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EVE New Citizens Q&A

 
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Is this a slow/repetitive/grinding game?

Author
Kiel Ovinton
Center for Advanced Studies
Gallente Federation
#1 - 2015-02-28 17:31:27 UTC
My previous experiences with MMO's has been sorta.......******.

For example take World of Tanks, I put soooo much time into reaching my favorite tanks like STUG III,Tiger I, VK3601 etc just to feel like it wasn't worth it, sure the tanks were a lot more fun than the ****** tier 1's but they weren't that much more fun for it to be worth spending so much time on grinding.

It's why almost all my main games are FPS's and grand strategy games (Battlefield series,Paradox games etc etc). I'm good at them and it doesn't feel like I have to put much effort into something to achieve the fun part....it's always fun.

Anyways, now I'm in the process of trying this game. I've always liked the idea of EVE, the ships, the massive sandbox, the mining, the fleets, the cooperation...everything.....except possibly one thing. I'm afraid it's going to be like my previous experiences with MMO's in that it takes so god damn long to get anywhere and the process of getting there is horrifically boring and repetitive. Like it feels so slow, constantly at a snails pace dragging a 100 ton weight just for the promise of having "fun".

So is it different from the rest? Is progression to something big and powerful like a Battleship fast enough that it doesn't feel like you are doing this massive boring grind? (oh and exactly how many hours would it take to get a decent battleship?)

Oh and another newby question, I much prefer the Caldari ships over the Gallente ships but I picked Gallente (based on their ideals) do I have to make another character to play using the Caldari ships or can I just use them anyway? and if I do have to make a new character, can I delete my current one?
Chal0ner
Hideaway Hunters
The Hideaway.
#2 - 2015-02-28 17:45:39 UTC  |  Edited by: Chal0ner
It will be a horrible grind if you make it a horrible grind.
It's a sandbox, if you don't want to grind missions - don't grind missions. If you find mining boring, don't mine. It's basically as fun as you make it.

However, it's not instant gratification - it's not action packed in the sense that fps games are action packed. Training to reach your favourite ship will take time (like RL time, not game time; so 5 days training is 5 RL days not the time you are logged in). But you can do whatever tickles your fancy while you train to reach your goal. You can go explore in T1 frigates with T1 equipment while you train for the T2 cov ops frigate or Astero fully fit with T2 equipment. Or; you can go and pvp with your lowly frigate in factional warfare or RvB while you train for more fancy ships to pvp in.

It's only a boring grind if you let it be.

EDIT: oh and no, you are free to cross train to any racial ships you like. You are not bound to Gallente ships even if you made a Gallente character.
ShahFluffers
Ice Fire Warriors
#3 - 2015-02-28 19:18:55 UTC  |  Edited by: ShahFluffers
Follow the links in my signature.

One will give you information that will hopefully show you how different EVE is in terms of progression ("The Skillpoint System and You").

The other one will be pages, upon pages of stories from various veterans about how THEY started the game and got to where they are now. This should give you ideas on what you can do ("How did you Veteran start?").


Now let me give you some freebies.

Kiel Ovinton wrote:
I've always liked the idea of EVE, the ships, the massive sandbox, the mining, the fleets, the cooperation...everything.....except possibly one thing. I'm afraid it's going to be like my previous experiences with MMO's in that it takes so god damn long to get anywhere and the process of getting there is horrifically boring and repetitive. Like it feels so slow, constantly at a snails pace dragging a 100 ton weight just for the promise of having "fun".

Okay... let me ask you something; how do you define "get somewhere in the game?"

If you define it as "getting your desired results" then you might have problems here.
If you define it as "learning and not getting stomped on all the time" then you might flourish.

EVE is a "process game." The "results" are not really what matter.
And the reason for this is that if you find some way to get the biggest, most expensive spaceship in the game... if you do not understand what it can do or how it fits into the general context of warfare in the game... you WILL lose that ship... probably to people flying ships worth a tenth of the value of your "uber-ship."

