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Latest CSM notes : Rumours of attribute points/implants being removed.

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Author
Memphis Baas
#841 - 2015-02-14 14:18:38 UTC  |  Edited by: Memphis Baas
Gregor Parud wrote:
If people would come up with the idea that new characters should start with 50 mil SP, 20 bil isk and a free Nyx you'd probably get the same (amount of) people lobbying for it.


Sick and tired of this argument you keep bringing; it's not true, and to disprove it, if this thread doesn't reach 40 pages of supporters you owe me and everyone you've replied this to a ******* apology. If it does reach 40 pages you'll have proof of truth and I'll owe you an apology.
Gregor Parud
Imperial Academy
#842 - 2015-02-14 14:25:13 UTC
Memphis Baas wrote:
Gregor Parud wrote:
If people would come up with the idea that new characters should start with 50 mil SP, 20 bil isk and a free Nyx you'd probably get the same (amount of) people lobbying for it.


Sick and tired of this argument you keep bringing; it's not true, and to disprove it, if this thread doesn't reach 40 pages of supporters you owe me and everyone you've replied this to a ******* apology. If it does reach 40 pages you'll have proof of truth and I'll owe you an apology.


Are you telling me you actually truly believe people's stated reasonings and motivations for why they want changes that will save them effort, risk and cost?
Memphis Baas
#843 - 2015-02-14 14:39:46 UTC
No, I don't believe people's stated reasons, and I don't believe that you don't have an agenda either.

It doesn't matter what the reasons are; everyone else argues idea vs. counter-idea or just counter-arguments in this thread, except for you - you have a crusade to just call everyone a selfish hypocrite, and to do that you twist every single statement anyone makes and regurgitate it coated in your particular bittervet shade of bile. You're simply shitting the thread just for the sake of it.

So I've started that other thread, and in it I'm going to be called an idiot a million times, until the ISD close it. Imagine those comments are directed at you, though.
Jane Shapperd
Quafe Commandos
The Commonwealth.
#844 - 2015-02-14 14:40:21 UTC  |  Edited by: Jane Shapperd
Gregor Parud wrote:
Memphis Baas wrote:
blah blah blah blah


seriously guys cut this useless crap and grow up
Memphis Baas
#845 - 2015-02-14 14:43:02 UTC
Ok.
Gregor Parud
Imperial Academy
#846 - 2015-02-14 14:48:00 UTC
Memphis Baas wrote:
No, I don't believe people's stated reasons, and I don't believe that you don't have an agenda either.

It doesn't matter what the reasons are; everyone else argues idea vs. counter-idea or just counter-arguments in this thread, except for you - you have a crusade to just call everyone a selfish hypocrite, and to do that you twist every single statement anyone makes and regurgitate it coated in your particular bittervet shade of bile. You're simply shitting the thread just for the sake of it.

So I've started that other thread, and in it I'm going to be called an idiot a million times, until the ISD close it. Imagine those comments are directed at you, though.


My agenda is very simple and obvious. I like the old EVE where your choices can explode in your face, because it's a form of Darwinism which is what EVE (to me) is and should be. That doesn't mean I'm automatically against any sort of change but if that change consists of a loss of choices and consequences people better have some damn good arguments before they'll convince me.
Grookshank
Center for Advanced Studies
Gallente Federation
#847 - 2015-02-14 15:14:36 UTC
Whatever you deceide to do, please don't make skill training any slower than it is. By planning remapping and actually using attribute implants all the time, you can easily exceed 2400 SP/hour. Don't remove attributes and attribute implants and feed us something like 2k SP/hour.
Seiko Sorrelius
Rekall Inc.
#848 - 2015-02-14 15:19:13 UTC  |  Edited by: Seiko Sorrelius
At this point I feel like Gregor Parud is the only one lobbying for reasons other than the ones he stated. He probably runs the implant market or owns a bunch of high SP Characters he doesn't want 'devalued' P

Either way, I still like the idea where we just change attributes to do non-skill related things.


  • We can make them as desirable as current implants, but not much more or not much less as to keep the market impact low.
  • Since learning implants aren't removed, and will still be used, the 'risk' that everyone is so concerned about won't decrease.
  • Learning implants actually affect game play significantly
  • Minimal recoding! Learning implants still exist, remaps still exist, just change what attributes do.


