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Player Features and Ideas Discussion

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CCP karkur - you're our only hope - new Little Things

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Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1641 - 2015-01-25 13:19:15 UTC
Suggestion : Change Bustard skin, the level of detail and the skin of the vessel need to be revamped.
Keyword : Bustard skin
Note : you can find a suggestion for a new skin in the OP :
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1642 - 2015-01-25 14:29:53 UTC
Suggestion : Fleet window : New option "Hauler history" for History tab :
Keyword : fleet hauler
Note : This improvement facilitates the redistribution of resources (Ore, ice, loot, etc.) that have been deposited in the cargohold of the hauleur ship. You can find an example and more detail here :
#1643 - 2015-01-26 16:09:33 UTC
Suggestion : IGB Links/Anchor names
Keyword : IGB, URL, Anchor
Note : Dragging a named Anchor to a text field (chat, biography, ...) adds the URL with the name of the anchor as name, not the URL, e.g. This on a web page should show as This in the text field. (yeah, I know that the IGB is no longer being actively maintained Cry)


Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#1644 - 2015-01-27 18:32:47 UTC
On the ship fitting Screen give modules the small symbols in the upper left corner like in your inventory to show if it is t1, t2, faction, ect....

Key Word: Ship Fitting, Items
Garoun Investment Bank
Gallente Federation
#1645 - 2015-01-28 09:17:57 UTC
Is there any realistic chance of being able to bind specific drone groups to keys/module slots?

It's doable with AHK and a G-whatever series keyboard, but it'd be nice to not need the extra hardware and software.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1646 - 2015-01-28 15:31:48 UTC
A better an easier heat damage meter.
Migui X'hyrrn
No More Dramas Only Llamas
#1647 - 2015-01-29 20:49:34 UTC
KIller Wabbit
MEME Thoughts
#1648 - 2015-01-29 21:29:47 UTC  |  Edited by: KIller Wabbit
Suggestion: Auto completion for text linking when only one result
Keywords: ui
Note: Save two clicks, time, annoyance

E.g. When I make up a list of items for someone to buy, I link each item in the list in order to make their job much less painful. If I link the text for "Isogen" there is only one result returned,but I still have to select that single unique result and ok it. Apparently someone already put this improvement in for stations when there is only one in system, so maybe there is some reusable code there.

Edit: Picked a bad example text. lol
Virgil Armstrong
Sunrise Services
#1649 - 2015-01-30 07:52:14 UTC

  • Suggestion: Simple group option in watchlist.
  • Keywords: fleet, watchlist, ui
  • Note: I can only change the order.
I want to make a distinction between several people on the watchlist; for instance Squad/Fleet Commanders, Anchors, Logi Chain Buddies, Remote Sensor Boost Buddies. Either

  • group in custom group names like with drones.
  • Insert a horizontal seperator
  • add/change color of a watchlist member like broadcast history
  • add module icon in front of watch list member denoting the role

Virgil Armstrong
Sunrise Services
#1650 - 2015-01-30 08:04:56 UTC

  • Suggestions: Reusable and shareable POS Configuration
  • Keywords: POS, fitting, user interaction
  • Note: Not sure if this is a little thing...
When setting up a POS that is a copy of an existing configuration, I'd like to basically copy that design. In the context of little things, this could be something like placing bookmarks round the POS where the modules should be.

Next level I want something like, "Anchor at Industry POS Compression Array", when I'm in range of course, instead of positioning the thing manually to the desired location and anchoring.

These POS configurations could be shared like fittings.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#1651 - 2015-01-30 15:29:41 UTC
Taken from

Have the "jump to" menu on capitals only show cynos and beacons that are in range.
Prometheus Exenthal
Gallente Federation
#1652 - 2015-01-31 06:00:19 UTC
Suggestion: realtime/live orbit & keep range hotkey
Keywords: ui, navigation
Note: Allow for seamless navigation during combat situations where multiple targets/ranges are involved & required. Prevents having to right-click or change your default settings during engagements. This value is not saved, and is discarded when another command is given.