The same applies with economics in this game. CCP does not set any prices you see on the in-game market. Those are player-set prices. And if you do not understand basic "free-market" economics (EVE is basically a Libertarian's economic wet dream) you might find yourself being gouged in ways that makes the real life pharmaceutical industries blush.

Which, by the way, brings me to two other points;

- Scamming is legal in this game. If a player tricks you out of a large sum of your in-game money... the GMs will not reimburse you.
Protection Rackets, Ransoming, and Blackmail are also legal tactics in this game (as long as they stay within the context of the game).

- "Griefing" as defined in other games does not apply here. If someone blows you up (even in "high-security" space) or declares war on you "just because"... that is legal.
BUT... if they repeatedly blow you up / declare war on you for an extended period of time, for no good reason, despite your best efforts to avoid them (you have to move more than 1 system over to be considered "trying to avoid them")... THAT is "griefing."


Skills take awhile to train... which means you are not going to be flying "the sexy stuff" right away. But this does not mean you are impotent. It just means you have to think a little harder on how you can take on people flying/doing "sexy stuff."

Teaming up with others is usually the easiest method (or not the easiest, depending on your social skills).
Understanding how and when to apply Electronic Warfare (see: de-buffs) can give you that edge needed to win.
Using the right tactics against other tactics will certainly help.
Maybe you are just good at making money? Pay someone to be your muscle.


Kiel Ovinton wrote:
So is it different from the rest? Is progression to something big and powerful like a Battleship fast enough that it doesn't feel like you are doing this massive boring grind? (oh and exactly how many hours would it take to get a decent battleship?)

I'm going to quote a "Cardinal Rule" of EVE: "Bigger is not always better."

Battleships do indeed have some pretty sexy stats... but if you look more closely at the details and compare them to other ships... you will notice some very obvious patterns.

Namely:
- the larger a ship is, the slower and less mobile it is. This means it has less of an ability to pick and choose engagements.
- the larger a ship is, the more it relies on in-game "character skills" rather than "player skills" to be used to its fullest potential.
- the larger a ship is, the more it requires (and gains from) teamwork.
- the larger a ship is, the less options it has in terms of tactics.
- the smaller a ship is, the less fitting options it has (because it relies more on player skill to operate).
- power scales linearly in EVE, but cost (in terms of ISK and/or time invested) goes up exponentially.

Kiel Ovinton wrote:
Oh and another newby question, I much prefer the Caldari ships over the Gallente ships but I picked Gallente (based on their ideals) do I have to make another character to play using the Caldari ships or can I just use them anyway? and if I do have to make a new character, can I delete my current one?

Re-rolling is not a thing in EVE.

A character's race only affects...
- where you start
- what your starting skills are
- what you look like
- role playing (if you are into that).

Beyond this, you can train any skill, use any ship/module you desire (assuming you have the necessary skills) without penalty or disadvantage.

For example: My character here is Gallente in origin. I have lived in Caldari and Minmatar space for long periods of time. I even joined up with the Minmatar Militia (Faction Warfare) and fought the Amarr using Amarr ships!!


But... if you insist on deleting your current character... right click him/her in the character screen, send to biomass or something. You will be able to fully delete said character in 10 hours.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2015-02-28 20:53:47 UTC  |  Edited by: J'Poll
Short answer:


A. It's a sandbox, EVE is what you make of it. If it's a boring / grindy game, it's because you make it one.

B. EVE is all about LONG term planning and setting goals. But the way how to reach your goal, is also completely open.


Okay, I would be lying if I said all of EVE is fun and fast paced. It isn't, there WILL be times where you will become a bit bored or when things are on the slow side. The beauty, find something to do while that happens.

If you have got hours to pass till that next fleet goes out...why not fill it with something else to do (or take out a quick fleet yourself to pass the time). **See point A, EVE is what you make of it**



Also, to already bust a big bubble many new players have (specially coming from other MMO's where bigger = better):


There is NO such thing as best gear or best ship.

