiday weekend (probably 4th of July) will see sov carnage.

Keep beating that drum that this change is good, because it is... for us.

It's all about how hot my mining lasers get.

Falin Whalen
Federal Navy Academy
Gallente Federation
#1493 - 2015-03-12 23:51:48 UTC
Miner Hottie wrote:
Veskrashen wrote:
Falin Whalen wrote:
Lena Lazair wrote:
baltec1 wrote:
They aren't there to take space, their job is to harass the enemy into defending their sov every day while not engaging them in any fights. If they do take space then that's just an added bonus. The entire point of them is to sap the moral of the defenders over the span of months.


Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam looking for them? I don't have to camp a gate for 4 days waiting for someone to wander by? I can just sit in my home system in my favorite anti-trollceptor setup of the day and they will continuously bring me PvP and KMs on a regular basis?

Holy crap, please sign me up for this morale-draining experience.

I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.

It's funny that you think any competent sov-holding alliance will have inactive / unpopulated systems after this drops.


It's funny that you think people will play this game for all of prime time perfectly covering their hovel 0.1 systems for months on end without a break... every.single.day.... I predict that the 1st holiday weekend (probably 4th of July) will see sov carnage.

Keep beating that drum that this change is good, because it is... for us.

Oh c'mon now, we will only let the puppy FCs gnaw on them like a chewtoy. They are so cute when they are murdering clueless idiots who think they got a chance.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Miner Hottie
The Scope
Gallente Federation
#1494 - 2015-03-13 00:38:05 UTC
Falin Whalen wrote:

Oh c'mon now, we will only let the puppy FCs gnaw on them like a chewtoy. They are so cute when they are murdering clueless idiots who think they got a chance.


Too true and it will be funny to read the complaints of some hi sec wanna be when we have bubbled wrapped his station and POS.

That being said, you know as well as i do that once DBRB figures this out all semblance of cute and adorable goes out the window.

It's all about how hot my mining lasers get.

Syn Shi
School of Applied Knowledge
Caldari State
#1495 - 2015-03-13 00:57:12 UTC
The Goon blob and QQ is strong.
Saidin Thor
The Odin Conspiracy
#1496 - 2015-03-13 02:23:12 UTC  |  Edited by: Saidin Thor
CCP Fozzie wrote:
Soldarius wrote:
Now this begs another question: If I am in the process of capturing a sov structure I lose lock and then reestablish lock before the module cycle time is completed, will capture recommence immediately or do I have to wait to start a new cycle on my Entosis Link?

In that situation you would need to wait for you current cycle to complete, then activate the module again (triggering another warmup cycle before the module starts capturing). This means if you lose lock, you won’t be able to contest control of the structure for at least 2 minutes, and up to 4 minutes (the remainder of your current cycle, then the warmup cycle after the new activation).


I think this mechanic will incentivize e-war (specifically range damps) to a concerning degree. A single damp ship can effectively cycle through a large number of "other" ships and cancel out their entosis links by massing range damps every 2 minutes, keeping any of them from actually moving to the capture stage.

A. In turn, this incentivizes a high proportion of the attacking/defending ships in a fleet to carry the link module (to cancel out the effect a small number of e-war ships might have). Incentivizing a large proportion of ships to sacrifice a high-slot would, in turn, favor drone doctrines in the meta (since utility high-slots are inherently less valuable and more common for drone ships than they are for turret or missile ships). Whether or not this should be a concern from a balance perspective I can't say, but it's at least worth considering.

B. Another concern is that, although single/small groups of e-war only ships could easily be dealt with by an attacking or defending fleet, small groups of tanked e-war ships and logistic support could be VERY effective at harassing small/medium-size fleets (40-60 or so ships), while almost worthless for harassing larger fleets (since you can much more effectively volley ships off the field after a certain point and scaling e-war to make sure you get *every* ship with an entosis link becomes very difficult as the number of links grows). This seems like an undesirable outcome since smaller groups are specifically subject to this disadvantage.

