These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Lord TGR
Brutor Tribe
Minmatar Republic
#1201 - 2015-03-04 10:56:27 UTC  |  Edited by: Lord TGR
Kagura Nikon wrote:
Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve.

I think your fears are unfounded. Even if we assume a fantasy scenario where we've got two coalitions next to eachother, where the defending coalition had, say, 60% of that timezone's worth of players in that area, that doesn't mean the remaining 40% in that area can't attack the 60%'s space and, if nothing else at least have good fun fights, but maybe even make inroads because they're just better-skilled (IRL, not in-game) players, with better FCs, better strategists etc.

Edit: At the very least, they'll be able to constantly have content, while having something "on the line" to post badly about as each side has a good or bad day and wins/loses.
Nami Kumamato
Perkone
Caldari State
#1202 - 2015-03-04 10:58:16 UTC
Gorski Car wrote:
Xenuria wrote:
I support this.



I agree...


If you knew about this and allowed it to come to fruition as a CSM member...I'd shut up :)

Fornicate The Constabulary !

Coolest Space
School of Applied Knowledge
Caldari State
#1203 - 2015-03-04 11:00:48 UTC
Is it only me that felt that groups like reavers also kind of broke SOV when they could take SOV or at least disturb SOV with only 10 people in one system. And now you say 1 guy with a Entosis Link can disturb sov for a whole alliance.
Rumbaldi
Phoenix Connection
#1204 - 2015-03-04 11:01:12 UTC
the feeling I get from this is...

The whole system/idea feels really clunky to me.

Structure bashing has been moved to this Entosis thing and the timers seems to have been shortened but it is still the same kind of thing just dressed a slightly different way

Worthless space is still worthless space.

The multiple node things just means that larger alliances will be able to camp more people at each preventing smaller alliances/groups from getting a foothold.

The T1 Varient of the Entosis is Pointless

The Range of the T2 Variant is too long


Tirion79
Doomheim
#1205 - 2015-03-04 11:01:45 UTC
Awesome way off ******* up the game even more...
GJ CCP destroying something that once was THE game to play.
Lord TGR
Brutor Tribe
Minmatar Republic
#1206 - 2015-03-04 11:02:56 UTC
Coolest Space wrote:
Is it only me that felt that groups like reavers also kind of broke SOV when they could take SOV or at least disturb SOV with only 10 people in one system. And now you say 1 guy with a Entosis Link can disturb sov for a whole alliance.

They can take sov after spending almost a full week going at it with absolutely no response from the people living there, vs something which at the least just needs one guy to be there with a counter-entosis link to pause the capture process ... during a short "prime time" timeframe. Oh dear so sad.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1207 - 2015-03-04 11:03:45 UTC
Really interesting proposal from CCP, at last there will now be guerrilla warfare with out needing to be a gorilla Cool

There is one EvE. Many people. Many lifestyles. WE are EvE

Cr Turist
Arcana Noctis
#1208 - 2015-03-04 11:06:32 UTC
i dont know about everyone else but i guess my question can be broken down into two parts about this patch.

1. if you remove structure grinds and reasons to call CTA's how do you plan on giving a reason for large scale fleet engagements? like it or not a large number of players actually play eve for these kind of ops and you are in essence taking those TIMERS away. yeah we will have POS's but i mean really if your not having a epic fleet fight in defense of your own space or not getting to kick butt with your bros kicking the teeth in of some lowly chumps whos space you want then why log in. to go 60 jumps on a roam and watch 15 cepters fly by you and only killing the one guy who didn't pay attention to his intel channel?

2. where does this leave capital and supercapitals? both in production and in uses? as it sits right now capitals are being used be it less than before the jump range patch but still people are still using them, but after this patch what would the use for a supercarrier be? what use would a dread be other than hoping someone brings a battleship fleet in range of them? what purpose do titans have other than shooting towers?
I understand CCP is going to be reworking capitals and i agree some major changes need to take place but i must say it better be good because as it sits right now all i see is capitals getting a kicking and t1 cruisers out performing. maybe ccp should leave sov for a bit and fix things that really are very very very unbalanced like sentrys, damps, bombers, cepters, maybe they should think about how a 30mil dictor can keep a group of 100 capitals on a gate for hours maybe look at bumping mechanics and how they have no base in real life or hell maybe look at doing something about highsec ganking.

my end point is im happy CCP is trying to make the game better but for gods sake of the thousands of things wrong with this game i think sov should be someplace near the middle of the list. lets fix these problems before we go making new ones

ahhh almost forgot. if you insist on this new module then make it only usable on one ship type like command ships.
ooo and your fix to ishtars does nothing and we still will be playing ishtar online take the battleship sized gun of the hac that's your fix.
Rumbaldi
Phoenix Connection
#1209 - 2015-03-04 11:11:58 UTC
Edward Olmops wrote:

