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so what's with the battleships?

First post
Author
Yui Nagisa Sora
Odin's Brotherhood
#21 - 2015-02-25 01:03:45 UTC
Jack Miton wrote:
Even assuming your point were all true, which they aren't, T3s are T3, HACs are T2, BSs are T1.
Get it now?

If you want to evaluate BSs, you need to compare them to cruisers and BCs.
In any case, BSs still have more raw HP and DPS than HACs and also have better range, more fitting room, bigger drone bays ect.


sooooo you're saying marauders and black ops will beat those? lol
Ravasta Helugo
Republic University
Minmatar Republic
#22 - 2015-02-25 02:16:37 UTC
Yui Nagisa Sora wrote:
Jack Miton wrote:
Even assuming your point were all true, which they aren't, T3s are T3, HACs are T2, BSs are T1.
Get it now?

If you want to evaluate BSs, you need to compare them to cruisers and BCs.
In any case, BSs still have more raw HP and DPS than HACs and also have better range, more fitting room, bigger drone bays ect.


sooooo you're saying marauders and black ops will beat those? lol

Never count out the properly fit Golem. Vargur's might eventually get blown up, but if you use that sexy bastion transformation you'll feel like a winner on the inside.
Serene Repose
#23 - 2015-02-25 02:40:05 UTC
We got a lot of folks that "know". BS doesn't just stand for BattleShip.

We must accommodate the idiocracy.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#24 - 2015-02-25 03:48:00 UTC
Jack Miton wrote:
Even assuming your point were all true, which they aren't, T3s are T3, HACs are T2, BSs are T1.
Get it now?

If you want to evaluate BSs, you need to compare them to cruisers and BCs.
In any case, BSs still have more raw HP and DPS than HACs and also have better range, more fitting room, bigger drone bays ect.

Your progression is Flawed. T1/2/3 isn't a progression (for ships).
T1 is General
T2 is Specialized into a Role
T3 are supposed to be decent at everything, but best at nothing.



One, I think Bombers/Bombs need to be nerfed somehow, a fleet of them regardless how large shouldn't be able to whelp a BS fleet.. not effectively.. I've personally figured a delay in recloaking + a delay in being able to enter warp would be one way, thus making them targets for the fleet and limiting their chances at getting a second run in.

Or even a new ship/mod, like defender missiles, that would shoot bombs.. Make a ship with an insane lock speed, can only fit said mod.. Only reason to exist would be to defend a fleet from bombs.

Two, I think HAC's are a little OP.. wasn't saying they need a huge nerf, or even that all of them do, but some are clearly op.. And no, not JUST the Ishtar, though that's the obvious one atm.

I wouldn't mind seeing more T2 BS's.. Logi, Commandships, maybe some others.. atm T2 BS's are very role specific, which is fine, but leaves most other roles missing. Marauders are Mission boats, and some small gang PVP + Tourny, but not viable in fleets or larger PVP due to being unable to get reps, move, and cap limited without Logi.. Blackops are weak in tank, meh on DPS, and more expensive, ergo no good reason to use them outside of bridging Covops ships, and providing some support. Still, never gonna see them mixed in with a main fleet.

Hell even a fleet of T2 BS's who's only benefit is improved Resists (but lower base HP) would make them more appealing as they would be easier to Rep. If the price was right of course..


As always, there's no one right answer. And whatever you do, most people are going to be pissed it went too far, not far enough, missed the issue, caused new issues, killed their cat, whatever.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#25 - 2015-02-25 05:04:47 UTC  |  Edited by: Tiddle Jr
Most of the discussions about how bad BS's are and how OP HAC's & T3's are yeah most of them turned to pvp side. But lots of people do run pve activities with BS's. Why? Cause it's way to easy to jump into bs vs t2/t3 cruisers. Especially now when t3 add in prices 75-100 m. And t2 are mostly the same costs as bs. If you started not long ago what would be your choice for pve an Apoc or Legion/Zealot? I think the answer is obvious.

Just look at the kb's of null sec blocs what would you see? The answer is obvious. Now check low sec activities and the picture would be a different not as much as you could think but still.

And now guess why we don't have that much bs's shown on zkill or eve-kill.

So the question is - what is wrong with battleships ? I'd say nothing major, some of the blocs are still using them as doctrine ships, and some are major choice for pve activities.

What is missing is the next T2 battleship based on tier 3 version of them. And we have more than enough faction bs's don't we?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sniper Smith
Center for Advanced Studies
Gallente Federation
#26 - 2015-02-25 05:26:34 UTC
Tiddle Jr wrote:
What is missing is the next T2 battleship based on tier 3 version of them. And we have more than enough faction bs's don't we?

No, we can never have enough Faction ships. I'm serious. I want more. Lots more. As long as they get balanced right, and keep their price tags, they are great. And I don't just mean warships. Serpentis are drug runners, why not a Serpentis Industrial to have a bonus to moving illicit goods? Interbus Freighter? I'm sure there are lots more we can do.


More T2 BS's I think is a great idea.
Not so keen on T3 versions, for now I think the Dessies are a good start.. Maybe BC's next? Or Frigs?


