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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Lowjack Tzetsu
Galactic Deep Space Industries
Brave Collective
#1281 - 2015-03-04 13:08:13 UTC
Well the devs have officially boasted the idea for sov being based on a game of whack a mole. I mean seriously, I don't want to spend the 4 hours of my prime time gaming running around constellations trying to defend sov. Especially when it doesn't take a genius to figure out how bad this idea is when the attacker can generally have zero risk to take someone else's space. Honestly, whats the point of attempting to hold sov. Let the next guy come take it away from you, and then grief him till he quits the game. When he quits the game its more fun for me, and less money for CCP.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1282 - 2015-03-04 13:08:43 UTC
Some random thoughts (from somebody not involved into sov so far)

- creative approach, good thoughts were made to make it balanced

- the new mechanics look constructed and artificial, much more like a "game" than a universe simulation ... I'm looking forward to your lore explanation of command node anomalies Twisted

- the fixed prime time will make multi-timezone alliances dysfunctional (which is bad IMO), either the prime time is put on the actual prime of the leading majority in the alliance or around downtime together with recruiting some Aussies as police squad

- the new system will make it very easy for random groups to mess with sov / station services to provoke fights or just get some ganks, as a NPSI fan I like that, but ...

- the number of conflicts will increase, but in favor of big blocks. Small entities will likely have a hard time defending their home - with attackers just reinforcing things for the tears or press them into dependency

Question, will NPC corpies be able to aquire a station for their NPC corp? CoolBlink

I'm my own NPC alt.

Kaiserin Schlacht
Where's Your Castle
#1283 - 2015-03-04 13:09:27 UTC
I think the general direction of this seems interesting, definitely needs tweaking.

initial reaction ;

The link thing seems rather artificial and strange

The prime time thing even more so

Other than that, seems fine tbh

Just make sure to buff ns income
Nami Kumamato
Perkone
Caldari State
#1284 - 2015-03-04 13:11:31 UTC
I find the lack of dev replies disturbing...

Fornicate The Constabulary !

Tipa Riot
Federal Navy Academy
Gallente Federation
#1285 - 2015-03-04 13:17:20 UTC
Nami Kumamato wrote:
I find the lack of dev replies disturbing...

I see this a a good sign, they are busy incorporating the feedback. P

I'm my own NPC alt.

Benilopax
Federal Navy Academy
Gallente Federation
#1286 - 2015-03-04 13:17:42 UTC
Nami Kumamato wrote:
I find the lack of dev replies disturbing...


I also find the lack of CSM posts disturbing...

...

Lord TGR
Brutor Tribe
Minmatar Republic
#1287 - 2015-03-04 13:18:37 UTC
Kah'Les wrote:
Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec.

This sounds like the wrong way to think about it. Sov shouldn't be a "I'm this old in the game, I am entitled to this", but "I'm putting in the effort to capture and hold this", which is a radically different line of thought.

Kah'Les wrote:
The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple.

The harassment line might be slightly over the top, but conversely all you have to do to stop the harassment from triggering an actual flipping by a lone interceptor, all you need is one other entosis link running on the station/TCU/etc. Voila, problem solved.

Kah'Les wrote:
We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null.

I don't think this is the right route to take neither sov nor supers/titans.
John McCreedy
Eve Defence Force
#1288 - 2015-03-04 13:22:06 UTC
There's another major problem with all this. The defence bonuses from Occupancy. It's a fine idea on paper, but not all sov was made equal. Most alliances these days have moon income to provide some form of SRP to their members but the average pilot wants to feel a bit of cash in their pocket, rat in blingy things and generally just feel wealthy. Some systems have rich moons but poor true sec making ratting and mining unattractive so people tend not to live there even though they hold a strategic importance to the Alliance as an organisation.

