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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Tibo Steel
Caldari Provisions
Caldari State
#361 - 2015-03-03 18:07:19 UTC
You say in you Dev Blog:

Quote:
Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.


And then you add the Random anomalies spawn mechanic: Let's say a random "A" alliance forms up to defend their space with 50 pilots. They spot 2 anomalies spawned in 2 systems 3 jumps apart. The attacker, let's say "The Bees" alliance forms up 4 250 man fleets for the timer with the help of their friends(i.e. read it as pets). What chances the small 50 man strong fleet has to finish an anomaly until the attacking Bees finish the rest of them?
Aiwha
School of Applied Knowledge
Caldari State
#362 - 2015-03-03 18:07:27 UTC
Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.

Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.

Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.


Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.

Sanity is fun leaving the body.

Professor Headmash
Under the Influence Inc
#363 - 2015-03-03 18:07:28 UTC
Hendrink Collie wrote:
Professor Headmash wrote:
So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

Seems legit.


No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Blink


Ha! Yeah I knda get your point! I'm thinking more along the ease of it though....yeah structure grinding is a ball ache no one likes.....however making it that all you need to do to start off the process is cycle a mod and target it for like 40 minutes is knda crazy. Taking sov off someone is something that should involve time, effort, planning and a real thought process....not just a module.
KIller Wabbit
MEME Thoughts
#364 - 2015-03-03 18:07:40 UTC
Freeport Mode - Station ECM enforces a no DPS zone within 300Km
Vincent Athena
Photosynth
#365 - 2015-03-03 18:07:59 UTC  |  Edited by: Vincent Athena
Proton Stars wrote:
claw, 10mn mwd, snakes, 249km mod.

20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

claw, 10mn mwd, snakes, web, friends. Have fun exploding.

Also, remember I can stop your efforts by hitting the structure with my own Entosis link. Ill put it in one cruiser in my gang. Going to come over with your claw and fight them off?

Know a Frozen fan? Check this out

Frozen fanfiction

capn Hicks
FutureCorp.
#366 - 2015-03-03 18:08:23 UTC
Aryndel Vyst wrote:
Speedkermit Damo wrote:
EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


Tell us exactly how it's any different now?




Provibloc still exists now.


its there for content/bad space.... not because they fought off goons and N3
Vaju Enki
Secular Wisdom
#367 - 2015-03-03 18:08:24 UTC
Sounds great so far.

The Tears Must Flow

Princess Cherista
Doomheim
#368 - 2015-03-03 18:10:17 UTC
Hendrink Collie wrote:
Professor Headmash wrote:
So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

Seems legit.


No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Blink

Show me how to tackle less than 2 second aligning interceptors that dont want to be caught.
Rita Zechs
Large Rodent Hunters
#369 - 2015-03-03 18:10:28 UTC
Amyclas Amatin wrote:
This primetime ****. The **** are the Australians going to do?


Making an aussie alliance obviously.
Total Newbie
State War Academy
Caldari State
#370 - 2015-03-03 18:10:31 UTC
Eli Apol wrote:
Total Newbie wrote:
Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
outside of the Sov holders primetime


no flipping then...
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#371 - 2015-03-03 18:10:34 UTC
Total Newbie wrote:
Elona Solette wrote:
Pie Napple wrote:
I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


This is explicitly designed to break up coalitions not encourage them.


But won't break them up at all.....

Now, we'll use GoonWaffe.....

GW becomes basically a centralized Bank/repository and station flipping force....

Current blues lock down whatever system they want to control.... still coalition friendly...


Yes, having friends in timezones outside your prime is a benefit, and if they happen to be in an Alliance outside yours that is friendly to you, still a benefit. They just cannot do things for you like defensively hack if no one from your alliance is there.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#372 - 2015-03-03 18:10:44 UTC
i'm glad of the changes
Maya Cinderfort
The Scope
Gallente Federation
#373 - 2015-03-03 18:11:02 UTC
Aiwha wrote:
One sov structure per system


you mean one of each type. so still 3


X Gallentius
Black Eagle1
#374 - 2015-03-03 18:11:06 UTC
xartin wrote:
gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
Heptameron
Roving Guns Inc.
Pandemic Legion
#375 - 2015-03-03 18:12:03 UTC
So you took away hot drops
You took away fast moving cap warfare
You took away large supercap fights
You gave me space aids

and now you effectively taken away offensive deployment away from my 'home'....

Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....

Nice CCP nice..... *slow clap*
Tiberian Deci
Garoun Investment Bank
Gallente Federation
#376 - 2015-03-03 18:12:44 UTC
X Gallentius wrote:
xartin wrote:
gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.


BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!
Rowells
Blackwater USA Inc.
Pandemic Horde
#377 - 2015-03-03 18:12:45 UTC
Proton Stars wrote:
claw, 10mn mwd, snakes, 249km mod.

20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

good luck targeting the structure
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#378 - 2015-03-03 18:13:11 UTC
Masao Kurata wrote:
Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.


I was thinking that, but it doesn't capture any faster, and all it takes is one guy with a T1 variant to stall any progress. The range doesn't really help the person capture the node, just lets them stay alive. If you're orbiting at 240km and actually want to CAPTURE the node, you'll need to kill the person who is preventing you from capturing it.

How much herp could a herp derp derp if a herp derp could herp derp.

Rowells
Blackwater USA Inc.
Pandemic Horde
#379 - 2015-03-03 18:13:46 UTC
X Gallentius wrote:
xartin wrote:
gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.

stront timers can differ, this primetime thing cannot. Some towers and structures may come out at different times than others for whatever purpose.
Bienator II
madmen of the skies
#380 - 2015-03-03 18:13:46 UTC
the new system has many parallels to the FW system. Looks interesting for sure.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value