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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Alavaria Fera
GoonWaffe
#3521 - 2015-03-08 19:56:47 UTC
davet517 wrote:
Quote:
Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us.

I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it.

As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way

ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Dracvlad
Taishi Combine
Astral Alliance
#3522 - 2015-03-08 20:14:53 UTC
Alavaria Fera wrote:
davet517 wrote:
Quote:
Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us.

I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it.

As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way

ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess


I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Duffyman
Brutor Tribe
Minmatar Republic
#3523 - 2015-03-08 20:35:55 UTC
Dracvlad wrote:
Alavaria Fera wrote:
davet517 wrote:
Quote:
Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us.

I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it.

As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way

ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess


I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec...


Never forget Malcanis Law:

"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."

Obviously if these changes go ahead as proposed, it'll be the current powers that will abuse it to hell. You'll see...
Zakks
CSR NAVY
Citizen's Star Republic
#3524 - 2015-03-08 21:02:14 UTC
As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some of this topic has done nothing to change my thoughts. This game will die, because of your status quo thinking, unless the game developers flip you the bird and shake things up. I mean really change it big time. But you will cry and moan about it, and then try and destroy it for everyone. Because you can.

So come and wreck my game, if that what gets your jollies.
You really should be ashamed.
Vicar2008
MCMLXXVI
#3525 - 2015-03-08 21:14:03 UTC
Zakks wrote:
As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some of this topic has done nothing to change my thoughts. This game will die, because of your status quo thinking, unless the game developers flip you the bird and shake things up. I mean really change it big time. But you will cry and moan about it, and then try and destroy it for everyone. Because you can.

So come and wreck my game, if that what gets your jollies.
You really should be ashamed.



When you have players 5 to 11 years vested into a game, most would point yourself to groups like Brave Newbies or EVE Uni to learn and enjoy the game, so when a thing you love is being (in my opinion) being screwed with in a bad way, older players have to have a say also. Game is not for you, no probs move on, some off us have a harder time letting go though.
Nick Bete
Highsec Haulers Inc.
#3526 - 2015-03-08 21:23:58 UTC
Zakks wrote:
As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some of this topic has done nothing to change my thoughts. This game will die, because of your status quo thinking, unless the game developers flip you the bird and shake things up. I mean really change it big time. But you will cry and moan about it, and then try and destroy it for everyone. Because you can.

So come and wreck my game, if that what gets your jollies.
You really should be ashamed.


You're not kidding about the entitlement. From what I'm seeing I think CCP agrees and will make tweaks to the proposed changes but will move forward with the major themes.
Lupe Meza
Hedion University
Amarr Empire
#3527 - 2015-03-08 21:38:22 UTC  |  Edited by: Lupe Meza
Zakks wrote:
As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some of this topic has done nothing to change my thoughts. This game will die, because of your status quo thinking, unless the game developers flip you the bird and shake things up. I mean really change it big time. But you will cry and moan about it, and then try and destroy it for everyone. Because you can.

So come and wreck my game, if that what gets your jollies.
You really should be ashamed.


I wouldn't take all the bluster too seriously. It is just the usual propaganda. Whenever vets say "think of the new players" just automatically roll your eyes. "Who wants to live in null"? "Who even wants sov now". "We'll destroy high sec". Yadda yadda.

CCP is clearly striving to make a product that is inclusive and not merely a playground for 10 year players or mega coalitions; but one for people that want to play a sandbox game like this but can't devote 8 hours a day to a video game because they have no lif....er, I mean are super successful IRL and have oodles of cash and free time on hand so playing from their yachts all day is no problem.

Any good MMO that is around a while should always remember the people that put them in the position they are in and stuck with them. But never to the point where it becomes catering to self serving rhetoric and entitlement that is to the detriment of the product. Maybe take a look in a year or so and see how the landscape and culture shifts if at all. I'd encourage you to give it another shot though.
afkalt
Republic Military School
Minmatar Republic
#3528 - 2015-03-08 21:59:15 UTC
Duffyman wrote:
Dracvlad wrote:
Alavaria Fera wrote:
davet517 wrote:
Quote:
Maybe you should have listened to the Metashow last night, where two of the leaders of the "apex stakeholders" raved about the principles of the new system, and talked about the bits they liked (you'll be surprised). They want a shake-up too, but not just any shake-up for the sake of it, they want one that is not utterly insane with large gaping holes that will be exploited to high heaven, oddly enough, by us.

I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it.

As expected, an automatic grr coalitions response. You're in good company though, ccp seems to be thinking the same way

ccp's 0.0 vision must crush any other 0.0 dream, it is the only way to progess


I think there is no issue with coalitions like yours still existing, I personally would hate to see you guys fall as you bring in so much content, but what is needed is a vibrant small alliance battlefield, and please don't say low sec...


