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Missiles going the wrong direction at launch

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2015-02-23 11:01:18 UTC
Seriously why does this still happen? They're launched from external bays they have no excuse for going the wrong direction. I have been robbed of yet another 2 kills tonight because of this farce. Hundreds of lost volleys due to this crap.
Ferni Ka'Nviiou
Doomheim
#2 - 2015-02-23 11:08:28 UTC
Caleb Seremshur wrote:
Seriously why does this still happen? They're launched from external bays they have no excuse for going the wrong direction. I have been robbed of yet another 2 kills tonight because of this farce. Hundreds of lost volleys due to this crap.

The animation does not represent what your missiles are doing.

Your missiles are calculated to come from the centre of your ship, and using the missile's velocity, will hit your target.

If your target is in just in range, but moving away, then guess what? Your missile are going to miss probably.


Once again, the animation has no effect whatsoever, in any way to how the range for missiles is calculated.
It's the same regardless of what side they launch from.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#3 - 2015-02-23 11:11:59 UTC
I'm going to require a citation for that. I'm prepared to admit I am wrong but I've never read anything to suggest that you're correct and I know the missile game pretty well.
War Kitten
Panda McLegion
#4 - 2015-02-23 11:24:04 UTC
Missiles also have to accelerate, so their range is a tad shy of the math results of flight-time x max_velocity.

If your target is moving away from you, your missiles have to travel farther than the distance between your ships.

If your target is orbiting you, your missiles travel a curved path to intercept.

All these things tend to indicate that missiles are best used several km inside their max range, not at the absolute edge.

If you need citation for these things, do a little searching. I'm not worried whether you believe me or not.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Another Posting Alt
Zerious Fricken Biziness
#5 - 2015-02-23 11:24:18 UTC
picard_facpalm.gif
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2015-02-23 11:30:04 UTC
Animation and game mechanics are loosely related if at all.

Many people fail to realise this - as evidenced by the number of players that still think the cloak/MJD trick is a thing.
Ryder 'ook
University of Caille
Gallente Federation
#7 - 2015-02-23 11:30:35 UTC
Because I'm so nice...

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

Ro Fenrios
Armilies Corporation
Domain Research and Mining Inst.
#8 - 2015-02-23 11:32:35 UTC
With that logic, running eve on lowest possible graphic settings would mean missiles are useless since no animation.
Yarda Black
UK Corp
Goonswarm Federation
#9 - 2015-02-23 12:01:18 UTC
Your missiles can go in any direction. It doesn't matter. What does is the location, speed and sigradius of your target when the missile hit.
You're ship is a sphere. What your missiles do inside that sphere before heading of to your target makes no difference. Pure stat-based thing.

Hasikan Miallok wrote:
as evidenced by the number of players that still think the cloak/MJD trick is a thing.

What do you mean? Could you explain why the MWD-cloak trick doesn't really exist?
Nevyn Auscent
Broke Sauce
#10 - 2015-02-23 12:13:58 UTC
Animation is a client side rendering of the vectors server side. Hence why ships can warp sideways when webbed, because the client only renders their turn at a certain rate.
Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2015-02-23 12:14:04 UTC
Yarda Black wrote:


Hasikan Miallok wrote:
as evidenced by the number of players that still think the cloak/MJD trick is a thing.

What do you mean? Could you explain why the MWD-cloak trick doesn't really exist?


The MWD/Cloak trick is a thing and works.

The MJD/Cloak trick is not a thing and only appears to work. You look cloaked in the animation but are actually not once you activate the MJD.
Nicolai Serkanner
Incredible.
Brave Collective
#12 - 2015-02-23 12:14:33 UTC
Caleb Seremshur wrote:
Seriously why does this still happen? They're launched from external bays they have no excuse for going the wrong direction. I have been robbed of yet another 2 kills tonight because of this farce. Hundreds of lost volleys due to this crap.


0/10 troll
Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2015-02-23 15:55:12 UTC  |  Edited by: Jonah Gravenstein
Hasikan Miallok wrote:
Yarda Black wrote:


Hasikan Miallok wrote:
as evidenced by the number of players that still think the cloak/MJD trick is a thing.

What do you mean? Could you explain why the MWD-cloak trick doesn't really exist?


The MWD/Cloak trick is a thing and works.

