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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Eli Apol
Definitely a nullsec alt
#2681 - 2015-03-05 22:26:15 UTC
Arrendis wrote:
Yeah, because deathstars set to shoot absolutely everyone on sight are really friendly to logistics fleets there to rep them up.

And if you mean 'everyone who isn't blue', well, all our towers do that.

I've set a POS to kill anything on grid that's not inside it before - just thought you'd do that because of siphon units tbh - could easily be disabled in the case that you need to rep it.

but what would I know, I'm just a salvager

Harry Saq
Of Tears and ISK
ISK.Net
#2682 - 2015-03-05 22:26:24 UTC
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.
DaReaper
Net 7
Cannon.Fodder
#2683 - 2015-03-05 22:29:01 UTC  |  Edited by: DaReaper
Basil Pupkin wrote:
Mike Azariah wrote:
Arrendis wrote:
Feyd Rautha Harkonnen wrote:
First, CSM..I am yet to actually see a swath of stories this time around on how the CSM wasn't consulted or ignored on the proposed changes. In leiu of that we must assume then the bulk of the CSM gave nodding approval to these changes, and their silence now is approval after the fact (or pansied waiting to see which way popular vote blows first...).

Second, CCP obviously isn't trying to ruin the game. They are perhaps just trying to ruin your game.


Or, you know, that the CSM is under NDA, which means they can't tell you if they were consulted and/or agree with it.


we were consulted.

I do agree with most of it. But if I am not your rep maybe you should be ringing up the ones you do think represent you.

m

*snip* post was deleted by isd, i self edited. Dude was pretty much making assumptions



And you are incorrect*?
Why are you incorrect*? Well i'll be more then happy to tell you.

Unless mike was suddenly given complete and total power in every choice that was made to hs, like he was in charge.

Because.. just so you know. The CSM has NO power to make changes, decisioins, or directions to ANYTHING in eve unless CCP lets them.

I'll repeat...

the CSM has ZERO power. They advise. That is the full extent of who they are. CCP can ignore them or agree. Thats it. Thats all the CSM is. So mike screwed nothing up. If you think HS is messed up, blame ccp. and voice to mike why you thinks its wrong, so he can gather your voice with others and present it to ccp as a unified package. Because thats all the CSM can do.

*edited my own post due to isd deleting the one i quoted, i figured less work for isd is good.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Schwein Hosen
DuckPus Fightclub
#2684 - 2015-03-05 22:31:19 UTC  |  Edited by: Schwein Hosen
Since apparently some people are actually taking the time to read every post, I'll weigh in however briefly:

It's not that bad of a system, though my first reaction was: I'm glad I'm not in a leadership position and won't have to actually figure this out. Much like figuring out how to handle your corp's logistics is important, but not really something anyone wants to do, this system will work (with some refinements), but it won't be enjoyable to learn or figure out how to optimize.

The other big thing is I think you are underestimating the troll factor with making the timer only 2 minutes. It feels like sov will be way more annoying to keep now, and since there are few benefits to having it anyways, I wouldn't be surprised if this change makes the system almost unused for legitimate purposes as compared to today.

So basically, I recommend making it more fun and less annoying.
DaReaper
Net 7
Cannon.Fodder
#2685 - 2015-03-05 22:34:53 UTC
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Arrendis
TK Corp
#2686 - 2015-03-05 22:35:34 UTC  |  Edited by: Arrendis
Deleting the post quoting the deleted post so ISD doesn't have to.
Sgt Ocker
What Corp is it
#2687 - 2015-03-05 22:37:40 UTC
FT Diomedes wrote:
afkalt wrote:
Promiscuous Female wrote:
afkalt wrote:
Promiscuous Female wrote:
it doesn't have to beat the orthrus, just not die to it until the artosis link finishes the job

also i do like that you are having to use a 280m ship and 750m of implants to kill a 20m frig with an 80m module



Or I could use a cheapass cruiser and block the link....


Stop the melodrama. Interceptors threaten sprawling, indefensible empires. NOTHING MORE.

Stop being bad, stop derailing with FUD about "trollceptors" and maybe we can all get a decent future.