Never forget Malcanis Law:

"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."

Obviously if these changes go ahead as proposed, it'll be the current powers that will abuse it to hell. You'll see...


Maybe it's not for newbies......

Maybe they just want to put mega coalitions to the sword.


Who knows the end game?
Vol Arm'OOO
Central Co-Prosperity Union
#3529 - 2015-03-08 22:15:16 UTC
Wall of text to follow: TLDR SOV changes are bad; there are simpler approaches that are less disruptive that will achieve similar results.

I recognize that now that its been posted CCP is likely hell bent on these "sov" changes no matter what the consequences. Nonetheless, I thought I would throw out my two cents - personally I cant see how these "sov" changes are a good idea for several reasons:

(1) I get that ccp wants to promote small gang fights, but historically its the big fights and unusual events such as the guiding hand event and b-r5rb that have brought in new players. For me, it was the reporting of the guiding hand event that lead me to give eve a try - not that I have ever done any of that stuff personally, but it was the freedom of game play represented by the incident that attracted me to the game. As for B-r5rb, people like to gripe about big fights, but people rushed to that fight because they wanted to be part of something; people get the impression that these big fights have meaning and influence the course of events in eve, and that "meaning" gets expressed to folk who have not tried the game, which in turn draws them to the game. Now, in my opinion, no one has ever been drawn into eve because of some frig fight in the back end ass of no where. It just seems to me that rather then embracing its strengths and unique attractions, ccp is just throwing them away, leading to less exposure in the game media and ultimately less new players.

(2) Ultimately these sov changes lead to less meaningful fights. If an alliance can only hold as much space as it can live in, there is no point in the alliance engaging in wars of acquisition. You will wind up with little grps of people sitting on their islands with no reason to step off of them.

(3) Sure people "hate" supers and capital ships in general, but they are integral to the eve economy. It takes tremendous effort to build a super. Hell, the concerted effort to build any capital ship is considerable - the ore/minerals required alone is enormous. By nerfing supers and other capitals, ccp reduces the demand for these items, which will ripple through the economy in numerous ways. The need for minerals, pi materials etc. . . will all be reduced significantly. Other things such as third party services will be hit hard, since there just wont be the same need to transfer super. And then there is the whole game play associated with capitals - such as fishing fleets etc...., all gone or reduced. What will these people, who have been building and flying capitals, do once their chosen play style is nerfed? Its hard to imagine that they will suddenly fall back into building and flying cruisers - its like asking a mlb player to go back to the minors.

Ultimately, I just cant be optimistic about the sov changes. It strikes me as overly complicated and needlessly disruptive. The fact that these idea come from the same folk that gave us industry teams and the minigame with its spew doesnt help. A simpler system would in my opinion be much more desirable. Sov decay would achieve most of the results that ccp is looking for without the disruption - what is sov decay? It is the idea that if enough people dont live/play in a particular system, they will progressively lose control over the system. As time goes on, npc events appear in the system disrupting game play, and if not responded to, ultimately besieging the system in an incursion like event. If the event is not defeated, the npc would take over the system rendering it contestable npc sov. To prevent these event from being farmed, the npc would not have any appreciable reward for killing them apart from control over the sov of the system. Because no alliance has the people to live everywhere, this type of system would naturally lead to npc sov systems spreading across the map, which would in turn give smaller alliances the opportunity to either stage out of the systems or to grab the systems to live in themselves. So sov decay achieves the same results of promoting access to null for smaller groups while limiting the size of alliances, all without the needless complexity and disruption.

I don't play, I just fourm warrior.

Kaarous Aldurald
Black Hydra Consortium.
#3530 - 2015-03-08 22:18:16 UTC
Zakks wrote:

You really should be ashamed.


But I'm really not.

Before you quit, can I have your stuff?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ImYourMom
Retribution Holdings Corp
Retribution.
#3531 - 2015-03-08 22:28:24 UTC
Josef Djugashvilis wrote:
[quote=lilol' me]I have to say if anyone is going to kill eve off its ccp fozzie. Completely clueless. Sorry.[/quote

I thought CCP Greyscale was responsible for killing the game?



He did, Fozzie is just putting it out of its misery, instead of the slow painful death.
Anthar Thebess
#3532 - 2015-03-08 22:37:47 UTC
CCP is moving into right direction.
What i miss is smaller gate sizes.
Gates that only allow cruiser or smaller ships could be solution for many current nullsec issues.
Downgrading some connections to this size and creating new in this manner could be good starting point for many new groups that someday could contest others in the pursuit for sov space.



Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#3533 - 2015-03-08 22:40:13 UTC
Anthar Thebess wrote:
CCP is moving into right direction.
What i miss is smaller gate sizes.
Gates that only allow cruiser or smaller ships could be solution for many current nullsec issues.
Downgrading some connections to this size and creating new in this manner could be good starting point for many new groups that someday could contest others in the pursuit for sov space.

Welcome to Wormholes.
Eli Apol
Definitely a nullsec alt
#3534 - 2015-03-08 22:49:46 UTC
Godfrey Silvarna wrote:
Welcome to Wormholes.
Quite an interesting point when you look at it. Why bother taking a small bit of sov in the big boys sandpit when you can lock yourself away in wspace and get 99% of the same end result.

I guess it's not mindless enough for the drones nor ego-pumping enough for the dictators.

but what would I know, I'm just a salvager

Alavaria Fera
GoonWaffe
#3535 - 2015-03-08 23:01:37 UTC
This is the best topic.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#3536 - 2015-03-08 23:03:00 UTC
Godfrey Silvarna wrote:
Anthar Thebess wrote:
CCP is moving into right direction.
What i miss is smaller gate sizes.
Gates that only allow cruiser or smaller ships could be solution for many current nullsec issues.
Downgrading some connections to this size and creating new in this manner could be good starting point for many new groups that someday could contest others in the pursuit for sov space.

Welcome to Wormholes.

Yeah, ishtars and tengus with sov lasers.

Pretty sweet idea, really.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Obsidian Hawk
RONA Midgard Academy
#3537 - 2015-03-08 23:03:38 UTC
So where are the CCP responses? 177 pages you should be seeing reponses at least every 20 pages.... but nope........

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Arrendis
TK Corp
#3538 - 2015-03-08 23:06:49 UTC
davet517 wrote:

And yet, look at the map. Stasis through mutually assured destruction. The changes that you are talking about did not change the status quo, and aren't likely to do so.


Actually, that's not true - the changes definitely did change the status quo. The Technetium nerf saw the beginning of the last great war over moon goo, and gave rise to the Rental Empires. (And really, PBLRD only exists because no matter how much you dislike a thing, if it's unbeatably effective, and your enemy has one, you better get one, or he's going to get an unanswerable advantage.)

The other two changes Aralyn's talking about are the Phoebe changes, and the ones wer'e discussing here: Phase 1 and Phase 2 - they haven't had the time to really change the map, and they weren't designed to do it separately.

Quote:

My bias is against stasis. In the world, order and stability is good. In a game, it's death. Eve has been around a long time now, especially for an MMO that is PvP based. Games like that usually succumb to "mudflation" eventually. Right now, you could fit the people who actually control the direction of 0.0 in a minivan, and half of those seldom if ever actually play the game. They just own the game.


More of them play the game more often than you might suspect - and more importantly, they want this to be a game they want to play, not a game they want to look at and say 'yep, I won that one, no more to do there'. And if you're complaining about stasis, I'll just point out that the borders pretty much froze completely with the introduction of the Phoebe changes - which all the same voices were here crowing about as 'going to destroy' groups like the CFC, N3, and PL. The only real changes were the regions we each sold off - which became part of rental empires.

Quote:

From CCPs perspective, they have to look at hard data. Participation which grew for years, is falling now, post "blue donut". They need to do something, and that something needs to be radical enough that it causes the big power blocs to bleed numbers to smaller, more nimble entities who engage in meaningful fights more often.


Participation's actually been dropping for a while. Look at those charts in the Phase 1 devblog again. The end of the Fountain War in 2013, numbers dropped until the Halloween War began. B-R saw a spike, and then everything falls away again. That's not the 'Blue Donut' doing that - those are wars being fought, and then people backing off to recover. You say subscriptions have been going up for years, and yes, they have, but what percentage of that is new players, and what percentage is 'huh, I need 10 mining alts' or cyno alts? I know a handful - less than a dozen people - who've added well over 150 accounts between them, just making sure they had enough alts to be able to position them around.

The 'Blue Donut' has been something people have been complaining about for at least 3 years. So if numbers are falling now, maybe it's because suddenly all those reasons for alt accounts aren't so valid anymore.

Quote:

I'm watching the suggestions that are being lobbied for out of TMC and elsewhere. Limit the ships that can contest sov. Narrow the primetime window. Whatever you do don't touch the safety net that is local. In short, make it less of a PITA to hold a big coalition together. No up and coming entity is going to be able to hold sov for long while the big coalitions stand. They have to bleed out before something can take their place. It's understandable that the prospect of them bleeding out is unattractive to those who built them, but I think the future of the game requires it.


