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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#3781 - 2015-03-11 13:25:29 UTC
Emmy Mnemonic wrote:
I still don't understand why alliance would fight over sov in the first place?

Bowbndr wrote:

I think the point is to make it so there IS NO point to holding sov anymore. CCP is making it very clear that if it dosent lead to ships going boom they no longer want it in EVE and the only advantage to holding sov long term is if you have a group that can mine it and produce goods for your Corp, alliance or coalition.


It's not so much that there's no point in holding sov, it's that the old motivations which used to drive conflict have gradually eroded over the years and are no longer fresh and exciting.

Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.

Now every other nullsec system has an outpost. Supercaps are commonplace; they're no longer an achievement for a group of players and will soon lack a clear purpose. Inflation has also reduced the relative value of both, and now they're commonly affordable by individuals rather than corp/alliance investments as was originally intended.
Jump drives and bridges have been severely nerfed, and starbases have seen very little change for almost a decade. The whole system Dominion introduced for managing system upgrades was never iterated on, with all sorts of balance issues that persist from the very first day they arrived on TQ. All the tools that used to drive the building and conflicts of empires are stale and decrepit.

What we need is some combination of new toys to play with, and some attention paid to the existing ones to make them fresh again. We've heard so many ideas about player-built stargates, new structures, and generally shaping the space an alliance lives in. Now they need to materialise. CCP needs to drop some fresh sand in the sandbox to encourage players to build new castles, conquer them, or knock them down. Something to drive new empires with, and create new history. The rest will attend to itself.
Sgt Ocker
What Corp is it
#3782 - 2015-03-11 13:38:40 UTC  |  Edited by: Sgt Ocker
Emmy Mnemonic wrote:
I still don't understand why alliance would fight over sov in the first place?

There is no actual value in owning sov for alliances, the incomes from upgraded rattingsystems, combat complex systems and mining systems goes mosty to the individuals, not the alliances. And the incomes from ratting/mining/plexing are so small compared to the incomes from the R64 moons - for alliances.

And with Entosis-links any sov will be easy to take (which is good).

But why protect something that has no value and that is easy for others to take? I just don't get it?

No alliance will fight for sov in nullsec, because there are no incomes for alliances connected to sov!
Every alliance will fight for the R64 moons in nullsec. Because that's where the incomes are for alliances.

So tie the incomes from R64 moons to sov, somehow let sov and upgrades regulate the incomes from the R64 moons:
* R64 moon without sov -> bad yield from that moon
* R64 moon with sov -> better yield from that moon
* R64 with sov and upgrades -> really good yield from that moon

This gives a reason for alliances to own sov. Sov is still easier to take using the Entosis links, but now alliances will have strong incitaments to protect their sov. The incitament to protect R64 moons is allready there.

Now there will be fights over both moons and sov between alliances. Owning sov is necessary and important. Owning sov affects the incomes of alliances, not of individuals. Attacking your enemies sov weakens them, it's a viable and important strategic target. Content is generated.


Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence.
There are nearly as many money moons (can't just do this for R64's, has to be ALL moons) in lowsec as there are in nul and you can't just remove them.

I do agree it needs to be made harder for the big alliances to keep their moons but tying them to sov is not a solution. This would be especially bad under the proposed sov changes. All a large alliance or coalition would need to do is hold sov by camping 1,000 or 2,000 members in the constellation.
As it is now, there is a chance to take a moon if you have the numbers and will to do so because most money moon systems have no-one living in them but if there are 2,000 players living in the system only a determined group of 4,000 or 5,000 is going to take it from them.


CCP is doing no-one any favors with this "players are mushrooms" attitude and if they want players to get behind them and support the game so many of us love, they need to be more forthcoming with plans and how they are communicated to players.
All we got was a poorly thought out blog with a feedback thread with a promise of more information to come in a few days. A week later there is NO response from CCP at all.
Not even so much as a "we are following the thread" or "sorry but Fozzie, blah blah bull crap, so can't post the followup threads he promised.

Leads one to believe - Feedback is a waste of players time and energy as CCP is gonna do whatever they choose regardless.