As for the Skills comment, I'm fine with a BS being the easy way into a bigger ship, but really I wouldn't call it better. You need to spend at least as much time on skills to be decent in most BS's as you would to use a HAC well.. Investment into the Guns and Hull alone. Besides, we are mostly talking about buffing BS's, so it doesn't hurt the PVE side any. Though PvE needs it's own overhaul imho.. but that's another topic.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#27 - 2015-02-25 06:39:45 UTC
Faction ships...

Do we need navy/pirate Destroyers? I don't know

Do we need pirate BC's? I don't know

Do we need T2 Talos Naga etc.? I don't know

i could continue but i won't probably all those answers should be yes yes yes, but to achive ship balance in game looks like is harder than to find Mr Higgs and his bozon.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

RavenPaine
RaVeN Alliance
#28 - 2015-02-25 06:57:43 UTC
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.




Yui Nagisa Sora
Odin's Brotherhood
#29 - 2015-02-25 07:39:59 UTC
RavenPaine wrote:
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.






THANK YOU
Bullet Therapist
Caldari Provisions
Caldari State
#30 - 2015-02-25 07:55:35 UTC
Serene Repose wrote:
We got a lot of folks that "know". BS doesn't just stand for BattleShip.


This made me smile.
Glathull
Warlock Assassins
#31 - 2015-02-25 08:13:09 UTC
RavenPaine wrote:
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.



What? BattleShips can be fit to kill frigates. They have to give up the ability to kill other battleships in order to do it, but it can be done. And this is as it should be.

Also, this topic has been beaten to death for over 10 years.

From 2004:
http://oldforums.eveonline.com/?a=topic&threadID=82758

I strongly suspect that CCP wants the game to work this way, and it is going to keep working this way. You might want to investigate some more interesting fits for your battleships if you want to kill frigs with them.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Yui Nagisa Sora
Odin's Brotherhood
#32 - 2015-02-25 08:22:54 UTC
Glathull wrote:
RavenPaine wrote:
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.



What? BattleShips can be fit to kill frigates. They have to give up the ability to kill other battleships in order to do it, but it can be done. And this is as it should be.

Also, this topic has been beaten to death for over 10 years.

From 2004:
http://oldforums.eveonline.com/?a=topic&threadID=82758

I strongly suspect that CCP wants the game to work this way, and it is going to keep working this way. You might want to investigate some more interesting fits for your battleships if you want to kill frigs with them.


no frigates vs battleships was not the topic, but rather battleships feel underwhelming both in roles and uses.

Capital ships being strategic weapons I understand, but battleships being sub-cap should not be so, I don't want to use the word here but quite useless compared to small sized ships
Glathull
Warlock Assassins
#33 - 2015-02-25 08:38:05 UTC
Yui Nagisa Sora wrote:
Glathull wrote:
RavenPaine wrote:
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.



What? BattleShips can be fit to kill frigates. They have to give up the ability to kill other battleships in order to do it, but it can be done. And this is as it should be.

Also, this topic has been beaten to death for over 10 years.

From 2004:
http://oldforums.eveonline.com/?a=topic&threadID=82758

I strongly suspect that CCP wants the game to work this way, and it is going to keep working this way. You might want to investigate some more interesting fits for your battleships if you want to kill frigs with them.


no frigates vs battleships was not the topic, but rather battleships feel underwhelming both in roles and uses.

Capital ships being strategic weapons I understand, but battleships being sub-cap should not be so, I don't want to use the word here but quite useless compared to small sized ships



I was replying to a specific comment about Battleships vs. Frigates. That's why I quoted that post that I was replying to.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Mike Whiite
Deep Core Mining Inc.
Caldari State
#34 - 2015-02-25 09:01:00 UTC
RavenPaine wrote:

Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.




I like this.

I think the strength from larger ships need to come from their power to use or resist e-war.

lager engines should be harder to scamble.
larger mass should be harder to slow down by a web

in the end it is the ability to use E-war for every hull that makes the larger hulls less than they should be, because of their longer locking time, slower speed, and not significant more slots.

best way to do this in my opinion is to scale e-war in the same manner weapons are scaled, only with e-war you turn the Precision/effectiveness the other way around.

making it easier for larger versions to be effective on smaller versions.




Remiel Pollard
Aliastra
Gallente Federation
#35 - 2015-02-25 10:37:46 UTC  |  Edited by: Remiel Pollard
Yui Nagisa Sora wrote:
Glathull wrote:
RavenPaine wrote:
In my opinion, BS should be able to kill frigates, or force them to run 99% of the time, if they are fitted right.
Power creep has taken over in the smaller hulls. Can't really take it back now, but you could adjust mods that fit on BS.
Neuts and Nos already have hull restrictions. Range per size.
Make a Super Tracking Computer, fits on BS hulls only. And maybe a BC ranged one as well. It wouldn't give any advantage over other BS, but it would take up a slot. Fitting choices would at least give a pilot the option to fit for frigate warfare.
Give Large Smart bombs more range.
Give BS scram and webs more range, so that smaller ships HAVE to get inside that range.
Risk vs reward needs to be equalized.