C. Finally, this mechanic seems to be extremely heavy handed for capital ships. With the current proposed cycle time increase, they already have to dedicate at least 20 minutes if they want to make any progress towards capturing an objective (10 minutes warm up, 10 minutes for the next cycle). Losing lock just once can add up to 20 minutes of dead time (if you lose lock RIGHT at the beginning of your second cycle, meaning you need to finish the current cycle for 10 minutes and then warm up for another 10 minutes)--which seems a little harsh.

One possible solution (I'm sure there are many others), to address at least B and C would be to halt capture progress when lock is lost, but resume capture progress as soon as the target lock is re-established. If the module cycles while the lock is still lost, then the module would need to start the process over (warm up again for a cycle), but allowing the capture cycle to continue as long as the lock is re-established would minimize the effects of e-war cycling (the biggest problem from B) by forcing e-war to pick targets and stay on them to have an effect on the link. In addition, it would make e-war against capital ships less disproportionately effective as compared to the effect e-war has on ships with a 2-minute cycle time.
FT Diomedes
The Graduates
#1497 - 2015-03-13 02:41:32 UTC  |  Edited by: FT Diomedes
Lena Lazair wrote:
Falin Whalen wrote:
I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.


Why would we have more than one or two systems to harass, unless we actually had pilots in each of those systems to defend them? This idea that small alliances, or ANYone, will be able to hold dozens of systems at an average density of 0 to 2 people per system is pretty much a non-starter in Fozziesov. So yeah, if you want to harass my sov, you'll be coming to my one or two home systems. I don't really care how the large blocs manage to sort out their defensive problems :)


So, how many people can you support in a given system? Do you have any idea about that?

Edit - not only that... have you ever run logistics to really deep 0.0 space as a small alliance or corporation? That alone can be a full-time job. There is a reason that larger organizations, who can distribute the effort required more widely, are more successful.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alavaria Fera
GoonWaffe
#1498 - 2015-03-13 03:16:13 UTC
Miner Hottie wrote:
Falin Whalen wrote:

Oh c'mon now, we will only let the puppy FCs gnaw on them like a chewtoy. They are so cute when they are murdering clueless idiots who think they got a chance.

Too true and it will be funny to read the complaints of some hi sec wanna be when we have bubbled wrapped his station and POS.

That being said, you know as well as i do that once DBRB figures this out all semblance of cute and adorable goes out the window.

I would be less worried about DBRB than the leader of our sov-trolling SIG that doesn't exist

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#1499 - 2015-03-13 03:17:27 UTC  |  Edited by: Alavaria Fera
FT Diomedes wrote:
Lena Lazair wrote:
Falin Whalen wrote:
I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.


Why would we have more than one or two systems to harass, unless we actually had pilots in each of those systems to defend them? This idea that small alliances, or ANYone, will be able to hold dozens of systems at an average density of 0 to 2 people per system is pretty much a non-starter in Fozziesov. So yeah, if you want to harass my sov, you'll be coming to my one or two home systems. I don't really care how the large blocs manage to sort out their defensive problems :)


So, how many people can you support in a given system? Do you have any idea about that?

Edit - not only that... have you ever run logistics to really deep 0.0 space as a small alliance or corporation? That alone can be a full-time job. There is a reason that larger organizations, who can distribute the effort required more widely, are more successful.

If it is less than the number needed to hold it then guess what

Suddenly a wasteland. Op success. Great success!!

It's more of a shakeup than fatigue, that's for sure.


Remember when being tired meant we would be more active?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

baltec1
Bat Country
Pandemic Horde
#1500 - 2015-03-13 03:32:59 UTC
Lena Lazair wrote:
Falin Whalen wrote:
I like how you think we will be going to your home system. Youre so cute. No we will be running around where you are not and you have to play wack-a-mole till you get fed up not catching any of us, and having to go on CTA button orbiting ops every day after till the servers go dark, or you quit and go to highsec. I think you will quit before we do. For you.


Why would we have more than one or two systems to harass, unless we actually had pilots in each of those systems to defend them? This idea that small alliances, or ANYone, will be able to hold dozens of systems at an average density of 0 to 2 people per system is pretty much a non-starter in Fozziesov. So yeah, if you want to harass my sov, you'll be coming to my one or two home systems. I don't really care how the large blocs manage to sort out their defensive problems :)


You have two members, you aren't holding anything. Using cepters we can take your space with zero risk of losses.