Look, if you wanna lay the blame on TMC, that's great, but trollceptors were discussed here as well, by a lot more folks than we have on staff there. And again: the guy telling you to listen to the Metashow is telling you to listen to just how gleeful people like The Mittani (you know, the 'TM' in 'TMC') are about the potential for this system. Narrow the primetime window? In most places, things like xttz's proposal (for the record, an op-ed written by someone not on staff) would widen the window. It's not about making it less of a PITA to hold a coalition together. It's about making living in null something worth doing.

There will always be strength in numbers. There is literally nothing in these changes that even begins to threaten that. Mostly, what these changes might do is reduce our footprint, and reduce our sov bills.
Schluffi Schluffelsen
State War Academy
Caldari State
#3539 - 2015-03-08 23:11:15 UTC
Zakks wrote:
As a newer player (2months), I am ready to quit after my sub ends this month. There is no place for, how you say, 'scrubs' in this game. I have never seen such a sense of entitlement by a group of veteran players! Having read some of this topic has done nothing to change my thoughts. This game will die, because of your status quo thinking, unless the game developers flip you the bird and shake things up. I mean really change it big time. But you will cry and moan about it, and then try and destroy it for everyone. Because you can.

So come and wreck my game, if that what gets your jollies.
You really should be ashamed.


Hey mate, before quitting you should give a proper corporation a chance to show you what makes Eve so special and fun / hate to play. The issue isn't the entitlement of bitter vets - believe it or not - most of the major 0.0 coalitions are craving for changes, even when it means losing the current cozy little blue donut. You can't blame people for caring about their fav game and posting their feedback, emotional as it may be from time to time, same as your statement is a bag of tears about being a scrub. We've all been there.

The thing is, people agree on the statement "things have to change, in a massive way". But what way to take, that's the actual question and many believe that a FW-ish system won't improve things. Most of 0.0 has been in a state of stability and awaiting of these announcements, not in fear but with hopes and expectations to change the status quo. This won't change the status quo, it'll readjust size of empires, but the same empires are still going to rule. You'll always have many opinions about these things and the general impression in this thread is that way over 90% of the nullsec population is disappointed and not a fan. The people pushing most for these changes - most of them not stating "leave it as it is, it's superb the way it is", but rather trying to suggest different things and approaches that feel more fun to play in the future.
Sgt Ocker
What Corp is it
#3540 - 2015-03-08 23:15:34 UTC  |  Edited by: Sgt Ocker
davet517 wrote:
Sgt Ocker wrote:

What you would end up with, is large alliances still holding all the valuable moons and simply having 1,000 or 2,000 members living in each mooned system.
So yes, content and conflict, for about a month.

Tax lowsec moons, Good moons lose value but are still valuable, lower level moons become useless as many aren't all that profitable now until reactions are done and often there isn't 25% profit in them.


I think you're misreading the value of these moons. Their value is that they're passive. As a power block, you can count on them month in month out while hardly ever having to defend them as long as you have the "nuclear deterrent" of a super-cap blob. They generate a lot of income, but not enough to justify the manpower that it would take to actively defend as many as the power blocs own today.

Yes, people who are used to mining moons in low-sec would probably have to move to null if they wanted to continue doing that. CCP might want to take a look at how moons are distributed, with some attention to placing valuable moons in systems with less desirable truesec, to provide additional incentive for conquering those systems.

I'm not misreading anything, I know how valuable the moons are, I've also lived in nulsec long enough to know who owns them and why they own them.
Having spent time managing income moons for a fairly large group - believe me, there is nothing passive about it. It has got to be the worst job anyone who plays eve could do. People who don't have moons seem to be under the misapprehension it is passive income. Go manage a network of moons for 3 months, then tell me it is pure passive income.

Your supercap scenario may have been accurate a few months ago but is mute now since we got "eve in slow motion".
Seriously though, if your group isn't able to fight a super blob and win why are you trying to take a moon that belongs to such a group? You do know that whether those supers are close to a pos in lowsec or nulsec they are still going to beat the crap out of you if you can't match their fire power and win the fight. That is why R64/32 moons will always belong to large well organized groups.



So if I'm reading your reply correctly, you want to completely break the game by removing moons from lowsec?
Lowsec, Nulsec mechanics are broken, these changes if put in game as they are now aren't going to do anything to bring life to our stagnant little homes. In fact what it will do is create even tighter groups of allies defending each others backs while the small unaligned groups stay right where they are, nowhere..
1 little thing i forgot - A lot of valuable moons are currently in less desirable systems as far as Trusec goes - That is why so many systems with good moons only have a pos in them, they aren't worth living in.


My suggestion Dave, talk to some people who have been in Lowsec and Nulsec for more than 5 mins. Talk to people from the well known groups and ask them what they think, many are happy to give you general info if you ask.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.