Here are my suggestions:

Intelligence: +0.5% power grid and cpu per level OR +0.5% shield, armor, and hull per level.

Memory: -0.5% manufacturing and research time per level

Charisma: -0.5% market order cost (like broker relations) and 0.5% mission reward per level

Willpower: Not sure yet. Maybe a tracking/explosion 'to hit' thing? Or spaceship command related. Agility? Or maybe even leadership related (On grid booster stuff??)

Perception: +0.5% turret and launcher damage per level

https://forums.eveonline.com/default.aspx?g=posts&t=403417

Gregor Parud
Imperial Academy
#849 - 2015-02-14 15:20:27 UTC  |  Edited by: Gregor Parud
Grookshank wrote:
Whatever you deceide to do, please don't make skill training any slower than it is. By planning remapping and actually using attribute implants all the time, you can easily exceed 2400 SP/hour. Don't remove attributes and attribute implants and feed us something like 2k SP/hour.



Why should removing cost, effort and risk of remaps not have any effect on stats?

According to many people in this thread people don't use learning implants because they might lose them in PVP, so we'll have to slash some sp/h off your estimate, lets say 200/h? Those people are also stating that newbies using remaps all wrong is a big reason for these changes, so we'll have to adjust your sp/h some more because to account for that.



Seiko Sorrelius wrote:
At this point I feel like Gregor Parud is the only one lobbying for reasons other than the ones he stated. He probably runs the implant market or owns a bunch of high SP Characters he doesn't want 'devalued' P



And understandable and logical assumption but not true in this case. My income is PVP and exploration and while a (small) portion of the exploration loot are actually implants they're not learning ones. Removing the learning implants would probably increase the value of the implants I tend to find.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#850 - 2015-02-14 15:55:03 UTC
I'm not sure if I've responded in this thread already or not so I'll state my view here concisely.

I'm fine with remaps/attributes/implants as they are. I believe they are balanced and provide good risk/reward choices.

For those that say new players often mess up the remaps I say this: The NPC experience should make very clear how remaps work, indeed there should be an entire tutorial on it if required. A new player is most often best with a balanced map of skills for the first month or so anyone and also have two free remaps in case they screw up royally with the first remap (One error isn't a surprise early on in Eve, two errors are your own fault).

Attributes are not hard to understand in my opinion, a higher attribute in the primary or secondary slot on a skill will give a better training time. It is striaght forward and simple to understand.

Implants are perfectly fine and provide the risk of losing isk compared to the reward gained for using the implant. If a player complains that they don't undock due to the implant costs they a) bought the wrong implants as they can't afford to lose them and b) Would simply complain about the next cost in line stoppiing them undocking if implants were removed. Risk aversion is a player mindset not the result of a game mechanic.

Removing the current system will punish those who make the effort to learn the system and gain the rewards and those willing to risk high cost implants. Some say this is pay to win but what is using tech II or tech II ships and faction/officer mods if not paying for advantage?
Jane Shapperd
Quafe Commandos
The Commonwealth.
#851 - 2015-02-14 16:09:27 UTC
Seiko Sorrelius wrote:
At this point I feel like Gregor Parud is the only one lobbying for reasons other than the ones he stated. He probably runs the implant market or owns a bunch of high SP Characters he doesn't want 'devalued' P

Either way, I still like the idea where we just change attributes to do non-skill related things.


  • We can make them as desirable as current implants, but not much more or not much less as to keep the market impact low.
  • Since learning implants aren't removed, and will still be used, the 'risk' that everyone is so concerned about won't decrease.
  • Learning implants actually affect game play significantly
  • Minimal recoding! Learning implants still exist, remaps still exist, just change what attributes do.


Here are my suggestions:

Intelligence: +0.5% power grid and cpu per level OR +0.5% shield, armor, and hull per level.

Memory: -0.5% manufacturing and research time per level

Charisma: -0.5% market order cost (like broker relations) and 0.5% mission reward per level

Willpower: Not sure yet. Maybe a tracking/explosion 'to hit' thing? Or spaceship command related. Agility? Or maybe even leadership related (On grid booster stuff??)

