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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Lord TGR
Brutor Tribe
Minmatar Republic
#1361 - 2015-03-04 14:42:31 UTC
Cr Turist wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?



Ummm Yes.

Incorrect.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1362 - 2015-03-04 14:43:17 UTC
So, you're proposing changing the current meta, which requires large numbers of large, expensive ships to engage in Sov warfare involving mindless grinds to a new meta which allows large numbers of small, inexpensive ships to engage in Sov warfare involving mindless grinds.

Well, at least the defenders would get to choose when their mindless grinds are going to happen, so that's a step in the right direction.

As a point of reference, I am referring to the concept of a Trollceptor as mentioned on TMC.


CCP, unless you want Sov warfare to devolve into massive blobs of 'Ceptors, please either reduce the range of the T2 Entosis links or make their fitting requirements high enough that they cannot be fit to 'Ceptors.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Cr Turist
Arcana Noctis
#1363 - 2015-03-04 14:43:36 UTC
Lord TGR wrote:
Cr Turist wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?



Ummm Yes.

Incorrect.


No pritty sure im right.
Kah'Les
hirr
Pandemic Horde
#1364 - 2015-03-04 14:44:04 UTC
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?


They still be able to take undefened space without the use of the link, undefended is undefended. You got a hard time understanding words?
And yes null sec is supposed to be for the hardcore that's how it started a long time ago. It supposed to take more effort than high and low sec. And in returne you supposed to get more out of each system.
Arrendis
TK Corp
#1365 - 2015-03-04 14:44:39 UTC
Cr Turist wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?



Ummm Yes.


Ummm no. Holding sov should be something anyone can aspire to, without having to kowtow to the likes of you or me or Vince/PGL/Mittens. Pissing on the little guy is fine, but it should be our actions, not the game mechanics, that do it.
Makari Aeron
Imperial Shipment
Amarr Empire
#1366 - 2015-03-04 14:44:53 UTC
Ok, after reading over the article multiple times, I have come to the conclusion that this makes sov even less desirable for small entities. Here is why:

Entosis Link: pointless. Big power blocs can just put a super tanked battleship with carrier logi support and it'll never die in time

Independent sov structures: make the space easier to take, thus harder for smaller entities to keep

Prime time: terrible idea, sorry. Again, the whole big power blocs having more people on during their primetime. OR people putting it over DT and the defender gaining an advantage due to the interruption of DT

Capture Event: If I wanted to do FW, I'd do FW and not be in nullsec.

Freeport: good idea in thoery, but this just means the blob can dock up in station and clone jump out. 2 days later, they come back via clone jump with no penalties. Make them travel back for it instead. No freeport, thanks.

Occupancy Defense: this is probably the ONLY thing I marginally agree with. However, this simply gives more power to the AFK cloaker who does nothing in system but sit there 23/7.

All in all, I feel this is a jab at Providence, especially with the pictures of all the constellations. Regardless of that, I do not support this sov change as it does not address the elephant in the room: the reason to actually own sov. Can I live with this change? Yes. I just think it's a very daft "fix".

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Saint Michaels Soul
Stay Frosty.
A Band Apart.
#1367 - 2015-03-04 14:45:54 UTC
I cautiously welcome this change, however I think it's going to need quite a bit of tweaking. I believe that this will cause more localised content (read fights) but there are some concerns.

In the current scenario it feels as if the attacker gets a considerable advantage, even when the space they're attacking IS well-used.

1. Entosis link range - This has been brought up a few times by different commentators. You should have to be up close and vulnerable to use a link.
2. Disposable ships using the Entosis link. Wouldn't it be nicer to have a bit more of a fitting requirement on them? Battlecruiser size hull and above would make getting your fleet in position a little more challenging and would perhaps give another unique aspect to the BC and BS sized hulls, which are sorely lacking in usage at the moment.

Cr Turist
Arcana Noctis
#1368 - 2015-03-04 14:46:02 UTC
Arrendis wrote:
Cr Turist wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?



Ummm Yes.


Ummm no. Holding sov should be something anyone can aspire to, without having to kowtow to the likes of you or me or Vince/PGL/Mittens. Pissing on the little guy is fine, but it should be our actions, not the game mechanics, that do it.


if you can take space and keep space u can have space it shouldnt take CCP giving it to you. provi is a great example of this they took the space they wanted and they defend it at all cost.
Eli Apol
Definitely a nullsec alt
#1369 - 2015-03-04 14:47:01 UTC
Bronson Hughes wrote:
So, you're proposing changing the current meta, which requires large numbers of large, expensive ships to engage in Sov warfare involving mindless grinds to a new meta which allows large numbers of small, inexpensive ships to engage in Sov warfare involving mindless grinds.

