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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Alp Khan
The Scope
Gallente Federation
#3381 - 2015-03-07 20:00:36 UTC  |  Edited by: ISD Ezwal
flakeys wrote:
Kaarous Aldurald wrote:
Kinis Deren wrote:

You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place?


What I know is that it exists, not what it's content is.

*Snip* Please refrain from personal attacks. ISD Ezwal.

afkalt wrote:
The bottom line is NULL as a WHOLE has massive income.


No, that's not the point. Y*Snip* Please refrain from personal attacks. ISD Ezwal.SRP is not individual income. Moons are not individual income.

Individual income should not be worse than highsec.

Period.


Or so you are being told yes ...

''But but it is Alliance income'' , why yes and guess what an Alliance is made out off , individuals.

''But but we only fund SRP with it , it does not go into my wallet'' , why yes this means nothing goes OUT of your wallet too when you loose a ship in battle.

Sometimes i truly wish we could go back to ''the old days'' even if it was just for one week so that you could see the difference.


You could ask CCP to take away the moons and make them null-sec AND empire mineable belts.And in return they should favour you with a higher income then lvl 4's.But that wouldn't matter , you'd start complaining about incursions.And then forget to mention that you have BETTER incursions in your home system but no one does them.



You are wrong because moon income is never abundant (nor it should be) and present on numerous amount of null moons enough to count as individual income. While you might be able to see individuals operating POS for themselves in sovereign null, you'll almost never see individuals making personal income from their personal POS mining out high-end moon goo.

Can a single individual defend a high-end moon all by himself? No, a single individual can never do that.

Therefore, a private individual will always have to rely on a group of players that can actually defend a moon through cooperation. That's where you have alliances come into play, because they are realistically able to defend such high-end moons, they end up owning them and using them for alliance expenses.

Besides, high-end moons have been nerfed heavily many cycles ago. They alone never provide an income stream that can keep a GSF-like generous SRP up and running. And the fact that I'm mentioning GSF SRP should be telling, because even that program, known for it's generosity, does not cover "all of your losses". Money always ends up coming out of player wallets.

As such, I'm sorry to tell you this bluntly, but it's painfully obvious that as somebody who has never taken up life in null before, you don't know what you're talking about and you're out of your element.
Alp Khan
The Scope
Gallente Federation
#3382 - 2015-03-07 20:15:47 UTC  |  Edited by: Alp Khan
Eli Apol wrote:
I don't really know the full extent of null income but I know my CFC friend laughed at me for having to actively point and click and be on TS running incursions in highsec whilst he watched a movie with his afktars spinning around on a separate monitor.

And he showed me their SRP program spreadsheet once, oh my days, free PvP whenever you want it (edit: remind me how this isn't a player income when I have to buy and replace my own ships from my personal income in highsec!)


I really dislike 'a friend of mine' or 'a friend of a friend' type of hearsay posting, therefore, I felt compelled to chime in as an authority on the points mentioned in your post.

I'm a member of the Goonswarm Federation SRP team and I do have plenty of experience with what you are describing as "afktar ratting" in your post. As a matter of fact, I routinely push out advisory ratting fits for mass alliance wide adoption, taking into account considerations such as cost, longevity, survivability in PvP encounters and ease of training.

With those said, when it comes to afktar ratting, an individual in a system with desirable truesec (very rare) and the best type of anomalies (very limited even in best truesec systems) is looking at 17m ISK per tick with maximum skills after alliance taxes. Before taxes, the figure is close to 20m ISK depending on the specific corporation (and their specific tax rate). Rat drops per anomaly are worth 2-3 m ISK on normal conditions and salvage is practically isn't worth anything. (Picking up drops and salvaging will take up your time, affecting your income)

So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec!
Vicar2008
MCMLXXVI
#3383 - 2015-03-07 20:29:40 UTC  |  Edited by: Vicar2008
Having just listened to the soundcloud with Fozzie with Eve Down-Under, all stick and no carrot and the various other changes. Good luck with keeping peeps in 0.0 or ingame for that matter. I can really see no reason why i would want to stay in 0.0 or ingame with current changes.

And no.... you cant have my stuff, I may need it once they actually do something that makes me want to login again. Big smile
X Gallentius
Black Eagle1
#3384 - 2015-03-07 20:30:15 UTC
Alp Khan wrote:
[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec!
Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?
afkalt
Republic Military School
Minmatar Republic
#3385 - 2015-03-07 20:37:28 UTC
X Gallentius wrote:
Alp Khan wrote:
[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec!
Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?


afk at that Lol
Alp Khan
The Scope
Gallente Federation
#3386 - 2015-03-07 20:41:14 UTC
Phoenix Jones wrote:
I love the whole "but the CFC will break it".

