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Latest CSM notes : Rumours of attribute points/implants being removed.

First post First post
Author
Jane Shapperd
Quafe Commandos
The Commonwealth.
#941 - 2015-02-16 19:53:44 UTC  |  Edited by: Jane Shapperd
i already gave up on this topic , CCP are going to remove learning implants, and if they don't keep what i love about implants.
i am going to shut down all my 8 charactars.

i already stoped paying by long term basis i now pay month by month basis

i knew things will go downhill post phoebe or whatever expansion that removed clones costs.

what i love about implants :

1 - they are destructible ( aka you lose them when u get podded )
2 - they make you train faster than avarage pvp (screw carebears ) player if u are willing risk and lose in combat .

i suggeated a way to keep learning implants as they are but add a bouns based on your ship but no body gave a **** to that suggestion nor CCP seems to give a ****.
And No i wont give my stuff away.
Gregor Parud
Imperial Academy
#942 - 2015-02-16 20:10:33 UTC
Clone cost removal made good sense, implant removal doesn't.
Soltys
Brutor Tribe
Minmatar Republic
#943 - 2015-02-16 20:20:36 UTC  |  Edited by: Soltys
Lucas Kell wrote:
I really don't get the problem here. CCP want to remove some of the boundaries that prevent people from readily engaging in content.


What boundaries ? It's all FUD so far "because we shall love dumb newbs". It's the same as suggesting removal of "Corelum A-Type Energized Adaptive Nano Membrane" because it's expensive, rare and causes risk aversion.


It would be a boundary IF people were FORCED to plug implants before they were allowed to leave that station. And even then it would simply need fixing (allow leaving station without implants), not removal.


Other than that, like I said earlier, implants/attributes/reamps and related boosters need improvements, enhancing, far better granularity (timewise) and player control. Not removal. It's good stuff, just antiquated and full of dust at the moment.

Jita Flipping Inc.: Kovl & Kuvl

Mharius Skjem
Guardians of the Underworld
#944 - 2015-02-16 20:36:24 UTC
just got back from a long vacation only to read this:

I've been predicting this 'next step' for ages now.

CCP won't be happy until we have wow in space.

If I wanted to play WOW I would just play WOW or SWTOR, but you know what? WOW/SWTOR is for pussies, there's no risk, and no penalty for death and dying. If you go into battle you risk nothing.

Pretty soon stations will be nothing more than a COD Respawn point.

That's not the eve I fell in love with.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

Mharius Skjem
Guardians of the Underworld
#945 - 2015-02-16 20:40:41 UTC  |  Edited by: Mharius Skjem
Gregor Parud wrote:
Clone cost removal made good sense, implant removal doesn't.



Making eve less harsh is not a good thing. This type of thinking won't make eve popular in the long run. It will only serve to increase the amount of churn.

It seems to me that nobody cares about the long term players that have been here for years.

It's hard to see noobs doing all of the things that you worked hard for with considerably less effort.

I am voting with my feet and cancelling my sub.

Can anyone recommend a game that is a bit more like Eve than Eve. PM me I'd be grateful.

A recovering btter vet,  with a fresh toon and a determination to like everything that CCP does to Eve...

Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...

CCP Darwin
C C P
C C P Alliance
#946 - 2015-02-16 21:22:02 UTC  |  Edited by: CCP Darwin
Jane Shapperd wrote:
i suggeated a way to keep learning implants as they are but add a bouns based on your ship but no body gave a **** to that suggestion nor CCP seems to give a ****.


Why not wait to be angry until you see what's announced? Not even the game design team know what changes they plan to make with this. Don't interpret my making a case for the other side as an announcement that something specific is happening.

