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Sov Re-Design - Occupancy Sov and the Entosis link

First post
Author
Vandarra Deneroth
Pator Tech School
Minmatar Republic
#1 - 2015-03-05 04:46:55 UTC
In a sense CCP are “moving” in the right direction … but they have far from nailed it. The entosis link, while a reasonable idea can have a place in the new sov mechanics but should not be the Hail Mary fix everyone was hoping for.

The idea of occupancy sov has been thrown around a lot, and it’s a good idea – but what exactly does that mean? Do I need to rat, mine and construct in my space to make it cooler? How do I take more space? How do I take your space off you? The idea of having to “use your space” is fantastic – but how can you make it work? Right now the current meta favours Big blocks, large blobs and lots of capitals, because grinding structures with sub-caps is ****; possible … but ****. Currently, claiming space is a system by system affair. It’s tedious, boring and generally drives one party to un-subscribe. Not the most ideal outcome for a company that makes money of subscriptions.

So how do you make an occupancy system work?

Enter the Territorial Influence Unit (TIU)

Capturing someone’s space in eve is one thing, conquering their space should be another. Instead of TCU’s being planted in every system, a constellation flag should be planted in its place. This means one Territorial Influence Unit per constellation, but what exactly does this do? Once you have deployed the TIU the constellation becomes yours ….. But not entirely yours. The system in which a TIU is deployed becomes the “capital” of the constellation as such. After it’s been deployed no hostile entity can dock in the station as per the current mechanics. However any other station in the constellation becomes a Freeport until the invading entity has spread its influence throughout the constellation. This will be done via ratting, mining, refining and industry that takes place in the capital and outlying systems in the constellation. As your influence builds up it spreads from the centre to the outer systems, system by system. Each station system that becomes under the influence of the entity (gaining a level 1 upgrade as explained below) loses its Freeport status and becomes exclusive (standings controlled as per the current mechanics).

Next on the chopping block – The IHUB. As your influence in the constellation builds your systems gain upgrade points – like the current mechanic of upgrading your IHUB but without the multi-million EHP structure. All activity in the constellation can help towards this. Using ratting as an example, if you were ratting in your constellation capital the largest percentage of influence build up goes to the system you are in. The adjacent systems also gain influence by your activity but at a lesser rate. The further away in the constellation a system is the smaller percentage of influence it gains. As a system reaches 100% on its current influence level an upgrade slot becomes available. Depending on which system you (as a player) are currently using depends on the centre point spread of influence that gets generated. Once the outer systems of a constellation are fully upgraded, influence can then overflow to connecting constellations but is limited to the current region. Failing to use your space causes your entity to lose influence over the system until it eventually reaches zero and becomes effectively NPC space with no standings or docking restrictions.

So what are the benefits to owning space? There needs to be more to it than having your name on the map. Naturally, like the currently mechanics system upgrades give you ratting bonuses in the likes of increased CA’s and CS’s and same goes for mining. On top of that POS could then have the likes of greatly reduced fuel upkeep costs cheaper build costs to industry, better yields from moon mining and refining and gain bonuses to shield HP and resistances, along with all the usual Jump bridge/Cyno Jammer/beacons etc. Additionally you could also add in increased mining yeilds from mining barges or higher bounties from NPCs. And now comes the big one, once your constellation capital becomes 100% of its max level a final upgrade is applied to the capital station to allow Super Capitals the ability to dock. As you can only have a single capital system per constellation you will only ever be able to dock in the one system, unless your entity owns multiple constellations. Only a certian number of Super Capitals will be able to be docked at one time in a single station.