Eve's new Sov warfare - FW with prime time and minimum participation required.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Eli Apol
Definitely a nullsec alt
#3783 - 2015-03-11 13:43:43 UTC
Sgt Ocker wrote:
Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence.
The spread of moons means lots of isolated pockets of sov = even harder to defend that sov (even though the POS themselves will mostly be safe due to supers threat and hp grinding).

but what would I know, I'm just a salvager

Ugly Eric
Fistful of Finns
#3784 - 2015-03-11 13:49:52 UTC
Sgt Ocker wrote:
Ugly Eric wrote:
Sgt Ocker wrote:
I fear for the future of eve..

Like how Eric manages to change wording to suit his own need.

Is a little naive if he believes this change does not exactly suit Tri's "previous" way of living and playing in nulsec. Adapt or die, is very apt here, look at the sov map and ask yourself - who is the best looking target ATM, a 15,000 man alliance or a 700 man alliance?

A little whiner - "I can only play how ccp let me" - yet is criticizing others for saying they don't like this change and would like to see it made better. Poking fun at those who would push for a better sov system for all.

And being narrow minded enough to want to nerf the rest of eve to suit him , well, nough said.

Eric 4CSMX1 - NEVER


The point was with the changes proposed, that I could also be whining of the changes here beacause they are not filling my personal shang'ri'la way of seeing eve. It was an example of how the game would look, IF I was to propose the changes purely to suit my needs and ignoring all the rest. Too complicated mindgames to you it seems. I did not anywhere claim that those changes would be good for the game. And ofc I can only play the way CCP let's me to play. It's their game for the love of all that is holy.

The criticizing was made towards the majority of posters here, not towards everyone. I have read about 50% of all posts here in this thread and of those posts most ppl want to change the proposed system so that their own individual gamestyle gets profit out of it and ignores all others. Generalization yes. My bad.

Fair enough but a big problem with this thread has been people saying things like "yeah this is great will mean end of goons" or worse, "this is terrible" but not adding reason or alternatives to their comments.

As I've said in previous posts, the stated goals of the change is great, the way in which those changes are being implemented leaves a lot to be desired. Players like you, who have been around a while and have personal feelings and ideas should be posting them here for CCP to see.
This is our game and if we can't stand up and tell CCP how we want to play it, we will end up with Sov warfare based on FW concepts, where only a few from each alliance can participate depending on "prime time" selected.
Others may not want to play the same as you or have the same ideas but for the sake of "our game" get them out there to be seen. You may just have that one idea that could make things work.


Well, I posted my actual thoughts and ideas like 100 pages ago :p
der Sardaukar
Ministry of War
Amarr Empire
#3785 - 2015-03-11 13:56:38 UTC  |  Edited by: der Sardaukar
xttz wrote:

It's not so much that there's no point in holding sov, it's that the old motivations which used to drive conflict have gradually eroded over the years and are no longer fresh and exciting.

Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.

Now every other nullsec system has an outpost. Supercaps are commonplace; they're no longer an achievement for a group of players and will soon lack a clear purpose. Inflation has also reduced the relative value of both, and now they're commonly affordable by individuals rather than corp/alliance investments as was originally intended.
Jump drives and bridges have been severely nerfed, and starbases have seen very little change for almost a decade. The whole system Dominion introduced for managing system upgrades was never iterated on, with all sorts of balance issues that persist from the very first day they arrived on TQ. All the tools that used to drive the building and conflicts of empires are stale and decrepit.

What we need is some combination of new toys to play with, and some attention paid to the existing ones to make them fresh again. We've heard so many ideas about player-built stargates, new structures, and generally shaping the space an alliance lives in. Now they need to materialise. CCP needs to drop some fresh sand in the sandbox to encourage players to build new castles, conquer them, or knock them down. Something to drive new empires with, and create new history. The rest will attend to itself.


