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Player Features and Ideas Discussion

 
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[QoL suggestion]Add deployables as automatic entries into assets.

Author
SOL Ranger
Imperial Armed Forces
#1 - 2015-02-22 18:20:10 UTC
I don't see what possible design benefit there is to not in some manner auto mark deployables for a player, tedious micromanagement like it is now isn't a fun nor meaningful feature, thus I suggest adding deployables into assets, a QoL change, like so:

Dodixie IX - Mobile Depot #1 - "Misc stuff" - 25 Items - Lifetime: 20d - Route: 4 Jumps
Hek VIII - 'Wetu' Mobile Depot #1 - "BS depot" - 245 Items - Lifetime: 12d - Route: 7 Jumps
Hek VIII - 'Wetu' Mobile Depot #2 - "Mining depot" - 43 Items - Lifetime: 13d - Route: 7 Jumps
Hek VIII - Moon 12 - Boundless Creation Factory - 124 Items - Route: 7 Jumps
[REINFORCED: 12h]Rens VI - Mobile Depot #1 - "Crap depot" - 5 Items - Lifetime: 23d - Route: 11 Jumps
Rens VI - 'Packrat' Mobile Tractor Unit #1 - "Unnamed" - 504 Items - Lifetime: 13h - Route: 11 Jumps
Rens VI - Brutor Tribe Treasury - 12 Items - Route: 11 Jumps

Those reinforced and <10% lifetime would be marked as red, or otherwise easily indicated.

In addition, put assets in the right click menu, like so:

Look At My Ship
Show Solar System in Map Browser
Planets>
Stargates>
Stations>
Personal Locations:
Assets>
Configure

Which then lists all assets you have in the specific system.

*Some limitations may apply as they are not part of a station environment.

The Vargur requires launcher hardpoints, following tempest tradition.

Iain Cariaba
#2 - 2015-02-22 18:36:29 UTC  |  Edited by: Iain Cariaba
No. If you want to know what's in your depots, where they are, and what their status is, then keep track of it yourself. If the "tedious micromanagement" is not a "fun or meaningful feature" to you, then either pick up your depots before leaving the system, or don't use them. Your unwillingness to keep track of your own stuff does not mean CCP needs to keep track of it for you.

Also, you have an Assets button on the neocom, so why do you need it in the right click menu?
SOL Ranger
Imperial Armed Forces
#3 - 2015-02-22 19:34:46 UTC
Iain Cariaba wrote:


...Your unwillingness to keep track of your own stuff does not mean CCP needs to keep track of it for you.


How is manually creating bookmarks every time you leave a structure in space in any way exciting or meaningful, it is tedious and unnecessary, player interaction should be reserved for meaningful functionality, not mindless micromanagement.

My "unwillingness" as you put it, is in doing mindless chores with bookmarks which does nothing to make EVE better, if you enjoy making/deleting bookmarks with mobile structures then that is of course perfectly fine to be your enjoyment in EVE, it is not mine.

If I place a personal structure in space, I would expect my ship crew/computer to keep track of this personal asset with its location and capabilities, it is a fundamental function one would argue, to keep track of such things.

If you want to argue that the assets entries shouldn't keep track of reinforcement warnings or such things, then say so, that is not even my main point in the suggestion, I simply added it because it is actually reasonable to get the state of the structure as well.

One would think they had rudimentary functions like an emergency beacon to indicate it is attacked you know.

Quote:

Also, you have an Assets button on the neocom, so why do you need it in the right click menu?


Ease of use, I like it when things are more intuitive and simpler, I cannot stand artificial complexity, my assets in a system should be quite interesting for me to be seen in personal locations.

The Vargur requires launcher hardpoints, following tempest tradition.

Iain Cariaba
#4 - 2015-02-22 20:03:14 UTC
SOL Ranger wrote:
Iain Cariaba wrote:
...Your unwillingness to keep track of your own stuff does not mean CCP needs to keep track of it for you.

How is manually creating bookmarks every time you leave a structure in space in any way exciting or meaningful, it is tedious and unnecessary, player interaction should be reserved for meaningful functionality, not mindless micromanagement.

My "unwillingness" as you put it, is in doing mindless chores with bookmarks which does nothing to make EVE better, if you enjoy making/deleting bookmarks with mobile structures then that is of course perfectly fine to be your enjoyment in EVE, it is not mine.

If I place a personal structure in space, I would expect my ship crew/computer to keep track of this personal asset with its location and capabilities, it is a fundamental function one would argue, to keep track of such things.

If you want to argue that the assets entries shouldn't keep track of reinforcement warnings or such things, then say so, that is not even my main point in the suggestion, I simply added it because it is actually reasonable to get the state of the structure as well.

One would think they had rudimentary functions like an emergency beacon to indicate it is attacked you know.

And there are lots of other games you can go play where the game system will hold your hand as it guides you through the game. Eve Online is not one of those. If you dislike micro management in a game that involves a good portion of micro management, then perhaps you should go play somewhere else. The megalomaniac side of me enjoys a certain level of micro management, and one of the great things about Eve Online is that you can, to a certain degree, adjust how much micro management you have to deal with. Don't like the micro management involved in dealing with multiple mobile depots, then don't deal with multiple mobile depots. No one is forcing you to use them. We managed to play the game before they were implemented just fine, so it's not like you cannot play without them.

SOL Ranger wrote:
Iain Cariaba wrote:
Also, you have an Assets button on the neocom, so why do you need it in the right click menu?

Ease of use, I like it when things are more intuitive and simpler, I cannot stand artificial complexity, my assets in a system should be quite interesting for me to be seen in personal locations.

Your definition of intuitive, simpler, and easier seem to be different from mine. Personally, I prefer my right click menu to be as uncluttered as possible, making using it easier. Seems easier to me to have the assets window be a single click away, as opposed to right click, find it in 50 options on the menu... oops, that's the wrong menu option, wait for option tree to expand... oops, clicked on the wrong menu option, so now close window that popped up and start over. The right click menu is the artificial complexity, the single button on the neocom is the simple, easy way.

So, I like it the way it currently is. You want to make it more complicated while calling it easier
Lienzo
Amanuensis
#5 - 2015-02-23 00:00:02 UTC
That's a great idea. I am forever forgetting those things.
Steppa Musana
Doomheim
#6 - 2015-02-23 02:53:01 UTC  |  Edited by: Steppa Musana
I see Iain is still out and about doing his usual Lol

+1 to structures in assets but not sure if I think they should inform you when attacked