Bienator II
madmen of the skies
#1653 - 2015-01-31 06:51:32 UTC
Migui X'hyrrn wrote:
I want this little thing

tbh i would like to see an option to disable the IGB completely. All links would be opened in external browsers if you set it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Native Freshfood
Minmatar Republic
#1654 - 2015-02-01 12:50:15 UTC
I would like to see an icon on the fitting screen -> module context menu to Unfit to Cargo hold. So you can unfit but it puts the items in the ship you are fittings cargo hold rather than your hangar.


Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1655 - 2015-02-01 18:20:20 UTC  |  Edited by: Shai'd Hulud
Suggestion: Mining crystals change the color of the mining laser beam. If no crystal changes the color to white.
Keywords: Mining laser color
Note: This is purely aesthetic. But, this would allow to break the monotony and also have a visual validation of the mining crystal that is used. So it's useful and beautiful
Virgil Armstrong
Sunrise Services
#1656 - 2015-02-01 19:57:28 UTC

  • Suggestion: Better distinction between sell for self and sell on behalf of corporation.
  • Keywords: market, ui
  • Note: This is a little checkbox now.
It could be made more obvious for whom I'm selling or buying stuff. Especially when one is switching a lot. I'm thinking of either the corp logo, or your own profile picture to denote on who's behalf I'm buying or selling.
Sven Viko VIkolander
Tang Ping
#1657 - 2015-02-02 22:16:28 UTC
Suggestion: Allow the solar system map to zoom in further OR add easier ways of scrolling through a large list of objects when probe scanning.
Keywords: Scanning, UI, exploration, map

Note: as you can see from this picture: when you have a long list of objects close together in the scanning interface on the solar system map, it is often impossible to see the entire list of objects. In this case, I was zoomed in as far as I could go, and no amount of cursor movement etc. could show me the rest of the list of objects (such as some of those on my overview). The list of objects was 2-3 times as long, but I could only see a portion of it on the scanning window. An easy change to this would be to allow players to zoom in much, much further on the solar system map. Or, another change to the UI would be to add some way of scrolling through lists of brackets in the solar system map in order to see the entire list.
Brutor Tribe
Minmatar Republic
#1658 - 2015-02-03 13:35:24 UTC  |  Edited by: Soltys

  • Suggestion: add option to 'orbit' and 'keep at range' keyboard shortcuts and icons (in 'selected item' window) to always use current distance
  • Keywords: navigation, ui, combat
  • Note: current implementation always uses single predefined distance

Original idea thread:

As in 'note' above, orbiting by the means of shortcut key or click in 'selected item' window always uses single predefined distance (which can be set using RMB on respective icons in 'selected window').

It would be far more useful and viable if there was additional option to use current distance in space. Adding it should be easy, as the required functionality is already present in the game - RMB context menu on 'overview', target, or directly on object allows it (but it's cumbersome to use in practice, furthermore it uses distance from the point in time when context menu was displayed instead of when actual function was called)

Possible implementation would be to add 'always use current distance' to context menus of 'keep at range' and 'orbit' when used by RMB in 'selected window'. E.g. here:

Jita Flipping Inc.: Kovl & Kuvl

Burnte Alter
Alter Haven
#1659 - 2015-02-04 10:44:33 UTC  |  Edited by: Burnte Alter

  • Suggestion: Allow neocom to be 100% hidden and only be brought back with a shortcut
  • Keywords: UI, NEOCOM
  • Note: None.


The way it is the neocom takes some space while hidden and it is brought up when hovered with the mouse, this can lead to many problem when you need to click on things near the edges of the screen.
Kyalla Ahashion
Goonswarm Federation
#1660 - 2015-02-05 06:51:55 UTC
Ability to change my "only while in space" overview and drones grouping settings while in station.

You can already change overview settings while in station, it's just a bit tedious the first time (add this to the master settings window or bury it on the neocom please)

There's a shortcut key setting available for overview settings:

Escape > Shortcuts > Window > find Overview Settings in the list and set a key for this

Then press the key you just set up, and your overview settings are open inside station.