These phantom interceptors threats are nothing short of a nonsense if you live in your space.

the inteceptor then shrugs, burns off grid, and hits another node or sov structure, and cannot be stopped if the pilot uses a shred of intellect while burning around a region

you can't bridge around them due to fatigue, you can't warp faster than them, and outside of serious pilot error, they cannot be caught while traveling

stop focusing on the individual fight (especially since you are bad at theorycrafting them)


Again, an empire of APPROPRIATE SIZE will give zero craps about this.

Funny that.


Please define "empire of appropriate size."

EG; the group your alliance pay homage to - would be considered "appropriate size"

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arrendis
TK Corp
#2688 - 2015-03-05 22:37:54 UTC
Eli Apol wrote:
Arrendis wrote:
Yeah, because deathstars set to shoot absolutely everyone on sight are really friendly to logistics fleets there to rep them up.

And if you mean 'everyone who isn't blue', well, all our towers do that.

I've set a POS to kill anything on grid that's not inside it before - just thought you'd do that because of siphon units tbh - could easily be disabled in the case that you need to rep it.


Why bother? If a blue is siphoning from the Coalition, he'll find himself removed and hunted out of our space. Anyone else, it's already shooting at.
Harry Saq
Of Tears and ISK
ISK.Net
#2689 - 2015-03-05 22:38:04 UTC
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm


There are indeed: https://forums.eveonline.com/default.aspx?g=posts&t=399720&find=unread
DaReaper
Net 7
Cannon.Fodder
#2690 - 2015-03-05 22:40:04 UTC
Harry Saq wrote:
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm


There are indeed: https://forums.eveonline.com/default.aspx?g=posts&t=399720&find=unread



oh.. yea they won;t go back and edit that though.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

SilentAsTheGrave
Aliastra
Gallente Federation
#2691 - 2015-03-05 22:41:11 UTC
Arrendis wrote:
Eli Apol wrote:
Promiscuous Female wrote:
Eli Apol wrote:
That's a LOT of iskies in moon goo that most line members never get to touch.

please tell us how alliance finances are run

I'll just hazard a guess that those R64 POS are complete deathstars set to shoot on sight absolutely everyone and only 2 people ever have the password... if it's not like that then you're probably doing something wrong...

amirite?


Yeah, because deathstars set to shoot absolutely everyone on sight are really friendly to logistics fleets there to rep them up.

And if you mean 'everyone who isn't blue', well, all our towers do that.

Actually most high end moons seem to have:

  • Caldari Large tower for maximum shiel
  • One moon harvester
  • 14-17 shield hardeners
  • Three silos to cause the API exploit to auto-detect siphons
  • One medium/small gun to kill the siphons


What this does is raise the bar to reinforce the tower. These are called Dickstars. Because notifications are immediate, any attack would need to have a massive amount of firepower to reinforce the tower before the owners rallied their coalition to hot drop them. Even still, the ability to time the stront is another safe guard. Sure you might reinforce the tower without being wiped out, but to come back and face the might of their entire coalition and win? You require coalition level forces. Three silos also has the benefit of not being required to maintain the tower with fuel and emptying the goo that often. You can go three weeks without having to do it. Outside of logging in the assigned stront alt (hello account sharing) to shoot silos; maintaining a high end too moon is incredibly easy and massively profitable.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2692 - 2015-03-05 22:41:37 UTC  |  Edited by: epicurus ataraxia
Arrendis wrote:
Deleting the post quoting the deleted post so ISD doesn't have to.


Well, Mike is hardly responsible for the development timetable. Possibly after CCP have spent their time on Nullsec, and hopefully you have a vibrant alive space, where you have control of your own destiny and future, they can move onto hisec.

Hopefully they can achieve that there too once the development time is free to do that.

And As Mike has a reputation as a reasonable and thoughtful man, he will be able to apply his talents.
I wish him success with CSM voting, and hope he is available for that job, and it is a Job, unpaid, and his efforts and work are appreciated by some, hopefully many.

There is one EvE. Many people. Many lifestyles. WE are EvE

Eli Apol
Definitely a nullsec alt
#2693 - 2015-03-05 22:42:50 UTC

TLDR:

MOST OF THIS SESSION IS CURRENTLY WORK IN PROGRESS DISCUSSION WITH THE CSM, AS SUCH IT HIS
HELD UNDER NDA UNTIL DEV BLOGS ARE PREPARED FOR RELEASE ONCE FEATURES ARE FINALIZED


:D

but what would I know, I'm just a salvager

Seraph IX Basarab
Outer Path
Seraphim Division
#2694 - 2015-03-05 22:42:59 UTC
Humans are generally predictable. They hate change. Sure they'll gripe about how bad things are, but when it comes to actual change, they dislike it and instead learn to cope with the current state of affairs. The new sov changes are scary for some people. These are the people that have learned to just "deal" with it and the idea that they may have to re-learn the sov system and adapt is frustrating. Where some may see scary change, others see exciting new opportunity. I proposed a similar idea with "central hubs" and "nodes" being used in order to make 0.0 sov mechanics more varied and so this version is very close to my liking.