What is with the "Station Walk"? Whats about to fix the bugs and performance issues with the new industrial system? Whats about the issues with standings in overview, station and local. What is with the fixes for the permission system in Corp and Alliance enviroment? Whats about the other bugs and issues along the game? when will they be fixed?
Sgt Ocker
What Corp is it
#3786 - 2015-03-11 14:02:03 UTC
Eli Apol wrote:
Sgt Ocker wrote:
Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence.
The spread of moons means lots of isolated pockets of sov = even harder to defend that sov (even though the POS themselves will mostly be safe due to supers threat and hp grinding).

How is it harder to defend?
A smart large alliance is going to spread members out to protect their most valued assets.
They, in most cases have armies of allies close enough, they don't need to rely solely on their own membership to defend things.

Isolated pockets of sov are not going to be any harder for the bloks to defend than protecting those same moons is now. In fact it will be easier for them because all they need is more Entosis modules active and the war is over before it starts.

So yes by all means tie moons to sov, then sit back for the next 4 or 5 years and see how badly it fails to create content and change of moon ownership.

I dislike the bloks but would never (as some seem to be doing) underestimate their will to survive and grow.

It is going to take a lot more than "capture the flag" (entosis module) and "how much gold can Mario collect" (capture the most nodes) to break the determined and well organised bloks.


Some of the suggestions put forward by players may help to achieve a more level playing field in sov but CCP has tuned out, they have made their decision and for better or worse we are stuck with it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Eli Apol
Definitely a nullsec alt
#3787 - 2015-03-11 14:07:34 UTC
Sgt Ocker wrote:
How is it harder to defend?
A smart large alliance is going to spread members out to protect their most valued assets.
They, in most cases have armies of allies close enough, they don't need to rely solely on their own membership to defend things.

Isolated pockets of sov are not going to be any harder for the bloks to defend than protecting those same moons is now. In fact it will be easier for them because all they need is more Entosis modules active and the war is over before it starts.

So yes by all means tie moons to sov, then sit back for the next 4 or 5 years and see how badly it fails to create content and change of moon ownership.

I dislike the bloks but would never (as some seem to be doing) underestimate their will to survive and grow.

It is going to take a lot more than "capture the flag" (entosis module) and "how much gold can Mario collect" (capture the most nodes) to break the determined and well organised bloks.


Some of the suggestions put forward by players may help to achieve a more level playing field in sov but CCP has tuned out, they have made their decision and for better or worse we are stuck with it.

Divide and conquer, think that was Sun Tzu?

If they have to have small gangs spread out to protect their sovereignty boni for their moon goo then it means a relatively smaller group can pick off those smaller gangs rather than facing the whole army in one centralised location.

Sure they can bring in reinforcements for an RF timer 2 days later - but then the small gang can move to another isolated pocket etc etc.

It's almost the definition of guerilla warfare.

but what would I know, I'm just a salvager

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#3788 - 2015-03-11 14:14:33 UTC  |  Edited by: Hilti Enaka
Emmy Mnemonic wrote:


Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.


Thats not really right, it was more to do with moons and the isk that could be generated passively. A by-product of that was that you really needed all those shiny toys to be able to defend POS's if battle occurred. Overtime, the prestige of owning a moon that could be capped and mined has dispeared because other means of making isk has come into the game. if you remember 2005-2010 it was impossible to support a 1000 man alliance in a small amount of systems becuase of the way ISK was made in null sec, back at that time it was belt ratting/mining as well as if you could be arsed scanning anoms down. This has all been replaced with easier ways of making isk, there isn't the desire to own a high end moon now, correction: desire to want to take a system becuase of the moon minerials that can be mined.

The null sec I see in the future is one close to the framework that has made FW so enjoyable for some. The constant fighting over systems and anoms makes FW faily enjoyable, scale that framework to null sec and you might get a less stagnant and more enjoyable game play.

What I do agree with is this:

Emmy Mnemonic wrote:
What we need is some combination of new toys to play with, and some attention paid to the existing ones to make them fresh again. We've heard so many ideas about player-built stargates, new structures, and generally shaping the space an alliance lives in. Now they need to materialise. CCP needs to drop some fresh sand in the sandbox to encourage players to build new castles, conquer them, or knock them down. Something to drive new empires with, and create new history. The rest will attend to itself.


It's like the real world economy, things get old and new stuff comes out. The goal is to own a Porche but I no longer want the proche I wanted 10- years ago.