Similarly, you might have a -1.0 true sec systems that has sanctums coming out of its ears and the biggest, fattest, juiciest rocks anywhere in Eve yet has a lower strategic importance to the Alliance because it's in the arse end of nowhere and has no high-end moons. At an organisational level it's worthless but from a pilot's perspective it's like they've died and gone to carebearing heaven.

Unless you redress the balance of resources to the average pilot in null sec you'll continue to have large swathes of null sec empty thus undermining the entire proposal of occupancy sov.

13 years and counting. Eve Defence Force is recruiting.

Aineko Macx
#1289 - 2015-03-04 13:22:38 UTC  |  Edited by: Aineko Macx
I'm gonna give CCP the benefit of the doubt and assume that the proposed 250km range Entosis Link implementation was just a random brainfart that will soon be revised by reducing that to something like <50km and disabling the use of MWD while active.

With that out of the way the single worst aspect of the proposal is Prime Time.

Within an alliance, it screws everyone but a single (narrow) timezone. If you don't happen to be in that TZ your value is only to keep indices high and logistics. One thought would be to split alliances by TZ (which is already a bad idea because i WANT to play with EU US and AU tz bros, we don't need more reasons to segregate), but from a strategic point of view, there's no reason an alliance would want to create windows of vulnerability outside their strongest TZ.
So that leaves the players to find a completely different alliance that matches their TZ. I would hate to see the concept of multi-TZ (and multi-cultural) alliances die in eve, one of it's most interesting social aspects.

For alliance vs. alliance conflict it's terrible both with equal or unequal Prime Time. When it's equal, a conflict would be just a competition of who could do the most Entosis harassment in the others space, so to tie up ressources. With unequal Prime Time, there's no way a US vs. RUS TZ war would ever go forward.

This is bad and astonishingly short-sighted.

There's also the mentioned imbalance (lack) of risk an attacker must take under the new system, the only marginal benefit of holding sov and yet another nerf to capitals by virtue of losing one more purpose, to name just a few unresolved issues.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1290 - 2015-03-04 13:22:38 UTC  |  Edited by: Tipa Riot
I now got it, it's so easy ... actually CCP removed sov and make nullsec a big (player) faction warfare area. Everything makes sense now.

I'm my own NPC alt.

Lord TGR
Brutor Tribe
Minmatar Republic
#1291 - 2015-03-04 13:23:25 UTC
Lurifax wrote:
If you are able to camp them in, it does not matter if its 1 or 5 constellation. You dont need, dreads, supers or huge amount of dps to grind the structure. Just 20-50 ceptors to grap 10 points.

And they can still do the same to you in return, to **** with your sov.

However, no amount of system design will circumvent the fact that if a significantly larger foe descends on a smaller foe, the smaller one will most likely lose, due to size etc. It isn't, however, a guarrantee with this system, unlike in the current dominion sov system.
Memphis Baas
#1292 - 2015-03-04 13:23:51 UTC  |  Edited by: Memphis Baas
It's also interesting that, despite the arrows pointing to where large scale battles and advertising about fights have resulted in a spike of interest and an increase in the number of players, and despite the fact that their phase 1 changes are at best "whew, we didn't totally crash", they are still moving ahead with this idea of balkanization.

So instead of EVE being unique and attractive for allowing massive battles and allowing the entire Earth to play on one server, they're trying to divide the playerbase into time zones and reduce the size of the alliances that players form. They are moving exactly opposite from what their metrics are showing.

So imagine EVENews24, 2 years from now: a million little news pieces about yet another constellation being taken over by yet another no-name small balkanized group, with battles involving 200 ships vs 200 ships. Big whop. The news will be like WoW news about yet another guild killing some random dragon on their 53rd shard that nobody cares about.

Did WoW ever make it into the news for something its players did? I don't recall ever. WoW makes news for what its developers do. But CCP isn't creating content in EVE, the playerbase is, so if they're moving away from allowing the playerbase to create big news, then I guess they're planning to take on the work of creating newsworthy content themselves, right?
Gremoxx
Wing Commanders
#1293 - 2015-03-04 13:25:00 UTC
Some thoughts on this:

AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.