Well, at least the defenders would get to choose when their mindless grinds are going to happen, so that's a step in the right direction.

As a point of reference, I am referring to the concept of a Trollceptor as mentioned on TMC.


CCP, unless you want Sov warfare to devolve into massive blobs of 'Ceptors, please either reduce the range of the T2 Entosis links or make their fitting requirements high enough that they cannot be fit to 'Ceptors.

Trollceptors are only an issue if the space is vacant - active areas can just undock almost any single ship to just sit at zero.

Mittani.com is trying to justify this as an issue because goons sit on a ton of unused sov and it will be an issue for THEM.

but what would I know, I'm just a salvager

Lord TGR
Brutor Tribe
Minmatar Republic
#1370 - 2015-03-04 14:47:20 UTC
Kah'Les wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?


They still be able to take undefened space without the use of the link, undefended is undefended. You got a hard time understanding words?

By waiting 40 minutes to reinforce, as opposed to some ninny slinging around a titan to circumvent all of that? Yeah, no. Defenders get the bonus, not the attacker, the attacker'll have to work for it.

Kah'Les wrote:
And yes null sec is supposed to be for the hardcore that's how it started a long time ago. It supposed to take more effort than high and low sec. And in returne you supposed to get more out of each system.

The hardcore and the eager. Goons didn't start out hardcore, but they sure were eager.
ergherhdfgh
Imperial Academy
Amarr Empire
#1371 - 2015-03-04 14:47:55 UTC
marly cortez wrote:
Apart from the GIF, which was poor judgement on the part of CCP in my view Alliances should CSM this one as failure to engage with this proposal is the players only true defense.

Alliances should drop all Sov return to Empire and simply make the game unplayable by camping all trade hubs 'Burn it all' as one of my members just put it to me as in his view with the travel restrictions as they currently are hitting player behavior so severely, investing time and money owning Sov anywhere is going to be a worthless exercise for any Alliance and untenable for most Corporations.

The own nothing, build nothing, plan nothing state this will generate flies directly in the face of the EVE ethos and achieves the console gamer ideal state, Log in, blow everything up, get blown up, log off again, That is going to get very old...VERY quickly.


This is a really good point however you would not even have to go as far as moving to high sec and locking down the trade hubs. If a sizeable percentage of Sov space residents just moved to NPC null or low sec or even just droped sov on any system that does not have an outpost. I think even a 10 - 15% drop in active sov null population or PvP numbers would make them rethink things.

I think it's possible that they might get those kinds of numbers even without anyone organizing anything. The sad thing is that I don't think that would even change much. I've heard other players mention here something about moving into a low maintenance second decade. I don't know enough about game development to know exactly what they are talking about but it does seem to make sense that CCP seems to have given up on this game and wants to reduce staff size and just sit back and milk it for as long as they can.

It seems a shame to me as online gaming has not been around long enough for anyone to really know that much about it. I mean for anyone to know what it takes to have a game that lasts for 100 years for example like the auto manufacturers have done. I am not really sure why in the corporate world that making a good game that people like to play and keep giving you money to play is such a bad thing.

CCP tried selling us virtual goods and that did not go well for them. Since then they've been trying to WoWify the game and that does not seem to be working out so well. I'm wondering what was wrong with the days when you had 400K people giving you $15 per month to play your game and enjoyed playing it and came back year after year? What was wrong with 10 years of slow steady growth? Why does every single online game have to either become "The WoW killer" or die trying?

Want to talk? Join Cara's channel in game: House Forelli

Pittsburgh2989
Original Sinners
Pandemic Legion
#1372 - 2015-03-04 14:48:05 UTC
Will I say CCP literally took about 30 seconds to come up with this idea and blast us with a wall of text...I think a few minor changes could make this more reasonable.

1) The only ships that can use the Entosis link should be Command Ships, Marauders, Carriers, Dreadnaughts, Super Carriers, and Titans.
-This puts a real value to actually messing with Sov. It is still entirely possible for small groups to grab sov, just not with 12km/s Svipuls or ceptors...you actually have to risk valuable (most importantly catch-able) ships if you want to RF something
-The army of alts that can be created known as 51-in-51 would not become an army of sov grinders. It requires a few months of training on a character prior to just bouncing into sov and orbiting a structure
-Since ships cannot receive remote repair while the module is active as well, it is possible to see a decent number of capital kills and good fights around them.
-To all the people who want "the little guy" to be able to aspire to SOV...that is like saying he should be able to run level 5 missions in his rifter or solo incursions. Why not? It's fair to him to have the same opportunity and make isk like anyone else...hell no. Take the time to train a ship to have a meaningful impact on the landscape of the game.