Possibly as the result of living in a certain null sec system you have the ability to open up static worm holes leading into high sec. As Emmy says something new to work towards, want to conquer, castle or what not.
Elenahina
Federal Navy Academy
Gallente Federation
#3789 - 2015-03-11 14:23:18 UTC  |  Edited by: Elenahina
xttz wrote:

It's not so much that there's no point in holding sov, it's that the old motivations which used to drive conflict have gradually eroded over the years and are no longer fresh and exciting.

Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.

Now every other nullsec system has an outpost. Supercaps are commonplace; they're no longer an achievement for a group of players and will soon lack a clear purpose. Inflation has also reduced the relative value of both, and now they're commonly affordable by individuals rather than corp/alliance investments as was originally intended.
Jump drives and bridges have been severely nerfed, and starbases have seen very little change for almost a decade. The whole system Dominion introduced for managing system upgrades was never iterated on, with all sorts of balance issues that persist from the very first day they arrived on TQ. All the tools that used to drive the building and conflicts of empires are stale and decrepit.

What we need is some combination of new toys to play with, and some attention paid to the existing ones to make them fresh again. We've heard so many ideas about player-built stargates, new structures, and generally shaping the space an alliance lives in. Now they need to materialise. CCP needs to drop some fresh sand in the sandbox to encourage players to build new castles, conquer them, or knock them down. Something to drive new empires with, and create new history. The rest will attend to itself.


This. All of it.
Fozzie, please take note.

While I like the new sov system in general, unless you combine that with a reason to want to hold sov, it's not going to attract the hungry, new, small entities that null sec so desperately needs.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Ugly Eric
Fistful of Finns
#3790 - 2015-03-11 14:38:53 UTC
Eli Apol wrote:
Sgt Ocker wrote:
How is it harder to defend?
A smart large alliance is going to spread members out to protect their most valued assets.
They, in most cases have armies of allies close enough, they don't need to rely solely on their own membership to defend things.

Isolated pockets of sov are not going to be any harder for the bloks to defend than protecting those same moons is now. In fact it will be easier for them because all they need is more Entosis modules active and the war is over before it starts.

So yes by all means tie moons to sov, then sit back for the next 4 or 5 years and see how badly it fails to create content and change of moon ownership.

I dislike the bloks but would never (as some seem to be doing) underestimate their will to survive and grow.

It is going to take a lot more than "capture the flag" (entosis module) and "how much gold can Mario collect" (capture the most nodes) to break the determined and well organised bloks.


Some of the suggestions put forward by players may help to achieve a more level playing field in sov but CCP has tuned out, they have made their decision and for better or worse we are stuck with it.

Divide and conquer, think that was Sun Tzu?

If they have to have small gangs spread out to protect their sovereignty boni for their moon goo then it means a relatively smaller group can pick off those smaller gangs rather than facing the whole army in one centralised location.

Sure they can bring in reinforcements for an RF timer 2 days later - but then the small gang can move to another isolated pocket etc etc.

It's almost the definition of guerilla warfare.



And that is bad beacause?

I kinda thought that is the target to achieve with the changes. If CFC, N3 or RUSbloc cant defend their entire regioncoverage from this, they sure as hell deserve to loose some of it.
If any of the above entities are unable to project a defending force large/skilled enough to intercept a RF attempt within their own space, they simply do not deserve to have that space.

If anything, I find the above kind of situation as the best case scenario. The big blocs still can defend with ease some quite significant amounts of space, but propably not everything. They need to focus on what areas they want to focus their homeline defends on and that they should be able to defend easily. The blocs also have a huge advantage in numbers of FC's. They are more likely to be able to field 10+ semi-independent fleets to intercept attemps here and there. And all the smaller entities who tries to RF sove propably does it mainly to get content, not to troll. I atleast dont see my alliance in any need of sovtrolling, just simple and pure content creation.

CFC will remain CFC, N3 will remain N3 and rusbloc will remain rusbloc. If (and hopefully when) they are not able to defend all of their tens of regions worth of space, good! Then we get more independent triers out there. Who by the way generate content to all the sov blockers aswell. The numbers still does matter, as they always should. This just even's the odds a bit, if the smaller entities like mine are able to outperform the bigger fleet's movements.

