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Latest CSM notes : Rumours of attribute points/implants being removed.

First post First post
Author
Gregor Parud
Imperial Academy
#601 - 2015-02-09 23:48:46 UTC  |  Edited by: Gregor Parud
Mr Omniblivion wrote:
How do I know this? I'm involved in two major newbee recruitment programs for Goonswarm Federation and talk to new players on a daily basis. Literally every single time we explain how the attribute system works over mumble, it's followed by "... it's really stupid, welcome to eve"

But please, continue to argue your short sighted opinion on why people should have to make a choice about committing their ability to train skills for a year when that does nothing but prevent people from getting more ships into (and blown out of) space.


If you ask those newbies "would you want a new character with 50 mil skill points, 20 bil isk and a free Nyx" they'll also answer positively so that doesn't mean much. People can train ships just fine with a normal remap or basic, if any, implants.

Just because clown fleets with monkeys who aren't potty trained yet get blown up a lot doesn't mean we have to do away with those options. It just means that , perhaps, one should aim less at quantity and more at quality. Removing implants favours the "lol fleets" approach, more blobbing. It's obvious why you prefer that.
Rain6637
GoonWaffe
Goonswarm Federation
#602 - 2015-02-10 02:13:21 UTC
I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about.
Nevyn Auscent
Broke Sauce
#603 - 2015-02-10 02:50:08 UTC
Rain6637 wrote:
I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about.

We could tell you, but we can't talk about it.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#604 - 2015-02-10 03:36:36 UTC  |  Edited by: Chance Ravinne
Rain6637 wrote:
I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about.


Some ideas:
  • More frequent clone jumps
  • Jumps into Legion/Valkyrie clones
  • Using NPCs to commonly pod capsuleers
  • Rebalancing implants
  • New type of clone insurance
  • Some kind of special ships/modules
  • [*]

    You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

    Sniper Smith
    Center for Advanced Studies
    Gallente Federation
    #605 - 2015-02-10 04:37:22 UTC
    Rain6637 wrote:
    I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about.

    My bet is it's NPC's killing Pod's. It's being seriously talked about.

    Nevyn Auscent
    Broke Sauce
    #606 - 2015-02-10 04:41:42 UTC
    Sniper Smith wrote:

    My bet is it's NPC's killing Pod's. It's being seriously talked about.


    They already are.
    Aralyn Cormallen
    Deep Core Mining Inc.
    Caldari State
    #607 - 2015-02-10 08:49:58 UTC  |  Edited by: Aralyn Cormallen
    Mr Omniblivion wrote:

    The remapping/Attribute implants are hand-in-hand. Remapping is just another permanent form of attribute enhancer.


    Not really. Sure, Attribute Implants effect attributes now, but a simple rework can keep their function whilst removing the co-dependence that currently exists. Seriously, what would be the problem with:

    Me wrote:
    The obvious is to replace the attribute increases with a flat % speed increase within certain skill categories. Most categories use the same Primary/Secondary (with the occasional exception), so say Attributes get binned, turn the Perception Implants in to Implants that increase training speed in the categories that used to have Perception as the main attribute.


    Its hardly difficult to understand for newbies - want to train Spaceship Command skills faster, plug in a Spaceship Command Learning Implant. The only thing "wrong" with it, is it is maintaining its function, which is only wrong for people who want their +5's for free with no drawback.
    Aralyn Cormallen
    Deep Core Mining Inc.
    Caldari State
    #608 - 2015-02-10 09:05:55 UTC
    Memphis Baas wrote:
    So if someone remaps to Per Wil then they get, say:

    - 2% bonus to gunnery, missiles, drones (in effect 2-6% DPS bonus from the guns)
    - 2% bonus to whatever the ship bonuses are (typically DPS, sometimes ewar range, resists, or the like)

    And if they remap Int Mem then they get, say:

    - 2% bonus to armor, shields, capacitor, targeting, etc (support skills)
    - 2% bonus to refining, manufacturing, mining

    Something like that?

    It would be somewhat difficult to balance, mostly because ship bonuses are typically support type bonuses, so the Int/Mem mapping seems to have more bonuses than the Per/Wil mapping would give. I'm also guessing that they may prefer to introduce 2% implants to give the bonuses, rather than keeping, and complicating, the attribute programming.


    Wow, this is a new high on the greed-scale - free levels 6 and 7 across whole skill categories?

