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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#121 - 2015-03-09 15:26:18 UTC  |  Edited by: Bronson Hughes
I've been rolling this around in my head some more.

I still think that buying sill points with PLEX, Aurum, or ISK is a horrible idea.

I still think that most forms of skill point remapping (including the one I proposed here) would require such a radical change of the character system in EvE as to not be worth the effort considering the gains involved.

Yet, I still feel that some way should exist to adapt to changes that CCP has made to certain skills over the years. Anchoring V is my prime example: it's still technically useful, but after the requirement for Starbase Defense Management got dropped to Anchoring IV, Anchoring V is widely seen as far less useful.


So this is what I propose:

1. Once a year (just like attribute remaps), each character may reduce one skill by one level and reallocate the reclaimed skill points however they choose. These skill remaps would not be purchasable in any fashion.

2. Each new character would start off with a fixed number of "bonus remaps", just like with attribute remaps.

3. Violations of skill prerequisites would not be allowed. (i.e. no lowering Anchoring to III if you have Starbase Defense Management injected.)

I think this would accomplish the goals of my original proposal, a certain amount of "disaster recovery" for new players making mistakes and for changes to skills made by CCP, without allowing players to "game the system" and render attributes less valid. It wouldn't really allow for "old" characters like me to radically alter their skillsets because the most that any character could ever remap is somewhere in the neighborhood of 3.5 million skill points, and that's only if they have one of the racial Titan skills trained to V.

Using myself as an example again, the largest number of skill points that I'd be eligible to reallocate is roughly 1.7 million by dropping Gallente Battleship from V to IV. This represents about 2.5% of my total skill points (~69 million), or about 28 days of training with optimal attributes and +3 implants.


Thoughts?


EDIT: Added #3.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Mag's
Azn Empire
#122 - 2015-03-09 16:25:33 UTC
Still waiting for someone to give a valid reason for an SP remap. So until that point, it's still a no from me. Oh before anyone suggests it, ship/game/balance changes are not a valid reason. They are in fact a requirement of CCP as a game designer and they would be remiss if not carried out.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

GordonO
BURN EDEN
#123 - 2015-03-09 18:09:26 UTC
Mag's wrote:
Still waiting for someone to give a valid reason for an SP remap. So until that point, it's still a no from me. Oh before anyone suggests it, ship/game/balance changes are not a valid reason. They are in fact a requirement of CCP as a game designer and they would be remiss if not carried out.



Have you read all posts on all pages ?? check again.. there is at least one valid reason..

... What next ??

Memphis Baas
#124 - 2015-03-09 19:41:40 UTC  |  Edited by: Memphis Baas
If you enable buying SP, let us buy them from the NPCs so it's an ISK sink. Huge expensive ISK sink. Despite all the people against it, I think you'll have enough buyers to bring the ISK in the economy back to reasonable levels.
Mephiztopheleze
Laphroaig Inc.
#125 - 2015-03-10 02:39:58 UTC
my $0.02:

As one who is still climbing the Core and Fitting Skillpoint Cliff, I would certainly be prepared to spend some PLEX for faster training, however I think it should be subject to some very severe limitations.

Spending the PLEX should double your base skillpoint accrual rate, without additional implant bonuses. However, you should be limited in how many times you can do this for the one character or account to, say, no more than five times.

So for spending five PLEX, in addition to the regular subscription, I can get 10 months training done in five months.

This allows new players the opportunity to catch up on those basic skills that many bittervets trained so long ago that they completely forget how hard it can be to fit a ship up without the "all skills at V" that pretty much every fleet doctrine relies upon. The CFC Fleet Harpy is one example, without highly trained fitting skills (or an expensive implant), you can't fit the second mag-stab in the low slots.

Malcanis' Law be damned, the skillpoint system is beyond frustrating for new players.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Lodochkin
Doonheim
Parallaxis Alliance
#126 - 2015-03-10 05:43:51 UTC
CCP wanted remove from eve much isk as possible. it's right.
PLEX is ideal thing to do that.

I guess i'm not offend you that my mind
But some thing most be constant.
U can't learn skills FAST for PLEX!

I play in EVE 10 years and i could say how hard learn skills. But now, newbies say "that's not so hard, are u crazy?"

let's see.

Learning skills - were first to make easy way for newbies. OK. need more subscribers(mostly of them are carebear who stop playing soon.)
Remap was second. "Today i'm set miner skills, tomorrow i set pvp skills.. OH nice, i have x-count bonus remap"
Than training queue .For me before,i woke up by alarm clock to change other skill training.
and for nowadays "unlimited" queue....Shocked I haven't words about it. But mostly are happy. Don't know why. All become simple

How much you will "forget" about old players? It's your stronghold .They give to eve action, make it fun, pvp. If you lost this subscribers, in EVE mostly will be peaceful npc farmers, until they don't get full hangar of ships. And they just watch on it.