So how do you take more space? This is where the entosis link CCP has thought up should come in. Once you have captured a constellation by deploying your TIU an influence beacon spawns in each of the other system in the constellation. This beacon has no timer and can’t be attacked by conventional means. An attacking entity can enter the system and use the entosis link on the beacon which follow CCP’s guidelines highlighted in the dev blog. For a constellation capital to become vulnerable more than 50% of the constellations influence beacons need to be under hostile control. At this point the invading entity can then re-enforce the TIU using the entosis link putting it into its timer which gets set by the defending entity. Like the new T3 destroyers your capital has 2 modes; Industry – in which described earlier gives you bonuses to the systems ratting and industry, and defensive. Defensive mode can only be activated once your capital has entered its first re-enforcement timer. While in this mode certain defences can be placed to assist the defending entity such as small/medium/large and XL Gate guns and on grid guns for the TIU (like a POS). At this point the TIU also emits an on-grid cyno jammer. While the TIU is in its re-enforced mode (waiting for the timer) defensive structure are targetable but have extremely high resistances until the system timer has ticked down. These can also be incapacitated and repaired as desired.
Vandarra Deneroth
Pator Tech School
Minmatar Republic
#2 - 2015-03-05 04:47:17 UTC
Continues ....

D-Day: Once the TIU timer has ended the entosis link can be used on the TIU – during this capture period the hostile entity must remain in control of the majority of the constellations influence beacons. After the TIU has had a successful entosis link timer activated, additional influence beacons can be captured by the hostile fleet, however losing the majority will end the TIU capture timer in favour of the defender, putting the constellation into an invulnerable state for 24hrs and during this time no influence beacons can be captured. If the TIU is successfully captured the influence beacons are disabled and the TIU goes into its final timer. Once the final timer has ended the attacking entity only needs to successfully complete the entosis cycle and timer before the constellation is captured. Like its original state, once the constellation is captured the capital system/station becomes standing controlled and the outlying stations become freeports/NPC until influence dictates otherwise.

In the current Meta, you see Alliances holding entire regions – what I envision is regions being split up into smaller entities of warring space tribes. Larger entities will still have the power to hold multiple constellations or even an entire region. However even larger alliances will struggle to maintain their grip on vast swaiths of space.
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#3 - 2015-03-05 04:48:17 UTC
This seems like F&I material.
Vandarra Deneroth
Pator Tech School
Minmatar Republic
#4 - 2015-03-05 04:51:46 UTC  |  Edited by: Vandarra Deneroth
Carmen Electra wrote:
This seems like F&I material.


Oops - will move it :)

Moved to F& I
Unsuccessful At Everything
The Troll Bridge
#5 - 2015-03-05 05:40:40 UTC
Vandarra Deneroth wrote:
Oops - will move it :)

Moved to F& I


Wait a minute.. you're not the ISD.. you're an IMPOSTER!!

I cant take anything you've said in this thread seriously anymore, you phony.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tuttomenui II
Aliastra
Gallente Federation
#6 - 2015-03-05 06:15:12 UTC
Vandarra Deneroth wrote:
Carmen Electra wrote:
This seems like F&I material.


Oops - will move it :)

Moved to F& I


You could have used the flag on the op to request it moved. Instead of making a new post in F&I, which I assume you did. No worries though they will sort it out. Could just ask to have this one locked so it doesn't get moved and then the wrong one get locked in F&I.
Lister Vindaloo
5 Tons of Flax
#7 - 2015-03-05 10:19:22 UTC
I like the idea of constellation based sov and the concept of a capital system within the constellation, needs work on the mechanics and effects but the actual idea is better than the currently proposed model and the Dominion system
Crystalline Entity
Black Dragon PHP
#8 - 2015-03-05 10:28:12 UTC
I still want a lowsec viceroy system that was mooted years ago.. a corp or alliance being a caretaker for a lowsec system for their faction.

Lowsec victor!
Lachesiss
Perkone
Caldari State
#9 - 2015-03-05 11:52:49 UTC
I want Scotty back

I want the naked hologram in certain gallente stations back.

Oh nevermind.... move along... thinking out loud

Erm yes I agree with the OP Shocked

On the third day after your birth myself and my sister's will come to you and decide your fate.

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#10 - 2015-03-05 12:58:17 UTC
OP has created an identical thread in Features & Ideas. This one will be closed for redundancy.

Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

ISD Decoy

Captain

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