    Thought experiment time. What would you expect an Implant to cost that gave gave a pilot 6% Rate of Fire (Gunnery and Rapid Firing), 7% Damage (Relevant Turret, Relevant Specialisation and Surgical Strike), 5% Tracking Speed (Motion Prediction), 5% Optimal Range (Sharpshooter), and 5% Falloff (Trajectory Analysis)? This is everything you would get for a +1 to skills in the Gunnery Category. Lets forget for a moment that Gunnery shares the attribute "set" with the Missile and Spaceship Command Groups (ok, Gunnery and Missiles is unlikely to benefit side-by-side, but those extra levels in every Ship Bonus would be neat too). Even if the "attribute bonus" was not a "true" skill level, the fact three skills add to Damage (discounting any ship skill bonuses) and two to Rate of Fire would make even the +1 bonus a massive increase in performance to an Implant wearer, well above anything the current Sets or Hardwirings provide. We are talking Billions for these Implants.

    And this is for the benefit of new players?
    Celestia Via
    Kill'em all. Let Bob sort'em out.
    Ushra'Khan
    #609 - 2015-02-10 09:50:59 UTC  |  Edited by: Celestia Via
    having caugth this discussion late, its my simple minded opinion that what currently applies, paying a fixed amount for a fixed skill bonus, is... redundant. It can be removed completely with only result, us having less things to worry about when we "wake up" on medical clone and new players being abit less baffled in a game thats already too much to take in at first.

    "We marched for days and nights, under sun, in the rain. Our minds and bodies ached for rest, but in our hearts there was nothing but the fight."

    DeMichael Crimson
    Republic University
    Minmatar Republic
    #610 - 2015-02-10 11:00:04 UTC
    Sharise Dragonstar wrote:
    Although I don't personally like implants I agree with Celgar that it would be a bad implamentation. The medical clone change was fine. Eve needs risk to be Eve else it becomes just another run of the mill MMO.

    Agree 100%.

    Removing attributes and implants isn't going to increase the amount of people doing PvP. All it does is remove player choice and risk from the game.

    As a paying customer I gotta say I'm really getting tired of CCP constantly fecking up this game. This game is supposed to be a harsh tough love type of game, not 'Hold my hand and sing Kumbaya' crap.

    If CCP want's to 'Level The Playing Field' for everyone, then they need to remove all Implants and ISK, make all modules, ships, POS's, etc, freely available to everyone, both old and new player alike.



    DMC


    Phoenix Jones
    Small-Arms Fire
    #611 - 2015-02-10 11:05:01 UTC  |  Edited by: Phoenix Jones
    Chance Ravinne wrote:
    Rain6637 wrote:
    I'm wondering what CCP Karkur meant in the o7 show (two episodes ago), when she said removing medical clones allowed her to do something she can't talk about.


    Some ideas:
  • More frequent clone jumps
  • Jumps into Legion/Valkyrie clones
  • Using NPCs to commonly pod capsuleers
  • Rebalancing implants
  • New type of clone insurance
  • Some kind of special ships/modules

  • No to more frequent jump clones. There used enough the way they currently are. Considered clone insurance, but people would mess with the market rates on implants.

    What they need to look at is removing the ability to pull out implants in space (you will then hear a lot of people screaming about this in lowsec).

    There needs to be a pos module for clone storage and swapping (but disallows remote jumping to).

    The attribute system is antiquated, based on a time when the concept of a mmo was based on d&d. The attributes hinder gameplay, and make people feel weaker because they can't afford the training buffs the veterans have.

    Yaay!!!!

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #612 - 2015-02-10 13:10:44 UTC
    It would be super cool to pod jump into Valkyrie or Legion clones, but NPC pod killing makes more sense.
    Leannor
    State War Academy
    Caldari State
    #613 - 2015-02-10 13:15:43 UTC
    Rain6637 wrote:
    It would be super cool to pod jump into Valkyrie or Legion clones, but NPC pod killing makes more sense.


    Whole heartidly support pod killing by NPC. Only in a few scenarios though.

    Standing 'to' a Faction / corp is terrible, and your sec status is negative. Watch out doing missions if you loose it.

    You should have a fair chance to run and hide like anyother PVP (unlike concord who can own your a.ss). but a pod, hanging in 1.0 space with ~ -10, should be found by concord and killed if caught.

    Anyone with positive standing is always safe from NPC podding, regardless.

    "Lykouleon wrote:

    STOP TOUCHING ICONIC SHIP PARTS"

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #614 - 2015-02-10 13:18:05 UTC
    Yeah, it's a fun change. Also welcomed for the removal of clone costs. It was getting rather severe for me.
    Leannor
    State War Academy
    Caldari State
    #615 - 2015-02-10 13:24:20 UTC
    Phoenix Jones wrote:

    The attribute system is antiquated, based on a time when the concept of a mmo was based on d&d. The attributes hinder gameplay, and make people feel weaker because they can't afford the training buffs the veterans have.



    actually ... just thought of this. The jealousy argument against vets is not really sound. Don't forget vets are already suffering from the lvl5 skill syndrome. Skill is designed to get massively slower for vets, to enable new players to catch up faster anyway, so the vets have got a big disadvantage there. Sure, points increase, but skill progression doesn't. If all levels of skill were equal in time, then yes, the implant bias would be obviously wrong. but, what the implanst do, to those that can afford/ want the risk etc... is just give a little boost in the level 5 ...(and there 'may' be some new skills that get caught up int it.