In any dev blogs, or future EVE changes, CCP wants that we talk with developers to make EVE better. But i really don't know with who you communicate. Very few information about GSM or feedback. I don't see that they work. Or make for own coalition better.
I'm tired to be silent. I'm angry. EVE become worse.
Mehrune Khan
Viziam
Amarr Empire
#127 - 2015-03-10 11:53:31 UTC  |  Edited by: Mehrune Khan
I would still love to be able to use a PLEX to speed up my main character's skill learning. If we can already use a PLEX to activate skill learning on an alt, why can't we use a PLEX to speed one up? Think of all the PLEX sales that this would create.

There should be some limitations. For instance, only one character per account can be sped up at a time. The speed boost shouldn't be any higher than 50%, and you can only have one speed boost active at any time - no stacking multiple boosts.

It all comes down to: Do you want to use that PLEX to speed up one character to 150% skill learning speed, or activate an alt so you have two characters learning at 100% speed? You get more SP overall by using it on a second character, BUT if you prefer to play on only one toon, you can get him more SP a little faster by using the PLEX as a speed boost.

I realize this isn't a popular idea, but I don't think it would be game-breaking. If it gets more players involved in more aspects of the game earlier, why not? The fact is, high SP characters can do more stuff and have more fun than low SP characters. You can't even argue against that, because it's the truth.
Bal'Ayle
Loona's Loonatics
#128 - 2015-03-10 12:32:35 UTC
Corraidhin Farsaidh wrote:
Bal'Ayle wrote:
...

IS recouping lost potential so against the grain you all feel that its very suggestion is abhorrent? I don't think it is. and neither do the thousands of other posters asking for it.

-------MY EVE-------


6 pages doesn't constitute 1000's of posters and 1000's of people asking for something doesn't make it necessarily good. Most of the players in Eve would ask for PLEX to halve in price but that wouldn't make it a good idea.

I'm always going to be sympathetic to people suffering RL problems as most people have been there to some degree at some point.

However, this would lead to old characters being rolled out and brought up to date left right and centre and suddenly most would be the current FotM skillset. Old untrained characters would ecome the must have item in the character bazaar.

I stand by my point that for any SP remap to be useful it would have to affect a large amount of SP which inherently makes it immediately abusable. It would also remove any uniqueness frmo the characters.


Il be honest I am aware that this would happen - this is where limits can come into play or making it crazily expensive to do.

How about as an example having to soup characters to put the SP into a pool and a character can only have so many SP recoverd at a time - so a cap of 20msp max per activation? and have activations take time?

Ie: have it as follows.

SP pool activation cost = 1 plex (lasts 30 days)

per 10mSP harvested from a character = 1 plex - IE character has 30msp u need to pay 3 x plex to harvest or lose equivalent SP

to BUY 5msp raw with no character = 2 plex


A character can only receive SP once every 12 months - skill that can reduce this on mastery to 24hours (IE lvl 1 allows the SP to be used on the character - lvl 2 reduces it to 9mth / lvl 3 to 6mth / lvl 4 to 3mth / lvl 5 to 24hours )

make this skill's base cost around the 1/2 billion mark

Maybe make it applicable to a clone ingame so when you reinstall you clone with the current mechanics u apply the SP to that clone - using the above system to reduce the time it takes between uses - and perhaps if u want to make it even more risky have another skill that increases the yield percentage transfered. 30msp might not be 30msp when you get it into your toon.

that way you have the following.
Time investment
High cost
risk involved (potential temporary damage to stats?) like a negative booster after transfer
reduced capacity to stack characters
creates a realistic soft cap by the insane cost and time investment. alright someone COULD make an army of high skilled alts - but at the cost of months ingame training and billions of isk spent is this such a bad thing? it would help the economy if we made it an ISK black hole for people to re-use over and over.

I could develop this much much further - I could tie it into the story hell i could draft artwork for the modules and flesh this out. but is there a call for it? I personally think there is~
Snakebyte Jack
AcT Legion
#129 - 2015-03-10 13:34:42 UTC
Just posting to say that i am in favour of Isk/ plex for skillpoints. I cant see how it would harm anyone and it would help new characters catch up on the SP front.

I would like to get this character back to being able to use T2 large weaponry without having to wait till christmas for it. Alas at the moment i have no other choice.
Dave stark
#130 - 2015-03-10 13:36:23 UTC
Snakebyte Jack wrote:
Alas at the moment i have no other choice.


yes you do.

Here it is.
Snakebyte Jack
AcT Legion
#131 - 2015-03-10 14:02:54 UTC
Dave Stark wrote:
Snakebyte Jack wrote:
Alas at the moment i have no other choice.


yes you do.

Here it is.



I dont want to sell Snakebyte i want him to have more skillpoints ?