Suggestion:
FORCE alliances to choose one DIFFERENT time window for each constellation where they hold sov.
Implications:
-I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time.
-I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different
timezones
-if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest.
-if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7.
-basically, the more territory you have, the longer your vulnerability time gets
-maybe even narrow the vulnerability window down to 3 hours and create 8 non-overlapping fixed timeslots. Own up to one constellation: you must be ready to fight for 3 hours each day. 2 constellations: 6 hours... and so on. If you have 8 or more constellations, at least one constellation will always be vulnerable.
-in very large alliances, people from all timezones will have "their" constellations they can/have to defend
-if an entity wants to attack a small sov holder, place AND time are in favour of the defender
-if attacking a large entity, the attacker has the choice of EITHER choosing a strategically important constellation OR attack something less valuable in a maybe slightly better timezone (assuming the vulnerability windows would be visible on the starmap or the like and assuming the defender did his homework and assigned the most important constellations to his best timezones)



I really like the new approach. Sounds promising.
I see many people in this thread though who fail to see the implications, because they are thinking in the old ways.


IMO, this is the best idea I have read so far. Smaller entities having to find a vulnerability, attacking a system to see when the timer comes out... bad time for that alliance they need to try elsewhere. To me this seems balanced.
Murauke
Space Wolves ind.
Solyaris Chtonium
#1210 - 2015-03-04 11:14:49 UTC
After reflection, i am not sure i like the idea of the null sec changes. It just looks like to me that you've swapped grinding structures into something very similar to grinding Factional Warfare plexes.

I am intrigued to see what sort of game play comes when you unlock the new features associated to additional "system" services. i see the only way to "give people their own piece of the pie" is to let people castle themselves and give them the resources they need. In other words let people put a moat around their system(s). There isn't much in the way of being able to "strategically" defend a system, all the idea's that come out are all about "strategically attacking".

Could be wrong though.
Zappity
New Eden Tank Testing Services
#1211 - 2015-03-04 11:16:10 UTC  |  Edited by: Zappity
I'm astonished by the difference between this thread and reddit.

Zappity's Adventures for a taste of lowsec and nullsec.

Murauke
Space Wolves ind.
Solyaris Chtonium
#1212 - 2015-03-04 11:18:16 UTC
Rumbaldi wrote:
Edward Olmops wrote:

Suggestion:
FORCE alliances to choose one DIFFERENT time window for each constellation where they hold sov.
Implications:
-I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time.
-I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different
timezones
-if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest.
-if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7.
-basically, the more territory you have, the longer your vulnerability time gets
-maybe even narrow the vulnerability window down to 3 hours and create 8 non-overlapping fixed timeslots. Own up to one constellation: you must be ready to fight for 3 hours each day. 2 constellations: 6 hours... and so on. If you have 8 or more constellations, at least one constellation will always be vulnerable.
-in very large alliances, people from all timezones will have "their" constellations they can/have to defend
-if an entity wants to attack a small sov holder, place AND time are in favour of the defender
-if attacking a large entity, the attacker has the choice of EITHER choosing a strategically important constellation OR attack something less valuable in a maybe slightly better timezone (assuming the vulnerability windows would be visible on the starmap or the like and assuming the defender did his homework and assigned the most important constellations to his best timezones)



I really like the new approach. Sounds promising.
I see many people in this thread though who fail to see the implications, because they are thinking in the old ways.


IMO, this is the best idea I have read so far. Smaller entities having to find a vulnerability, attacking a system to see when the timer comes out... bad time for that alliance they need to try elsewhere. To me this seems balanced.


You know you could be onto something here. Another idea is to make "Your most active timezone" scale able to the amount of systems/constellations your alliance/corp holds. e.g. Alliance is across 10 systems, 2 constellations = 1.02 mulitplyer of additional active timezone. Make the amount of systems you hold directly related to the length of your vulnerability.
Kah'Les
hirr
Pandemic Horde
#1213 - 2015-03-04 11:21:00 UTC
So where is the focus on capitals? After the major nerf in Phoebe to all capitals, I feel like it's time you guys at least look at them again. Having one character that can fly all capitals is also totaly useless now as if I fly a carrier one day I can forgot about using my dread or black ops same day if I **** up I can forget about using capitals for another week.
EVE-Lotteries
EVE-Lotteries Corporation
#1214 - 2015-03-04 11:23:35 UTC
Mmmhmm it's smell like nullbear tears. Best tears ever !

You miss blink ? Come and play with us at EVE-Lotteries.com !

Kagura Nikon
Native Freshfood
Minmatar Republic
#1215 - 2015-03-04 11:27:15 UTC
Lord TGR wrote:
Kagura Nikon wrote:
Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve.

I think your fears are unfounded. Even if we assume a fantasy scenario where we've got two coalitions next to eachother, where the defending coalition had, say, 60% of that timezone's worth of players in that area, that doesn't mean the remaining 40% in that area can't attack the 60%'s space and, if nothing else at least have good fun fights, but maybe even make inroads because they're just better-skilled (IRL, not in-game) players, with better FCs, better strategists etc.