When this hits TQ, sure there will be few first weeks quite a lot of action on the sovmap. But I imagine it will easen up after the few first weeks of players testing the new system out. I have honestly hard time believeing that the trollceptor would ever become a real issue. Beacause first, it is just as boring to the attacker, as it is to the defender. Secondly beacause getting your system reinforced has no penalty whatsoever. Also the bigger empires (richer) are propably going to even more start to stack ships around their empires, so that they can fast move their warfleet there in ceppies, reship to pvp ships and go intercept.

With the modern jump ranges, jump fatigue, ceptor travelspeed and the proposed sov mechanics, I think what we going to see is a very well organized CFC and N3 with very difficult, if not impossible castles to take. However the era of bufferregions will end. A focused multifrontal attack will be impossible to defend (note: FOCUSED), until the target have only few regions left.

I think that the above kind of scenarios are exactly what this game needs and exactly what CCP is after with the proposed changes. As I said before, the general idea is awesome, just few things I think needs tweaking. Primetime being the one I mean. I would revert back to SBU's, but penalitize the system of having anchored or online SBU's by loosing all upgrades. Then put a 10x to the mineral amounts needed to build a SBU, so that they get so expensive, that noone drops them for trolling only purposes.

Numbers do matter and need to keep mattering. However the changes CCP have made lately and keep making makes the moving of the numbers more difficult, as it IMO should be. As it also RL is. Easy to move a 10 man squad fast and agile from place to place, but try to get a 1000 men to move as fast and as agile.
Eli Apol
Definitely a nullsec alt
#3791 - 2015-03-11 14:45:02 UTC
Ugly Eric wrote:
And that is bad beacause?

I kinda thought that is the target to achieve with the changes. If CFC, N3 or RUSbloc cant defend their entire regioncoverage from this, they sure as hell deserve to loose some of it.
If any of the above entities are unable to project a defending force large/skilled enough to intercept a RF attempt within their own space, they simply do not deserve to have that space.

If anything, I find the above kind of situation as the best case scenario. The big blocs still can defend with ease some quite significant amounts of space, but propably not everything. They need to focus on what areas they want to focus their homeline defends on and that they should be able to defend easily. The blocs also have a huge advantage in numbers of FC's. They are more likely to be able to field 10+ semi-independent fleets to intercept attemps here and there. And all the smaller entities who tries to RF sove propably does it mainly to get content, not to troll. I atleast dont see my alliance in any need of sovtrolling, just simple and pure content creation.

CFC will remain CFC, N3 will remain N3 and rusbloc will remain rusbloc. If (and hopefully when) they are not able to defend all of their tens of regions worth of space, good! Then we get more independent triers out there. Who by the way generate content to all the sov blockers aswell. The numbers still does matter, as they always should. This just even's the odds a bit, if the smaller entities like mine are able to outperform the bigger fleet's movements.

When this hits TQ, sure there will be few first weeks quite a lot of action on the sovmap. But I imagine it will easen up after the few first weeks of players testing the new system out. I have honestly hard time believeing that the trollceptor would ever become a real issue. Beacause first, it is just as boring to the attacker, as it is to the defender. Secondly beacause getting your system reinforced has no penalty whatsoever. Also the bigger empires (richer) are propably going to even more start to stack ships around their empires, so that they can fast move their warfleet there in ceppies, reship to pvp ships and go intercept.

With the modern jump ranges, jump fatigue, ceptor travelspeed and the proposed sov mechanics, I think what we going to see is a very well organized CFC and N3 with very difficult, if not impossible castles to take. However the era of bufferregions will end. A focused multifrontal attack will be impossible to defend (note: FOCUSED), until the target have only few regions left.

I think that the above kind of scenarios are exactly what this game needs and exactly what CCP is after with the proposed changes. As I said before, the general idea is awesome, just few things I think needs tweaking. Primetime being the one I mean. I would revert back to SBU's, but penalitize the system of having anchored or online SBU's by loosing all upgrades. Then put a 10x to the mineral amounts needed to build a SBU, so that they get so expensive, that noone drops them for trolling only purposes.

