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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3101 - 2015-03-06 15:40:16 UTC  |  Edited by: epicurus ataraxia
FT Diomedes wrote:
SilentAsTheGrave wrote:
For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you?

You claim that any small group will be crushed by your thousand upon thousands, but you leave the rest of your territory wide open. So you will lose it just as fast as you gain it.

Everyone knows that without massive numbers, most large blocs do terrible in smaller scale combat compared to the average player due to how much they relied on massive numbers to do anything. ;)]


What you are proposing is stagnation even worse than we have now: if I, as a small alliance, take a roaming gang through a WH during prime time to Catch looking for "good fights" or ratter ganks, nothing stops someone else from setting a bunch of horrible timers that anyone can third party.


Serious question, do you take your entire constellation, away on your ratting/ganking trips, and no one stays in your home at all during your prime time?
If so that does sound like you may be somewhat over extended.
Whilst that would allow your systems to become "put into a state of reinforcement", surely when your systems come out of reinforcement, you would be home willing and excited/able to defend?

If not, you certainly would suffer, and you might want to reconsider your allience holdings, before they are taken.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jenn aSide
Soul Machines
The Initiative.
#3102 - 2015-03-06 15:44:23 UTC
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.

Welcome to Low Sec 2.0


On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run.

That also illustrates the problem with this sov system, it's Faction warfare 2.0, small gang 'penny packet' gangs and solo hunters will be the order of the day. That's great if you live in low sec and have a 'boxer/gladiator mentality', but sucks if you're a 'soldier' type that actually found fleet warfare interesting (fun is too strong a word).\

Imposing a low sec/FW syle of play on null sec...when actual low sec/FW exists is not the smartest development idea I've ever experienced. If null had to change, making it more like wormhole space would have been more interesting that making it like FW.
Eli Apol
Definitely a nullsec alt
#3103 - 2015-03-06 15:44:39 UTC
FT Diomedes wrote:
What you are proposing is stagnation even worse than we have now: if I, as a small alliance, take a roaming gang through a WH during prime time to Catch looking for "good fights" or ratter ganks, nothing stops someone else from setting a bunch of horrible timers that anyone can third party.

Why do you need to take your fleet through a WH to catch for pewpew during your primetime?

Go put a simple highslot module on your neighbour's structure and make them come out and play with you whilst still remaining within defensive range of your own space.

If they don't come out to play you make the system neutral and might get better neighbours move in afterwards.

but what would I know, I'm just a salvager

Jenshae Chiroptera
#3104 - 2015-03-06 15:45:12 UTC
CCP Fozzie wrote:
I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok? Big smile
Someone got links to these?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Primary This Rifter
Mutual Fund of the Something
#3105 - 2015-03-06 15:46:34 UTC
Panther X wrote:
Angry Mustache wrote:
You mentioned that the Entosis link will have low fitting requirements, and not disable propulsion while active.

What is there to prevent massive hordes of T2 entosis fitted interceptors from completely swarming an area and putting entosis links on everything?

All the ceptor has to do is stay within a 250km bubble of the objective, and even if hostiles show up, you just have to MWD around for 2 minutes. If the enemy is trying to entosis your objective, do the same.

What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours? You've made sov easier to take, but that works both ways.

Any small group that slights a big group can expect all their space reinforced in less than 30 minutes. By interceptors.

So the future of Sov warfare is inteceptor with sov lasers, slippery petes to kill interceptors, and absolutely no fleet on fleet fighting.


Make the Entosis Link a bastion/siege module. Immobile, but with defensive bonuses. Fitting requirements for battlecruiser and above.

Welcome hordes of triple plated triple repped abaddons... battleship combat ensues.

The most boring kind of battleship combat imaginable.
Congratulations, you've just decided every alliance's doctrines for the next five years until CCP admits there's a problem.
Jenshae Chiroptera
#3106 - 2015-03-06 15:47:41 UTC
Jenn aSide wrote:
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.
Welcome to Low Sec 2.0
On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run..
We have already discussed plans that do not involve SOV space in our future.
We have also talked with other coalitions and it looks like the smaller ones will disappear as a demonstration of how awful these mechanics are.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dersen Lowery
The Scope
#3107 - 2015-03-06 15:49:50 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

Aralyn Cormallen wrote:
(I am just picturing the entire Verite sov-map going black, as it someone turned off the lights. That thought alone should worry people).


Why should it?

What's interesting is not merely that you can muster an effort to do that periodically, but what happens afterward. A hard reset on the Dominion sov could actually be beneficial--though I assume that in "turning the map black" you are implicitly excluding your own holdings.

