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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Senzite
Aliastra
Gallente Federation
#3661 - 2015-03-09 21:01:56 UTC
All i see is a whole lot of hate coming from CCP.

CCP has made it their mission to flame hate null each passing year that goes by and its members in all the various alliances who call this space home.

This new patch from my point of view this will hurt high sec far more than null....

Why? the value of minerals will now be worth dirt. No more will ore be needed from high sec and if it is it will be in such small amounts it will be pitiful.

No need to have so many titans or supers......derp .......and now you are going to make them worthless to boot....wow a totally lame move in all respects.

The only thing making it worth while to mine was the value of isk ........Now you have just killed an entire profession......lol peachy job. :)

Isk sink...... Now null will have controlled areas at a far less cost for the large established alliances.

Mmm. more ship replacement funds for our alliances to play more burn jita games.....rofl

Thank you CCP :)

Now off to renter space.....sov can be dropped there and a heavy handed level of extortion will be taking place.

With Phoebe fully in place who is going to want to live in the far ends of eve null space with heavy handed super powers all about you? NO ONE. Nor does the super powers of eve have any interest in this space either.

Now to baby sitting.......that is what I see. Not so much with the major alliances but it will be most hurtful of the smaller entities as the large guys adapt and the small guys get trounced due to the over whelming numbers to create hundreds of timers within a 4 hour space.

Now then, what about all the rewards that were promised? i have yet to see CCP reward members in null.....oh yea, small gift of indy cost shaved for building......WOW .....thanks but very lame given risk reward for living in null.

Null space players are all about PVP in all its aspects with anything else just being noise to pass the time. Most buy from jita and have it shipped out no matter what the cost.

Touching on the indy end for a moment.....Unless you have everything at your finger tips to make the ships, mods ect, building in null is a pain in the ass.

For doing t2 you have to copy and invent at one station for best results, refine at another for the same reason and lastly bring all that crap together to get a finished product.....so much wasted time compared to high sec.

Next item on the agenda.

So many have spent huge sums of isk to have the best M/E for the massively expensive bpo's, and for what? naught!!!! absolute lameness.

Massive time investment.

Your player base as a group has spent countless amount of hours training to be high end super capital pilots..... now you are saying refund the skill points or hey guys its now an over sized command ship... How wrong is this???

Do you think all that time and effort is kind to anyone to say .....well, you can always use these massive ships to shoot a pos now and again.

Who are these people? All high end old indy player base and hard core PVP vets.

I guess many start inserting many nice things.

So little love for null....... Killing off of the largest ships in the game that so many have aspired to fly and trained for over a very long time to aquire max skills.

I have played since mid 2006 and have seen much in this game, made a lot of good friends, and friendly enemies.

CCP if you are really looking to give a death kneel to wonderful game we have played of a good many years then continue this path.

May i suggest making the EVE map 2 or 5x its current size and if you really want more members in the far ends of eve with more utilization then additional access to these areas might be viable, besides WH's.

If you do decide on a larger eve then make all the npc rats sleepers or harder.........now this is risk vs reward.

In this new area you can distribute moons on a more even basis than mess with what is currently on the map.

If this area is so hard to rat then regular and supers would then again have value..right?

Keep the ehp's stations in current null the same but make it a real workout for the new area.

Let us create our own stable WH gates...at great cost of course to this new home.

Then take your thinking forward.

We do not want to lose the most massive ships due to utter lameness.

No more stupid nerf's

We, your players of eve enjoy a challenge.

So give us one that lives up to the reputation that EVE use to command.
Milla Goodpussy
Garoun Investment Bank
#3662 - 2015-03-09 21:58:21 UTC  |  Edited by: Milla Goodpussy
Senzite wrote:
All i see is a whole lot of hate coming from CCP.

CCP has made it their mission to flame hate null each passing year that goes by and its members in all the various alliances who call this space home.



So give us one that lives up to the reputation that EVE use to command.



great comment, but fozzie has had a reputation for hating indy and everything that went along with it, hence his wicked ideas on it, he wants pew pew which is his main playstyle anything else is to carebear for him to even bear. you can see this is their incredible lack of work ethic towards indy in the first place.

still no fix for the rorqual, still no plan for fixing indy due to removal of teams, no mention of that what so ever.. see my point? this guy seems to want to rip eve to shreds before he departs somewhere else just like the others have done in the past. and SHE is allowing it cause they came up with "a dev can pick and choose what he wants to work on this is a great idea!.. not!"

