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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Arrendis
TK Corp
#1421 - 2015-03-04 15:08:18 UTC
Cr Turist wrote:
Arrendis wrote:
Cr Turist wrote:
Arrendis wrote:
Cr Turist wrote:
if you can take space and keep space u can have space it shouldnt take CCP giving it to you. provi is a great example of this they took the space they wanted and they defend it at all cost.


Right. If you can take space you can have space. But 'if you can take space' should be 'if you can take space', not 'if your account is old enough for CCP to allow you to try'.

Someone who's ballsy enough, smart enough, and busts his butt to do the work shouldn't be sitting around saying 'well, I'd love to hold sov, but CCP says I can't until I have X hull'. That's just bull.


so instead it should be because i have X amount of ishtars?


I'd say having enough people committed to putting in the effort should count more than the skill points they've got to throw at it, at the very least. Yes, obviously, having more experience and options in the game will make it easier for you to beat the other guy and take his space or hold your own, but it shouldn't be impossible to do it without the big toys.


and after all these post we finally agree


Well, that's rather the point of discussion, now isn't it? Cool
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1422 - 2015-03-04 15:09:02 UTC
Eli Apol wrote:
Bronson Hughes wrote:
So, you're proposing changing the current meta, which requires large numbers of large, expensive ships to engage in Sov warfare involving mindless grinds to a new meta which allows large numbers of small, inexpensive ships to engage in Sov warfare involving mindless grinds.

Well, at least the defenders would get to choose when their mindless grinds are going to happen, so that's a step in the right direction.

As a point of reference, I am referring to the concept of a Trollceptor as mentioned on TMC.


CCP, unless you want Sov warfare to devolve into massive blobs of 'Ceptors, please either reduce the range of the T2 Entosis links or make their fitting requirements high enough that they cannot be fit to 'Ceptors.

Trollceptors are only an issue if the space is vacant - active areas can just undock almost any single ship to just sit at zero.

Mittani.com is trying to justify this as an issue because goons sit on a ton of unused sov and it will be an issue for THEM.

I referenced the Trollceptor from TMC but I'm not attempting to parrot their view. I agree that that this would cause issues for them, but it would also cause issues for those seeking to take their Sov (i.e. Goons could just use Trollceptors for defense), so that doesn't automatically invalidate the point.

If you allow 'Ceptors (or any ship really, but they seem like the most likely ship to use) to use Entosis links to capture Sov with virtually no risk involved, then you haven't removed the mindless N+1 grind from Sov warfare, you've just replaced it with another one. Not to mention, it rather blatantly breaks the whole concept of risk vs. reward. Ships that are contesting Sov, be they attackers or defenders, should be at risk. Trollceptors won't be.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kagura Nikon
Native Freshfood
Minmatar Republic
#1423 - 2015-03-04 15:09:06 UTC
Kah'Les wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?


They still be able to take undefened space without the use of the link, undefended is undefended. You got a hard time understanding words?
And yes null sec is supposed to be for the hardcore that's how it started a long time ago. It supposed to take more effort than high and low sec. And in returne you supposed to get more out of each system.



Sorry but the subscription and population numbers do not agree with you. Neither CCP seems. So you are defeated.. EVOLVE or die.

"If brute force does not solve your problem....  then you are  surely not using enough!"

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1424 - 2015-03-04 15:09:09 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
epicurus ataraxia wrote:
Kaarous Aldurald wrote:
epicurus ataraxia wrote:

So, your point is you do not generally like interceptors? And nothing to do with this thread in any way otherwise?
Thank you for sharing that with us.


And once again, you prove that you can't actually read. *Snip* Please refrain from personal attacks. ISD Ezwal.


You have proven over thousand of troll posts to have ample time, what you do not have is a valid argument.


I do, you just didn't bother reading it. You were too busy restating your talking points l*Snip* Please refrain from personal attacks. ISD Ezwal.


Roll

There is one EvE. Many people. Many lifestyles. WE are EvE

Lord TGR
Brutor Tribe
Minmatar Republic
#1425 - 2015-03-04 15:11:34 UTC
Jenn aSide wrote:
-The wrong 'focus' (it's like it's trying to turn null sec , which is organized fleet space, into low sec, which is small gang space, CCP doesn't seem to understand that many null sec types are 'soldier' personalities that tent to like big fleets rather than the 'gladiator/pugilist' personalities that inhabit wormhole and low sec space and like small gangs and solo)

Actually, while the occasional big fleet is fun, having more constant fleets going up, returning, picking up reinforcements etc mean that everyone can take a more relaxed attitude to the whole fighting a war thing. No more a "meet up at 2100 eve for a 3 hour standoff for nothing", but "log in, find a fleet that's about to go out, have a quick fight, go back".