2) The base timer should be increased.
-Even if the timer were bumped to a 20 minutes base, that is more realistic for a defender to have a chance. There are not enough FCs in the game that care when sov benefits are basically limited to 25% fuel savings to have to be on with fleets every single day for four hours a day.
-This gives you enough time to actually set a fleet up, get guys in it, and fly to that system and fight. Not just show up and the cycle is finishing and suddenly right into a node battle.
-With the military/strategic/industry indices at higher levels, this means living in a constellation would actually result in a pretty defendable area. If it took 80 minutes to hit a staging system you are looking at the attacker having to have a pretty good force, along with the defender not just doing kitchen sink.
-You will literally just burn people out even defending one - maybe two constellations as it is currently. For four hours a day every day all those guys will be doing is bouncing system to system to defend sov.

3) The base cost of the Entosis link should be increased.
-A single person could fund an army of noobs flying into space with these every single day just trolling groups. Base price should be something like 100mil for tech 1, and 250mil for tech 2. This again gives real value to messing with sov. Small groups can easily get that isk together, but it creates enough of a drain that you cannot just constantly welp ships day in and day out across several regions just to mess with people.
-Yes large alliances can easily fund this, but again it goes back to over time the price increases. This equates the price more similar to SBUs but without the stupid EHP grinds. No one member is going to welp 20-30 of these ships over a month without a source of income elsewhere. (Also redirect to point one, where if the module and ship are valuable, it gives a value to wanting to attack)

4) There must be some value to holding Sov
-CCP, you have nerfed sov to the point where why would anyone hold the sov aside from Super Cap building or reaction farms?
-No one is going to constantly replace Ihubs or the upgrades you put in them to make it even remotely worth ratting/mining once an Ihub dies. It is far more feasible for anyone who makes isk ratting to just move to highsec and mission run...further reducing the 0.0 population and even less chance for "good fights" (ie killing ratters like CCP so desperately wants to happen)
-If no changes are made it will just be easier for every nullsec alliance to base in NPC 0.0 and protect their R64/32 farms with only maybe 2-3 systems of sov just for reaction farms.
-A ratting system that is below -0.6 true sec will not support more than 5-6 ratters. The new sov changes are trying to get people to condense where they live, but not giving an isk opportunity for living in that compact space. It is more efficient to just go run highsec incursions or missions when all the 0.0 to -0.5 systems will essentially be useless the first time an Ihub dies.

5) Whoever wrote the line "Defenders will also often enjoy the benefits of jump bridges, starbases, stations and other infrastructure spread throughout the constellation" really should be kicked in the balls and never post any idea again...EVER
-With jump fatigue as high as it is, why on earth would someone take a jump bridge repeated times over a four hour window to try and defend even a whole constellation? Those characters would not be able to jump or take a jump bridge for like 1-3 days if they were at zero fatigue already.
-This is literally a slap in the face to 0.0 players. You did a great job on limiting force protection, but pull some data...jump bridges are a one and done sort of thing now (maybe 2) before people don't use them again.
Arrendis
TK Corp
#1373 - 2015-03-04 14:48:09 UTC
Kah'Les wrote:
And yes null sec is supposed to be for the hardcore.


Yes yes, tell us all how hardcore you are while playing an internet video game. Look, sov should be something where when someone wants it, they have to earn it. Their ability to earn it should be based on effort and ability, not on whether or not they've met an arbitrary threshold of account age. And that's all 'being able to fly X ship' really is - are you old enough to have gotten the training time in for this kind of hull?
Black Ambulance
#1374 - 2015-03-04 14:48:59 UTC
Makari Aeron wrote:
Ok, after reading over the article multiple times, I have come to the conclusion that this makes sov even less desirable for small entities. Here is why:

Entosis Link: pointless. Big power blocs can just put a super tanked battleship with carrier logi support and it'll never die in time

Independent sov structures: make the space easier to take, thus harder for smaller entities to keep

Prime time: terrible idea, sorry. Again, the whole big power blocs having more people on during their primetime. OR people putting it over DT and the defender gaining an advantage due to the interruption of DT

Capture Event: If I wanted to do FW, I'd do FW and not be in nullsec.