I cant wait for the competition to begin showing up and watching the many "small time" players leave for that game.. see you all there soon and guess what.. it's going to be a blast seeing how ccp begins the "please stay with us campaign".

watch, wait, and see.
Alavaria Fera
GoonWaffe
#3663 - 2015-03-09 22:38:36 UTC
Milla Goodpussy wrote:
Senzite wrote:
All i see is a whole lot of hate coming from CCP.

CCP has made it their mission to flame hate null each passing year that goes by and its members in all the various alliances who call this space home.

So give us one that lives up to the reputation that EVE use to command.

great comment, but fozzie has had a reputation for hating indy and everything that went along with it, hence his wicked ideas on it, he wants pew pew which is his main playstyle anything else is to carebear for him to even bear. you can see this is their incredible lack of work ethic towards indy in the first place.

still no fix for the rorqual, still no plan for fixing indy due to removal of teams, no mention of that what so ever.. see my point? this guy seems to want to rip eve to shreds before he departs somewhere else just like the others have done in the past. and SHE is allowing it cause they came up with "a dev can pick and choose what he wants to work on this is a great idea!.. not!"

I cant wait for the competition to begin showing up and watching the many "small time" players leave for that game.. see you all there soon and guess what.. it's going to be a blast seeing how ccp begins the "please stay with us campaign".

watch, wait, and see.

I will !!

Massadeath so passionately said he would drag us into a new sovless world if we liked it or not, he's so forceful i'm being carried away by his

<3 <3

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#3664 - 2015-03-09 22:44:40 UTC
*sigh*

Really, I'm starting to be very tired of some people here. Not only on these forums, but pretty much on every gaming community. But seeing it on one as amazing as that of EVE hurts.

I am not into sov, but I am as interested for it to be continuously improving as any other aspect of the game.

So, I start reading this topic's OP and the first comments, and all (well, most) I see is whining. Yet more whining. People claiming "IT HAS BEEN 6 YEARS CPP, DO YOUR JOB AND GIVE US SOMETHING PERFECT". First, CCP are not supposed to give you anything, not like if they were your personal slaves or such. Second, perfection doesn't exist, excepting as an ideal to aim for. Third, you can't predict everything a certain change might do. CCP themselves stated this on their devblog. You can have a pretty good idea of what might happen, but you won't see all the implications once you apply the change.

In order to reduce possible bad outcomes, you dedicate time and resources to study the case. Then, you adopt a policy of "let's proceed carefully, with small changes each time, so that nothing goes to hell if something is wrong", especially important with something as deep as Sov. Then, when you really want to do it as perfectly as possible, you explain each possible change to the community and ask it for feedback. With is precisely what is happening with this topic. CCP wants to do sov the right way and are opening themselves to the community like I haven't seen before.

But, instead of taking it as an awesome opportunity to help the devs to do it fine, what do many people do? Say it is crap, that everything will go to hell, that EVE will die, that CCP does not hear the community, and worst of all, that they're not giving them a fully fledged overhaul! Am I the only one to see how shockingly selfish this is? Specially when you know those very same people would criticise such a fully fledged overhaul and say it is completely wrong.

CCP, I wonder how can you bear this. I'd like to see all of these people that criticise everything that the devs do for the game we all love -often without even proposing other ways to do it- get into the role of a game designer. I wouldn't be surprised if they commit suicide by depression, with gamers like that.



Let's finish this post with something constructive.

I don't know much about Sov, but I'd recommend CCP to take note of what other posters said before: trollceptors do have counters aside from other interceptors. And lots of them. So it might not be that bad if interceptors could use the Entosis Link.
Sgt Ocker
What Corp is it
#3665 - 2015-03-09 22:49:51 UTC
davet517 wrote:
Quote:
How ever it is packaged and presented, it is still nothing more than repetitive grinding of the same thing day after day.
If you have 12 to 14 hours a day to play eve this is a great change - Defend your space for 4 hours, go attack someone else's for 4 hours and a few hours to make isk, buy ships and modules, do logistics and all the other day to day things that allow you to do the 4 hours of protecting your space.


However it's packaged and presented, that has always been what sov warfare is like in Eve. It's a grinding, life-on-hold contest of wills that usually goes to those with way more commitment to a game than is probably healthy to have. When was it ever not like that? This latest iteration doesn't change that. The only thing it changes is the barrier to entry.