And that's assuming that you can do it. I don't doubt that large swaths of little-used sov will go black, which is the point, but with 20-40 minutes per system to respond in systems that people actually live in, I don't know that the whole map will.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3108 - 2015-03-06 15:50:23 UTC
Jenshae Chiroptera wrote:
CCP Fozzie wrote:
I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok? Big smile
Someone got links to these?


They're.....ya know......something something soon something...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3109 - 2015-03-06 15:50:36 UTC  |  Edited by: epicurus ataraxia
Jenn aSide wrote:
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.

Welcome to Low Sec 2.0


On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run.

That also illustrates the problem with this sov system, it's Faction warfare 2.0, small gang 'penny packet' gangs and solo hunters will be the order of the day. That's great if you live in low sec and have a 'boxer/gladiator mentality', but sucks if you're a 'soldier' type that actually found fleet warfare interesting (fun is too strong a word).\

Imposing a low sec/FW syle of play on null sec...when actual low sec/FW exists is not the smartest development idea I've ever experienced. If null had to change, making it more like wormhole space would have been more interesting that making it like FW.

Jenn, you are right that the current playerbase, is likely to have a good attention span in null and wh space (other areas too) but I would like to point out that this new sovereignty mechanic is in two parts. Sure the first may seem very orbit the button in small ships at first glance, and like FW escalate a little.

The second phase, actual capture, though is a very different matter, this gives all the opportunities, of big fleets, caps, and all the rest.
The only difference is it does not demand it every time, and is picked according to tactical decisions at the time, not just because you need the big stuff to structure grind.

In this it is very like the best of wormhole space.

There is one EvE. Many people. Many lifestyles. WE are EvE

Schluffi Schluffelsen
State War Academy
Caldari State
#3110 - 2015-03-06 15:51:58 UTC  |  Edited by: Schluffi Schluffelsen
Blackfangg wrote:

....


Yep, my bad on the 4h prime time, thought it's working more like the current POS system where instead of stronting you now get to choose the out-of-RF time by setting. But this is going to limit most of 0.0 campaigns to enemies within your TZ - let's say you're living between a russian and an USTZ alliance, you're pretty safe as EU TZ entity. if you mark up the TZ time frame you might end up with my initially posted scenario.

I agree that empires are going to drop as much sov as they can, focusing on ihubs and stations, tcu's wherever they need it for boni - which can be a good thing but I don't see the difference in dead unused space or poorly used sov space. I agree with changes to the Entosis range and the general idea to get away from millions of EHP to chew through. Although you could incorporate a system that uses medium sized structures or a certain number of links to be applied until reinforcing works - that would require the attacker to bring at least a certain group of guys, something that's worth fighting and enforces teamplay. Then I'd also limit the nodes to 3-5 per structure, this is going to split up the fleets anyway and would not be as time consuming as 10+ nodes for each structure. I'd also factor in a kind of timer that automatically "regenerates" the rf mode if nobody shows up to actually claim the space.

About the station - you got me wrong there. I think if you can flip a station like this and dock up as enemy after the first timer, it's way easier to keep your enemy from evacuating, which is going to hurt forward deployments and the willingness of players to stack more than 2-3 doctrines in a major system. Just saying, the easier you make it to flip sov in comparison to the effort put in, the less likely it is that people are going to risk assets (like me having a dread, slowcat and t3s + support ships + fun stuff).

I welcome any change that breaks the current meta and coalitions, I just don't see how these changes are supposed to do this besides downsizing on what space you actually deem worth to pay for / defend. The same blue donut is still going to be around to wipe you off the map if they feel like it and there's no reason to reset anybody who could just be a good neighbour and one less border to worry about.
afkalt
Republic Military School
Minmatar Republic
#3111 - 2015-03-06 15:52:52 UTC  |  Edited by: afkalt
Jenn aSide wrote:
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.

Welcome to Low Sec 2.0


On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run.

That also illustrates the problem with this sov system, it's Faction warfare 2.0, small gang 'penny packet' gangs and solo hunters will be the order of the day. That's great if you live in low sec and have a 'boxer/gladiator mentality', but sucks if you're a 'soldier' type that actually found fleet warfare interesting (fun is too strong a word).\

Imposing a low sec/FW syle of play on null sec...when actual low sec/FW exists is not the smartest development idea I've ever experienced. If null had to change, making it more like wormhole space would have been more interesting that making it like FW.


Not necessarily. You still have the OPTION to bring massive armadas to contest RFs (and since it is a race to 10 - why would you not?).

Sure, it's not one big blob (less tidi, yay!) but 5-10 with individual field commanders, however it is clear that even with these changes, holding the field is 100% essential.