For what its worth, I think your comments have been a valuable part of the conversation.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Soldarius
Dreddit
Test Alliance Please Ignore
#947 - 2015-02-16 21:29:26 UTC
Jane Shapperd wrote:
i already stoped paying by long term basis i now pay month by month basis


So your solution is to give CCP more money? gj, I'm sure they have been properly incentivized to change their behavior.

http://youtu.be/YVkUvmDQ3HY

i am 2evil
Ministry of War
Amarr Empire
#948 - 2015-02-16 21:30:38 UTC
CCP Darwin wrote:
Jane Shapperd wrote:
i suggeated a way to keep learning implants as they are but add a bouns based on your ship but no body gave a **** to that suggestion nor CCP seems to give a ****.


Why not wait to be angry until you see what's announced? Not even the game design team know what changes they plan to make with this. Don't interpret my making a case for the other side as an announcement that something specific is happening.

For what its worth, I think your comments have been a valuable part of the conversation.


CCP is doing a good job and there only so many hr you can do the stuff, we are only the paying people more like the bar customers waiting for the drinks that we paid good money for, as CCP is eve game to change what they see fit for best of evey other player,

Deacon Abox
Black Eagle5
#949 - 2015-02-16 22:07:09 UTC  |  Edited by: Deacon Abox
Soldarius wrote:
Jane Shapperd wrote:
i already stoped paying by long term basis i now pay month by month basis


So your solution is to give CCP more money? gj, I'm sure they have been properly incentivized to change their behavior.

no it's not. it's telling CCP that you are not going to give them a blank check for a year to do whatever. If they hold off on stupidity sure they gain 12, 24, or 36 dollars. But only if they hold off on the stupidity.

CCP Darwin wrote:
Jane Shapperd wrote:
i suggeated a way to keep learning implants as they are but add a bouns based on your ship but no body gave a **** to that suggestion nor CCP seems to give a ****.


Why not wait to be angry until you see what's announced? Not even the game design team know what changes they plan to make with this. Don't interpret my making a case for the other side as an announcement that something specific is happening.

For what its worth, I think your comments have been a valuable part of the conversation.

Apparently you've played a part in convincing them a change needs to be made. gg

Many of us will vote with out feet if such a change is made. Enjoy your hoped for many more, but ultimately short term customers, if such a change is made. Because people who go for this kind of thing are impatient and not very loyal. And certainly will never get used to actually losing ships and pods (implants or no implants).Ugh

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

John Eod
Merlins Online
#950 - 2015-02-16 22:41:17 UTC
Oh boy, no attributes, no learning implants? I really hope this idea develops.
Frankly I think I had more fun before knowing about them... figuring out a plan in evemon can be entertaining, but having a suboptimal remap because you don't want to be locked trainining int/mem forever just feels bad.

The concerning part in my opinion is replacing that isk sink; most likely low/mid-grade pirate sets will see more use but I doubt that alone makes up for it.

Sabriz Adoudel
Move along there is nothing here
#951 - 2015-02-16 23:00:01 UTC
Out of curiosity, if implants were replaced by a different form of consumable that consumed ISK and LP and sped up skill training, but that had a fixed duration (say 7 days real time) rather than 'until you next get podded', how would people react? Assume typical skill training time was about the same.

Obviously that would have game balance issues - it would be a considerable buff to the desirability of nullsec and wormholes.

I support the New Order and CODE. alliance. www.minerbumping.com

Rain6637
GoonWaffe
Goonswarm Federation
#952 - 2015-02-16 23:07:56 UTC  |  Edited by: Rain6637
Depends, although initially it looks like a bad idea. Would it involve a debuff of attribute effects from pirate implant sets? Also, how low would you need to make the price point to agree with the current infinitely low / almost zero cost of attribute implants over time if you never undock or risk them.

If it's 2.5 million ISK per attribute at +5 per week, then okay. I would be agreeable with effectively buying another +5 implant per attribute, per year. But not more than that. Though regardless of the cost, moving a one-time cost to a recurring cost is just painful.

Maybe it's confirmation bias, but I really dislike that idea. I dislike it as much as med clone costs.
Ace Northmen
Sanctuary Reapers Holdings
#953 - 2015-02-16 23:24:01 UTC  |  Edited by: Ace Northmen
Sabriz Adoudel wrote:
Out of curiosity, if implants were replaced by a different form of consumable that consumed ISK and LP and sped up skill training, but that had a fixed duration (say 7 days real time) rather than 'until you next get podded', how would people react? Assume typical skill training time was about the same.