I'm sympathetic to some of the posters here who have invested countless hours in building infrastructure and empire. I've done some of that myself, and I know that rug-pulled-out-from-under-you feeling. But, only having two entities in the game who can legitimately contest sov continuing to amass insurmountable war-chests by virtue of either holding or renting out the entire map is not good for the future of the sov game.

These changes might not change that. Sov warfare in Eve may have played itself out. I think the ability to threaten sov with something less than a super-cap blob will help, but only if the PvP capable entities in NPC null and low-sec are interested in taking a shot at it, or current coalition members decide that its more fun to break away and be an attacker, than a defender. They might not. If not, this will change nothing.


No sorry but your wrong -
The ONLY problem with sov as it is today is the fact Sheer numbers will always win. This isn't changing under the new proposals, in fact it is going to make it easier for sheer numbers to win.

This is being magnified under the new sov proposal by becoming "he who can field the most in a 4 hour period wins".

I'm curious, How do you think these changes will affect the the big coalitions? I agree having 2 or 3 mega groups holding all the prime sov and bleeding everyone else out of nul is not good but these changes do little to change this.
Holding sov you don't use is a privilege of the rich and stupid. All they will do is drop sov in all the crappy systems they never use and because they have overwhelming numbers and a coalition to back them up, won't lose any system they want to keep.

- - - - - - - - - - - - - - - -
A couple of questions for all those who believe these new mini games will "fix" sov nul; (the ones devs should be asking themselves but only if their stated goals hold any truth)
Who is going to be able to protect their sov more easily?
1: No-one
2: Anyone who wants to
3; The large coalitions have a much better chance

Who is going to be in the best position to grief smaller alliances into quitting sov (or aligning)
1: no-one
2: anyone who wants to
3: the large coalitions have a much better chance




If these changes are introduced in their current proposal CCP has lied to everyone, Again

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Continuous Ignition
Federal Navy Academy
Gallente Federation
#3666 - 2015-03-09 23:55:57 UTC  |  Edited by: Continuous Ignition
I have no issue with entosis link, even on ceptors,, because there are ways,,, but it does not go far enough.

The game should have more conflict drivers in all space.

top of the head examples.

1. Much smaller corp/alliances. or go back to no alliances, BUT must find a way to prevent blue list coalitions. No easy task I'm sure, but there must be a way.

2. POS online status requires SOV ownership by corp.

3. Resources should be evenly spread on a system/constellation basis. including true sec, tech moons, ore. unevenly spread just makes certain groups richer then their neighbors and will make holding space near certain places untenable. Should balance/push against ability to actually hold the space. the actual output of a more uniform resource environment can be adjusted game wide to achieve balance in the push pull of expansionism vs defensibility.

4. Fewer systems, up to a third fewer. can be supported by lore, drifters, whatever. would push people closer together = more resource conflict. can be added back later if needed to achieve balance. Start with least used systems by whatever combination of metric going back 3 years. Dont tell us before hand or we will try to game it.

5. remove low sec gate guns. Gate guns discourage pvp or create uneven pvp, all else being equal. sec status loss is enough. prevent sec status loss inside FW plexes.

6. Remove (again) no warp to zero in all of low/null. Disallow bookmarks within 15k of gates/stations or pointless
Rena'Thras
Aliastra
Gallente Federation
#3667 - 2015-03-10 00:07:25 UTC
Okay, I did promise more later. So, having had some time to think over the changes, here are my notes (I'll try to be less longwinded than normal):

1) Command Points - What lore reason POSSIBLY exists for these? What happens when an Alliance only owns one system in the Constellation? Do they have to venture into possibly ENEMY space (not even the attacker, necessarily) to DEFEND their system? And how does this make sense in ANY way?

_Subpoint_ Though, again, if you went with my idea about placing upgrades for a system in neighboring systems and having Command Nodes spawn in them - coms sats would make sense since they could be places along the upgrade transmission line for pilots to hack into the network - then this absolves my issue.

2) The "Trollceptor" has been done to death, but yeah - maybe the fitting requirements should make the T1 only accessible to Cruisers (or Destroyers) and larger, the T2 for BCs/BSs and larger, or a gimped fit T3? Could make it a Command thingy...(WF Link)

3) As a person who's only ever been in small Alliances pretty much (I think briefly a bigger one, but I was a newb and my Corp didn't last long there and I had to leave the game for a while so didn't really know what happened when I got back, lol), I see this as not super great for small Alliances. Again, if we only own one or two systems, how are we supposed to defend our space when Command Nodes spawn across the entire Constellation? While maybe this change allows mid-sized Alliances to survive against the big Coalitions, it also means if you can't field enough people to spread across 5-7 systems, you don't have a place in Null. So it imposes a size floor for defense even while removing it for attack.