Numbers do matter and need to keep mattering. However the changes CCP have made lately and keep making makes the moving of the numbers more difficult, as it IMO should be. As it also RL is. Easy to move a 10 man squad fast and agile from place to place, but try to get a 1000 men to move as fast and as agile.

I'm not saying it's bad at all :)

The original point by Sgt Ocker was "Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence."

I was saying that you would be quite easily able to contest the sov in such cases - but attempting to then control the moons afterwards would still be problematic as a POS fight still has the potential to be n+1 caps deciding the grid.

I guess the logical conclusion (assuming POS RF mechanics remain the same) might be a coalition owning POS in non-sov territory purely as a denial of resources tactic whilst owning Sov around the more locally based ones.

but what would I know, I'm just a salvager

Ugly Eric
Fistful of Finns
#3792 - 2015-03-11 14:50:10 UTC
Elenahina wrote:


This. All of it.
Fozzie, please take note.

While I like the new sov system in general, unless you combine that with a reason to want to hold sov, it's not going to attract the hungry, new, small entities that null sec so desperately needs.


I agree on this only too much.

I do not have any ready answers on how to make 0.0 more desireable. Only way I know would attract the new smaller groups in there is that there would be a lot of easy access pvp to be had.

A year ago or so I sat down and thought on how to make this happend. Only real way to make it happend I think is by changing the isk generation in the game totally. Only individuals should be able to make isk. Then the corporation makes isk from individuals in form of taxes. Alliance makes the same from corps in form of taxes.
I honestly think that the main reason for PvP in 0.0 being so stagnant is SRP. PLEX prices are at ridicilious 800ish millions and meanwhile the individuals (I'm talking of John Doe the average player) are not able to create a lot more than that in a month with their 1-2 hours a day gametimes. So they cant afford to PvP. This was noticed by alliance leaders and thus they created SRP. Now John Doe can afford to loose a ship. No matter what kind of ship it is, but he can afford to loose it. So he joins a fleet. But he will not undock solo / duo / small gang to do shitall, if there is not a FC present promising the SRP for that particular fleet.

So if CCP would take away the isk from alliances and direct that to individuals that might change. It would take years to run out of the isk buffers the coalitions have, but atleast we would have a more promising future a head of us. Now, even if John Doe suddenly starts to make 4 billion isk / month with hes limited gametime, he will still not undock immediatelly to derp it. It takes time for the general attitudes to change.
Other reason John Doe is not undocking for small gangs coming to poke him without a fleet is that he has learned, that those small gangs players are mostly quite good and they kill you likely. So why would he risk a ship he is likely to loose? No reason whatsoever. Thus he waits a FC to form a fleet with ECM and logi to make sure he dont loose a ship. And even then, if he looses, he gets it back from SRP.
The Mittani
State War Academy
Caldari State
#3793 - 2015-03-11 14:58:27 UTC
xttz wrote:
Emmy Mnemonic wrote:
I still don't understand why alliance would fight over sov in the first place?

Bowbndr wrote:

I think the point is to make it so there IS NO point to holding sov anymore. CCP is making it very clear that if it dosent lead to ships going boom they no longer want it in EVE and the only advantage to holding sov long term is if you have a group that can mine it and produce goods for your Corp, alliance or coalition.


It's not so much that there's no point in holding sov, it's that the old motivations which used to drive conflict have gradually eroded over the years and are no longer fresh and exciting.

Back around 2005-2008 the big draw in taking sov was in using the shiny new toys like starbases, outposts, jump bridges and titans to build an empire. You went out to conquer an outpost because it was worth something, both to your alliance and the one you took it from. You built Titans because a single one had a huge effect. This inspired all sorts of groups into null-sec to work together, both building their own empires and destroying others.

