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Ideas for a new medium between .5 highsec and .4 lowsec

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Author
HeXxploiT
Doomheim
#1 - 2015-02-08 19:53:19 UTC  |  Edited by: HeXxploiT
You know I've always had the feeling that there is a void between .5 and .4 security space that is begging to be filled and I believe would appeal to a good portion of the playerbase. For all intents and purposes there are two types of space in eve. Highsec and low/nulsec. The differences between lowsec & null, no bombs, no bubbles and a minor pve security force that is weak to such a degree that only those in frigate sized vessels with no tank are the only pilots that need to be concerned basically mean the differences are insignificant and pvp strategies must only be altered slightly.

So the void is rather gaping and obvious and I don't claim to have a magic solution for additional content but i wonder, in between the pvp only freaks who would like nothing better than all of eve to be a -1.0 slaughterhouse, and full time carebears who would awake to find the entire galaxy +1.0 a paradise beyond description, if there are ideas floating out there that could add content and variety that wouldn't take way from the current content which is good in its own right but would add to the spectrum of content that many different player types enjoy.

Personally I've imagined that something in-between could come in the form of increased security in .4 where the npc presence came not only in the form of gate and station guns but of security ships that would patrol not only gates and stations but would come to the rescue of pilots being attacked unjustly in belts and other locations. I'm not thinking concord as anything concord powered equates to nothing less than highsec but more along the lines of faction security or police forces in highsec that can be killed and won't necessarily lock you down with points and equate to any sort of certain death. Alternatively .5 space could be modified where concord was removed and replaced by a less omnipotent security force.(4.5 sec???) Sounds silly but that's essentially what I'm getting at.

Anyway I suppose I've made my point and would like to open the thread up to any ideas that other pilots might have for broadening the spectrum of environments we have between high and null.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#2 - 2015-02-08 20:02:09 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

ShahFluffers
Ice Fire Warriors
#3 - 2015-02-08 20:45:29 UTC  |  Edited by: ShahFluffers
Bear in mind... the main reason for the seemingly huge gulf in "safety" between high-sec and low-sec is because high-sec has been becoming increasingly "safer" and "safer" in recent years.

There are only three solutions to this...

- accept that there is a gulf and neither increase or decrease the safety in high-sec or low-sec (see: maintain the status quo).

- increase the "safety" of low-sec... which won't fly with the people who already live in low-sec (because they live in low-sec FOR the lack of safety) and sets a bad precedent in numerous ways (see: "safety" is mechanically increased in places that are supposed to not be safe at all... that whining for greater safety is rewarded with greater mechanical safety... etc).

- decrease the "safety" of high-sec. This won't fly either because the current self-reinforcing loop of whining for greater "safety" has been chipping away at the already low dangers of high-sec for years. Take away any of that and you will see forums full of rage and "why does CCP not protect my playstyle!" or "why does CCP always side with the gankers and griefers."
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-02-08 20:48:59 UTC
Put some spaces between the lines... it is pretty diffecult to read
HeXxploiT
Doomheim
#5 - 2015-02-08 21:30:11 UTC  |  Edited by: HeXxploiT
Celthric Kanerian wrote:
Put some spaces between the lines... it is pretty diffecult to read


Sorry, spaced it out a little.

ShahFluffers wrote:
Bear in mind... the main reason for the seemingly huge gulf in "safety" between high-sec and low-sec is because high-sec has been becoming increasingly "safer" and "safer" in recent years.

There are only three solutions to this...

- accept that there is a gulf and neither increase or decrease the safety in high-sec or low-sec (see: maintain the status quo).

- increase the "safety" of low-sec... which won't fly with the people who already live in low-sec (because they live in low-sec FOR the lack of safety) and sets a bad precedent in numerous ways (see: "safety" is mechanically increased in places that are supposed to not be safe at all... that whining for greater safety is rewarded with greater mechanical safety... etc).

- decrease the "safety" of high-sec. This won't fly either because the current self-reinforcing loop of whining for greater "safety" has been chipping away at the already low dangers of high-sec for years. Take away any of that and you will see forums full of rage and "why does CCP not protect my playstyle!" or "why does CCP always side with the gankers and griefers."


I don't think highsec has been getting safer merely that ganking has become increasingly popular.
I had edited my post and added the following not sure if you saw it.

Alternatively .5 space could be modified where concord was removed and replaced by a less omnipotent security force.(4.5 sec???)