4) It seems to me bubbles would control the whole experience. Whoever has the larger fleet and can camp the gates basically could trap the defenders in their system for the whole event and fly uncontested to the rest of the Constellation taking Command Nodes.

_Subpoint_ Again, if you use something akin to my idea from before, then this becomes a risk/benefit analysis on the part of the people building up their space. But for small Alliances, this basically means you will be entirely unable to HOLD Sov on even one system due to the Command Node spawning thing. Will you make Bubbles inactive for the space while Command Nodes are spawned? But what does this do to neighbors - supposing, for example, the defenders share their Constellation with a neutral third party that isn't trying to attack them or assault their CNs, but suddenly finds all their defensive bubbles inactive?

5) How does hacking make IHubs and TCUs blow up, exactly? Are the things secretly loaded with bombs (that they never use) that the hackers detonate?

6) 250 km seems like a looooooong range (and this from a person that tends to LIKE dictating range, mind you).

7) Doesn't this scenario disadvantage smaller Alliances (as I've said), but also SEVERELY disadvantage Alliances that have systems on either side of a Constellation gate? Like, if a small Alliance only owned two systems, connected on either side of Constellation gate, they now have to DEFEND potentially 10-14 systems to hold their 2.

8) Second major lore issue - vulnerability windows. Like...seriously. WHAT is the lore explanation for these? Is there one? Can one even be invented? CONCORD has devised an antivirus that is very very powerful and they freely give this technology to NullSec empires, but every day, they have to have 4 hours to run a software patch (though said empires can specify their downtime)? Is there some kind of "software Stront" that has been invented, that has no consumption rate, but has to recharge for 4 hours every day? Like...seriously, WHAT is the explanation for this? This just seems kinda like that political thing in the US that people hate, but which was billed as "Well, we all hate it, but it's required for the system to work and not collapse itself". It seems like this is something that shouldn't be, makes no sense, and most people would oppose on principle, but seems to just *MAGIC* because REASONS - the reason being we have to have something and there's no good idea, so here's what we get...

.

1 and 8, particularly, are lore issues that are just like "wtf?" That's usually a bad sign for a mechanic when you can't in any real way explain it in terms of the game universe's rules. That whole immersion thing.

Most of the rest is, again, from my perspective, how this change actually hurts, rather than helps, smaller Alliances.

There's some merit to the changes, but is definitely needs some tweaks. These are just my issues (and in the case of 1/2/4b, how to mitigate them).

.

Basically:

-Upgrades past level 2 have to be placed outside of system, Command Nodes spawn in all systems where an upgrade is placed linked to the attacked system.
-ELs can only be placed on Destroyers and larger. T2s maybe higher requirements still.
-Vulnerability windows...wtf?

.

That's pretty much it. Thanks for reading!

Note: I'm neither a Goon nor member of N3, so...take from that what you will.
Jenshae Chiroptera
#3668 - 2015-03-10 01:59:00 UTC
Note this:

Arrow I am pretty sure, CCP implements as they have designed their Fozzie Logic Low Sec 2.0 and then try tweak it after they see results.

Fatigue worked so this SOV must work, right?
Wrong.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Soul Machines
The Initiative.
#3669 - 2015-03-10 03:44:50 UTC  |  Edited by: Jenn aSide
Dracvlad wrote:
I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid


Wow, 108 mil per hour (54 mil per hour per toon). Nice.

In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD.

So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total.

Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec.
Sgt Ocker
What Corp is it
#3670 - 2015-03-10 04:12:14 UTC
Jenshae Chiroptera wrote:
Note this:

Arrow I am pretty sure, CCP implements as they have designed their Fozzie Logic Low Sec 2.0 and then try tweak it after they see results.

Fatigue worked so this SOV must work, right?
Wrong.

Has fatigue worked? I'm not convinced.
All I see is a few thousand players who won't go to try and find fights because they will get fatigue and not be able to join the one big fight that is just around the corner (or is it? we keep getting told it is so it must be)


- - - - - - - - - - - -
IMO Fozzie is not doing anything about responding to concerns or anything right now - because he is "trying" to make his CV look good enough for upcoming job interviews.

