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Player Features and Ideas Discussion

 
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A solution to freighter ganking

First post
Author
Misha Tokila
School of Applied Knowledge
Caldari State
#1 - 2015-01-31 21:30:05 UTC
I have thought about this one long and hard and here's what I have come up with...

Why can't freighters fit weapons? In most other games that I have played, even shows on TV, freighters are armed. So being able to fit some weapons, modules, and rigs like other ships should be the norm. So CCP, I have to ask, what is the rational for having freighters unarmed? Even industrial ships like the Nerus and Iteron Mark V can fit weapons. But, weapons probably won't do much against a fleet of gankers who are intent on blowing your ship up. All you can do is put on tank modules and hope for the best.

Which brings me to another issue: Freighter Bumping. Now that CCP has made a ruling on the hyperdunking fiasco, a new mechanic needs to be implemented for freighter bumping. As it currently stands, there is NO WAY for a freighter pilot to counter bumping on their own. So someone who is bumping them can bump with impunity and indefinitely with no risk (unless someone bumps them or ganks them). The hyperdunking tactic would actually work well with allowing freighters to be armed. The freighter pilot can fight back and possibly pod the ganker thereby stopping the gank.

The proposed mechanic is this: If the bumper bumps the freighter more than once, then flag them suspect. Once is an accident, twice is malicious intent. This would ONLY apply on grid at gates and only for freighters, orcas, and other similar ships that require a long align-to-warp time. Having this mechanic in Jita would amount to utter chaos. This way, the bumper will be at risk for their activity.

Lugh Crow-Slave
#2 - 2015-01-31 21:35:22 UTC
Misha Tokila wrote:
So someone who is bumping them can bump with impunity and indefinitely with no risk (unless someone bumps them or ganks them)



DO THISSSS





as for why they don't have weapons it is because they were supposed to be flown with escorts as a content generator but for some reason no one wan't to find a friend, a merc, or an alt to escort them
To mare
Advanced Technology
#3 - 2015-01-31 21:38:11 UTC
its not like if a freighter could fit even a full rack of whatever weapon you want it would survive a gank attack
Misha Tokila
School of Applied Knowledge
Caldari State
#4 - 2015-01-31 21:44:20 UTC
Lugh Crow-Slave wrote:
Misha Tokila wrote:
So someone who is bumping them can bump with impunity and indefinitely with no risk (unless someone bumps them or ganks them)



DO THISSSS


as for why they don't have weapons it is because they were supposed to be flown with escorts as a content generator but for some reason no one wan't to find a friend, a merc, or an alt to escort them


Try finding someone to form a fleet with on a hauling expidition. The big issue here is that it's not profitable to have hired escorts because the pay they want to escort a freighter usually is more than what the contract is worth. People's playstyles change over time, so I say arm the freighters and let them shoot back. Heck, equip a bunch of large smartbombs and you can back-gank the cats and even pod the pilots, but that runs the risk of getting yourself put into CONCORD's crosshairs. FoF cruise missles would work better, no need to lock target. Just start shooting.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#5 - 2015-01-31 21:46:41 UTC
To mare wrote:
its not like if a freighter could fit even a full rack of whatever weapon you want it would survive a gank attack


That's only because the devs had no reason on giving them proper power/cpu

and what the poster wants would just lead to yellows every where, people don't even team up against yellows in trade systems.
if a freighter did fight back it probably wouldn't have the dps to do much and anyone would just run circles with web/scram and kill the freighter anyways

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rift Tarkken
Federal Navy Academy
Gallente Federation
#6 - 2015-01-31 21:53:16 UTC
I don't think you'll find much love for changing the current bumping mechanics.

The regulars in the forums loathe haulers and miners. Any idea that in any way even remotely appears to "address" what a non-PvP profession feels is an inadequacy, improves the non-PvP game play, or heaven's forbid makes PvP harder, will probably get no voted to hell.

Neither CCP nor the PvP Profession (and I include gankers, though calling that PvP is a real stretch) consider that there is anything wrong with the current mechanic that allows a small ship the ability to bump something 100 of times its size out of jump alignment indefinitely without any hostility flag.

Eve is a PvP game, henceforth PvP is the hammer and all other professions are just nails. Once CPP grasps the concept that the game can be so much more than that, they'll put in more content for those that aren't as interested in PvP and perhaps see subscription growth. (Prob not happen though... :-) )

Mag's
Azn Empire
#7 - 2015-01-31 21:54:26 UTC  |  Edited by: Mag's
Misha Tokila wrote:
Which brings me to another issue: Freighter Bumping. Now that CCP has made a ruling on the hyperdunking fiasco, a new mechanic needs to be implemented for freighter bumping. As it currently stands, there is NO WAY for a freighter pilot to counter bumping on their own.
Hyperdunking is laughably easy to avoid or escape, if you're silly enough to get caught. Bumping already has counters and can also be avoided.
Both Hyperdunking AND bumping have been ruled on, they are BOTH fine. A solution denotes a problem, there isn't one.

Which begs the question. Why on earth should you be safe, transporting such a large amount of goods on your own?

Oh and reported for redundancy.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lugh Crow-Slave
#8 - 2015-01-31 22:01:30 UTC
Misha Tokila wrote:
[
Try finding someone to form a fleet with on a hauling expidition.


if your in a good corp or alliance its not hard


Black Pedro
Mine.
#9 - 2015-01-31 22:26:27 UTC
Misha Tokila wrote:
The proposed mechanic is this: If the bumper bumps the freighter more than once, then flag them suspect. Once is an accident, twice is malicious intent. This would ONLY apply on grid at gates and only for freighters, orcas, and other similar ships that require a long align-to-warp time. Having this mechanic in Jita would amount to utter chaos. This way, the bumper will be at risk for their activity.

CCP has asked for you to direct your thoughts on bumping to the thread in which the explicitly ruled that bumping is legitimate and valid gameplay.

You can find that thread here: https://forums.eveonline.com/default.aspx?g=posts&t=199310

But really, why should capital ships in highsec be excluded from the emergent properties of the physics engine that make all large and unescorted ships vulnerable to bumping? Just fly a DST or blockade runner if you are so worried. CCP has given you plenty of tools to move your stuff around safely - the solution to every hauling problem is not "AFK freighter".
Rawketsled
Generic Corp Name
#10 - 2015-01-31 23:08:31 UTC
What solution?

Bumping is fine.
Iain Cariaba
#11 - 2015-01-31 23:09:05 UTC
Misha Tokila wrote:
... other similar ships that require a long align-to-warp time.

Long align time? The align time of my freighter is however long it takes whichever webbing frigate I'm using to lock. That's not really a long time, and for some odd reason I have never lost a freighter.
Lugh Crow-Slave
#12 - 2015-01-31 23:24:26 UTC
it's a capital and like all capitals they weren't meant to be solo
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#13 - 2015-01-31 23:52:48 UTC
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