Yeah LIke I said whenever one changes content someone will cry as always but I'm not necessarily suggesting changing content and would myself prefer ADDED content as apposed to changing current content. Maybe like adding a buffer between low and high? I dunno that's why I'm looking for feedback as again we can all see the hole but the fix is not so clear and I don't think CCP ever intended to have such a drastic difference between the security status else they wouldn't have given us 21 different security classes.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#6 - 2015-02-08 21:38:45 UTC
I personally would love to see faction ships take over the role of concord in lower security space. In .5 concord could still come but have a bit more of a delay, meanwhile faction ships would show up in their place. A tankable avoidable force for a little while. In .5 this would still mean attackers get wrecked by concord but it would also mean they have a longer time to gank or whatever other illegal activity they are performing. Meanwhile .4 security space would lack concord but still allow for faction police to protect or assist assaulted entities.

Unlike concord however their response could be based via the victims standings with the empire in question. Further since these ships are not actually required to assist they could just bug out if they see there is no way to defend. Also because they act like normal NPCs they are tankable and killable unlike concord.

This would give the average carebear a little more incentive to try low sec as it provides a little extra defense for them, however it would not be anywhere near enough to prevent coordinated attacks or a smart attacker. Also unlike with concord players could legally avoid these groups and get away without losing their ship and even if their ship was lost they could still retain insurance payouts on ships lost this way.

It's not something that should be done without testing, but the only way to test would be to put in on active servers. It could be played off as empires trying desperately to gain a grasp on their lower security systems and explained in lore similar to how FW was with the war powers militia act. Upon seeing if it invigorates LS or does nothing CCP could make the option to pull the feature similar to how they did with industry teams.

Either way this change could be interesting to have implemented. Even more so if they use some of hte new AI on faction NPC's to allow for fleets and hunting of targets. It could also further the rift lore wise between the empires and capsuleer groups.
Victoria Ramsay
Doomheim
#7 - 2015-02-08 21:45:51 UTC
While I wouldn't be in favor of reducing the security of 0.5 in this respect - because it would affect a whole host of corps etc. that live in 0.5 and consider it just as safe as the rest of hisec (as it is) - it would be nice to see more stratification.

I like the idea of a response to attacks in 0.4 systems - but not by concord, but instead by a weaker entity that could potentially be fought off.

Say for example you attack someone in a 0.4.....a group of say 5 cruisers of whatever faction owns that space rushes in, and you need to fight both them and the player you're attacking.

However for an idea like this, you wouldn't want to affect the systems that are currently considered "lowsec" so you of course risk upsetting either the people living in 0.5s that consider their home hisec, or the people in 0.4s that consider their home lowsec.
ShahFluffers
Ice Fire Warriors
#8 - 2015-02-08 22:20:13 UTC  |  Edited by: ShahFluffers
HeXxploiT wrote:
I don't think highsec has been getting safer merely that ganking has become increasingly popular.

Ganking as an activity has both increased and decreased at the same time.

As far as the number of incidents go... yes... it has increased.

However, with regards to the number of ganks per population sample... the number has gone down.


This can be most easily explained by an increase in the overall player population/activity within the game. More players equals more potential targets... but only so many of those players are actually ganked (see: the player population/activity is increasing faster than the gankers can kill them).

Another thing to consider is that with more (and active) players, more people will actually see ganks happening. This fuels a perception that "ganking is out of control" when the case is merely that more people saw ONE gank attempt happen than more actual ganks.
Example: in real life... the US population perceives that "violent crime is out of control" when, in fact, all statistics say that violent crime has been decreasing substantially over the last decade. Part of this is due to the fact that people are more aware than before and there is more coverage in the media of what incidents that do occur.
This becomes a self-reinforcing loop that doesn't stop and lowers peoples' threshold for what they are willing to tolerate and/or accept.


If you were to go back in time... ganking used to be FAR, FAR easier than it is now.
How was it easier?
- CONCORD response used to be double what it is today
- CONCORD used to be tankable (see: the MoO corporation, their siege of a tradehub, and subsequent direct intervention from the DEVs).
- players could gank and warp to another target before CONCORD responded... allowing them to perform one last gank attempt before dying (see: the "boomerang" tactic)
- ships used to have ~50% less hitpoints than they do today
- the Procurer and Skiff did not have the massive amount of HP it has now
- increases in security standing hits for "illegal acts of aggression"
- the "safety action" button
- very few haulers and industrial people knew the "webbing-warp" trick
- Bastion Mode did not exist
- gankers could get insurance for any ship they used to suicide gank (effectively making the cost of ganking more negligible than it is today... even when compared to the current cost of using only Catalysts)

That last point is probably the biggest one. I remember suicide ganking in Tech 1-fit Battleships for giggles and it used to be economically sound (sort of).
Even with the introduction of Attack Battlecruisers and the major buffs to Destroyers (which were introduced around the same time at the insurance nerf) the cost of ganking dramatically went up... because gankers had to eat the full cost of their activities (regardless of success or not).