Now every other nullsec system has an outpost. Supercaps are commonplace; they're no longer an achievement for a group of players and will soon lack a clear purpose. Inflation has also reduced the relative value of both, and now they're commonly affordable by individuals rather than corp/alliance investments as was originally intended.
Jump drives and bridges have been severely nerfed, and starbases have seen very little change for almost a decade. The whole system Dominion introduced for managing system upgrades was never iterated on, with all sorts of balance issues that persist from the very first day they arrived on TQ. All the tools that used to drive the building and conflicts of empires are stale and decrepit.

What we need is some combination of new toys to play with, and some attention paid to the existing ones to make them fresh again. We've heard so many ideas about player-built stargates, new structures, and generally shaping the space an alliance lives in. Now they need to materialise. CCP needs to drop some fresh sand in the sandbox to encourage players to build new castles, conquer them, or knock them down. Something to drive new empires with, and create new history. The rest will attend to itself.


As usual, Xttz Is Right (tm).

~hi~

Miner Damage
Moongoo Mining and Mixing
Goonswarm Federation
#3794 - 2015-03-11 15:09:56 UTC
Would it be possible to have POS's and research/construction jobs add to a systems Industrial index? Just because we're not mining in that system doesn't mean that it's not being used for industry.
Elenahina
Federal Navy Academy
Gallente Federation
#3795 - 2015-03-11 15:17:31 UTC
Miner Damage wrote:
Would it be possible to have POS's and research/construction jobs add to a systems Industrial index? Just because we're not mining in that system doesn't mean that it's not being used for industry.


You could probably tie it back into the job cost formula somehow which is (IIRC) now based on actual activity in a system. Point is, I don't think it's undoable.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Syrilian
Doomheim
#3796 - 2015-03-11 16:08:03 UTC
So I am unclear about something. The intent of the Entosis Link is to encourage smaller skirmishes and to do away with "bashing". But what is to prevent "Entosis" bashing? What I mean, why not just send a very large fleet of t1 frigs equipped with links and just wear down the opponent by sheer numbers? Which is the whole point of the change, right?
Soldarius
Dreddit
Test Alliance Please Ignore
#3797 - 2015-03-11 16:21:50 UTC
Mr Omniblivion wrote:
Josef Djugashvilis wrote:
CCP have frequently shown that Null is doing very nicely in terms of rat bounties etc.

If CCP ever decide that they are indeed unbalanced, they will do something about it.


hahahahahahahahahahahahahahahaha


Yeah, that's kinda my reaction, too. I recall vividly the great anom rebalance right after Dominion. I was living in Vale of the Silent at the time as a member of R.A.G.E. alliance. The space was actually worth living in back then. Now its a rental ghetto.

http://youtu.be/YVkUvmDQ3HY

Alavaria Fera
GoonWaffe
#3798 - 2015-03-11 18:06:28 UTC
Syrilian wrote:
So I am unclear about something. The intent of the Entosis Link is to encourage smaller skirmishes and to do away with "bashing". But what is to prevent "Entosis" bashing? What I mean, why not just send a very large fleet of t1 frigs equipped with links and just wear down the opponent by sheer numbers? Which is the whole point of the change, right?

Not really

the hope is that magically huge numbers will attack the big bad guys (ie: the blobbers with huge numbers) out of no sov land, and will end their 0.0 dream that way

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#3799 - 2015-03-11 18:07:20 UTC
Soldarius wrote:
Mr Omniblivion wrote:
Josef Djugashvilis wrote:
CCP have frequently shown that Null is doing very nicely in terms of rat bounties etc.

If CCP ever decide that they are indeed unbalanced, they will do something about it.

hahahahahahahahahahahahahahahaha

Yeah, that's kinda my reaction, too. I recall vividly the great anom rebalance right after Dominion. I was living in Vale of the Silent at the time as a member of R.A.G.E. alliance. The space was actually worth living in back then. Now its a rental ghetto.

Vale of the silent? That's part of the Greater Western Co-Prosperity Sphere

People are co-prospering there...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vincent Athena
Photosynth
#3800 - 2015-03-11 20:11:23 UTC
I fully expect CCP to do new things with Sov, that is new reasons to have it. But first they need to have a system for Sov that works. Or would you prefer fighting over Sov for something that really matters, using an untested, new system?

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