As someone who's been in most large wars since before we lost DQPB to karttoon's tomfoolery, I actually think this'll be more enjoyable for most people.

Jenn aSide wrote:
-Really bad assumptions about what people want (even in a video game, people, especially null people, don't want 'fun' and 'lots of fights' they want power)

Some people might want power, some people just want to be in visceral brawls.

Jenn aSide wrote:
-Not seeming to learn from the past (I'm being totally honest when i say the language used in this dev blog reminds me of Dominion)
Quote:
Sovereignty Evolves

The system of territorial control in EVE advances, providing more tactical, capture-based gameplay. Alliances both large and small will find more opportunities within their grasp and an engaging conquest system in place to seize them. Rulers will now have to actively defend space they have claimed.


If that sounds familiar, it should....

It's not about maintaining the status quo. It's about wanting to not be on the same Merry Go round for another 6 years.

I think the new system has learned a lot from the mistakes of seleene's system (which actually *needed* a flowchart to be understood; if that isn't a sign a system's bad I don't know what is), and I've tried to think of ways we can get into the same old 2kv2k fights where caps and up are the main thing by which you judge whether or not you'll actually win. I don't think this system will suffer from that.

If you see a way in which it can, however, now'll be a good time to point out specifics.
Kah'Les
hirr
Pandemic Horde
#1426 - 2015-03-04 15:12:08 UTC
Kagura Nikon wrote:


Sorry but the subscription and population numbers do not agree with you. Neither CCP seems. So you are defeated.. EVOLVE or die.


And who are you talking for? Where are all these subscribers you are talking about?
Jenn aSide
Soul Machines
The Initiative.
#1427 - 2015-03-04 15:12:16 UTC  |  Edited by: Jenn aSide
Steve Ronuken wrote:
That they'll up the quantity of conflict in Null, and hopefully push towards a balkanized Eve. I see both of these as good. While huge coalitions are 'efficient', they're not 'fun'. And big battles may be good for marketing, but they're not so good for the players relegated to being F1 monkeys.


I was just talking about this. "Fun" is relative. What is "F1 monkying" to you is "wow, Im in a big space fleet, this is cool" to someone else. Some people are Gladiators, others are Soldiers.

The problem here is CCP not understanding that there is a fundamental difference between PVPrs who will end up in null and PVPrs who will stay in low sec or live in a wormhole.

I've lived under 2 different Sov systems (this new one will make 3), and the thing that keeps bugging me is that the developers make something intending a certain set of outcomes but what actually happens tends to be the opposite (time to link my all time favorite dev blog here, the one that was meant to make more fighting but actually turned null into a Renters Desert)
Quote:
Expected consequences

Some alliances will immediately start wanting to look for better space
In the longer run, there'll be more conflicts going on, with more localized goals
Newer alliances will have an easier time getting a foothold in nullsec
Coalitions will be marginally less stable
Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)


The problem isn't the intelligence of the developers (those guys are probably smarter than most of us), it's that their way of thinking doesn't quite fit with what they want to happen. You can't gerrymander sandbox players (like EVe players) into a set of behaviors, because sandboxers are the ones who want to DEFY set behavior. You can see this in Faction Warfare which is really just metagaming by a few space rich players/groups with armies of alts on all sides to make themselves more space rich lol.


TL;DR this new system will fail for the same reason Dominion did, you can't herd cats.
Eli Apol
Definitely a nullsec alt
#1428 - 2015-03-04 15:13:09 UTC
Bronson Hughes wrote:
I referenced the Trollceptor from TMC but I'm not attempting to parrot their view. I agree that that this would cause issues for them, but it would also cause issues for those seeking to take their Sov (i.e. Goons could just use Trollceptors for defense), so that doesn't automatically invalidate the point.

If you allow 'Ceptors (or any ship really, but they seem like the most likely ship to use) to use Entosis links to capture Sov with virtually no risk involved, then you haven't removed the mindless N+1 grind from Sov warfare, you've just replaced it with another one. Not to mention, it rather blatantly breaks the whole concept of risk vs. reward. Ships that are contesting Sov, be they attackers or defenders, should be at risk. Trollceptors won't be.