What ship class can fit this module ?, will the ship be fixed in space or can it move ? can I use interceptor with implants / booster drugs / rigs and do 7000m/s while using this new module?

Region entry systems, high-sec gateways, choke points. Doing ratting / industrial in these systems is near impossible, with the new sov system, you will be defending these systems on hourly / daily bases as indexes will be nill.

Change is good, but this new sov mechanics will need a bit more before it can be bought wholesale.
Kaarous Aldurald
Black Hydra Consortium.
#1294 - 2015-03-04 13:29:07 UTC
Gremoxx wrote:

AFK / cloaked camps will need to be fixed. Anyone who interrupts industrial / ratting activity is basically declaring war by default, as indexes will drop and capturing the system will be easier.



That looks to have been intentional, bro. This is close as you can get to CCP outright stamping approval on cloaky camping.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aivlis Eldelbar
State War Academy
Caldari State
#1295 - 2015-03-04 13:30:07 UTC
Sabriz Adoudel wrote:
Aivlis Eldelbar wrote:
...



Two disagreements, one point of agreement.

Firstly, using an Entosis module to threaten a structure with no intention of actually backing up that threat come the timer is not griefing, it's strategic deceptive play. No different to having one of your alliance's spies suggest a new fleet doctrine to the alliance they are spying on when you have a hard counter to that tactic planned. Your goal is to change your opponent's behaviour to benefit you.

Secondly, AFK cloakies in a quiet, underused system shut the system down. AFK cloakies in a busy system merely promote vigilance. I don't flee in terror if I warp into a system and see one war target in local.

Your third point is valid.



Then we must agree to disagree on the cost for making such threats. SBU-trolling was a thing, and this new system is going to make it even cheaper, which I dislike. Deception should not be so cheaply achieved.

On the second point, that's why I said in underpopulated systems. In hubs it promotes standing fleets and quick reaction in the even of a hotdrop, but as we all know hub systems are not the best for PvE, due to most anomalies being not worth the time and effort. This is also compounded by the solo nature of most PvE, which drives people away from hub systems due to overcrowding, and because they can run anoms just as well elsewhere.
I believe an anomaly rework requiring teamwork could go a great way to mitigate these issues, and would also solve problem number three, namely, the low reward of nullsec PvE.
Vicar2008
MCMLXXVI
#1296 - 2015-03-04 13:33:05 UTC
Threadnaught Ahoy! Pirate
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1297 - 2015-03-04 13:36:38 UTC
Aivlis Eldelbar wrote:
Sabriz Adoudel wrote:
Aivlis Eldelbar wrote:
...



Two disagreements, one point of agreement.

Firstly, using an Entosis module to threaten a structure with no intention of actually backing up that threat come the timer is not griefing, it's strategic deceptive play. No different to having one of your alliance's spies suggest a new fleet doctrine to the alliance they are spying on when you have a hard counter to that tactic planned. Your goal is to change your opponent's behaviour to benefit you.

Secondly, AFK cloakies in a quiet, underused system shut the system down. AFK cloakies in a busy system merely promote vigilance. I don't flee in terror if I warp into a system and see one war target in local.

Your third point is valid.



Then we must agree to disagree on the cost for making such threats. SBU-trolling was a thing, and this new system is going to make it even cheaper, which I dislike. Deception should not be so cheaply achieved.

On the second point, that's why I said in underpopulated systems. In hubs it promotes standing fleets and quick reaction in the even of a hotdrop, but as we all know hub systems are not the best for PvE, due to most anomalies being not worth the time and effort. This is also compounded by the solo nature of most PvE, which drives people away from hub systems due to overcrowding, and because they can run anoms just as well elsewhere.
I believe an anomaly rework requiring teamwork could go a great way to mitigate these issues, and would also solve problem number three, namely, the low reward of nullsec PvE.