All things in EVE are balanced, a big ship sure has lots of firepower and a bigger tank, but it is still vulnerable to small ships when the small ships are using the correct tactics and know what they are doing (a handful of frigates, can take down a capital ship, if they do it correctly).


So, do NOT thing that you musty grind into a battleship. YOu are making 2 HUGE mistakes:

* You think bigger = better
* You think you should grind (EVE is a progression game, not a race. You can sit in a battleship in just 2 weeks or so, but to be a proper skilled BS pilot, will take 2 months or so).




NOw that I think of it. All these questions combined...Makes me think you should really start to read up on EVE (see the New Player FAQ in the stickies on this forum). Or you are a very very good troll (which I doubt, as the post is just too good for that), so read up on the game and make friends in EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Baneken
Arctic Light Inc.
Arctic Light
#5 - 2015-02-28 21:02:29 UTC
Problem and the beauty of EVE is that the game can be as much grinding as you like to make it.

Most of the time grinding lvl 4's in high sec however is the safest way of making isk, it repetitive, boring and sometimes a bit slow but it does pay your bills.
However it's not the only way to make isk just the most obvious one and in EVE obvious usually means that everyone else are doing it as well, eating you profits and once your profits go down you have to spend more time on grinding and there you go.

That being said there are other ways to make isk but they require a good corp interested in those activities, alone you end up going no where, so finding a newbie oriented group should be your first priority.
Phig Neutron
Starbreaker and Sons
#6 - 2015-02-28 21:33:29 UTC
Not "grindy", but yes it can be "slow". Some of the best stories in EVE are of wars that lasted for years, and plans that took months to hatch. EVE trains patience... strategic patience, not the kind of patience where you are grinding against NPCs for hours. Maybe you are a spy infiltrating an enemy alliance and trying to get to the inner circle of power. Maybe you are an up and coming alliance waiting and watching for an old, declining power to make a mistake so you can pounce. These things take time. You can play it as a mostly single-player game, as a miner or mission runner who pretends that all the things happening in his environment are randomly generated by NPCs, but that's not how true connoisseurs appreciate the game.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2015-02-28 22:09:27 UTC  |  Edited by: Scipio Artelius
Kiel Ovinton wrote:
... it takes so god damn long to get anywhere and the process of getting there is horrifically boring and repetitive. Like it feels so slow, constantly at a snails pace dragging a 100 ton weight just for the promise of having "fun".

It's only horrifically boring and repetitive if you do boring and repetitive things.

It's hard for new players to know what to do exactly, but to resolve that all you need to do is have a concept of what you think fun is in the game. Then go do that.

Is it pvp? Is it life in sov space? Level 4 mission running? Incursions?

There is nothing in the game that you really can't try from the point you first join. The only limitation initially is on what expectations you should have as to the outcomes (eg. pvp) and/or you need to make friends initially to access some of that content (eg. level 4 missions).

The thing about Eve, is that the game is really better described as a game environment. It doesn't feed you content to enjoy. That's what other players do and what you do for yourself.

So my best advice would be, stop doing the boring and repetitive things and figure out how you can go about doing the things you think will be fun. There are plenty of people that will help.
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2015-03-01 03:53:09 UTC  |  Edited by: Jonah Gravenstein
All of the above ^^. If it ain't fun, don't do it.

OP I notice that you're in Center for Advanced Studies, if you're looking to avoid the whole grinding thing then you should look into some of the social groups that are present there. They're run by older players and have a finger in pretty much every pie there is to be had in Eve, and exist to introduce you to them.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Memphis Baas
#9 - 2015-03-01 04:59:29 UTC
It's a slow methodic game, but you CAN avoid grinding.

To fly any other empire's ships just buy the skills at a school, plug them in, and voila. There are no racial bonuses or anything like that; anyone can pilot equally well, based on skills. The only thing to keep in mind is that a different empire's ships may have different bonuses (and thus you should train the weapons that match the ship bonuses).
Velarra
#10 - 2015-03-01 05:00:36 UTC  |  Edited by: Velarra
Much has already been said above that's spot-on.

