These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New types of signatures w/ puzzle mechanics.

Author
Janwa Resh
Center for Advanced Studies
Gallente Federation
#1 - 2015-02-24 13:12:50 UTC
What I envision would be new types of signatures, a sort of mysterious site or forgotten vault, which uses either hacking or archeology as the 'primary' skill, with difficulty adjustment based on a science skill (such as Sleeper Technology, Metallurgy, Advanced Starship Design, whatever). These would use a mini-game like normal hacking of relics/data cans. With the 'loot' being data fragments which would be used in the research and development of new modules, starships, structures, or other items.

These sites could also be used as a form of mission escalation upon completing one, in which a number of other sites would need to be accessed and completed to gather the data necessary to determine what new creation could be developed from the loot found. The sites could be linked to R&D agents, with their daily event mission. Or through other agents as a way to bring about events in which players can work towards a goal that has significant impact on New Eden.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2015-02-24 13:30:57 UTC  |  Edited by: Corraidhin Farsaidh
Sleeper caches provide the hacking focused missions you describe and I agree on exploration escalations. I proposed in another thread reusing elements of the sleeper cache mechanics in explo escalations.

I like the idea of longer mission escalations that require a broad spectrum of skills to complete. That way a skilled solo player could hack the site, clear the next combatescalation and gain access to the next site which delivers a BPC for construction to gain access with the non-saleable item into a further hacking site etc etc etc. Elements of frustrating hacking hell mixed in with pure gung-ho combat sites and some market/industrial work thrown in.
Janwa Resh
Center for Advanced Studies
Gallente Federation
#3 - 2015-02-24 13:34:27 UTC
While Sleeper caches do to a degree give the hacking site focused missions. I'm thinking less about needing a tanked ship to do the sites, making them achievable with any exploration ship that is properly fit and if you have the skills trained and ability to solve the mini-game components. Sites which have dangers, but not necessarily AOE clouds, explosive waves, etc.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2015-02-24 14:33:49 UTC
Janwa Resh wrote:
While Sleeper caches do to a degree give the hacking site focused missions. I'm thinking less about needing a tanked ship to do the sites, making them achievable with any exploration ship that is properly fit and if you have the skills trained and ability to solve the mini-game components. Sites which have dangers, but not necessarily AOE clouds, explosive waves, etc.


You can run the caches in an astero with the right knowledge/skills and its the danger that adds to the fun for me but purely puzzle solving is fine too as it means pilots are in space for longer. Those kind of missions would be better suited to lower sec areas as simply being in space increases your risk there. Being distracted whilst hacking/scratching your head in those areas is far more dangerous than any toxic cloud :D
Janwa Resh
Center for Advanced Studies
Gallente Federation
#5 - 2015-02-24 15:16:30 UTC
I tend to agree, highsec isn't a bad area overall, but these kinds of sites should be in less populated areas. Lowsec, Nullsec, Wormholes.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#6 - 2015-02-24 15:36:11 UTC
Janwa Resh wrote:
I tend to agree, highsec isn't a bad area overall, but these kinds of sites should be in less populated areas. Lowsec, Nullsec, Wormholes.


I'd have them in all areas but have the escalations go into lower sec areas as the combat ones do now.

The lower the sec region you go to the better chance of a good payout

These escalations could be a 'through the looking glass' trail leading further and further into nastier areas with corresponding rewards.