Perception: +0.5% turret and launcher damage per level


The problem with your solution is that all players will have same skill point gain.
this unwanted as a lot of people would want to train faster than other people regardless of what they do in eve

I want to still be able to say i train faster than the guy next to me because i am willing to risk more , i also wanna catch up ( sp wise ) with people who are playing longer than me but they don't use implants
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#852 - 2015-02-14 16:13:10 UTC  |  Edited by: epicurus ataraxia
It seems that some players are either requesting a significant increase in complexity of the learning mechanics, or are aggrieved that their experience and effort investing in the system will somehow lead to a degraded advantage.

Whilst It is a common thread that any mechanic, no matter, how bad, is defended with extreme vehemence, no matter how bad, annoying, or just insane, one really needs to look at what BENEFIT the said mechanic brings to the overall player experience.

The Usual buzz Phrases, usually rolled out at this time, just make the posts hilariously embarrassing. And is hardly the way to convince either the Dev team or those who are reading the thread.

In Short, needless complexity, is not a desireable goal or achievement, meaningful complexity however can have value, but that value needs to be carefully weighed against the competing benefits of simplicity.

The current skill system is heavily biased towards complexity. Balancing it so the value exceeds the sheer "jumping through hoops" parts of the mechanism, is a desireable goal.

Making the Skill training system, a clear and an enjoyable experience should be a desireable goal, this is something we should all be behind, and we should be pleased that CCP are looking to make it better.

However those who are seeking the widely despised and reviled historic experience of learning skills and are heartbroken by their loss will no doubt disagree.

However loud, and disagreeable, they are in a small - very small minority.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jane Shapperd
Quafe Commandos
The Commonwealth.
#853 - 2015-02-14 16:21:15 UTC  |  Edited by: Jane Shapperd
Corraidhin Farsaidh wrote:
I'm not sure if I've responded in this thread already or not so I'll state my view here concisely.

I'm fine with remaps/attributes/implants as they are. I believe they are balanced and provide good risk/reward choices.

For those that say new players often mess up the remaps I say this: The NPC experience should make very clear how remaps work, indeed there should be an entire tutorial on it if required. A new player is most often best with a balanced map of skills for the first month or so anyone and also have two free remaps in case they screw up royally with the first remap (One error isn't a surprise early on in Eve, two errors are your own fault).

Attributes are not hard to understand in my opinion, a higher attribute in the primary or secondary slot on a skill will give a better training time. It is striaght forward and simple to understand.


from earlier discussion in this thread some flaws were outlined in the remap system
one of them is having to remap more than 4 times to be able to train max sp/hour for a particular ship perfectly
that is kinda crappy


Corraidhin Farsaidh wrote:

Implants are perfectly fine and provide the risk of losing isk compared to the reward gained for using the implant. If a player complains that they don't undock due to the implant costs they a) bought the wrong implants as they can't afford to lose them and b) Would simply complain about the next cost in line stoppiing them undocking if implants were removed. Risk aversion is a player mindset not the result of a game mechanic.

Removing the current system will punish those who make the effort to learn the system and gain the rewards and those willing to risk high cost implants. Some say this is pay to win but what is using tech II or tech II ships and faction/officer mods if not paying for advantage?


I don't want them removed either. However its not as what we want when CCP plans to change something they will change it . regardless of you being for it or against it

So try to find a solution that would Help CCP to achieve their goal and would keeo what u love about implants.
Mihnea Tepes
Federal Navy Academy
Gallente Federation
#854 - 2015-02-14 17:01:45 UTC
Jesus, really, stop touching things which are working.

If you cant afford it, dont fly it and stop bitching around.

Or are we going to have an option to join the guild soon?
Rain6637
GoonWaffe
Goonswarm Federation
#855 - 2015-02-14 18:07:15 UTC  |  Edited by: Rain6637
CCP Darwin wrote:
Finally, I'd advise that if you're trying to change the mind of the development team, you're best off arguing your case rather than dismissing arguments on the other side of the question as "stupid."

CCP Darwin wrote:
Rain6637 wrote:
For devs: do your job, read feedback. I resent the "be nice to devs or they won't read your comments" bit of logic, if you can't tell. It's a cop-out, especially in this player culture.

I think we can all survive a little impassioned language. My point was that solely dismissing an argument as "stupid" with no real discussion wasn't likely to carry the conversation forward. "That's a stupid idea because A, B, C" is different from "OK, that's stupid, let's move on."

You conceded that devs are unwilling or unable to filter feedback. Unless you and every other dev who has attempted to put the onus on customers, wants to take it back, it means this discussion and posting on EVE-O at all is an exercise in futility.