So if people want to keep that style of warfare - they absolutely can. In fact, they probably will. Nothing beats huge numbers and a dedicated effort.

Big, huge fights aren't going anywhere - albeit they will be slightly more spread and may allow for more 3rd party interference. It will required better tactical thinking from the respective primary FCs. Proper stratagems in place - do you split the armada? Do you maintain one huge powerful fleet and send skirmishers to tie up the other points until the main force arrives? There are a lot of options here.

The only thing that has really died is TiDi'ing a single node to death and a monster blob and a monster grind out.

Field command and control remains the #1 priority if you want to keep OR take sov.

RFs are different, sure - but that's fine. As stated, 5 guys can blitz an uncontested defend in half an hour - 5 guys repping a structure today..../puke.


For me, this lowers the entry bar to spark a fight, but the fights that matter? They're going to be very similar to todays fights. It also lowers the barrier to take sov if people wont defend it correctly - again that's fine too. People WANTING to take sov from people who WANT to keep it are still going to trigger huge fights.
Jenshae Chiroptera
#3112 - 2015-03-06 15:56:17 UTC
Ned Thomas wrote:
Jenshae Chiroptera wrote:
CCP Fozzie wrote:
I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok? Big smile
Someone got links to these?
They're.....ya know......something something soon something...
He could at least tell us that wants the weekend to go away and have a good hard think about the feedback rather than appear to have it slip his mind for two days.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

davet517
Raata Invicti
#3113 - 2015-03-06 15:58:10 UTC
While the constellation based capture mechanic might give CCPs servers a break, it's still trading one system that favors massive numbers for another, the winner is going to be the side that can bring a cast of thousands and control multiple grids simultaneously, and/or keep a constant stream of link fitted ships coming, so, the only way for small entities to "win" will be to harass the defenders until they simply get tired of defending and give up. Then your prize for all that effort is becoming the defender yourself.

If you make light fast ships able to run the link, it's going to make escalation to larger ships a lot less likely. If it'll be possible for the link ships to speed-tank a BS-backed by triage fleet, there'll be little motivation to bring such fleets, or the super-cap fleets that would be the counter to them. These fights will come down to grid control by hac-logi style fleets defending the speedy link-runners. Sure, someone could try the "defend it with a Titan" approach as a hail mary if they aren't able to control the grid with sub-caps, inviting a counter-drop, but I think that'll be highly unlikely, given how easy it'll be to flip the system back.

The only real loss with this mechanic will be loss of a pimped I-Hub, but, since they are now decoupled from sov, I'd imagine that the landlords of Eve are already drafting "bring your own i-hub" rental agreements as we speak.

All in all, though, if you view 0.0 as a place to fight, you should be loving this change. If you don't want the PITA of being the sov-holding defender, your ability force fights from those who are without having to bring a super-cap fleet that would get steamrolled just got a big buff. If your reason for taking sov is to invite fights, you likewise just got a buff to your play style.

If your reason for taking sov is to bear it up in the safety of an ocean of blue to be able to afford a war machine to build an even bigger ocean of blue, there's a lot to hate here. Your play style just got hammered.
Jenn aSide
Soul Machines
The Initiative.
#3114 - 2015-03-06 15:58:52 UTC  |  Edited by: Jenn aSide
Jenshae Chiroptera wrote:
Jenn aSide wrote:
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.
Welcome to Low Sec 2.0
On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run..
We have already discussed plans that do not involve SOV space in our future.
We have also talked with other coalitions and it looks like the smaller ones will disappear as a demonstration of how awful these mechanics are.


To a certin extent, others will replace them. Hell, I envision some FW powers making the transistion to sov null since they will be familiar with that kind of game play already.

But yea, in the end, it's going to be bad. 'Dominion' bad (for the same reasons, not knowing the intended audience). 'Removing both CONCORD and local from high sec and expecting high sec players to just deal with it' bad lol.

I was just listening to the EVE down under podcast and when Fozzie stated the goals as (paraphrasing) "being able to end the stagnation and go out there and take some space" I just shook my head (rest assured, though you can't see it, hy head shake was very forlorn, would have brought a tear to your eyes, i promise Cool ).

But in the end, most of us will probably adapt to it, and brave it out for the average 6 years it takes for a new sov system that is worse than the current one to be thought up. 2021 here we come Twisted
afkalt
Republic Military School
Minmatar Republic
#3115 - 2015-03-06 16:04:09 UTC
davet517 wrote:
While the constellation based capture mechanic might give CCPs servers a break, it's still trading one system that favors massive numbers for another, the winner is going to be the side that can bring a cast of thousands and control multiple grids simultaneously, and/or keep a constant stream of link fitted ships coming, so, the only way for small entities to "win" will be to harass the defenders until they simply get tired of defending and give up. Then your prize for all that effort is becoming the defender yourself.