I killed EveOnline won't look good on the CV.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rena'Thras
Aliastra
Gallente Federation
#3671 - 2015-03-10 04:21:30 UTC
Another note on the vulnerability window:

A friend of mine put it very elegantly - This completely destroys the concept of a sandbox more than any other single change in the history of Eve.

.

At first I disputed his claim...but then I found I couldn't actually think of any other anti-sandbox change in Eve of this magnitude, and had to submit that he's right. I tend to dislike hyperbole, but I had to concede the point.

This change directly prevents sandbox/chaos theory random events from happening because it places an artificial, hard coded (to the mechanics set) rule that prevents interactions from occurring. That is, in the absence of it, Sov interactions can occur at any time and place - hence the sandbox. But once implemented, it presents an (more) artificial wall in the sandbox, a gatekeeper, saying you can only play with this part of the sandbox between the hours of 1400 and 1800.

.

So while my initial opposition to it was based on lore reasons (my forementioned "wtf" factor), I now also oppose it on the grounds of it being yet another policeman in the sandbox directing the children at play.

Considering that's one of the three major draws of Eve (space game, sandbox/shared universe, geopolitics), that's very unfortunate. It's one of the main things that gives Eve its appeal! Not a good thing to take away.
Sgt Ocker
What Corp is it
#3672 - 2015-03-10 04:38:50 UTC
Rena'Thras wrote:
Another note on the vulnerability window:

A friend of mine put it very elegantly - This completely destroys the concept of a sandbox more than any other single change in the history of Eve.

.

At first I disputed his claim...but then I found I couldn't actually think of any other anti-sandbox change in Eve of this magnitude, and had to submit that he's right. I tend to dislike hyperbole, but I had to concede the point.

This change directly prevents sandbox/chaos theory random events from happening because it places an artificial, hard coded (to the mechanics set) rule that prevents interactions from occurring. That is, in the absence of it, Sov interactions can occur at any time and place - hence the sandbox. But once implemented, it presents an (more) artificial wall in the sandbox, a gatekeeper, saying you can only play with this part of the sandbox between the hours of 1400 and 1800.

.

So while my initial opposition to it was based on lore reasons (my forementioned "wtf" factor), I now also oppose it on the grounds of it being yet another policeman in the sandbox directing the children at play.

Considering that's one of the three major draws of Eve (space game, sandbox/shared universe, geopolitics), that's very unfortunate. It's one of the main things that gives Eve its appeal! Not a good thing to take away.

Just another to add to the ever growing list of limitations placed on the "sandbox" nature of Eve.
Arrow Jump range nerfs
Arrow Fatigue
Arrow Home System Clones

and the biggest nerf ever introduced to Eve ArrowArrow CCP Fozzie

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3673 - 2015-03-10 04:51:54 UTC
Sgt Ocker wrote:
...and the biggest nerf ever introduced to Eve ArrowArrow CCP Fozzie

Didn't he help more or less buff all the T1 ships?
Alavaria Fera
GoonWaffe
#3674 - 2015-03-10 05:45:18 UTC
Jenn aSide wrote:
Dracvlad wrote:
I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid


Wow, 108 mil per hour (54 mil per hour per toon). Nice.

In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD.

So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total.

Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec.

...

Somehow something feels wrong here.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Flaming Butterfly
Imperial Academy
Amarr Empire
#3675 - 2015-03-10 05:52:33 UTC  |  Edited by: Flaming Butterfly
CCP Phantom wrote:
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!



This Entosis Link, for all purposes a "Sovereignty Warfare Link Module", need to be a sort of siege module that can only be fitted to:
Combat BC, Fleet and Field Command Ships, Carrier, MOM and Titan

which are all more than capable (lorewise as being able to impart leadership bonuses very effectively) of equipping such an advanced system. We just engineered the things from sleepers/drifters so there has to be a ship capable of projecting the capsuleer's will over their enemy.

