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Mobile depot, camoflage net version.

Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1 - 2015-02-12 20:23:30 UTC
The mobile depot has created some interesting and valuable new mechanics. I do not intend to list them here, as some of them have provided surprising results, much to the shock of those who witness them, and that is as it should be.

In order to expand on their usefulness, I would like to propose the Camoflage Yurt.

This is identical in every way, apart for the fact that it is able to spread a camoflage net able to cover a sub capital ship, or smaller ships up to that size limit.

This will enable players to have a small encampment where they can refit or swap ships.

Of course a ship at such a location can be scanned down whilst refitting exactly the same as currently, but the yurt left in space with it's hidden load is still very hard to scan down as at present, without a determined effort.

I hope this meets your approval.

There is one EvE. Many people. Many lifestyles. WE are EvE

Anhenka
The New Federation
Sigma Grindset
#2 - 2015-02-12 21:59:13 UTC  |  Edited by: Anhenka
epicurus ataraxia wrote:
The mobile depot has created some interesting and valuable new mechanics. I do not intend to list them here, as some of them have provided surprising results, much to the shock of those who witness them, and that is as it should be.

In order to expand on their usefulness, I would like to propose the Camoflage Yurt.

This is identical in every way, apart for the fact that it is able to spread a camoflage net able to cover a sub capital ship, or smaller ships up to that size limit.

This will enable players to have a small encampment where they can refit or swap ships.

Of course a ship at such a location can be scanned down whilst refitting exactly the same as currently, but the yurt left in space with it's hidden load is still very hard to scan down as at present, without a determined effort.

I hope this meets your approval.


So you want a yurt that can basically store a ship for you and keep it off d-scan?

I guess...

As long as scanning it down allows me to steal the ship. And that the yurt itself is visible on d-scan.
Rawketsled
Generic Corp Name
#3 - 2015-02-12 22:14:30 UTC
I now want a camouflage net skin on my depots.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#4 - 2015-02-12 22:17:03 UTC  |  Edited by: epicurus ataraxia
Anhenka wrote:
epicurus ataraxia wrote:
The mobile depot has created some interesting and valuable new mechanics. I do not intend to list them here, as some of them have provided surprising results, much to the shock of those who witness them, and that is as it should be.

In order to expand on their usefulness, I would like to propose the Camoflage Yurt.

This is identical in every way, apart for the fact that it is able to spread a camoflage net able to cover a sub capital ship, or smaller ships up to that size limit.

This will enable players to have a small encampment where they can refit or swap ships.

Of course a ship at such a location can be scanned down whilst refitting exactly the same as currently, but the yurt left in space with it's hidden load is still very hard to scan down as at present, without a determined effort.

I hope this meets your approval.


So you want a yurt that can basically store a ship for you and keep it off d-scan?

I guess...

As long as scanning it down allows me to steal the ship. And that the yurt itself is visible on d-scan.



Yes, If you take the time, and use your skills and fittings to do so, your determination will reward you with a ship Or two. It is not intended to be a cargo hold subject to reinforcement, just a simple camoflague net that hides the ships from prying eyes and dscan.

There is one EvE. Many people. Many lifestyles. WE are EvE

Petrified
Old and Petrified Syndication
#5 - 2015-02-12 23:41:43 UTC
So... you want to essentially combine the Mobile Scan Inhibitor which has a 1 hour life span with the Yurt, that has a 30 day life span and can be picked up again.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#6 - 2015-02-12 23:49:13 UTC  |  Edited by: epicurus ataraxia
Petrified wrote:
So... you want to essentially combine the Mobile Scan Inhibitor which has a 1 hour life span with the Yurt, that has a 30 day life span and can be picked up again.

No
May I refer you to the post I made above for clarification? You are not going to have much luck mining, missioning, ratting, or having your supercap fleet waiting to pounce under a small piece of camoflage netting I think.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lugh Crow-Slave
#7 - 2015-02-12 23:52:03 UTC
So let me get this straight


the object itself is viable via d-scan but the objects near it are not?


so what you want is a mobile scan inhibitor with refit abilities

why not just put a mobile depot inside a mobile scan inhibitor problem solved
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#8 - 2015-02-12 23:55:56 UTC  |  Edited by: epicurus ataraxia
Lugh Crow-Slave wrote:
So let me get this straight


the object itself is viable via d-scan but the objects near it are not?


so what you want is a mobile scan inhibitor with refit abilities

why not just put a mobile depot inside a mobile scan inhibitor problem solved


Apart from the following.
A mobile scan inhibitor can hide a flotilla of piloted ships, ready and waiting to pounce, or a mining fleet full of busy ships and pilots, stripping whole belts out of the sight of hunters,

A camoflage net yurt, lets you park an unoccupied ship, under a camoflage net attached to a scannable mobile depot, so you can make a quick dash to resupply.