If you make light fast ships able to run the link, it's going to make escalation to larger ships a lot less likely. If it'll be possible for the link ships to speed-tank a BS-backed by triage fleet, there'll be little motivation to bring such fleets, or the super-cap fleets that would be the counter to them. These fights will come down to grid control by hac-logi style fleets defending the speedy link-runners. Sure, someone could try the "defend it with a Titan" approach as a hail mary if they aren't able to control the grid with sub-caps, inviting a counter-drop, but I think that'll be highly unlikely, given how easy it'll be to flip the system back.

The only real loss with this mechanic will be loss of a pimped I-Hub, but, since they are now decoupled from sov, I'd imagine that the landlords of Eve are already drafting "bring your own i-hub" rental agreements as we speak.

All in all, though, if you view 0.0 as a place to fight, you should be loving this change. If you don't want the PITA of being the sov-holding defender, your ability force fights from those who are without having to bring a super-cap fleet that would get steamrolled just got a big buff. If your reason for taking sov is to invite fights, you likewise just got a buff to your play style.

If your reason for taking sov is to bear it up in the safety of an ocean of blue to be able to afford a war machine to build an even bigger ocean of blue, there's a lot to hate here. Your play style just got hammered.



Agree with all save one part - people are forgetting the drawbacks of the link mods and that the targets are (essentially) broadcast. In THIS situation speed isn't worth a damn vs missiles, anaemic DPS is not relevant in the absence of reps or being able to warp out. You slap a handful of ravens or HML cerbs on field, defensive links of your own and the enemy speed linkers are going to have a very tough time staying alive. You are then free to engage the main fleet body - who, of course will be doing the same to you. Point is, all the fleet comps today will be viable. Frankly, in these kinds of fights I expect two things - EVERYONE with a slot having a link and marauders seeing use to be super heavy linkers with bastion to tank stupendous incoming dps.

As I posted a minute or so ago - serious contests are going to be fought tooth and nail for absolutely field supremacy - just like today.
Duffyman
Brutor Tribe
Minmatar Republic
#3116 - 2015-03-06 16:04:12 UTC
For me, Sov should be easier than it is, but it should also be for those that are committed to it. If 100 ceptors can reff a region in a few hours, every sov holder (big and small) will burn out really soon, even if the prime time settings are changed periodically.

In my view, the current design is not so bad, but at least make the sov laser have some heavier requirements. I read someone suggesting Command Ships and think this is a good idea. Maybe T1 Sov lasers in battlecruisers and T2 Sov lasers for Command Ships... that would also give some purpose to a forgotten class of ships.
Eli Apol
Definitely a nullsec alt
#3117 - 2015-03-06 16:08:33 UTC  |  Edited by: Eli Apol
davet517 wrote:
While the constellation based capture mechanic might give CCPs servers a break, it's still trading one system that favors massive numbers for another, the winner is going to be the side that can bring a cast of thousands and control multiple grids simultaneously, and/or keep a constant stream of link fitted ships coming, so, the only way for small entities to "win" will be to harass the defenders until they simply get tired of defending and give up. Then your prize for all that effort is becoming the defender yourself.

If you make light fast ships able to run the link, it's going to make escalation to larger ships a lot less likely. If it'll be possible for the link ships to speed-tank a BS-backed by triage fleet, there'll be little motivation to bring such fleets, or the super-cap fleets that would be the counter to them. These fights will come down to grid control by hac-logi style fleets defending the speedy link-runners. Sure, someone could try the "defend it with a Titan" approach as a hail mary if they aren't able to control the grid with sub-caps, inviting a counter-drop, but I think that'll be highly unlikely, given how easy it'll be to flip the system back.

Completely agreed with the end of your post but escalation between two suitably large sides will still definitely happen:

- once the HACs and T2 logi are on grid why doesn't the other side bring BS and triage IF this is actually a system worth fighting for, there's no reason they wouldn't
- yes that might mean they have to be dropping 3, 4 maybe 5 or more sets of triage in different systems across a constellation to win the command point battles... and once triage carriers are on grid...etc...

The difference will be that if you just drop n+1 caps on one little battleground, you then won't have those caps available in the other 4+ consecutive battles going on next door. They'll have to jump again (fatigue!) or take the no doubt heavily bubbled gates over to the next point.