Edit: At the very least, they'll be able to constantly have content, while having something "on the line" to post badly about as each side has a good or bad day and wins/loses.



On sov games, I prefer to err on the caution side, given the history we had until now. Anyway.. to add an automatic change of prime time extension is somethign that ccp can add later without conflicting with the rest of the system

"If brute force does not solve your problem....  then you are  surely not using enough!"

Imolus
#1216 - 2015-03-04 11:28:34 UTC  |  Edited by: Imolus
I have a feeling that both developers and players mistakenly put too much emphasis on "planting the flag".

Why people come to null sec?
First and foremost, null sec promises greater wealth over empire space. Better rats, better asteroid belts, better moons, better planets even if all of this comes at a price – a risk of getting killed every time you engage in said activities.
PvP is another reason why people come to null sec – some enjoy living in a dangerous space, some enjoy being hunters, some simply like unrestricted PvP.
A struggle between the above groups of peole is what provides a stage for politics and wars. It's what largely powers industry and market. It forms an intricate machinery. Well being of null sec highly depends on flawless operation of said machinery.

On a most basic level, people form alliances in order to capture resources (ex. R64 moons) which in turn produce income allowing to better equip themselves, so they could capture even more resources and have a firepower to fight against other alliances who are doing the same. This is something humans have been doing for centuries. Sometimes wars could be sparked by personal conflicts between leaders of various groups, or due to ideological reasons, but more often than not people fight and kill eachother over resources.

Unfortunately proposed sov changes are largely neglecting the driving force of the conflict. Instead, we're getting battleground-esque game features with a sole purpose of showing who owns the system.

Stars, planets, moons, asteroid belts should be the object of sov warfare, not random arbitrary structures like tcu's, sbu's, ihubs, etc. Power of alliances should stem from their ability to control and extract resources, not from having their name displayed in a solar system information window.

CCP could introduce various grandiose deployable structures, such as Dyson sphere which would require an entire alliance to put a serious effort into building one, but once finished would provide a huge boon, maybe even something that could benefit entire EVE playerbase. For example artificial wormhole which could be used as a highway between certain systems for commerce or otherwise (think Suez Canal). Controlling such player built assets would be a serious driving force for cooperation and conflict.

I'm really sad that with having all those awesome creative people at CCP we haven't received much sci-fi features since Incarna (even though player base kinda enforced it) – it's either more fancier, better balanced ships, or more fancier ways to blow them up (which isn't necessarily bad).

I'm starting to drift off-topic...

TLDR; Please focus development on conflict over resources instead of arbitrary structures and gimmicky game mechanics.
Jessy Andersteen
In Wreck we thrust
#1217 - 2015-03-04 11:29:31 UTC
So many tears from people who pvp with 4 fleets of 250 people!


THX CCP. Continue like that! That's the update we are waitin for since 4 years or more.

I like the idea of outpost similar to FW mechanism. Please do some oupost "only for frigs". Don't forget the noobs! They need another thing to do than "be the 249em caracal in a large fleet"
VolatileVoid
Viking Clan
#1218 - 2015-03-04 11:31:22 UTC
No point in having skillpoints over a certain pvp degree.
No point in owning a station (besides other things) that is reinforced most of the time.
Bad idea for a game being forced to be online every day for a 4h window.

Btw. none of the roaming sov capture fleets want to own any space in null.

Player are already unsubbing these useless high skilled and high equipped accounts.
If you can't or don't want to be online 4h every day go to npc space or unsub.
If your corp is not big enough go to npc space or unsub.
If you are interested in industry only, never not go to null.

I see more empty systems and much less ppl. living in null than now
and similarities to games that don't exist anymore like SWG.
Dominique Vasilkovsky
#1219 - 2015-03-04 11:34:25 UTC
Not even a hundred pages in 24h, people must be rather happy with this change then.
Jessy Andersteen
In Wreck we thrust
#1220 - 2015-03-04 11:36:00 UTC  |  Edited by: Jessy Andersteen
Cr Turist wrote:
i dont know about everyone else but i guess my question can be broken down into two parts about this patch.

1. if you remove structure grinds and reasons to call CTA's how do you plan on giving a reason for large scale fleet engagements? like it or not a large number of players actually play eve for these kind of ops and you are in essence taking those TIMERS away. yeah we will have POS's but i mean really if your not having a epic fleet fight in defense of your own space or not getting to kick butt with your bros kicking the teeth in of some lowly chumps whos space you want then why log in. to go 60 jumps on a roam and watch 15 cepters fly by you and only killing the one guy who didn't pay attention to his intel channel?

Large scale fleet are boring for people and hard for the servers. It have an important COST for CCP and it's unplayable for people: too many lags and each infrastucture improvement just increase the size of the large scale engagement and didn't resolv the lag and stability issue.

CCP just want less large scale engagment. And people just want less large scales engagment.