The CFC can currently break it if they want to. Nothing's currently stopping them.

PL, BL, N3... If they seriously wanted or cared to break people, they can.

The effort isn't worth it, because troll as they may, the fight will be elsewhere and they cannot maintain control of whatever they reinforce.

Let's say day 1, CFC reinforces everything in null. What happens day 2? As much as people like to say "we will camp you in and break you", nobody really enjoys it.

I wouldn't worry. Shrink and defend your space. Send people to more forward systems to act like a firewall (CFC tried to do that with Brave Newbies).


You should ask players older than you about Goon behavior. And while at it, take a good look at our coalition player base. Then reevaluate everything you've said, and you'll be closer to being factual. You are speculating wildly for the sake of your argument or posting with wishful thinking.
Eli Apol
Definitely a nullsec alt
#3387 - 2015-03-07 20:41:26 UTC  |  Edited by: Eli Apol
Alp Khan wrote:
I really dislike 'a friend of mine' or 'a friend of a friend' type of hearsay posting, therefore, I felt compelled to chime in as an authority on the points mentioned in your post.

I'm a member of the Goonswarm Federation SRP team and I do have plenty of experience with what you are describing as "afktar ratting" in your post. As a matter of fact, I routinely push out advisory ratting fits for mass adoption, taking into account considerations such as cost, longevity, survivability in PvP encounters and ease of training.

With those said, when it comes to afktar ratting, an individual in a system with desirable truesec (those are rare) is looking at 17m ISK per tick with maximum skills after alliance taxes. Before taxes, the figure is close to 20m ISK depending on the specific corporation (and their specific tax rate). Rat drops per anomaly are worth 2-3 m ISK on normal conditions and salvage is practically isn't worth anything. (Picking up drops and salvaging will take up your time, affecting your income)

So, could you tell me how 51M ISK per hour on an account through bounties is an extravagant amount of income?

Well obviously you must appreciate I don't want to get my associate in trouble nor draw attention to my other toons hence why I post from this PS alt - but he pretty much showed me that he actually MADE MONEY from losing ships in PvP whenever he feels like it (aside from perhaps buying insurance and the initial purchase?). It was a fair time ago but within the last year as far as I remember, sadly I cleared my cache since then so can't link directly nor reference the spreadsheet I was shown (I'm sure it would get removed from the public eye if I did anyways).

51m/hr more or less passively (keep local visible whilst doing anything else on your PC) is an extremely good income for New Eden and even more so when you can pretty much just put it towards plexing your accounts or frittering away as you wish rather than replacing lost pvp ships. To be honest I'm pretty sure there are some suboptimal L4 runners that would look at that kind of income with a green glint in their eyes especially since they don't have to do all that active clicking to achieve it. I wonder what the L4 income for flying an afktar would be for comparison of effort/isk/hr?

The point is, very little effort for 50m/hr and you think that's poor widdle old me suffering in nullsec with my incredibly generous SRP program. My sympathy is suprisingly absent.

edit: Hah, had it BM'd all along on my Eve account: http://i.imgur.com/Q9zvg5B.jpg

but what would I know, I'm just a salvager

Alp Khan
The Scope
Gallente Federation
#3388 - 2015-03-07 20:49:34 UTC  |  Edited by: ISD Ezwal
X Gallentius wrote:
Alp Khan wrote:
[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec!
Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?


Most of the times, we scale. We scale both our real life money and time investments, as well as in game ISK. This probably explains why null only harbors financially successful players coming from hardcore backgrounds, rather than casual.

Some of us also divest the sources of our seed income. Personally I made my initial fortune with my alts on Factional Warfare in low-sec, of all the places. I used to do 350-400M ISK per hour on a single account depending on the control tier of the faction I was running for. With that kind of income, I quickly diversified even in that specific FW-related lowsec activity, and put another alt in the opposing faction, so that I could ride the tide of balance more consistently at higher tiers. I can still so that, with minimal risk, and make that money.

*Snip* Please refrain from personal attacks. ISD Ezwal.
Alavaria Fera
GoonWaffe
#3389 - 2015-03-07 20:58:38 UTC  |  Edited by: ISD Ezwal
Alp Khan wrote:
X Gallentius wrote:
Alp Khan wrote:
[So, could you tell me how 51M ISK per hour on an account through anomaly bounties is an extravagant amount of income? One can make almost two times this figure running L4 missions in high-sec!
Such poverty out there in 0.0. How do you guys survive on your piddly 50m isk/hour direct isk handouts from CONCORD?