Unfortunately the ones that see new opportunity are far out numbered by the other group, the people that see the new sov changes as the end of Eve online and the final reason they need to write out their sad "i'm quitting Eve" threads. But don't give up just yet, read on. Perhaps you're one of the people that see the future in a positive light or perhaps you're one of the naysayers on the brink of running a blade up and down your arm. I'm going to tell you why many of the criticisms presented are simply illogical.

One argument I've been reading both here at EN24, TMC and the Eve forums is that now a single interceptor will throw the entire sov mechanic into a hellspin of wack-a-mole. The attacker now has all the advantages and the defender has none. A lone interceptor will now go from system to system like a busy little bee collecting the nectar of tears from our flowery faced nullsec residents. But how right are they?

This game is not divided between "attacker" and "defender." It's made up of different alliances, coalitions, corps, and entities, all of which have just as much potential to play either role. So if you're afraid of having your entire space empire relegated to the history books, well what is stopping you from doing the same to your enemy? Nothing! Everyone is just as capable at fitting up a ceptor and doing the same thing.

Even if you are stuck as the defender, and the enemy has burned several jumps into your home system (which by the way is an advantage to the defender) why couldn't you as the defender simply hop out with your own Entosis moduled ship and negate your enemy? It's an equal hardship for both sides, the attacker doesn't gain any advantage. In fact it is harder for them because they already traversed several systems to get to their target where as you simply hit the undock button, hit "orbit" and activated the module.

You can actually catch the ceptor. Before you start spouting off EFT fittings of your 10,000,000,000 KM Stilleto, relax for a second and realize you as the defender can fit the exact same thing. What's more, you can also fit in implants that make you go even faster than your attacker. Your attacker may also fit those implants but it's unlikely they're going to risk a head full of highgrades just to troll your sov. But let's imagine that he does, and you're both going the exact same speed and you just can't catch the damn ceptor yourself. Well you have one further advantage: fleet boosts. Yes you can fit your favorite speed boosting T3/Commandship and catch up to your aggressor, something your aggressor is unlikely to try. And if they do, well isn't this YOUR system? Get some buddies to probe out the enemy boosts and go kill it.

But what if the enemy brings several ceptors and i'm all by myself? Obviously your alliance doesn't do enough to occupy the region. Maybe you don't deserve to own sov here, and your enemy which has actually brought people has. How the hell can you allow a gang of ships to fly through your space and you not fight it?


Another argument is that 0.0 is about big ship battles! What is this Faction Warfare? I didn't join up in 0.0 to fight with Rifters and Tristans. I'm here to see hundreds of capitals and big ships duking it out!

Conflicts will escalate. The attacker will bring a lone ceptor, in response the defender will bring his own combat ceptor + friends and catch and drive out the attacker. The attacker will now attempt to ship up to something bigger, perhaps AHACs. In response the defender drops capitals to which the attacker, if he wants to press forward, will respond the same. So you know what the big surprise is? 0.0 is still about big fleets. That doesn't change. The difference now is that N+1 isn't the end all be all of 0.0 warfare. After you attack the initial system and force vulnerability in the rest of the constellation, fleets are going to have to divide and be more varied. Multiple skirmish FC will coordinate different attacks in different regions.

This won't just be a revolution concerning how sov mechanics work, but the entire social aspect of the game itself. Players are no longer going to wait for a particular main line FC to call up all the capital ships in order for anything relevant to happen. Their small gang frig roams won't be irrelevant any longer. Now a group of 10 friends flying cruisers and frigs are both meaningful tools of attack AND defense. Now when those small gangs go out, it'll actually matter. If you bring your group of 10 friends and your enemy doesn't undock their gang, they're going to lose their territory. This alone will introduce so much more content into 0.0 It's baffling how anyone can have these fallacious doom and gloom predictions.
Sgt Ocker
What Corp is it
#2695 - 2015-03-05 22:44:00 UTC
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm

There should NEVER be private communication between CSM and CCP when it concerns game development.
CSM are there simply to represent us the players - Everything said should be made available to US the players.