But now I am digressing.


HeXxploiT wrote:
Yeah LIke I said whenever one changes content someone will cry as always but I'm not necessarily suggesting changing content and would myself prefer ADDED content as apposed to changing current content. Maybe like adding a buffer between low and high? I dunno that's why I'm looking for feedback as again we can all see the hole but the fix is not so clear and I don't think CCP ever intended to have such a drastic different between the security status else they wouldn't have given us 21 different security statuses.

Indeed. The difference in "safety" was never intentional. It just sort of happened as a side effect of the gradual increases in high-sec "safety."

As far as "adding" content (warning; generalizations ahead)...

- players who seek safety will go where they feel safe. A "sort of safe" zone (which is what High-sec was originally) will not appeal to them... regardless of the rewards that they could potentially get.

- players who hunt other players will go where the previously mentioned group will go... regardless of the "security rating" of the system. They merely find ways to get around or "beat" the "rules."

- players who enjoy a more open environment will stay where the rules are lax. Mechanical "safety" is not really a concern as they already know how to keep themselves safe and reap the rewards of their location (otherwise they would not be there).


This places any "in-between" area in terms of security and reward in a bad place. Not enough security for one group... to much for another... and another group doesn't care, they will just go where targets are and adapt.
Anthar Thebess
#9 - 2015-02-08 22:23:42 UTC
Just make 0.7 - 1.0 Concord responses
0.5-0.6 - militia response ( yes no concord there)
Kabark
Schilden
#10 - 2015-02-08 22:24:26 UTC
Anthar Thebess wrote:
Just make 0.7 - 1.0 Concord responses
0.5-0.6 - militia response ( yes no concord there)

I like this idea.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#11 - 2015-02-08 22:35:55 UTC
Anthar Thebess wrote:
Just make 0.7 - 1.0 Concord responses
0.5-0.6 - militia response ( yes no concord there)


Expand that to 0.4 space as well and I agree. Though pushing for solely militia response in 0.6 would be hard to push unless the militia response was quick and relatively heavy.
HeXxploiT
Doomheim
#12 - 2015-02-08 23:02:41 UTC
Lyra Gerie wrote:
I personally would love to see faction ships take over the role of concord in lower security space. In .5 concord could still come but have a bit more of a delay, meanwhile faction ships would show up in their place. A tankable avoidable force for a little while. In .5 this would still mean attackers get wrecked by concord but it would also mean they have a longer time to gank or whatever other illegal activity they are performing. Meanwhile .4 security space would lack concord but still allow for faction police to protect or assist assaulted entities.



I don't know how this approach escaped me but I love the idea of modifying BOTH .5 to make it less secure and .4 to make it more secure.
Seems like a pretty obvious and intuitive way to close the gap.
d0cTeR9
Caldari Provisions
Caldari State
#13 - 2015-02-09 00:16:16 UTC
Lyra Gerie wrote:
I personally would love to see faction ships take over the role of concord in lower security space. In .5 concord could still come but have a bit more of a delay, meanwhile faction ships would show up in their place. A tankable avoidable force for a little while. In .5 this would still mean attackers get wrecked by concord but it would also mean they have a longer time to gank or whatever other illegal activity they are performing. Meanwhile .4 security space would lack concord but still allow for faction police to protect or assist assaulted entities.


Sounds fun to me, turn .5 into the getto of EVE Lol

Yeah you might get some dude that jacks you, but the popo will still come Pirate

Been around since the beginning.

Anthar Thebess
#14 - 2015-02-09 07:51:21 UTC
Lyra Gerie wrote:
Anthar Thebess wrote:
Just make 0.7 - 1.0 Concord responses
0.5-0.6 - militia response ( yes no concord there)


Expand that to 0.4 space as well and I agree. Though pushing for solely militia response in 0.6 would be hard to push unless the militia response was quick and relatively heavy.

I think we cannot do it for 0.4, as this systems recently where allowed to put there some additional pos stuff , like moon mining , and reactions?

Still 0.5 and 0.6 are all around supply lines.
So in order to not kill eve industry by this move , CCP would have to shift some of those systems to 0.7 or introduce stationary Concord ships on gates.

Someone could still bump you , but i guess it is your job to provide yourself a webbing ship or use proper ship to transport goods.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2015-02-09 10:07:07 UTC
I'd say that the gulf in safety is more of a perceived one. If you fly thewrong ship in hisec through the gank heavens you will die. If you fly into losec unprpared you will die. Hope through hisec in anything not worth ganking you are pretty much fine, hop through losec in a cloaky or interceptor and your pretty much fine.