Why address it at all? Isn't it a fact of life for you as devs? I know some arguments are empty, you know some arguments are empty. We should all know. Yet here we are, EVE-O is mostly bare of dev posts, and dev participation wouldn't even qualify as casual.

How difficult would it be to expect 1 post per day from devs, no matter how cursory.

Do devs not realize how powerful it is to engage someone who is irate, and talk them down? Or how about compassion, and simply letting players know their opinions were seen (no matter how emotional, as long as it is within the rules of the forum).

You might even get some solid player analytics after discussing issues and letting us know what type of concerns exist around an issue.

We want to like you, every last CCP. Sometimes all we're looking for is a reason for a thing, and not necessarily a hard justification. When there is a sensible reason for a thing, we can pass that on and reference it when others ask. Silence doesn't satisfy this curiosity. And don't worry, things like NDA and sikrit are OK as long as they are part of an effort to communicate.

People act right when others are watching, dev-involved conversations included. The problem is there's no baseline for the culture, and y'all practically never talk. Be human. Have a good time in some threads, participate in other more serious ones.

Player culture is probably immovably emotional, but you're game devs, this is part of your reality. You should be experts at communicating through player emotions, rather than masters of ignoring it.

I mean this in the most tender way: what happened to HTFU?
Khan Wrenth
Viziam
Amarr Empire
#856 - 2015-02-14 18:31:47 UTC
The main problem I see in the whole leveling system is the remaps/lack of in-game support for skill planning. That you can remap is great and all, but the once-a-year limitation is rather outrageous with no in-game tools to help you plan out what you're doing. I could get on board with the idea of removing remaps entirely, giving everyone flat attributes, and using implants to boost it from there. This is because the game has interesting ideas for how to build a meaningful character but lacks the tools/follow-through/execution to see those ideas through, leaving them half-done at best and therefore need to be dismissed entirely (TL;DR explanation of that below).

As it stands right now, remaps themselves are the problem. Once a year seems beyond reasonable to me. Did I made it work? Yes. But I still see a problem with it. When I started this game, I didn't even get into remaps or learning implants for months. I just trained skills that I wanted to, never felt like I was missing out on anything. When I learned a bit more about EVE I decided to do a general remap, took out Charisma and distributed it to the others and just continued training a wide variety of skills (mostly starter skills and pre-req stuff). I didn't even remap immediately once that year expired, I did it months afterwards.

And yes, while I brought Charisma down to it's lowest, that never stopped me from putting a few social skills to level 4. And one of them to level 5. At no point did I feel cheated or that the system didn't work. For the long run, that remap, including training off-optimal skills, was still working out better for me than no remap because the diversion was insignificant in that year's time.

I was never inhibited from doing anything, I never felt left out or left behind.

I might have done things a little differently if I had access to EVEMON early on, but you know how this game is "trust nobody...but oh hey there's this awesome unregulated third-party app and you just have to give it your API info and...", well that explains my reluctance and probably others' as well.

I think that's the biggest problem here. The two programs I use, EFT and EVEMON, are dang-near necessary to be able to function in EVE. Moreso EFT than EVEMON, to be honest, EVEMON is better for those who care to do long-term planning and are OCD about maxing stuff out...which until this thread came along I would have guessed was a small minority...but damn a lot of people apparently are really into that maxing out stuff.

Anyway, I think this game's biggest problems is that it (pretty much) requires two third-party programs to function. That is absolutely inexcusable. I see there's a thread about hopefully bettering the fitting experience in EVE, but that's about 11 years too late. Putting ships together is a core function of this game, and you shouldn't need third-party support to help you figure out fits. EVEMON I'm a bit more lenient on, but if you're going to pigeonhole people into an attribute set for a year, you should already have a program in place that shows them how best to optimize their training like EVEMON does. 11 years and still waiting for in-game support for that.

If this game didn't have this reputation about "trust nobody but these third-party programs are necessary - use them now", then maybe this wouldn't be the big issue that it apparently is. New players shouldn't be required to use third party apps to make your game work. If this game had in-game training planning and support, I'd say keep the year remaps and everything is fine. But as it stands, I'd say I'd rather see remaps cut back severely. Maybe three months. But where and why do we draw that line? It's arbitrary no matter what, even at a year, so who is to say what is right there?