If not, the csm elections is a waste as they can say and do as they please, so the only ones who would have any input with csm would be the blok leaders who get them elected.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Harry Saq
Of Tears and ISK
ISK.Net
#2696 - 2015-03-05 22:44:16 UTC  |  Edited by: Harry Saq
DaReaper wrote:
Harry Saq wrote:
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm


There are indeed: https://forums.eveonline.com/default.aspx?g=posts&t=399720&find=unread



oh.. yea they won;t go back and edit that though.


They probably took notes just as they did for issues like ship skinning and the Eve-O website design, they just didn't release them.

The high level as is already there for other issues would give enough flavor as to who was engaged and opinions/feedback given etc. We can atleast know if the issues we are discussing here have already been discussed etc.
DaReaper
Net 7
Cannon.Fodder
#2697 - 2015-03-05 22:49:07 UTC  |  Edited by: DaReaper
Sgt Ocker wrote:
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm

There should NEVER be private communication between CSM and CCP when it concerns game development.
CSM are there simply to represent us the players - Everything said should be made available to US the players.

If not, the csm elections is a waste as they can say and do as they please, so the only ones who would have any input with csm would be the blok leaders who get them elected.



*bashes his head into the desk*

Do you REALLY not understand what the CSM is? Honestly? They really do NOT represent the player. They are an advisory council that gathers player information and gives it to ccp. Thats IT. Communication through CSM is ONE way. And one way only. Thats why they are NDA'd. There job is not to report what ccp is doing. There job is to report the likly reactions of players, and to bring up issues that need to be addressed with a unified voice to ccp. That is it. Nothing more. With a few exceptions, they did have a hand on a change a few years ago as an expariment, that went really well, but i don; think they did anything else since.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Arrendis
TK Corp
#2698 - 2015-03-05 22:50:31 UTC
epicurus ataraxia wrote:
Arrendis wrote:
Deleting the post quoting the deleted post so ISD doesn't have to.


Well, Mike is hardly responsible for the development timetable. Possibly after CCP have spent their time on Nullsec, and hopefully you have a vibrant alive space, where you have control of your own destiny and future, they can move onto hisec.

Hopefully they can achieve that there too once the development time is free to do that.

And As Mike has a reputation as a reasonable and thoughtful man, he will be able to apply his talents.
I wish him success with CSM voting, and hope he is available for that job, and it is a Job, unpaid, and his efforts and work are appreciated by some, hopefully many.


That was kinda the gist of my point, that Mike might be on the CSM, but the state of highsec is hardly his doing.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2699 - 2015-03-05 22:51:38 UTC  |  Edited by: epicurus ataraxia
Sgt Ocker wrote:
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm

There should NEVER be private communication between CSM and CCP when it concerns game development.
CSM are there simply to represent us the players - Everything said should be made available to US the players.

If not, the csm elections is a waste as they can say and do as they please, so the only ones who would have any input with csm would be the blok leaders who get them elected.

Be fair now, most of the work is done outside of the formal meetings, chats with the devs, visits to the pub at lunchtime, while catching a quick coffe or cigarette. No one can really expect all that to be parted out to the player base.
And that is the least of it, hundreds of skype calls, and all the rest.
We trust the CSM to represent us, If they are working hard, we need to believe that they are doing that job, and trust their actions and motives.

We certainly have the right to know if they are lazy, ineffectual, or unworthy, for the next elections. But for better or worse, we voted for them, and as unpaid representatives, if they are fair reasonable and hard working ANYTHING else we get is pure bonus.

There is one EvE. Many people. Many lifestyles. WE are EvE

Sgt Ocker
What Corp is it
#2700 - 2015-03-05 22:57:07 UTC
Seraph IX Basarab wrote:
Humans are generally predictable. They hate change. Sure they'll gripe about how bad things are, but when it comes to actual change, they dislike it and instead learn to cope with the current state of affairs. The new sov changes are scary for some people. These are the people that have learned to just "deal" with it and the idea that they may have to re-learn the sov system and adapt is frustrating. Where some may see scary change, others see exciting new opportunity. I proposed a similar idea with "central hubs" and "nodes" being used in order to make 0.0 sov mechanics more varied and so this version is very close to my liking.