I dont really follow your logic.

How does selling or buying a character help my identiy as Snakebyte Jack acheive more skillpoints in a faster time frame ?
Mag's
Azn Empire
#132 - 2015-03-10 14:04:40 UTC
GordonO wrote:
Mag's wrote:
Still waiting for someone to give a valid reason for an SP remap. So until that point, it's still a no from me. Oh before anyone suggests it, ship/game/balance changes are not a valid reason. They are in fact a requirement of CCP as a game designer and they would be remiss if not carried out.



Have you read all posts on all pages ?? check again.. there is at least one valid reason..
So valid, here you are telling me about it. Oh wait.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Josef Djugashvilis
#133 - 2015-03-10 14:05:31 UTC
I put up with/do not mind most of the rebalancing, new ideas etc.

None of them have ever made me consider leaving the game.

The option to buy skill points would.

Hell, I do not really like the character spam - sorry bazaar.

This is not a signature.

Mehrune Khan
Viziam
Amarr Empire
#134 - 2015-03-10 14:11:10 UTC
I don't think new players should have to rely on the character bazaar to get ahead - the 10 to 20 bil price tags on most of the decent characters there are far and away out of reach of anyone with a middle class income. I don't know about you, but I'm not dropping $300 on PLEX for a new toon, especially one that I can't rename.

Bizarre how people can become so attached to the existing paradigm of skill advancement, when it's purely a matter of the amount of money paid to CCP. Time spent playing isn't even a factor - your skills trudge along at the same grinding pace even if you aren't logged in. From a mechanical standpoint there is no functional difference between someone who created an account 10 years ago and has stayed subbed all that time only logging in to set skills, versus someone who wants to play the game a lot right now and is willing to pay more money to CCP for some extra SP.

"But I haven't paid CCP anything - I buy my PLEX with ISK!" Well someone still paid RL money for that PLEX. CCP still got their money. It all comes down to paying CCP for your SP. Fundamentally there shouldn't be anything wrong with paying CCP more money for more SP.
Samillian
Angry Mustellid
#135 - 2015-03-10 15:09:27 UTC  |  Edited by: Samillian
Mehrune Khan wrote:
I don't think new players should have to rely on the character bazaar to get ahead - the 10 to 20 bil price tags on most of the decent characters there are far and away out of reach of anyone with a middle class income. I don't know about you, but I'm not dropping $300 on PLEX for a new toon, especially one that I can't rename.

Bizarre how people can become so attached to the existing paradigm of skill advancement, when it's purely a matter of the amount of money paid to CCP. Time spent playing isn't even a factor - your skills trudge along at the same grinding pace even if you aren't logged in. From a mechanical standpoint there is no functional difference between someone who created an account 10 years ago and has stayed subbed all that time only logging in to set skills, versus someone who wants to play the game a lot right now and is willing to pay more money to CCP for some extra SP.

"But I haven't paid CCP anything - I buy my PLEX with ISK!" Well someone still paid RL money for that PLEX. CCP still got their money. It all comes down to paying CCP for your SP. Fundamentally there shouldn't be anything wrong with paying CCP more money for more SP.


To which I believe the most succinct reply is:

Sabriz Adoudel wrote:
Paid cheating damages the integrity of the sandbox.

That's why I'm against RMT (and accept the PLEX system as a lesser evil, as it reduces unsanctioned RMT which comes with a lot of account hacking, just ask World of Warcraft players how common hacked accounts are there).

And it's why I'm against this stupid proposal.


As to the Character Bazaar I've never liked it and the only justification I see for it is that much like PLEX it is a lesser evil. Better that than the unregulated and unsafe sale of accounts on markets such as eBay.

NBSI shall be the whole of the Law

Dave stark
#136 - 2015-03-10 15:38:52 UTC
Snakebyte Jack wrote:
Dave Stark wrote:
Snakebyte Jack wrote:
Alas at the moment i have no other choice.


yes you do.

Here it is.



I dont want to sell Snakebyte i want him to have more skillpoints ?

I dont really follow your logic.

How does selling or buying a character help my identiy as Snakebyte Jack acheive more skillpoints in a faster time frame ?


easily, you purchase a character with more SP...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#137 - 2015-03-10 16:00:30 UTC
Dave Stark wrote:
Snakebyte Jack wrote:
Dave Stark wrote:
Snakebyte Jack wrote:
Alas at the moment i have no other choice.


yes you do.

Here it is.



I dont want to sell Snakebyte i want him to have more skillpoints ?

I dont really follow your logic.

How does selling or buying a character help my identiy as Snakebyte Jack acheive more skillpoints in a faster time frame ?


easily, you purchase a character with more SP...