What? BattleShips can be fit to kill frigates. They have to give up the ability to kill other battleships in order to do it, but it can be done. And this is as it should be.

Also, this topic has been beaten to death for over 10 years.

From 2004:
http://oldforums.eveonline.com/?a=topic&threadID=82758

I strongly suspect that CCP wants the game to work this way, and it is going to keep working this way. You might want to investigate some more interesting fits for your battleships if you want to kill frigs with them.


no frigates vs battleships was not the topic, but rather battleships feel underwhelming both in roles and uses.

Capital ships being strategic weapons I understand, but battleships being sub-cap should not be so, I don't want to use the word here but quite useless compared to small sized ships


Battleships aren't useless against smaller ships. The intention of ship balancing, however, is to encourage people to use similar-sized ships against each other instead of allowing bigger = better to force everyone into one kind of ship and only one kind if they want to be competitive. However, if you're struggling against smaller stuff in a battleship, I can tell you now as a primarily small-ship pilot that's taken on my fair share of battleships in frigates of various kinds, that you're doing something wrong. Battleships are fine, the imbalance is in the T3s.

The only problem with battleships is the misconception that you should be able to beat everything in a battleship just because it's a battleship, or that you should be suddenly overwhelmingly capable in a battleship the moment you step into one. Here's the problem though - there are lots of experienced battleship pilots out there that make short work of the smaller stuff all the time. You buff battleships, and their job gets even easier. But they're the experienced, practiced pilots, who know what they're doing, and I can imagine their response to anyone suggesting battleships need a buff - "learn to battleship".

And another thing - ask anyone that's been smartbombed by a Rokh gang on a gatecamp what they think about buffing battleships.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Miali Askulf
Sebiestor Tribe
Minmatar Republic
#36 - 2015-02-25 13:06:20 UTC
HACs are great, but certainly don't outclass battleship damage or projection. Tank is a little less clear because T2 resists scale so well with logi, but they're going to have a lot less buffer. Speed/sig will make up for some of that of course, but that's not a bad thing.

Tech 3s on the other hand... a T2 fit rail tengu is somewhere north of 200k ehp before boosts and rail proteus fits get pretty silly too.
Bastion Arzi
Ministry of War
Amarr Empire
#37 - 2015-02-25 13:28:27 UTC
Tiddle Jr wrote:
Faction ships...

Do we need navy/pirate Destroyers? I don't know

Do we need pirate BC's? I don't know

Do we need T2 Talos Naga etc.? I don't know

i could continue but i won't probably all those answers should be yes yes yes, but to achive ship balance in game looks like is harder than to find Mr Higgs and his bozon.



i had a crazy thought last nite that i would love to see pirate recons of some sort.
Jacob Holland
Weyland-Vulcan Industries
#38 - 2015-02-25 13:36:24 UTC
Remiel Pollard wrote:
A Neb-B frigate from Star Wars is 150m long, a little bigger than a Rifter, and even it can carry two squadrons (24 ships total) of X-wings.

Yeah, no it can't...
The Nebulon 'B' is a long spindly ship with an aft section which is all engines and a forward command section approximately 1/3 its length in height; an X-Wing is some 12 meters long with a similar "S-Foil span" perhaps 3-4 meters high? - and it's handled much the same as modern jet fighters and requires another meter or so vertical space to let the astromech board, probably more for the canopy.
The volume of those X-Wings alone is pretty much that of the forward command section, to service them, allow pilots and droids to board, ground crew to work on them...

But then Star Wars Maths has always tended to hyperbole... Just as the ship twice the size of a Rifter is "a little bigger"...

afkalt
Republic Military School
Minmatar Republic
#39 - 2015-02-25 14:00:26 UTC
Remiel Pollard wrote:
The intention of ship balancing, however, is to encourage people to use similar-sized ships against each other instead of allowing bigger = better to force everyone into one kind of ship and only one kind if they want to be competitive.



Very much this, except somewhere along the ways we ended up in a medium rail/ishtar landscape instead.

Medium hulls being the gods of the arena is just as bad, if not worse, than "big ships" being best at everything.


The medium hulls need a predator....[cough]BATTLECRUISERS [cough].
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#40 - 2015-02-25 14:43:19 UTC
Frostys Virpio wrote:
Bronson Hughes wrote:
One of the things that battleships can generally do better than HACs and T3s is project good damage at ranges of 150km+ while maintaining a solid buffer tank. With the current meta favoring closer-range combat, this well-defined niche for battleships often gets ignored completely, or relegated to cheaper, more mobile ABCs performing hit-and-run raids.

Battleships have always been slow and the speed changes did hurt them, but I still believe that it was the movement away from sustained long-range combat that started the downward trend of battleship use in PvP fleets. So long as fleet fights favor closer range combat or hit-and-run sniping instead of sustained long-range fire, battleships will be at a disadvantage. Not useless mind you, but not as useful as they once were.


Projecting over 150km is kinda overrated when you can be probed and warped to...

That was precisely my point. Before the changes to scan probing made that borderline trivial to do, long-range battleship fleets were much more common, I daresay even the standard fleet in nullsec.

Relatively Notorious By Association

My Many Misadventures

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