Really? That is interesting to hear nullsec PVE as being low reward? Of course Incursions in HS, can be very profitable, iF one excludes, travel time, and waiting for a fleet. But for Null PVE being described as low income is surprising.

We all have assumptions outside null that it is a fountain of wealth, but people also believed that about wormholes, until our c s m actually ran all the sites in a structured manner, and demonstrated the fallicy in that, and CCP listened and made steps to resolve the issue, to ensure balance and fairness.
Possibly your Null CSM should do the same and show the true results? So if they are falling short can be resolved?

There is one EvE. Many people. Many lifestyles. WE are EvE

Kah'Les
hirr
Pandemic Horde
#1298 - 2015-03-04 13:36:50 UTC  |  Edited by: Kah'Les
Lord TGR wrote:

This sounds like the wrong way to think about it. Sov shouldn't be a "I'm this old in the game, I am entitled to this", but "I'm putting in the effort to capture and hold this", which is a radically different line of thought.


It's not about being old it's about attacking a system should mean comidment, risking 100 mill is not comidment. Low SP characters are still usefull in null just look at your own celestis fleet., it's just that the same person who can only fly one cruisers shouldn't have same power as a 50 mill SP character when it comes to flipping systems. Null is or was looked at as the end game, where people would go after familiraze with how the game works.

Lord TGR wrote:
[The harassment line might be slightly over the top, but conversely all you have to do to stop the harassment from triggering an actual flipping by a lone interceptor, all you need is one other entosis link running on the station/TCU/etc. Voila, problem solved.


SO fare there is no CD on this, carriers have a 1 hour CD after every jumpe tank to Jumpe Fatugie while this Link can run next door and start over again, every min he can change system or have alt run the link on the other side of the constelation for 4 hours he can change system to try to capture it, The next 20 hours he can harrass other functions in the system. I don't think many people are intrested in playing Cat and Mouse everyday.

Lord TGRI wrote:
don't think this is the right route to take neither sov nor supers/titans.


Most supers and titans are in null, they need to be made usefull. Making Doomsday into a kind of Link instead is a more comidtement to taking sov.
Lord TGR
Brutor Tribe
Minmatar Republic
#1299 - 2015-03-04 13:40:24 UTC
Kah'Les wrote:
It's not about being old it's about attacking a system should mean comidment, risking 100 mill is not comidment. Low SP characters are still usefull in null just look at your own celestis fleet., it's just that the same person who can only fly one cruisers shouldn't have same power as a 50 mill SP character when it comes to flipping systems. Null is or was looked at as the end game, where people would go after familiraze with how the game works.

If the system's contested, then you'll be risking far more than "100 mill", that "100 mill" would be the initial phase, and it's easily preventable if people are committing just "100 mill".

Kah'Les wrote:
SO fare there is no CD on this, carriers have a 1 hour CD after every jumpe tank to Jumpe Fatugie while this Link can run next door and start over again, every min he can change system or have alt run the link on the other side of the constelation for 4 hours he can change system to try to capture it, The next 20 hours he can harrass other functions in the system. I don't think many people are intrested in playing Cat and Mouse everyday.

Actually no, carriers don't have that long a cooldown, they can jump in far less time than that if they MUST, unless they've already accrued jump fatigue prior to the initial jump-in.

Kah'Les wrote:
Lord TGRI wrote:
don't think this is the right route to take neither sov nor supers/titans.


Most supers and titans are in null, they need to be made usefull. Making Doomsday into a kind of Link instead is a more comidtemnt to taking sov.

So to take sov you need a ship which has been built in sov. Great catch-22 there, and not exclusionary of smaller entities.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1300 - 2015-03-04 13:41:17 UTC
I removed a reply to an edited out part of the quoted post.

ISD Ezwal Community Communication Liaisons (CCLs)