Obviously that would have game balance issues - it would be a considerable buff to the desirability of nullsec and wormholes.


Yes make the players have to log in once a week on every ******* toon to inject that ******* booster

Why did CCP make unlimited trainning in the first place ?
Rain6637
GoonWaffe
Goonswarm Federation
#954 - 2015-02-16 23:35:37 UTC  |  Edited by: Rain6637
CCP Karkur is very clear in the November o7 show, in stating the extended skill queue enables some things which she couldn't discuss. So there is a reason for it, but it's secret. or something.

If the cost was made nil after the initial investment, I would be ok with a new requirement of logging in just to activate a booster. Perhaps if the boosters were generated passively like research agents, who you visit occasionally.
Shodan Of Citadel
School of Applied Knowledge
Caldari State
#955 - 2015-02-16 23:40:18 UTC
sounds like bitter vets looking to screw new players to slower training. pretty bad after giving all those old farts the revamped cloning system without 'grades'.

I have full +4's in for a 292 day plan that will now take 357 days. CSM strips the implants and adds 3 months for no reason at all instead of considering how they can remove the implants and tweak the calculations so that 292 day plan is 219 days and we're not all bored off our asses with slow training time.



Rain6637
GoonWaffe
Goonswarm Federation
#956 - 2015-02-16 23:41:57 UTC
Sabriz is a candidate, not an actual CSM. make sure to go and vote Blink
Sabriz Adoudel
Move along there is nothing here
#957 - 2015-02-17 01:12:23 UTC
Ace Northmen wrote:
Sabriz Adoudel wrote:
Out of curiosity, if implants were replaced by a different form of consumable that consumed ISK and LP and sped up skill training, but that had a fixed duration (say 7 days real time) rather than 'until you next get podded', how would people react? Assume typical skill training time was about the same.

Obviously that would have game balance issues - it would be a considerable buff to the desirability of nullsec and wormholes.


Yes make the players have to log in once a week on every ******* toon to inject that ******* booster

Why did CCP make unlimited trainning in the first place ?



I am not suggesting that you can't consume multiples at once.

I support the New Order and CODE. alliance. www.minerbumping.com

Alavaria Fera
GoonWaffe
#958 - 2015-02-17 02:38:35 UTC
Mharius Skjem wrote:
Pretty soon stations will be nothing more than a COD Respawn point.

Walking in stations?

DUST? Or well it got laser headshot, so I guess ... Legion?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sniper Smith
Center for Advanced Studies
Gallente Federation
#959 - 2015-02-17 02:52:54 UTC  |  Edited by: Sniper Smith
Ace Northmen wrote:
Yes make the players have to log in once a week on every ******* toon to inject that ******* booster

Why did CCP make unlimited trainning in the first place ?

Someone willing to pay CCP to NOT Play the game? Real question is what took CCP so long to add it.

Also, some of us have vacations, jobs, family, that may keep us away. Eve is a religion and a job for some, but there's also a huge group for whom it really is, Just a game. A casual one at that..
Warric NazGhoul
Deep Core Mining Inc.
Caldari State
#960 - 2015-02-17 04:43:54 UTC
I have to agree with the people who thinks this is a bad idea.

The only thing removing implant does is making EVE more blend. Everything in eve is about risk/reward. Once you start removing those parts you end up with battlefield in space.

Sure you may have a few new players that jump in for a few months but they will be bored anyway and quit.
Also someone explain why learning implants are different from lets say a high grade slave set. You could argue that slave set should be removed since its only gives rich old people an advantage.

You don’t have to use implants, that’s your choice, again with the same argument you could take away pirate faction ships, or at least the cost since that sure would make more people undock in their pirate ships.

Please don’t make this into battlefield in space (everyone is the same, death means nothing, you can jump into a fight 2 minutes after you get into the game)