Not exactly the same thing at all. Sort of like comparing a pack of ravenging wolves, with a hamster,

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2015-02-13 00:58:06 UTC
Why can't you just leave a ship in space near a yurt that is within a scan inhibitor field?
Vector Symian
0 Fear
#10 - 2015-02-13 01:47:53 UTC
epicurus ataraxia wrote:
The mobile depot has created some interesting and valuable new mechanics. I do not intend to list them here, as some of them have provided surprising results, much to the shock of those who witness them, and that is as it should be.

In order to expand on their usefulness, I would like to propose the Camoflage Yurt.

This is identical in every way, apart for the fact that it is able to spread a camoflage net able to cover a sub capital ship, or smaller ships up to that size limit.

This will enable players to have a small encampment where they can refit or swap ships.

Of course a ship at such a location can be scanned down whilst refitting exactly the same as currently, but the yurt left in space with it's hidden load is still very hard to scan down as at present, without a determined effort.

I hope this meets your approval.


Nice idea

may I suggest that it posses a timer with fuel in order to counter the exploit the 2nd poster drew to attention

also maybe making it still able to scan down but increase the difficulty similar to higher level anomalies
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#11 - 2015-02-13 09:59:11 UTC  |  Edited by: epicurus ataraxia
Alvatore DiMarco wrote:
Why can't you just leave a ship in space near a yurt that is within a scan inhibitor field?


Has anyone making this suggestion actually used one?

Firstly the mobile scan inhibitor is easily scanned, whilst the contents of the protected area are hidden, it is itself trivially easy to locate. That is it's defining feature.

A Yurt is hard to scan, that is it's defining feature.

Putting them together is the worst combination of fail.

So not exactly ideal to park a ship that you would like to come back to.

So in short this suggestion is as much use as tying one's ship to a concord billboard in Jita, and hoping it is still there when you return.

So thanks for the suggestion, any other goodies?

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#12 - 2015-02-13 10:03:24 UTC  |  Edited by: epicurus ataraxia
Vector Symian wrote:
epicurus ataraxia wrote:
The mobile depot has created some interesting and valuable new mechanics. I do not intend to list them here, as some of them have provided surprising results, much to the shock of those who witness them, and that is as it should be.

In order to expand on their usefulness, I would like to propose the Camoflage Yurt.

This is identical in every way, apart for the fact that it is able to spread a camoflage net able to cover a sub capital ship, or smaller ships up to that size limit.

This will enable players to have a small encampment where they can refit or swap ships.

Of course a ship at such a location can be scanned down whilst refitting exactly the same as currently, but the yurt left in space with it's hidden load is still very hard to scan down as at present, without a determined effort.

I hope this meets your approval.


Nice idea

may I suggest that it posses a timer with fuel in order to counter the exploit the 2nd poster drew to attention

also maybe making it still able to scan down but increase the difficulty similar to higher level anomalies


The yurt is currently scannable, and would still be so in the new version, and yes, it is a camoflage net for a small area, not for hiding a fleet, and yes, if you scan it down and warp to it, ships can be boarded and stolen,
it is not suggested it should be a ship cargo hold that can be locked by being reinforced purely a camoflage net covering a SMALL area so fuel/changing timers will not be required, as there is nothing to prevent anyone walking off with the ships at any time, other than the effort of scanning it down.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lugh Crow-Slave
#13 - 2015-02-13 10:19:31 UTC
Quick question why did you open a new thread rather than use the one opened by a dev
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2015-02-13 10:20:39 UTC
Lugh Crow-Slave wrote:
Quick question why did you open a new thread rather than use the one opened by a dev


Because it is generally frowned on to necro a dead thread.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lugh Crow-Slave
#15 - 2015-02-13 10:26:46 UTC
epicurus ataraxia wrote:
Lugh Crow-Slave wrote:
Quick question why did you open a new thread rather than use the one opened by a dev