Or be patient and train it like everyone else has. A character has no purpose if it isn't created over time by someone. Bring in any form of bought/transferred/remapped SP and you start the slippery slope to simply getting rid of characters and skills entirely and just letting evryone fly anything whenever.
Bal'Ayle
Loona's Loonatics
#138 - 2015-03-10 16:13:06 UTC
Corraidhin Farsaidh wrote:
Dave Stark wrote:
Snakebyte Jack wrote:
Dave Stark wrote:
Snakebyte Jack wrote:
Alas at the moment i have no other choice.


yes you do.

Here it is.



I dont want to sell Snakebyte i want him to have more skillpoints ?

I dont really follow your logic.

How does selling or buying a character help my identiy as Snakebyte Jack acheive more skillpoints in a faster time frame ?


easily, you purchase a character with more SP...


Or be patient and train it like everyone else has. A character has no purpose if it isn't created over time by someone. Bring in any form of bought/transferred/remapped SP and you start the slippery slope to simply getting rid of characters and skills entirely and just letting evryone fly anything whenever.



Im a little lost as to your example here - My character has collosal dropped potential with what I could have right now and what I havent got right now.

But the only think that is missing is not a period of time, its the lack of subscription. There is no training involved its purely a timed subscription reward.

The whole suggestion of which I provided related to never being able to surpass that potential which would normally be afforded to somone with default skills training at a standard rate. The majority of players PRO the core of these suggestions all agree we don't want paid for advantage to corrupt a players ability - only the right to level the playing field between me and somone who at the time could afford to pay to play.

Thats what this boils down to.

Why should bob who had more utility to play eve a year ago have a higher potential then me when I have plenty of resources to catch back up now? just because he was able to at the time?

What role play or character enhancing factor is that?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#139 - 2015-03-10 16:21:00 UTC
Bal'Ayle wrote:
[quote=Corraidhin Farsaidh]

Im a little lost as to your example here - My character has collosal dropped potential with what I could have right now and what I havent got right now.

But the only think that is missing is not a period of time, its the lack of subscription. There is no training involved its purely a timed subscription reward.

The whole suggestion of which I provided related to never being able to surpass that potential which would normally be afforded to somone with default skills training at a standard rate. The majority of players PRO the core of these suggestions all agree we don't want paid for advantage to corrupt a players ability - only the right to level the playing field between me and somone who at the time could afford to pay to play.

Thats what this boils down to.

Why should bob who had more utility to play eve a year ago have a higher potential then me when I have plenty of resources to catch back up now? just because he was able to at the time?

What role play or character enhancing factor is that?


The player who is now higher in total SP has either been playing for that time and interracting with the game environment/other players and/or paying CCP for the privilege. The higher SP is reward for that loyalty and input to the game.

As I said I'm always sympathetic to those who couldn't play for some reason but how could CCP ever decypher a genuine case of inabilty to play from someone space rich or RL rich ewanting to buy SP and creat perfect character x, y, or z?

It wouldbe abused by those with the most money to keep themselves ahead of those who can only afford to pay one or two plex for an SP boost and the dynamic of pilots would shift from the current balance of low-medium-high SP chars to being much more heavily medium SP players and probably a lot more large SP players.

There is no way such an idea could be introduced without it being abused and reducing the whole point of characters and training in the first place. It's one of the things that sets Eve apart from other games and in my opinion is fine as it is.
Naxirian
Republic Military School
Minmatar Republic
#140 - 2015-03-10 16:23:22 UTC  |  Edited by: Naxirian
I've thought about this many times over the years, and allowing any form of "buying" SP, be it with real world currency or with isk (which can be acquired via real life currency, due to PLEX) is a horrific idea that will drive many players away from this game.

People have spent years building up characters and they're proud of where they've gotten to and the skillpoints they have achieved over years of dedication to the game and skill training plans.

To allow any form of gaining SP via real world currency (which is what would happen, given the nature of PLEX), would be another monoclegate incident, and provide a massively unfair advantage to people who's real world situations are better than others. It's essentially pay-to-win.

Remapping SP. Now that's another story. I don't necessarily disagree with that, HOWEVER, I think it would be very wise that if such a service were introduced, it should only be possible to do so via in-game currency, and it should work in a similar manner to remapping attributes. I believe there should be a fixed cost in isk per SP remapped, and that you should only be able to do it once every 12 months. That seems like a sensible and reasonable approach to the idea, which will scale the cost of doing so with the amount of SP the character has, and prevent people with unlimited funding from rapidly switching between different abilities.

EVE is all about decisions, consequences, dedication, and planning. Buying SP is a horrible idea, remapping it could potentially be acceptable, if handled correctly.

I've been playing this game since 2005 originally, and I love it. However, given the rise of flashier games like Elite and Star Citizen, allowing EVE to become pay-to-win in any form is going to anger the member base of EVE, which is something that the game cannot afford to have happen in the current MMO environment.

Just my two cents.

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