I'd personally ask - do you like gardening? Planting flowers? Do you like a slow burn, strategic game that arguably rewards specialization and commitment? RL time commitment to in-game logistics and following a course you set yourself to? A course that may take: days, weeks, months if not years to realize. Can you appreciate how waiting for and planning something on those time scales can taste ~so much better~ than candy that's given freely and regularly on timed intervals?

Do you enjoy being social with others in mmo's?

Do you like the idea of PVP combat that ~may~ take hours to prepare for (if not more), be over in minutes, and feel like it all occurred within a few seconds? Do you appreciate how the high of such combat could be better than any 5min WoT battle filled with random players who'll lose nothing but a few silver?

---

[The following is completely personal & very biased]

If you like Caldari ships, but do not like the Caldari that much (favoring Gallente) while preferring their vessels, have you considered the Caldari - Achura?

You can train all races' ships regardless of your character's starting origins. However the longer you go, investing skills, time and effort into your character, the exponentially higher the cost of remaking a new character for purely aesthetic or RP reasons. Plain, cold logic tends to suggest: keep your character, and just train into the ships you like to fly. However eve is a long and at times harsh game. Make sure you're 110% happy with your character and the ships it will fly. Finding out after a few months that you're not so happy about an early choice can be unfortunate when its purely aesthetic in nature.
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2015-03-01 09:33:11 UTC
Roaming New Eden with 200 fellow pilots in fast frigates listening to AC/DC music on comms while traveling and killing shiny stuff like carriers and faction battleships ... this is fun. And all you need is an interceptor frig, which you can fly in a few months of skill training.

EvE provides little pre-defined content, but a set of rules and tools the players use to create the fun content.

I'm my own NPC alt.

Leiliana Atruin
SPATULA-CITY
#12 - 2015-03-01 12:08:06 UTC
Like other have mentioned: It is only a grind if you make it a grind. Some activities (Mining, Mission Running etc) is a grind, but you dont have to do any of those things. You can literally do anything and make ISK from it if you are creative enough.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2015-03-01 19:15:17 UTC  |  Edited by: Kitty Bear
if you play it that way, yes it can be

eve is more "what you make of the opportunities available to you"

whilst certain systems can feel like "quest hubs" from certain other games .. you can, if you decide to, ignore them completely, or go facestomp the people using the agents there...

the choice is yours

choose wisely
Sabriz Adoudel
Move along there is nothing here
#14 - 2015-03-01 22:29:21 UTC
Firstly I'd like to echo that you shouldn't rush to a battleship. I pretty much never undock a battleship unless I want to use energy neutralizers (modules that attack other players' capacitor level) in PVP. I spend much more time in Interceptors (the smallest, fastest and most fragile ships in game) and cruisers (for the balance of speed and damage output they provide).

Battleships aren't 'better' than smaller ships, they are niche tools.

On grinding. There is a lot of grinding in EVE - and I do none of it. Via the market, I trick other people into doing that grinding for me. If I want a Rattlesnake, I could spend ten hours mining (/vomit) to get the necessary ore, and another ten hours shooting Guristas NPCs in nullsec complexes to get the necessary blueprint. Or, I can just buy the ship off the market and use other means to make that ISK that I actually enjoy (like ganking freighters, or market PVP).

I support the New Order and CODE. alliance. www.minerbumping.com

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2015-03-02 05:50:48 UTC
Grinding is entirely optional and only as a means to get money.

I personally don't actually need a lot of personal income because my alliance is effectively communist. All of the income earned by our alliance is redistributed back to the members in the form of the material we need to serve our functions. High-Grade implant sets, pirate faction battleships, strategic cruisers, logistics ships, all of these things are purchased via the collective wealth we, as an alliance generate through mercenary work.

Therefore if anyone has personal income due to any loot drops from kills, or through PVE they do is entirely discretionary, they don't need the money, because anything they need will be provided for them. So we all do very little grinding, if any at all.

On the flip side many of the people we blow up, or who hire us to blow up other people grind relentlessly doing some of the most repetitive activities in the game over and over again with no apparent desire to do anything else.

