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Cruiser killing

Author
Bastion Arzi
Ministry of War
Amarr Empire
#1 - 2015-02-19 19:57:56 UTC
Are there any bs missile systems that will apply decent damage to cruisers?

I'm going to try a golem for pvp because in theory it never misses.

Thanks
Cephelange du'Krevviq
Aegis Reforged
Already Replaced.
#2 - 2015-02-19 20:14:49 UTC
Rapid Heavy Missile Launchers would probably be the best. Torps would work, also, but you'd even more damage application enhancers, such as webs and TPs.

"I am a leaf on the...ah, frak it!"

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#3 - 2015-02-19 20:26:44 UTC  |  Edited by: Antillie Sa'Kan
Oddly enough cruise missiles actually have better application than torps. But Rapid Heavies are probably your best bet. I hear they can very nasty when loaded with precision ammo.
Bastion Arzi
Ministry of War
Amarr Empire
#4 - 2015-02-19 20:44:58 UTC
I suppose rapid heavies it is then. Many thanks
Cephelange du'Krevviq
Aegis Reforged
Already Replaced.
#5 - 2015-02-19 21:10:23 UTC
Antillie Sa'Kan wrote:
Oddly enough cruise missiles actually have better application than torps. But Rapid Heavies are probably your best bet. I hear they can very nasty when loaded with precision ammo.


Honestly never used torps (aside from in a Stealth Bomber) in PvP, and I've never used cruise missiles in PvP, so I appreciate the info.

"I am a leaf on the...ah, frak it!"

Chainsaw Plankton
FaDoyToy
#6 - 2015-02-20 05:25:03 UTC
I would look at range on the missiles. it is possible to launch a navy cruise missile ~400km with a golem. Okay so you won't actually be firing at that range or anything like it, but it means that someone is unlikely to out run your missiles. but say a precision heavy missile only has a range around 40km, which, well, a kiting cruiser might not ever get hit by that.

damage application is pretty important too. but I can't really say much on that other than make a spread sheet.

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#7 - 2015-02-20 05:54:36 UTC
Chainsaw Plankton wrote:
I can't really say much on that other than make a spread sheet.


Steal this. At least the basics are in place for you already.
Bullet Therapist
Caldari Provisions
Caldari State
#8 - 2015-02-20 06:23:05 UTC
Bastion Arzi wrote:
I suppose rapid heavies it is then. Many thanks


An issue you might run into with rapid heavies is that against some tanky cruisers you'll fail to kill them in one reload cycle. You've really got to prioritize your targets well to make them work. I haven't used them on a golem, but I have used them on ravens and typhoons, and with a web and TP they apply damage well enough.
Bastion Arzi
Ministry of War
Amarr Empire
#9 - 2015-02-20 12:41:52 UTC
Zhilia Mann wrote:
Chainsaw Plankton wrote:
I can't really say much on that other than make a spread sheet.


Steal this. At least the basics are in place for you already.



thanks for that. could you pls explain it? i dont understand whats going on.
elitatwo
Zansha Expansion
Brave Collective
#10 - 2015-02-20 15:24:22 UTC
Cephelange du'Krevviq wrote:
Rapid Heavy Missile Launchers would probably be the best. Torps would work, also, but you'd even more damage application enhancers, such as webs and TPs.


After they violated torpedos they don't even hit a planet when you sit on the surface..

Eve Minions is recruiting.

This is the law of ship progression!

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Voyager Arran
Brutor Tribe
Minmatar Republic
#11 - 2015-02-20 15:30:41 UTC
I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#12 - 2015-02-20 15:48:07 UTC
Voyager Arran wrote:
I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations.

If you are considering disengaging then a marauder isn't the ship for you. You either win, your friends show up, or you die. Disengaging is not one of the options on the table.
Voyager Arran
Brutor Tribe
Minmatar Republic
#13 - 2015-02-20 16:55:55 UTC
Antillie Sa'Kan wrote:
Voyager Arran wrote:
I'm not sure about Rapid Heavies on a Marauder. You're going to be self-tackled in 60 second intervals and it's difficult for you to disengage even when you aren't in turret mode, so you're really going to be feeling that reload time. It may still be worth it for the better application on targets outside of web range, but just make sure you're looking at the DPS including reload times instead of just raw DPS when you make your evaluations.

If you are considering disengaging then a marauder isn't the ship for you. You either win, your friends show up, or you die. Disengaging is not one of the options on the table.


What are gates / stations???

Also good job picking the most tangential aspect of my point to attack.
Bastion Arzi
Ministry of War
Amarr Empire
#14 - 2015-02-20 17:21:46 UTC
I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder
Cephelange du'Krevviq
Aegis Reforged
Already Replaced.
#15 - 2015-02-20 17:39:34 UTC
Bastion Arzi wrote:
I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder


Looking at that Vargur loss, I don't know that having missiles would have done you much good. If they're orbiting close, a Web is pretty much a necessity (which also helps with guns, obviously). If you were to go with RHMLs, you wouldn't have had the sustained DPS needed for that fight, from what I am looking at.

"I am a leaf on the...ah, frak it!"

Bastion Arzi
Ministry of War
Amarr Empire
#16 - 2015-02-20 17:43:51 UTC
But I would have had dps at least. Hitting nothing and just waiting to die sucks. Also in that fight I forgot all my drones :s
Voyager Arran
Brutor Tribe
Minmatar Republic
#17 - 2015-02-20 18:02:49 UTC
Cephelange du'Krevviq wrote:
Bastion Arzi wrote:
I alreDy lost one vargur to rvb a defeat which highlighted the tracking issues with large turrets. I couldn't track anything orbiting close. Hence the missile marauder


Looking at that Vargur loss, I don't know that having missiles would have done you much good. If they're orbiting close, a Web is pretty much a necessity (which also helps with guns, obviously). If you were to go with RHMLs, you wouldn't have had the sustained DPS needed for that fight, from what I am looking at.


A web would definitely help, with the caveat that if you are using missiles they don't really have any reason to get within web range.

MJD'ing would at least force someone into hard tackle (unless the brought a Lachesis).
Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-02-20 21:36:35 UTC
Why you ever need a maradeur to pvp?? This ship designed for different job. Of course you could convert it into pvp role but how many of them you are ready to lose before you understand it's not the right choice.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Bastion Arzi
Ministry of War
Amarr Empire
#19 - 2015-02-20 21:38:54 UTC
A few at least. It's too much fun harassing a fleet and making it out alive...
Tiddle Jr
Brutor Tribe
Minmatar Republic
#20 - 2015-02-20 21:43:11 UTC
I see now if it's only a fun factor and you have fat wallet, then why not.

Good luck Pirate

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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