It's the perception that needs to change along with players' understanding of the space they will be flying into. Change this and more people will be happy to fly into losec.
afkalt
Republic Military School
Minmatar Republic
#16 - 2015-02-09 10:59:46 UTC
Corraidhin Farsaidh wrote:
I'd say that the gulf in safety is more of a perceived one.


Most definitely, but you still need to do your homework if you're not just passing through. And by that I mean get your ass into a quick T1 frigate and get all your tacticals in place, get to know the locals, how and where they operate and then graduate up to the bigger ships (if you want to, I use HACs/Fast navy ships in low) - feels like they were made for life there.

Also: Speed is life Blink.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#17 - 2015-02-09 11:08:41 UTC
afkalt wrote:
Corraidhin Farsaidh wrote:
I'd say that the gulf in safety is more of a perceived one.


Most definitely, but you still need to do your homework if you're not just passing through. And by that I mean get your ass into a quick T1 frigate and get all your tacticals in place, get to know the locals, how and where they operate and then graduate up to the bigger ships (if you want to, I use HACs/Fast navy ships in low) - feels like they were made for life there.

Also: Speed is life Blink.


That's exactly as it should be too. If players want the greater rewards from lower sec areas they should have to put the effort in. If they won't do that then they don't deserve access to those resources/sites/content.

I just realized I'm working on an assumption that the loot tables are balanced such that only a limited amount of faction loot is given out on any one day with the chances of a drop being greater in higher DED sites in combat anoms for instance. Is this the case?
afkalt
Republic Military School
Minmatar Republic
#18 - 2015-02-09 11:15:43 UTC
Yup.

Also to be fair, low seems a lot less camped than it used to be. Time was you couldn't go through major chokes with out a 20-something man camp. Nowadays that happens more like once a month. The reputation remains however, which is an shame.

What's most telling to me are the guys running BRs and DSTs for smallish stuff into null when they can't wait on the JF say "I breathe a sigh of relief the minute I jump into low because it's so damned safe compared to null/high".
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2015-02-09 11:47:04 UTC
afkalt wrote:
Yup.

Also to be fair, low seems a lot less camped than it used to be. Time was you couldn't go through major chokes with out a 20-something man camp. Nowadays that happens more like once a month. The reputation remains however, which is an shame.

What's most telling to me are the guys running BRs and DSTs for smallish stuff into null when they can't wait on the JF say "I breathe a sigh of relief the minute I jump into low because it's so damned safe compared to null/high".


There also needs to be some means to help players understand that ship loss is fine. I lost a stratios on the way through null the other week because I hit the cloak key twice in succession (I get hand cramps that cause twitches sometimes). Pain in the arse for me but a nice payday for the well organized camp. It certainly hasn't put me off going through losec though since I make more by doing so than I lose to pilot error!

Perhaps some form of hisec mission that provides a ship to the pilot and lauches them straight into losec via cyno/jump bridge might help people get over the fear a little. The pilot would need to provide the modules to fit the ship but at least they dodge the initial fear of jumping in past the choke points. It would give a more limited exposure on players first forays into low, leave them to make their own way back safely and provide more for losec dwellers to hunt/recruit/assist depending on their mood.
HeXxploiT
Doomheim
#20 - 2015-02-09 19:12:58 UTC  |  Edited by: HeXxploiT
Corraidhin Farsaidh wrote:
I'd say that the gulf in safety is more of a perceived one. If you fly thewrong ship in hisec through the gank heavens you will die. If you fly into losec unprpared you will die. Hope through hisec in anything not worth ganking you are pretty much fine, hop through losec in a cloaky or interceptor and your pretty much fine.

It's the perception that needs to change along with players' understanding of the space they will be flying into. Change this and more people will be happy to fly into losec.


I think this perception is completely inaccurate and to those that may make a life of highsec ganking may feel that they are having a major impact on highsec but I assure you this is nothing more than a perception. Thousands of pilots traverse highsec everyday even autopiloting and feel perfectly safe. I myself have for years repeatedly carried billions in cargo per load and on the rare occasion I hear of a major gatecamp have to make a minor course adjustment and to date have yet to be ganked. The numbers may look impressive when involved in a camp but it's purely an isolated indecent and the majority of kills are large slow vessels so the only thing making ganking impressive is the isk loss not the number of ships lost. So Myself and many others frequently choose to autopilot even through .5 systems because we know that the risk is low. Flying into .4 blind and or with valuable cargo on the other hand would be absolutely haphazard and foolhardy. When flying into any low/nulsec system one will always take virtually the same extraordinary precautionary measures as the dangers are exponentially greater be it .4 or -1.0.