I'm happy to take the money other people gain through doing mindless repetitive tasks and use it to explode other people who do noting but gain money though doing mindless repetitive tasks.
Chainsaw Plankton
FaDoyToy
#16 - 2015-03-02 11:08:39 UTC
it can feel that way sometimes. So if you do feel that way I'd say jump in a t1 frig and go try and kill people. if that feels grindy well Shocked

there are a bunch of corps happy to take newbies, and some will even give you free stuff.

t1 frigs and such are pretty dang cheap, and you can usually fly a few of them without feeling like you put too much grind into acquiring them.

@ChainsawPlankto on twitter

ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2015-03-02 13:32:22 UTC
This is not like other MMOs. There is no best ship. Progression does not exist in the way that you think it does. Advancing in this game is much more about your personal knowledge and understanding of the game and much less to do with your character's skill points.

To hopefully add some perspective on this probably the most tracked PvP stat is kill efficiency. That is the ratio of the value of ships that you have lost compared to the value of the ship that you destroy. So in that context it often comes down to doing more with less.

The end result of this is that the game is not about any end result. There really is no end game in eve. There also are no fair fights. There is no queueable PvP. It's a game about tricking and / or outsmarting your opponent.

As far as grindy the game does not have to be grindy at all. As other PvPers have pointed out in the past you can buy a PLEX and sell it in game for enough isk to PvP in cheap ships for a long time. That would be absolutely zero grinding. On the other hand you could grind PvE content endlessly just for the sake of grinding if that's what you're into.

Want to talk? Join Cara's channel in game: House Forelli

Davey Talvanen
Kingsparrow Wormhole Division
Birds of Prey.
#18 - 2015-03-02 16:47:47 UTC
One thing I cannot stress enough is join a corp. Again join a corp

I would personnaly recommend my corp : BNI but a few other good ones are RvB and E-Uni. I'm sure others will explain these to you.

BTW we ran a PvP fight vs. E-Uni and won so we're better.
Elinari Rhodan
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#19 - 2015-03-03 08:22:31 UTC
EVE is the first MMO I have played (and been happy playing) for more than 6 months. Up until this, MMO's were 'not my type of game', regardless of how many friends I had in game to join in with.

It really is a game of your own making. Best part is, if you get bored of something, you can just try something else! (Yeah, ok, it'll take time to train new skills, but its worth it).

Thing that keeps me here? The other players. Whether I know them or not, whether they're trying to kill me or help me. You never have the same day twice over, and that is what's keeping me happily putting the hours in. So yeah, definitely agreeing with the calls to join a corp/alliance and get talking to people :)
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#20 - 2015-03-03 14:32:00 UTC
Kiel Ovinton wrote:
So is it different from the rest? Is progression to something big and powerful like a Battleship fast enough that it doesn't feel like you are doing this massive boring grind? (oh and exactly how many hours would it take to get a decent battleship?)


I have been playing eve for a little over 10 years now, and I'm still enjoying it. For me, the game has always been more about the journey then about the actual goal. I would say don't focus so much on progression. Go out and have fun now, don't worry to much about 6 months from now. You'll progress either way. When you're bored with a certain activity, just go switch. Don't worry about your skilltree or `build`.
Eve is much more about personal experiences then it is about ships or skillpoints.

Grinding so that you can buy that battleship is going to make eve very boring. Instead, I always look at what I want to do, then select wich ship I need for that. In EVE, bigger ship does not mean a better ship. Every ship has strong points and weak points and most ships have a clearly defined role.
I am 10+ years into eve and I still fly frigates, they are incredibly fun to fly.


Kiel Ovinton wrote:
Oh and another newby question, I much prefer the Caldari ships over the Gallente ships but I picked Gallente (based on their ideals) do I have to make another character to play using the Caldari ships or can I just use them anyway? and if I do have to make a new character, can I delete my current one?


You can fly any ship you want. Race only determines your starting skills and starting location. Just buy and train the required skills for the ship you want and go.
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