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Player Features and Ideas Discussion

 
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In game browser support for contracts

Author
Numen Anomalie
Center for Advanced Studies
Gallente Federation
#1 - 2015-03-04 16:16:52 UTC
07 Community

I have an idea that would make industry in nul sec easier and more interesting for corporations.

"Online ordering of ships and goods through website"

The problem in Nul sec is the unstable market and the fact that a lot of things you build, will never or hardly ever sell. You have to invest billions upon billions and try out many things before isk can start to happen and on top of that placing market orders also mean that there is a good chance nothing will be sold to you in that particular station, especially because a lot of people place bogus orders with very low prices in nul, nobody bothers to even look at those anymore. (99% of them are BS orders trying to rip you off).

One idea to help nul-sec get better local industry is through better use of buy contracts. that way a person willing to build something and sell it can see a buy contract for a ship, a stack of fuel, etc, build it and ship it to the station and then deliver the contract.

The problem is that nobody really uses this in nul sec to that extend, because the whole contract thing is just a bit too difficult, people dont really know what prices will make it work for the party delivering and so forth. besides it is the customer that sets the price, which is a bit curious and no company on earth can function that way.

A way to solve this would be creating ingame browser support to set up a buy contract easily.

like:

CCPEVE.createContract(1, 60011866, 34)

is already there.

The problem with this function is that i cannot seem to get it to function properly (maybe i am doing it wrong) but it is also a bit limited on what it can do.

It would be great if the browser supported that function and have some nice features.

In the end it would look a bit like this:
1. A webpage with all ships and prices.
2. An "Order me now" Button that does all the work for the customer: it creates a contract for that item with:
a. Items and amounts already checked.
b. It would create the contract to the whole corporation as an item exchange
c. in the station where the person is currently located
d. price being calculated by the server to include delivery cost (based on region the person is in) and item price.
3. The person would just get the 4/4 contract window with all of these thing already filled in for him, so all he has to do is click the "order me" Button, review the buy order and then click finish to place it.

A corporation could then give members the role to see contracts and any person in the corporation can go build the item, fly it to the station where an order was placed and finish the contract.

It would be a great way to get a more structurized and realistic way of "online ordering" going.

I send a ticket already, was redirected here and told that automation of any kind is frowned upon. I think they didnt even bother to read what i actually said but quit reading at the word filled in automatically.

Anyway, as for usual when i have an idea and are willing to post it, i will drown in the negative comments of people that don't like change. So lets hear it. Any support on this or am i the only one who thinks this is useful.

Anyway, i hope my idea's are heared.

07 Carry on community

(PS for an idea: i am building a little prototype website for it
http://evedustry.com/prices.html
a page would look something like this). (ignore the rest of the website. not done yet)
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-03-04 16:32:41 UTC
It's possible with a little work to set up an IGB interface that will display fits and prices for ships, and when you confirm your order will send a mail to a certain person with details of your purchase, which they then buy and contract to you.

Since CCP has discontinued support on the IGB and confirmed they will be removing it entirely in the nearish future, it's the closest you are going to get, as they wont be spending dev time to upgrade a soon be be dead system.
ShahFluffers
Ice Fire Warriors
#3 - 2015-03-04 17:20:00 UTC
OP... your dream of a "market aggregator" already exists in https://eve-central.com/

As far as making shipping/curiour contracts goes: http://red-frog.org/jumps.php


With regards to the rest of it...

- part of the reason you cannot buy/sell across the entire game from any single location is because CCP wants things to be more "regionalized" (so the market isn't homogenized). This is good for traders that make their income through price variances in different goods.

- part of the reason that automation isn't really a thing in EVE is because...
------ the "average price" that the game gives an item is grossly incorrect. Depending on where you are, that item could be more or less expensive than what the game lists. So it is not a very good metric to base the price of an item by.
------ delivery costs vary person to person. Some people want more money because they are just THAT good, others will be willing to do it for less because they are just that desperate/stupid.
Mind you, Red/Black Frog has set a certain standard... but there are cases where people will work for less than 10,000 ISK per jump and may in fact be just as good as the "professionals."
------ Logistics is SUPPOSED to be hard.
------ there are NO SET PRICES for anything. Everything is decided by the players themselves (see: it is subjective).


As far as your woes regarding seeding a market in null-sec go...

- location, location, location: if you are doing your thing in an isolated pocket in null-sec... you probably won't get many buyers. If you sell your goods in a chokepoint system that sees a lot of traffic, you might get MANY more sales... but it is going to be MUCH more risky too.

- demographics: trying to build a comprehensive market in null-sec is a noble goal... but the truth is, you are only going to sell stuff that people are actually going to use. In null-sec, this means PvP-related mods and ammos will be the stuff most in demand (scrams, disruptors, cap boosters, etc).

- competition: bear in mind that many, many null-sec alliances already have their own internal market and ship replacement programs (at no cost to their rank and file)... all within stations that no one outside of the alliance and alliance allies can dock in.

- gouging works: those items you see at ridiculous prices? Never underestimate how dumb/drunk/rushed a player might be. I have once sold 1 tritainium for 1 billion ISK (probably because someone was drunk/confused when they playing with the market).
Iain Cariaba
#4 - 2015-03-04 17:34:44 UTC  |  Edited by: Iain Cariaba
Not likely to ever happen. The reason this isn't going to happen is because CCP is going to remove IGB once they complete Crest.
FireFrenzy
Cynosural Samurai
#5 - 2015-03-04 18:46:29 UTC
Back when i still lived out in Wicked Creek with Sc0rched Earth (set the way back when machine for "Sov that worked with POSes") There was a corporation in BYRN that operated this way, you ordered junk online and they got you the in game contract in the staging system.

Maybe not as sleek as what you're proposing but its not off by much. And from what i hear of the "normal blocks" just have their supply guys run stuff to the local market or contracted "Standard issue fittings"
Donnachadh
United Allegiance of Undesirables
#6 - 2015-03-05 02:31:18 UTC
Iain Cariaba wrote:
Not likely to ever happen. The reason this isn't going to happen is because CCP is going to remove IGB once they complete Crest.



This ^^^
IGB is on life support that is failing. Better to spend your time working onut something else instead of wasting it on something that will never happen