Entosis Link Strength T1 = 1; can only be fitted on BC, Carrier; 100km
Entosis Link Strength T2 = 1; can only be fitted on CS, MOM, TITAN; 200km range

Combat BC +200% to Entosis Link Str (2)
Carrier +700% to Entosis Link Str (7)

Command Ship +300% to Entosis Link Str (3)
MOM +1500% to Entosis Link Str (15)
TITAN +3000% to Entosis Link Str (30)

Bonus for Defenders -up to 100% boost for really well used and developed space
Penalty for Attackers -up to 50% penalty


When Entosis link is active, the vessel goes into a 'broadcast' mode within the 100km range for T1 link and 200 for T2 MWD and MMJD cannot be activated and reduces their lock-range, scan res, targets -the device literally takes over the ship systems to exert the will of the pilots. Cannot active the Entosis link outside of it's range from structure... will deactivate and reduce your fleet's effectiveness -warping out does the same, just drops the points in area.
Counter links ships are affected the same with system bonuses giving them an advantage, meaning many fewer needed to defend space -helluva battle of the wills there and still great pew-pew from the rest of the fleet.


Alliance A arrives in B's turf with 20 BC's, 8 command ships, 2 carriers, and a Titan fitted with Links.
Alliance B has has maxed out the area and people love them. 50% penalty to E-Link Str to attackers, 100% bonus for defenders.
Alliance A goes from 108 points but penalized to an effective 54 points.

The sov unit they are going after has a Entosis resistance rating of 40/5 meaning an aggressor must have at least 40 unmodified Entosis Strength to affect it coming from at least 5 sources. Alliance A has it even though for affect-time their strength is 54 points and can affect the structure.

Alliance B comes out to the structure with 50 T1 BC for an unmodified E-link Str of 100 points and with system bonus have 200 points. Alliance A was planning on this taking 30 minutes, but it's gonna take 2 hours minimum unless the points drop on the defender's side. Thankfully Alliance A has 60 people who just jumped in for pew-pew and wasting defending E-links. Alliance B rallies together their peeps for some pew pew against a Titan.

As both sides lose ships, their control points drop and finally A's control points drop below the 40 points needed to affect the structure and is forced to beg off even though Alliance B lost all their BC's and has 0 points... Even if that Titan and the 2 carriers are the only things left on the field and they have 44 unmodified points, they are only 3 and they need 2 more E-Link sources to affect it.


See what I did there... made the humble BC's pretty damn important and the big bad-ass ships commanders would have just as important while leaving the pvp pew-pew fleets elements doing exactly what they're designed to do -kill **** instead of raving to Thomas the Train Engine or Sesame Street with glo-sticks up their tailpipes.


For the Time Element, the E-Link Strength might be 100 points x the rating giving that structure 4000 points so Alliance A with their effective 54 points per cycle (1 minute?) will require 74 minutes uncontested to dominate it by chipping away at the "Firewall". Defender effective Str reinforces the Firewall for 200 points per cycle. Now, yes, this new system is largely aimed at unoccupied/undefended space. Hopefully, the EvE map will have large expanses of open territory -fighting room- for alliances and well established core systems which in the future could be "home worlds".

The above was a core worlds scenario involving 2 small alliances. If the aggressor had taken time to reduce those things that boost the defensive bonus to 100% and offensive penalty to 50%, they might have taken it faster.

Yes, CCP, great system if done with PVP in mind.
Alavaria Fera
GoonWaffe
#3676 - 2015-03-10 06:01:37 UTC
Hmm, I guess the big question is will an uberfleet just crush the objective with a huge amount of points. in your system

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sgt Ocker
What Corp is it
#3677 - 2015-03-10 06:22:02 UTC
Tyberius Franklin wrote:
Sgt Ocker wrote:
...and the biggest nerf ever introduced to Eve ArrowArrow CCP Fozzie

Didn't he help more or less buff all the T1 ships?

LOL.. yes he did. Then promptly nerfed much of the ability to use them with fatigue.

Fozzie is also the mastermind behind rapid launchers - Aren't they just a wonder to behold.
Rapid lights do see some use - because there is no alternative as heavy missiles launchers simply suck for anything other than level 3's and some lvl 4's.
Rapid Heavies - I've had 200 of them on market for 6 months - So far sold 8 (and that was recently, when I decided to drop the price to 20% below Jita to try and get rid of them)

The 1 or 2 good changes Fozzie has masterminded are far outweighed by what is to come.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Seaghost Arthie
Dead Eternity
#3678 - 2015-03-10 06:34:15 UTC
My personal opinion is most of this is good for eve, as evidenced by the postings of a certain few. I'm not saying it's perfect but it's a damn good start. With some tweaking this could really do a lot to bring back small scale warfare with less chance of blobs, supers will be relegated to home system defense duties where they will shine, with some changes :) Small groups of supers spread throughout a region will be a smart defense, never put your eggs in one basket. I might be off on the super part but with the announcement of some of the proposed changes this seems very possible.