    "Lykouleon wrote:

    STOP TOUCHING ICONIC SHIP PARTS"

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #616 - 2015-02-10 13:25:48 UTC
    Don't mind him, he's got cabin fever after being cooped up in that wormhole of his.
    Intar Medris
    KarmaFleet University
    #617 - 2015-02-10 14:08:24 UTC
    Learning implants should have went the way of Dodo along with the learning skills when they were removed. To me it would just be getting rid of dead weight not dumbing down the game.

    I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

    Memphis Baas
    #618 - 2015-02-10 14:17:23 UTC
    Aralyn Cormallen wrote:
    Wow, this is a new high on the greed-scale - free levels 6 and 7 across whole skill categories?


    Relax, I wasn't sure what you were suggesting, and was trying to clarify, with fake numbers.

    What I actually meant was IF someone remaps to max Per Wil and with +5 attribute implants, they get a total of 2%, compared to the balanced remap and no attribute implants. You were talking about getting a bonus from remapping, not about CCP introducing extra implants, and I wanted to express that the Int/Mem remap may be preferred across the board because it affects more skills.

    If they introduce skill implants, I really doubt they will have across-the-board bonuses like that. More likely each implant will be matched to a skill.
    Mr Omniblivion
    Ministry of War
    Amarr Empire
    #619 - 2015-02-10 19:55:57 UTC  |  Edited by: Mr Omniblivion
    DeMichael Crimson wrote:
    Sharise Dragonstar wrote:
    Although I don't personally like implants I agree with Celgar that it would be a bad implamentation. The medical clone change was fine. Eve needs risk to be Eve else it becomes just another run of the mill MMO.

    Agree 100%.

    Removing attributes and implants isn't going to increase the amount of people doing PvP. All it does is remove player choice and risk from the game.

    As a paying customer I gotta say I'm really getting tired of CCP constantly fecking up this game. This game is supposed to be a harsh tough love type of game, not 'Hold my hand and sing Kumbaya' crap.

    If CCP want's to 'Level The Playing Field' for everyone, then they need to remove all Implants and ISK, make all modules, ships, POS's, etc, freely available to everyone, both old and new player alike.

    DMC



    Sigh.

    I 100% disagree with the above ideas. This is the false assumption when it comes to having to buy attribute implants.

    We have hostile fleets roaming through Deklein on an hourly basis. Most of those hostile fleets are interceptors- If we want to fight them and be competitive, we generally would need to fly smaller ships to be able to brawl.

    Most of us in Deklein have at least +4s or +5s installed in our clone. If we wanted to go brawl with those interceptors, we would probably be flying a ship that is several times less valuable than our clone. Why would we then go shoot at them if the High Risk of getting blown up would cost 5 times as much as the ship we lost, when the Zero Risk option is just to dock up when we see hostiles enter system?

    It's not like there is an actual threat from these roamers except to people not paying attention. There is no incentive to actually stay and fight at all because the nature of their fleets means that they're roaming looking for easy kills. This means that in order for us to have fun, we'd have to risk a high amount of isk- the majority of which in our pod- just to be able to shoot them.

    By removing the need for Attribute Implants, instead of docking up and waiting for hostiles to leave, we could actually go out and have fun shooting them in whatever ships without worrying about tens or hundreds of millions of ISK in our pods- just for learning skills faster.

    More destruction = more consumption = better for eve as a whole.

    People docking up because of their +5 learning implants does absolutely nothing but hurt the game. Saying "it's a risk blah blah blah" is a short sighted and ******** argument because very few people would actually give up the ability to train skills faster in order to participate in one-off PVP as the situation arises.

    I have yet to see an actual argument with a logical reason why attribute implants should stay in the game. So far, they have only been "but it's a risk they have to take waaaah" "ccp you're turning this game into wow" "you're turning EVE into a run of the mill mmo" "but i had to do it so should they" etc etc.

    All of these arguments are literally ******** because they are based on unfounded thoughts that show complete lack of knowledge about how behavioral mechanics in Eve actually work. Taking learning implants out means that there is less value to a ship and pod when a pilot evaluates whether or not to go out and shoot someone. If someone is wearing +5's they generally won't undock in a frigate or interceptor or even a cruiser and go shoot people. Thus, attribute implants actually reduce the amount of PVP and things destroyed in the game because of an inflated risk evaluation.

    Don't get me wrong, something will need to be added into LP stores to make up for the loss of Attribute Implants (Geckos? haha).
    Lady Rift
    His Majesty's Privateers
    #620 - 2015-02-10 23:48:48 UTC  |  Edited by: Lady Rift
    There has been as little to support their removal as there has been to keep them.