Due to lack of in-game support for EVE training plans, I'd rather see attribute points flattened for everyone, no remaps, with implants to boost what you need. When EVE gets around to proper in-game support for training plans, we can re-institute attribute points. Until then, EVE doesn't have the proper in-game tools to support its own ideas, so let's be rid of it.
Seiko Sorrelius
Rekall Inc.
#857 - 2015-02-14 18:41:08 UTC  |  Edited by: Seiko Sorrelius
Rain6637 wrote:

You conceded that devs are unwilling or unable to filter feedback. Unless you and every other dev who has attempted to put the onus on customers, wants to take it back, it means this discussion and posting on EVE-O at all is an exercise in futility.

Why address it at all? Isn't it a fact of life for you as devs? I know some arguments are empty, you know some arguments are empty. We should all know. Yet here we are, EVE-O is mostly bare of dev posts, and dev participation wouldn't even qualify as casual.

How difficult would it be to expect 1 post per day from devs, no matter how cursory.

Do devs not realize how powerful it is to engage someone who is irate, and talk them down? Or how about compassion, and simply letting players know their opinions were seen (no matter how emotional, as long as it is within the rules of the forum).

You might even get some solid player analytics after discussing issues and letting us know what type of concerns exist around an issue.

We want to like you, every last CCP. Sometimes all we're looking for is a reason for a thing, and not necessarily a hard justification. When there is a sensible reason for a thing, we can pass that on and reference it when others ask. Silence doesn't satisfy this curiosity. And don't worry, things like NDA and sikrit are OK as long as they are part of an effort to communicate.

People act right when others are watching, dev-involved conversations included. The problem is there's no baseline for the culture, and y'all practically never talk. Be human. Have a good time in some threads, participate in other more serious ones.

Player culture is probably immovably emotional, but you're game devs, this is part of your reality. You should be experts at communicating through player emotions, rather than masters of ignoring it.

I mean this in the most tender way: what happened to HTFU?


Firstly, he never said that devs are unable to filter feedback, and even if he did that by no means implies that devs don't pay attention to feedback.

Secondly, it is easy for non-developers to say how developers should act. 99% of the people in this thread, have never had to fill their shoes. Being a developer is a pain in the ass. They get insulted, harassed, and nothing they do changes that.

The most vocal players are the least likely to change and the most likely to be negative, and so responding to them is practically pointless. If devs respond, it is a waste of time because the player's view won't change and if anything they'll simply get more upset. Players act as if devs should cater to their every whim, even though there are 1000s of different whims out there. But if devs don't respond, they're called out for 'lacking communication' or 'ignoring' the players.

This is all on top of the fact that they're not paid to browse forums all day.

This happens in every game, to practically every developer, and eve is no exception.

https://forums.eveonline.com/default.aspx?g=posts&t=403417

Rain6637
GoonWaffe
Goonswarm Federation
#858 - 2015-02-14 18:42:42 UTC
Yes we all understand this. The comment that we should be nice opened this door, now, didn't it.
Vyl Vit
#859 - 2015-02-14 19:03:58 UTC  |  Edited by: Vyl Vit
"Daddy, daddy. Please make the lawnmower lighter, or the yard shorter.
Daddy, daddy. Do we really have to paint the whole house? Can't you get a second job and pay "someone" to do it?
Daddy, daddy. I was watching that cartoon. Your news isn't more important
than my right to choose how I spend my free time.
Daddy, daddy. Why is life so hard? Stop making me do my work. Sad" -today's child-

I guess trying to convince a game developer to drop a timesink because you're in a hurry, or add a timesink 'cause some people just get there TOO fast for you...is a lot like climbing Mount Everest. Ever - rest.

I feel for all of you who think all of this takes too much of your precious time. I know you're busy discovering the cure for cancer and creating world peace, replacing the dry cell battery and perfecting means of actual interstellar travel in real life. Having a game demand your effort and time must be a real burden for you.

Pity party at my house, tonight. BYOB. The DJ is guaranteed to suck.
(Imagine all those out of work bands. Whoever thought someone bringing his records from home
would actually replace mu$ician$.) Let me know when your world is perfected.
I'll be in the sauna.

Paradise is like where you are right now, only much, much better.

Rain6637
GoonWaffe
Goonswarm Federation
#860 - 2015-02-14 19:06:10 UTC
I.... just want to say that I've climbed over the 50 million SP core skills hump seven times. Not my problem anymore.