Most of the times, we scale. We scale both our real life money and time investments, as well as in game ISK. This probably explains why null only harbors financially successful players coming from hardcore backgrounds, rather than casual.

Some of us also divest the sources of our seed income. Personally I made my initial fortune with my alts on Factional Warfare in low-sec, of all the places. I used to do 350-400M ISK per hour on a single account depending on the control tier of the faction I was running for. With that kind of income, I quickly diversified even in that specific FW-related lowsec activity, and put another alt in the opposing faction, so that I could ride the tide of balance more consistently at higher tiers. I can still so that, with minimal risk, and make that money.

*Snip* Please refrain from personal attacks. ISD Ezwal..

No, it only encourages people to nerf anything goons do.

I mean if you think of FW obviously you want to nerf fweddit. since they've been cfc for so long, you want to end their fw dream (they don't have much of a 0.0 dream, i think like 4 systems)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#3390 - 2015-03-07 21:06:23 UTC
Alp Khan wrote:
M1k3y Koontz wrote:
Since we appear to have gotten over the trollceptor we can finally have a proper discussion.


Industry index does need to be more than mining, because industry involves more. I wouldn't include moon mining or reactions though, because those can be done really easily, just a medium Caldari to react Atmo Gases and Evaporite Deposits and you immediately easy industry index, all you have to do is fuel it.

Research, manufacturing, and PI would be good though.


Yeah, no.

It's obvious that you never lived in null, because if you did, you'd know that due to each racial/specialty outpost carries an exclusive, specific role related bonus, you have systems with an outpost you exclusively use for either research, manufacturing, or reprocessing. You don't do it all in one system. Therefore these activities alone aren't good candidates for solely basing out industry index on.

And you can't change outpost types, or destroy them once you deploy them.

I'm sorry, but you're wrong, and that's probably related with your lack of prior experience of life in null.



I've spent my share of time in sov null (check my killboard from back in the day if you like, I've been in Scalding Pass, Tribute, and Immensia; as a member of The Unthinkables, early in their sovnull days, and Nulli starting midway through Tribute, though Nulli had rather **** leadership).

Mining alone doesnt represent "industry" either. PI is still viable based on your rebuttal, and theres nothing to prevent people from using a station for something other than its main objective. I can still manufacture in a Minmatar outpost, even though there arent as many slots as there are in an Amarr outpost. Theres also nothing preventing my from upgrading an outpost to be better at off specialization tasks, so I could upgrade a Minmatar outpost to do more manufacturing jobs.

So I dont see whats wrong with having other industrial activites help increase industrial index, especially since its so damn hard to get and keep it up as it is according to people who actually mine for a living.

How much herp could a herp derp derp if a herp derp could herp derp.

Rain6637
GoonWaffe
Goonswarm Federation
#3391 - 2015-03-07 21:21:08 UTC  |  Edited by: Rain6637
That pro synergy guy thinks he's clever by posting a dated screenshot of SRP figures, but all he's doing is making players in scrubby orgs jealous.

How does that make us look bad. It proves ISK goes to members, and what's more, you get higher SRP rates on official business. By dying on official business.

Smooth move. Better you posted it than one of us, cuz that would come off as gloating and slightly off-topic.

Eli Apol wrote:
edit: Hah, had it BM'd all along on my Eve account: http://i.imgur.com/Q9zvg5B.jpg

QFP. Go ahead, take down the image from imgur after you realize what you've done.
Eli Apol
Definitely a nullsec alt
#3392 - 2015-03-07 21:30:50 UTC
Rain6637 wrote:
That pro synergy guy thinks he's clever by posting a dated screenshot of SRP figures, but all he's doing is making players in scrubby orgs jealous.

All I'm doing is undermining your argument that null is poor as it currently is on a player-by-player basis, the screenshot is just the current version of an out-of-date google sheet which is all my acquaintance showed me when singing the virtues of a null life with the CFC sometime last year, I'm sure there's one with better XML trawling that has the right figures loading on every page instead of a bunch of errors.

It hopefully also dampened your colleague's doubts about the veracity of my previous comments since 'my friend' had access to 'your spreadsheet' and shared it 'with me'

but what would I know, I'm just a salvager

Rain6637
GoonWaffe
Goonswarm Federation
#3393 - 2015-03-07 21:33:39 UTC
On the contrary, there's a reason why we've made claims about the ISK barely supporting our ops. Obviously. Because we're not just sitting and stuffing it in our coffers. This isn't one of those lowsec l337 hotdrop groups who don't know how to support their people.