If they're using trollceptors for defence you just bring some recons with you and ECM/sensor damp them so they have to come in close/lose their locks.

but what would I know, I'm just a salvager

Gypsien Agittain
University of Caille
Gallente Federation
#1429 - 2015-03-04 15:13:13 UTC
Kagura Nikon wrote:

Sorry but the subscription and population numbers do not agree with you. Neither CCP seems. So you are defeated.. EVOLVE or die.


Guess that harder, boring and much more time-stealing mechanics are closer to die than to evolve.
Altirius Saldiaro
Doomheim
#1430 - 2015-03-04 15:13:14 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
epicurus ataraxia wrote:
Kaarous Aldurald wrote:
epicurus ataraxia wrote:

So, your point is you do not generally like interceptors? And nothing to do with this thread in any way otherwise?
Thank you for sharing that with us.


And once again, you prove that you can't actually read. *Snip* Please refrain from personal attacks. ISD Ezwal.


You have proven over thousand of troll posts to have ample time, what you do not have is a valid argument.


I do, you just didn't bother reading it. You were too busy restating your talking points *Snip* Please refrain from personal attacks. ISD Ezwal.


Code. doesn't have valid arguments.
Mikami Ibitsu
Garoun Investment Bank
Gallente Federation
#1431 - 2015-03-04 15:13:25 UTC
How about having some alert sounds when inside stations of the systems being contested?

Some Incursion-like mood setting to make it more emersive would be a very cool thing to experience.
Chi'Nane T'Kal
Interminatus
#1432 - 2015-03-04 15:13:33 UTC
Eli Apol wrote:
Chi'Nane T'Kal wrote:
Eli Apol wrote:

Trollceptors are only an issue if the space is vacant - active areas can just undock almost any single ship to just sit at zero.


To just sit at zero and do..what? Sit there with a 20/80M link fitted just to borrow a little time and wait for the interceptor's support fleet to pass by and shoot him down, while the interceptor is still pretty much untouchable at 100km@5000m/s ? (OR also play that interceptor game resulting in a stalemate)



I'm with the voices asking to limit those links to battleship or at least battlecruiser sized ships. (Black Ops could increase in application value that way, too)

So suddenly THEY have a support fleet closer than you do...in your home system that your trying to defend during your primetime?


You don't deserve your sov.


THEY only need ONE such fleet, because they can freely pick from the pool of X contesting ships OR completely ignore them and be happy with RFing 100-X structures.

The defending fleet(s) would have to be on red alert for ALL their link-contesting ships at the same time and make sure they arrive in time to prevent the loss - which in turn leads to the stalemate situation of having to use equally fast cep's for contesting the links.

The initiative is completely with the aggressor in this scenario.
AlexKent
Lowlife.
Snuffed Out
#1433 - 2015-03-04 15:15:05 UTC
Cr Turist wrote:
AlexKent wrote:
Hear that boys?

It's the titan prices falling in a cascade of delicious NCdot tears.

Also, RIP renter empire, you might wanna merge NA in your alliance so you will be able to protect their space. So much for being elite.



umm this effects you just as much if not more than us m8.


True that, but only if we survive MOA's invasion first!

We will survive, worst case scenario we have plenty of npc space in our regions to support us all, as agent missions are infinite and do not require any sort of mind-numbing mechanics to make living there easy. Hell, we might even move to jita for all I care.

On a serious note, I don't find the changes that bad considering what CCP has come up with through the years. Titans were already nerfed into the ground same as supers.

The major flaw of the system originates from CCP's assumption that Sov is currently worth having. It's not. People advocating easy conquering of space have never had any in the first place. They don't know that nullsec ratting makes as much isk/hr as mission running in highsec, they don't know how hard it is to move a freighter to install an ihub upgrade or the pain to keep towers and jump bridges fueled and the list goes on.

Sov needs to be vulnerable to small gangs, but to organized people not just any newbie in a 10m ship with an 80m module stacked on top.

Eli Apol
Definitely a nullsec alt
#1434 - 2015-03-04 15:15:07 UTC  |  Edited by: Eli Apol
Chi'Nane T'Kal wrote:
THEY only need ONE such fleet, because they can freely pick from the pool of X contesting ships OR completely ignore them and be happy with RFing 100-X structures.