Because it is generally frowned on to necro a dead thread.


but its not dead it stil gets about 3-5 posts a week one just made yesterday and reposting is generally frowned upon more anyway
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2015-02-13 10:28:43 UTC  |  Edited by: epicurus ataraxia
Lugh Crow-Slave wrote:
epicurus ataraxia wrote:
Lugh Crow-Slave wrote:
Quick question why did you open a new thread rather than use the one opened by a dev


Because it is generally frowned on to necro a dead thread.


but its not dead it stil gets about 3-5 posts a week one just made yesterday and reposting is generally frowned upon more anyway


Thank you for your unofficial moderation, I believed that thread to be dead forgotten and buried, If ISD wish to move it they are welcome.
Moving on.......

There is one EvE. Many people. Many lifestyles. WE are EvE

Phoenix Jones
Small-Arms Fire
#17 - 2015-02-13 17:27:34 UTC
I've wondered why the other depots besides the mobile show up on dscan. Always found it bizarre. I get the reason why for the suggestion too. I have to admit I do like it. This needs restrictions though.

Cap it, at either the amount of vessels, it's mass or sig. Being able to hide a battleship near this thing probably doesn't work out too well. Id restrict it to battle cruiser and below, total of 2 or 3 ships. Give this thing the range of maybe 1k (something very very short). Helps remove any ability to perform combat while Irving the thing and gaining dscan immunity and probing resistance, maybe even have it shutdown if you are under attack or have a immediate combat timer going. Basically design it so that complex runners and mission runners can't just sit at 0 on this and be immune to both dscan and probing while running their mission.

It gives people a way to have a disposable mobile base. Very hard to probe down. Makes it possible for people to camp out of different areas.

The vessels are not storable in the depot, there is no force field.

You could probably reduce the depot, wyrt and yurt to just the depot and the yurt. Or give the wyrt the same sensor strength as the yurt but without the dscan immunity.

To totally differentiate the mobile depot and the other two, I would probably redo the reinforce timers in total.

Mobile depot, 1 hour
Wyrt, 1 day
Yurt, 2 days

Yaay!!!!

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#18 - 2015-02-14 11:38:42 UTC  |  Edited by: epicurus ataraxia
Phoenix Jones wrote:
I've wondered why the other depots besides the mobile show up on dscan. Always found it bizarre. I get the reason why for the suggestion too. I have to admit I do like it. This needs restrictions though.

Cap it, at either the amount of vessels, it's mass or sig. Being able to hide a battleship near this thing probably doesn't work out too well. Id restrict it to battle cruiser and below, total of 2 or 3 ships. Give this thing the range of maybe 1k (something very very short). Helps remove any ability to perform combat while Irving the thing and gaining dscan immunity and probing resistance, maybe even have it shutdown if you are under attack or have a immediate combat timer going. Basically design it so that complex runners and mission runners can't just sit at 0 on this and be immune to both dscan and probing while running their mission.

It gives people a way to have a disposable mobile base. Very hard to probe down. Makes it possible for people to camp out of different areas.

The vessels are not storable in the depot, there is no force field.

You could probably reduce the depot, wyrt and yurt to just the depot and the yurt. Or give the wyrt the same sensor strength as the yurt but without the dscan immunity.

To totally differentiate the mobile depot and the other two, I would probably redo the reinforce timers in total.

Mobile depot, 1 hour
Wyrt, 1 day
Yurt, 2 days



Thanks for the input into the idea, I envision the camoflage net cloak to only be able to conceal unoccupied ships. You do point out clearly some of the problems that might occur if it was available to actively piloted ships.

I don't see the value of the Basic mobile depot or wetu in this role, they are just to easy to scan, and I don't think they would be used at all, theres no benefit in storing ships under such an easily found deployable.

The Yurt however, although scannable, does require real effort, so would be valid. Whilst a version invisible to dscan would be incredibly valuable, I agree that would need to be limited to small ships not to be overpowered if Dscan immune.

Once again , great to see good input, thanks.

There is one EvE. Many people. Many lifestyles. WE are EvE

Sohl Ni-Zha
Garoun Investment Bank
Gallente Federation
#19 - 2015-03-25 15:14:04 UTC
Apparently, something like this is coming with 'mooring' soon... Good job at predicting future OP.

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