No one cares about your leaked SRP. I just told you, it's basically good propaganda.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3394 - 2015-03-07 22:32:38 UTC
Emma Yassavi wrote:
This may have been suggested already, but would it be possible to allow large alliances with good TZ-diversification to increase the amount of time their structures are vulnerable in exchange for increased benefits from those buildings? (say, a base of 20% bonus for the base 4 hours of vulnerability, with an additional 5% bonus for each hour of vulnerability per day)

It seems like it would potentially play well into giving people a trade-off between risk and reward. Also, it would allow the alliances that already have TZ-diversification a reason to keep those alliances together, though with potentially much greater risk.

Though I don't know about the numbers, I like the idea of trading vulnerability for some bonus.
davet517
Raata Invicti
#3395 - 2015-03-07 22:54:18 UTC
One more change, if you please. Add moon miners to the list of POS structures that you need sov to operate in non-npc 0.0. Then, you're golden.
Arrendis
TK Corp
#3396 - 2015-03-07 23:04:01 UTC
davet517 wrote:
One more change, if you please. Add moon miners to the list of POS structures that you need sov to operate in non-npc 0.0. Then, you're golden.


Why? You don't need it to operate them in npc null. You don't need it to operate them in Empire. Why would you need it to operate them in sov null? What's the intent of the change, and how does the change promote the intended result?
Kaarous Aldurald
Black Hydra Consortium.
#3397 - 2015-03-07 23:12:45 UTC
Arrendis wrote:
davet517 wrote:
One more change, if you please. Add moon miners to the list of POS structures that you need sov to operate in non-npc 0.0. Then, you're golden.


Why? You don't need it to operate them in npc null. You don't need it to operate them in Empire. Why would you need it to operate them in sov null? What's the intent of the change, and how does the change promote the intended result?


The answer to all of those questions is "sour grapes".

Hell, some people are so deluded about moons that someone told me in this very thread that one good moon can generate 7 trillion isk per month.

"grr, moons"

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rain6637
GoonWaffe
Goonswarm Federation
#3398 - 2015-03-07 23:18:54 UTC
Chyeah, and losing sov makes the whole tower or towers explode, or is it something more complicated that CCP would totally get around to implementing.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#3399 - 2015-03-07 23:20:07 UTC  |  Edited by: ISD Ezwal
I have removed a rule breaking post and those quoting it / replying to it.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.



Edit: I have removed some more rule breaking posts and those quoting them. As always I let some edge cases stay.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


31. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.

ISD Ezwal Community Communication Liaisons (CCLs)

Dirk MacGirk
Specter Syndicate
#3400 - 2015-03-07 23:20:43 UTC
Goddamn, why all this talk about ISK per hour? Look, null isn't poor. Not from a top-down perspective or bottom-up individual incomes, subsidized (SRP) or unsubsidized. Players can make money, and do. There's no point derailing the conversation by trying to compare Isk/hour and risk/reward in null versus anywhere. It's a dead-end tangent. The bigger issue is related to the isk that can be generated in areas of higher population density. Players, corps, alliances all spead out now because to earn an income commensurate with nullsec, they are forced to spread out. Players don't want to login and try and earn in an overpopulated area. That just isn't a very efficient use of their time as PLAYERS of a video game. So what do they do? They spread out. And out. And out. The space in between goes generally unused. Maybe some moons or jump bridge/logistics routes, but a lot of unused space that is very low yielding even when upgraded.

Again, nobody is screaming poverty in nullsec, nor should they be. But if you want contraction, in terms of claimed space, create an environment that can adequately support higher population density rather than ghettos of working poor. And no I don't mean they would be literally poor. But the top third of all systems in nullsec can only support so many pilots. You want more to live there, then they're going to have to change that.

Perhaps, before all the debate about sov mechanics that will push back the nullsec empires, they should at least talk about their vision of nullsec from an economic standpoint and population standpoint. Because right now, in two consecutive major changes (jump nerf and now this) nullsec is only hearing the nerfs while being expected to hope for what will make it worth enduring at some later date. Sometimes, if you want the players to react in a certain way, a better way, a more positive way, you help them see both sides of your vision. Because right now, the only proven parts of the vision are negative for nullsec residents. Even the ever-hopeful Manfred Sideous sounds tired of telling everyone to stay hopeful. I'm sure it will all work out on the end. But the end is months away. Three for this change and who knows how many for the supposed Phase 3. That's a lot of time for players to be questioning whether or not it was worth it. Thwae changes are intended to reinvigorate nullsec. Perhaps it's worth spelling out some of that visions to the players sooner, even if the changes won't come until later. Psychologically it may just make the bitter pills a bit easier to swallow.

Now please, back to the debate on isk/hour running SOE missions vs Isktar ratting.