The defending fleet(s) would have to be on red alert for ALL their link-contesting ships at the same time and make sure they arrive in time to prevent the loss - which in turn leads to the stalemate situation of having to use equally fast cep's for contesting the links.

The initiative is completely with the aggressor in this scenario.

If the defender has sufficient numbers LIVING LOCALLY then they'll have no problems whatsoever.

If however they're spread out across too many systems then yep they'll be playing cat and mouse across their whole territory for 4 hours every day. Sounds exhausting doesn't it :)

but what would I know, I'm just a salvager

Freelancer117
So you want to be a Hero
#1435 - 2015-03-04 15:15:25 UTC
Quote:
By spreading objectives across multiple star systems we can provide unique tactical choices tied to the layout of individual constellations. This should help ensure variety and enable more dynamic engagements.


In 2003 Kjartan Pierre Emilsson seeded the New Eden cluster with an algorithm, and the universe came to be.

Is CCP happy with the current Regions and in it the constellations and how they are linked together with stargates, etc for the next sovereignty system ?

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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WarFireV
The Scope
Gallente Federation
#1436 - 2015-03-04 15:15:40 UTC
I feel like there is going to have to be a list of ships that can't use the new capture mod or else it is going to be too much of a drag for people.

Mostly all frigates and anything that can warp cloaked or thru bubbles.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1437 - 2015-03-04 15:16:04 UTC
Rain6637 wrote:
Ezwal, literally the only CCP person who you know has read the thread in its entirety so far.
Yes, I have. Every single post. And I am sure some Dev's did as well.

That said, I have removed a rule breaking post.

The Rules:
6. Racism and discrimination are prohibited.

Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.

ISD Ezwal Community Communication Liaisons (CCLs)

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1438 - 2015-03-04 15:17:04 UTC  |  Edited by: epicurus ataraxia
Chi'Nane T'Kal wrote:
Eli Apol wrote:
Chi'Nane T'Kal wrote:
Eli Apol wrote:

Trollceptors are only an issue if the space is vacant - active areas can just undock almost any single ship to just sit at zero.


To just sit at zero and do..what? Sit there with a 20/80M link fitted just to borrow a little time and wait for the interceptor's support fleet to pass by and shoot him down, while the interceptor is still pretty much untouchable at 100km@5000m/s ? (OR also play that interceptor game resulting in a stalemate)



I'm with the voices asking to limit those links to battleship or at least battlecruiser sized ships. (Black Ops could increase in application value that way, too)

So suddenly THEY have a support fleet closer than you do...in your home system that your trying to defend during your primetime?


You don't deserve your sov.


THEY only need ONE such fleet, because they can freely pick from the pool of X contesting ships OR completely ignore them and be happy with RFing 100-X structures.

The defending fleet(s) would have to be on red alert for ALL their link-contesting ships at the same time and make sure they arrive in time to prevent the loss - which in turn leads to the stalemate situation of having to use equally fast cep's for contesting the links.

The initiative is completely with the aggressor in this scenario.


Yes. And completely no.
If you are having to bring your forces in from outside, as a remote owner absolutely yes.
If you are as the design intends living in the system, then one really does not have an issue here.

The advantage lies with active engaged players occupying and defending their home.

THAT is the whole point.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lord TGR
Brutor Tribe
Minmatar Republic
#1439 - 2015-03-04 15:17:26 UTC
Jenn aSide wrote:
TL;DR this new system will fail for the same reason Dominion did, you can't herd cats.

I don't see how this system'll make nullsec have fewer coalitions than it does today, considering the main reason we have 2 coalitions today is that the main way to actually win a war is to stuff as many nerds in as powerful a ship as possible into a single system. This system does away with most of that, and puts more focus on small, nimble fleets running around, which I'd postulate will turn into a lot of smaller, but more fun and intensive engagements.

And more coalitions, because not everyone in today's coalitions will be able to deal with eachother now that the threat of The Other Coalition keeping them in line.
Eli Porter
Ministry of War
Amarr Empire
#1440 - 2015-03-04 15:18:33 UTC
Arrendis wrote:
Eli Porter wrote:
I hope the module uses like 5k PG so only BC and above could use it.


Man, what battlecruisers are you flying?


ACR+RCU Harbinger, because ACR+RCU maller reaches 4.4k PG.