Unfortunately the ones that see new opportunity are far out numbered by the other group, the people that see the new sov changes as the end of Eve online and the final reason they need to write out their sad "i'm quitting Eve" threads. But don't give up just yet, read on. Perhaps you're one of the people that see the future in a positive light or perhaps you're one of the naysayers on the brink of running a blade up and down your arm. I'm going to tell you why many of the criticisms presented are simply illogical.

One argument I've been reading both here at EN24, TMC and the Eve forums is that now a single interceptor will throw the entire sov mechanic into a hellspin of wack-a-mole. The attacker now has all the advantages and the defender has none. A lone interceptor will now go from system to system like a busy little bee collecting the nectar of tears from our flowery faced nullsec residents. But how right are they?

This game is not divided between "attacker" and "defender." It's made up of different alliances, coalitions, corps, and entities, all of which have just as much potential to play either role. So if you're afraid of having your entire space empire relegated to the history books, well what is stopping you from doing the same to your enemy? Nothing! Everyone is just as capable at fitting up a ceptor and doing the same thing.

Even if you are stuck as the defender, and the enemy has burned several jumps into your home system (which by the way is an advantage to the defender) why couldn't you as the defender simply hop out with your own Entosis moduled ship and negate your enemy? It's an equal hardship for both sides, the attacker doesn't gain any advantage. In fact it is harder for them because they already traversed several systems to get to their target where as you simply hit the undock button, hit "orbit" and activated the module.

You can actually catch the ceptor. Before you start spouting off EFT fittings of your 10,000,000,000 KM Stilleto, relax for a second and realize you as the defender can fit the exact same thing. What's more, you can also fit in implants that make you go even faster than your attacker. Your attacker may also fit those implants but it's unlikely they're going to risk a head full of highgrades just to troll your sov. But let's imagine that he does, and you're both going the exact same speed and you just can't catch the damn ceptor yourself. Well you have one further advantage: fleet boosts. Yes you can fit your favorite speed boosting T3/Commandship and catch up to your aggressor, something your aggressor is unlikely to try. And if they do, well isn't this YOUR system? Get some buddies to probe out the enemy boosts and go kill it.

But what if the enemy brings several ceptors and i'm all by myself? Obviously your alliance doesn't do enough to occupy the region. Maybe you don't deserve to own sov here, and your enemy which has actually brought people has. How the hell can you allow a gang of ships to fly through your space and you not fight it?


Another argument is that 0.0 is about big ship battles! What is this Faction Warfare? I didn't join up in 0.0 to fight with Rifters and Tristans. I'm here to see hundreds of capitals and big ships duking it out!

Conflicts will escalate. The attacker will bring a lone ceptor, in response the defender will bring his own combat ceptor + friends and catch and drive out the attacker. The attacker will now attempt to ship up to something bigger, perhaps AHACs. In response the defender drops capitals to which the attacker, if he wants to press forward, will respond the same. So you know what the big surprise is? 0.0 is still about big fleets. That doesn't change. The difference now is that N+1 isn't the end all be all of 0.0 warfare. After you attack the initial system and force vulnerability in the rest of the constellation, fleets are going to have to divide and be more varied. Multiple skirmish FC will coordinate different attacks in different regions.

This won't just be a revolution concerning how sov mechanics work, but the entire social aspect of the game itself. Players are no longer going to wait for a particular main line FC to call up all the capital ships in order for anything relevant to happen. Their small gang frig roams won't be irrelevant any longer. Now a group of 10 friends flying cruisers and frigs are both meaningful tools of attack AND defense. Now when those small gangs go out, it'll actually matter. If you bring your group of 10 friends and your enemy doesn't undock their gang, they're going to lose their territory. This alone will introduce so much more content into 0.0 It's baffling how anyone can have these fallacious doom and gloom predictions.

Funny thing. Many see the invincible frigate roams as worse than Blobs.
Ceptor gangs allowed to do sov warfare = CCP has already failed.


The ONLY thing ceptors should have to do with the new sov mechanics - scouting and tackle, that is their role that is what they should do.
No sov module (offensive or defensive) should be able to be fitted to anything smaller than a battlecruiser, it should have a fuel requirement, PG and CPU requirements as well.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.