It's going to be so different it's going to make our brains hurt as 'Generals' decide where to send each of their mini fleets and support capitals on a moment by moment basis and then having their multiple FC's commanding the ships on grid (not one FC calling out primaries on an hour by hour basis to decide the whole battle in one place under tidi)

but what would I know, I'm just a salvager

Jenn aSide
Soul Machines
The Initiative.
#3118 - 2015-03-06 16:10:24 UTC
afkalt wrote:
Jenn aSide wrote:
Jenshae Chiroptera wrote:
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.

Welcome to Low Sec 2.0


On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run.

That also illustrates the problem with this sov system, it's Faction warfare 2.0, small gang 'penny packet' gangs and solo hunters will be the order of the day. That's great if you live in low sec and have a 'boxer/gladiator mentality', but sucks if you're a 'soldier' type that actually found fleet warfare interesting (fun is too strong a word).\

Imposing a low sec/FW syle of play on null sec...when actual low sec/FW exists is not the smartest development idea I've ever experienced. If null had to change, making it more like wormhole space would have been more interesting that making it like FW.


Not necessarily. You still have the OPTION to bring massive armadas to contest RFs (and since it is a race to 10 - why would you not?).

Sure, it's not one big blob (less tidi, yay!) but 5-10 with individual field commanders, however it is clear that even with these changes, holding the field is 100% essential.

So if people want to keep that style of warfare - they absolutely can. In fact, they probably will. Nothing beats huge numbers and a dedicated effort.

Big, huge fights aren't going anywhere - albeit they will be slightly more spread and may allow for more 3rd party interference. It will required better tactical thinking from the respective primary FCs. Proper stratagems in place - do you split the armada? Do you maintain one huge powerful fleet and send skirmishers to tie up the other points until the main force arrives? There are a lot of options here.

The only thing that has really died is TiDi'ing a single node to death and a monster blob and a monster grind out.

Field command and control remains the #1 priority if you want to keep OR take sov.

RFs are different, sure - but that's fine. As stated, 5 guys can blitz an uncontested defend in half an hour - 5 guys repping a structure today..../puke.


For me, this lowers the entry bar to spark a fight, but the fights that matter? They're going to be very similar to todays fights. It also lowers the barrier to take sov if people wont defend it correctly - again that's fine too. People WANTING to take sov from people who WANT to keep it are still going to trigger huge fights.


i have no idea why you think this. CCP made a (relatively minor) change to jump ranges and added fatigue and bigger fights stopped happening, you honestly beleive that CCp can change the fundmentals of the conquest system and this will still happen?

It's unrealistic and naive. The goal of these changes seem to be an attempt to 'open up and re-energize' null sec (perhaps even for "smaller groups"). The most likely outcome, however, is that this community is about to get an abject lesson in Malcanis' law in June.

And 5 FCs? Most alliances (null sec or otherwise) can't find 5 people to sing yankee doodle on comms together let alone 5 competent smaller fleet FCs who are online at the same time. That's the only way i became an FC in faction warfare 6 years ago, no one wanted to step up, even with the enemy militia ON THE GATE in the next system (Old Man's Star). Some alliances are hoenslty gonna say "F# this, might as well move to npc null and live where it's less annoying" like many allainces did because of Dominion Sov.


That's the problem, this new system seems so, i don't know, 'pie in the sky' that it's amazing that people think it's gonna work. I'm not lying when I tell you that were are re-living the unrealistic optimism of the pre-Dominion days. What's worse is that the ideas behind Dominion were at least more reasonable (and better suited to the intended audience) than the FW 2.0 scheme is.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#3119 - 2015-03-06 16:12:20 UTC  |  Edited by: M1k3y Koontz
Kagura Nikon wrote:
M1k3y Koontz wrote:
Anthar Thebess wrote:
Can not "contained" sansha incursion drop sov ?
If you did not care to stop the incursion ....


Its difficult to get the people together to finish off an incursion. Killing the mothership especially is hard, about 70 people required, and a good incursion FC and competent logi besides.



I do not know if you serious or joking. But if you are serious.. you are implying that 0.0 people are unable to match high sec level of organization?


Dead serious, Goons or NC. Could get the 70 guys, but my alliance wouldnt be able to. Hell, back when I was in INK when i first got out of highsec we couldnt pry people away from their anoms long enough to run vanguards.

Small alliances wouldnt be able to fght off an incusion.

How much herp could a herp derp derp if a herp derp could herp derp.

afkalt
Republic Military School
Minmatar Republic
#3120 - 2015-03-06 16:13:10 UTC
They've simply gave us the tools - if we're not capable to using them properly.....that's as much on us as them.