Freeport: good idea in thoery, but this just means the blob can dock up in station and clone jump out. 2 days later, they come back via clone jump with no penalties. Make them travel back for it instead. No freeport, thanks.

Occupancy Defense: this is probably the ONLY thing I marginally agree with. However, this simply gives more power to the AFK cloaker who does nothing in system but sit there 23/7.

All in all, I feel this is a jab at Providence, especially with the pictures of all the constellations. Regardless of that, I do not support this sov change as it does not address the elephant in the room: the reason to actually own sov. Can I live with this change? Yes. I just think it's a very daft "fix".

Let CCP kill null , no one care....

will you run lvl4's with me near jita after this null ruining release ?
Newtronamonics
Protean Concept
Minmatar Fleet Alliance
#1375 - 2015-03-04 14:49:00 UTC
Aren't the server nodes done up to do whole constellations unless they get reinforced or remapped for big fights? Cause if that's the case, when a whole ton of structures get reinforced on day one, there'll just be tide everywhere
AlexKent
Lowlife.
Snuffed Out
#1376 - 2015-03-04 14:49:01 UTC
Hear that boys?

It's the titan prices falling in a cascade of delicious NCdot tears.

Also, RIP renter empire, you might wanna merge NA in your alliance so you will be able to protect their space. So much for being elite.
Lord TGR
Brutor Tribe
Minmatar Republic
#1377 - 2015-03-04 14:49:07 UTC
Cr Turist wrote:
Lord TGR wrote:
Cr Turist wrote:
Lord TGR wrote:
Kah'Les wrote:
Linking a ship that takes 30 min to build and cost 100 mill to take sov is even a worse idea.

Why? Why shouldn't relatively new and inexperienced people be able to give it a go in unused/undefended space? Is sov supposed to be only for the elitist few?



Ummm Yes.

Incorrect.


No pritty sure im right.

No, pretty sure it's not supposed to be for the elitist few. Eager, but inexperienced pilots should be able to have a go as well, adding a ship which requires sov into that mix is going the wrong way. So no, you're not right.
Memphis Baas
#1378 - 2015-03-04 14:49:37 UTC
Speedkermit Damo wrote:
One other important point. WTF is the CSM? I haven't seem a single post from a current CSM member in this thread with an opinion on these proposals. Manny, Endie, Corebloodbrothers - where are you?


The elections are still going on and this announcement CAN affect the chances of quite a few candidates, because let's be honest if this is what CCP is focusing on, then it makes sense to vote a nullsec CSM and maybe not so much the highsec or industry candidates. So I'm guessing they're shutting up in order to not affect elections any more than CCP already has.

Also, they haven't been "sworn in" so to speak. NDA is not signed, rules and regulations about what to communicate and what not to communicate haven't been gone over, so what exactly do you want them to post?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1379 - 2015-03-04 14:49:41 UTC
Bronson Hughes wrote:
So, you're proposing changing the current meta, which requires large numbers of large, expensive ships to engage in Sov warfare involving mindless grinds to a new meta which allows large numbers of small, inexpensive ships to engage in Sov warfare involving mindless grinds.

Well, at least the defenders would get to choose when their mindless grinds are going to happen, so that's a step in the right direction.

As a point of reference, I am referring to the concept of a Trollceptor as mentioned on TMC.


CCP, unless you want Sov warfare to devolve into massive blobs of 'Ceptors, please either reduce the range of the T2 Entosis links or make their fitting requirements high enough that they cannot be fit to 'Ceptors.



Well It seems the the authors of the article have understood how interceptors will enforce active residence in the systems within an alliance area, and they are not subject to being defused by distant border controls. Of course a large area of protected undefended space is all very nice, but this is designed to change all that. But naturally an attempt must be made to prevent the new system succeeding.

So interceptors ensure occupants, active, and engaged.
Banning them reinforces current sovereignty stagnation.

Don't think you are going to get your way.

There is one EvE. Many people. Many lifestyles. WE are EvE

Suede
State War Academy
Caldari State
#1380 - 2015-03-04 14:50:59 UTC
DeadDuck wrote:
CCP,

In order to prevent abuses and griefing please restrict the use of Entosis Link to Capital Ships. If a group or alliance wants to mess with someones sov make them commit seriously.




what you are saying it going to lock it to one sided again
most new player can not fly capital ships,

stuff like this will force new players to not want to play eve