The MJD/Cloak trick is not a thing and only appears to work. You look cloaked in the animation but are actually not once you activate the MJD.
To clarify; to activate any module, you need to have broken gate cloak, you become visible on the overview the moment you move regardless of what the cloak animation says. Unlike a MWD a MJD has a spoolup time, during which you are visible.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#14 - 2015-02-23 16:44:30 UTC
Caleb Seremshur wrote:
they have no excuse for going the wrong direction.


You haven't got Defenders or FoF's loaded have you?
Sebastian N Cain
Aliastra
Gallente Federation
#15 - 2015-02-23 17:55:14 UTC
DON'T LISTEN TO THEM! THEY ARE ALL LIARS!!

The sad truth is: Your missiles are a bunch of dirty cowards, running away from battle.

I got lost in thought... it was unfamiliar territory.

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2015-02-23 18:59:27 UTC  |  Edited by: Tau Cabalander
Caleb Seremshur wrote:
I'm going to require a citation for that. I'm prepared to admit I am wrong but I've never read anything to suggest that you're correct and I know the missile game pretty well.

Missile animations were added in Inferno, yet missiles were in use well before that Blink

Probably the first major missile change behind the scenes was for compact torpedoes becoming turret-like to avoid melting the server during supercap fleet fights. [Launching a missile previously was treated like creating a ship.]

Heck there are no ships in EVE. Everything is a sphere with a velocity vector. Not to be confused with model collision surfaces (also spheres).

The EVE physics engine is called "Destiny". A few dev blogs with that keyword in them:

http://community.eveonline.com/news/dev-blogs/fixing-lag-drakes-of-destiny-part-1-1/
http://community.eveonline.com/news/dev-blogs/facing-destiny/
http://community.eveonline.com/news/dev-blogs/more-balancing-changes-for-revelations-2.2/
http://community.eveonline.com/news/dev-blogs/speed-rebalanced/
http://community.eveonline.com/news/dev-blogs/gridlock-monikers-and-cpu-per-user-1/
Serene Repose
#17 - 2015-02-23 20:29:45 UTC  |  Edited by: Serene Repose
Sebastian N Cain wrote:
DON'T LISTEN TO THEM! THEY ARE ALL LIARS!!

The sad truth is: Your missiles are a bunch of dirty cowards, running away from battle.
I recruit only the best of missiles. A cute trick is to watch the hit/miss data in relation to the animation. I've always thought it interesting I register hits while missiles are still on their way. Then, you may be losing track of which missile is which. It's not as bad as trying to figure out which bullet from your machine gun hit the aorta - the 1,397th or the 1,398th, I guess. But, it's still not easy. Cool

Don't recruit your missiles from bars.

We must accommodate the idiocracy.

Vyl Vit
#18 - 2015-02-23 20:31:41 UTC
I can't believe this. Really.

Paradise is like where you are right now, only much, much better.

Unsuccessful At Everything
The Troll Bridge
#19 - 2015-02-23 20:39:43 UTC
Have you taken into account the drag induced upon the missiles by space gravy?

What about the backpressure on the launchers also due to the space gravy?

Are you buying the missiles from a less-than-reputable dealer?

How do you know they aren't half loads that use sand as ballast?

Did you check the 'use by' or 'best if used by' date on the missiles before you loaded them?

Have you leveled up your missile bay crew from 'novice' to 'veteran' through to LP store yet?

Do you have a Missile Tracking Enhancer II activated, and if so, scripted?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Pok Nibin
Doomheim
#20 - 2015-02-23 21:35:23 UTC  |  Edited by: Pok Nibin
The OP is just confused as to how these things work. The missile's engine fires up, then the launcher lets go suddenly, and woosh! No. The launcher sort of just poofs the missile away from the ship, THEN the missiles engine fires up and woosh, off it goes. So, the missile isn't going in any wrong direction. The launcher is working as intended. You just watched too many TV shows and movies pretending they know how missiles work. The missile launcher isn't a pistol.

Imagine it like this, you're in a small spaceship (compared to the size of a planet - small) and you fire up a missile engine right there on your ship. You can see the problem with that, with all those flames and hot gasses in such a confined area that's pressurized, no less. You do it over and over and over again, and your crew will pretty much be risking the vacuum of space rather than stay in that environment. Any oxygen you think you had, for instance...you see what I mean. The solution then is to start the missile's engine when it's outSIDE the ship - not inside.

I think the animation is pretty good, really. I just spent two hours grabbing screenies of missile launches from a Fleet Phoon. I'm going to make a video of it when I get the location and camera angles worked out.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

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