Also this will cause some whom are in null to rethink their training queues to maybe add some pvp skills to their repertoire. Miners now will need skills to defend their home systems, otherwise all will be for naught. I would imagine that some will make alts for this purpose, if they already haven't. And IMO if they are too lazy to defend their own space they deserve to lose it, period. And remembering that null is more endgame material, everyone should be willing to stand and defend their territory, just like in RL since so many like to compare Eve to RL. :)

And to the detractors please explain a system for SOV that gets rid of the grind, allows for smaller scaled warfare, and presents a more realistic fluid battlefield. All of the other proposals I have seen fall far short of what CCP envisions, most of the ideas would allow the donut to continue, hence the need for drastic change. The fluid battlefield concept they are proposing to introduce really brings a whole new element to the game, in RL battles are simultaneously fought over different objectives all the time, kudos to CCP for this addition.

Fortunately for all of us eve is evolving, as it must to maintain market share. Granted there will be ruffled feathers along the way but if you are such a shallow person that a game change can cause you to quit instead of learning to adapt we will be better off without you.
Dracvlad
Taishi Combine
Astral Alliance
#3679 - 2015-03-10 06:44:43 UTC  |  Edited by: Dracvlad
Jenn aSide wrote:
Dracvlad wrote:
I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid


Wow, 108 mil per hour (54 mil per hour per toon). Nice.

In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD.

So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total.

Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec.


Level 3's, as you once said to me which was not moderated but my reply was so it must be OK, "Keep taking your meds!"

Is it you who keeps reporting my posts, bit sad if it is, I bet you report this one too as off topic so your off topic one gets left with no reply, its about your level isn't it!

As for your points on this CCP know what income levels are, see what Fozzie's said on income about null sec revenue, so keep beating your drum on level 4's it is not listened to.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sgt Ocker
What Corp is it
#3680 - 2015-03-10 06:57:44 UTC
Seaghost Arthie wrote:
My personal opinion is most of this is good for eve, as evidenced by the postings of a certain few. I'm not saying it's perfect but it's a damn good start. With some tweaking this could really do a lot to bring back small scale warfare with less chance of blobs, supers will be relegated to home system defense duties where they will shine, with some changes :) Small groups of supers spread throughout a region will be a smart defense, never put your eggs in one basket. I might be off on the super part but with the announcement of some of the proposed changes this seems very possible.

Also this will cause some whom are in null to rethink their training queues to maybe add some pvp skills to their repertoire. Miners now will need skills to defend their home systems, otherwise all will be for naught. I would imagine that some will make alts for this purpose, if they already haven't. And IMO if they are too lazy to defend their own space they deserve to lose it, period. And remembering that null is more endgame material, everyone should be willing to stand and defend their territory, just like in RL since so many like to compare Eve to RL. :)

And to the detractors please explain a system for SOV that gets rid of the grind, allows for smaller scaled warfare, and presents a more realistic fluid battlefield. All of the other proposals I have seen fall far short of what CCP envisions, most of the ideas would allow the donut to continue, hence the need for drastic change. The fluid battlefield concept they are proposing to introduce really brings a whole new element to the game, in RL battles are simultaneously fought over different objectives all the time, kudos to CCP for this addition.

Fortunately for all of us eve is evolving, as it must to maintain market share. Granted there will be ruffled feathers along the way but if you are such a shallow person that a game change can cause you to quit instead of learning to adapt we will be better off without you.

Small scale grinding is still grinding - Shoot the node, is grinding - Entosis module, is still grinding but to a fixed timetable.
And seriously, if you think a 14,000 man alliance is only going to send a 50 man fleet, you deluding yourself, just as CCP is for thinking that same way.
Large coalitions will pick their targets carefully and drive them out with sheer numbers, yes there will be killmails. Much like there is today, a 500 man fleet blaps a 50 man fleet.
Only another large coalition is going to be a threat to a large coalition and they won't fight each other because they have no need to. Much the same as it is today; funny that.

RL war is not fought on a timetable to suit the combatants on both sides. Battles do not end after 4 hours nor do they wait until the timer says go to start fighting.
If in fact RL wars were fought along the lines CCP is proposing for Eve, there would be no wars. Just lots of military personal sitting around waiting for the enemy to turn up, then chase and repel them with more Entosis modules.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.