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Latest CSM notes : Rumours of attribute points/implants being removed.

First post First post
Author
Ashlar Vellum
Esquire Armaments
#401 - 2015-01-29 18:34:14 UTC
Mehrune Khan wrote:
Lady Rift wrote:

If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil.


You've never jumped into a gate camp before, have you? You can't escape if your pod can't warp and is 15 kilometers from the gate.

I'm not a walking market index.

Depends on the camp and what are you flying, also are you expecting to see a camp on every gate or something.

Low-sec isn't that much dangerous than hig-sec if you know what you are doing.
Olleybear
Infinite Point
Pandemic Horde
#402 - 2015-01-29 18:34:58 UTC
Tip of the day:

Your about to have your ship explode and need to get your pod out.

Make sure you have a celestial selected before your ship explodes. Click the warp button to the celestial once or twice per second shortly before your ship explodes and continue this after your ship explodes until your pod warps off. By doing this, your sending the warp command to the server constantly. One of these commands will reach the server right after your ship explodes and your pod will warp immediately without the pause that normally occurs if you were to wait to issue the warp command after your ship explodes. You will get your pod out safely nearly every single time.

Tip of the day 2:

Now that your in your pod and need to get back to high sec, warp to the tactical bookmarks you should have made around the gates in low sec before you engaged in pvp. Warping to these tacticals will help you avoid getting smartbombed like a lot of people do who warp directly to the gate.

Both of these tips will help you avoid getting pod killed most of the time.

Tip of the day 3:

ZOMG ships are too expensive to pvp in!

PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.

These tips will keep your pod alive and save you isk while getting your feet wet in pvp.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Xercodo
Cruor Angelicus
#403 - 2015-01-29 18:56:16 UTC
CCP Darwin wrote:
Jenshae Chiroptera wrote:
If I am likely to lose the pod, I wear no hardwires and might have some learning implants in, by happenstance as there is a limit to how many jump clones one can have.

If there are no learning implants and only higher stats, I will wear no hardwires and just bank the ISK.


Great, but why? Can you explain your reasoning?


For a lot of people they wanna save where they can so they'll only fit the attribute implants to get better skill training, but if those are gone then they'll just avoid fitting implants to save money.

The only implants most players will use at that point will be the PG and CPU implants and probably in 1% -3% variations and will prob scrap a fit if it needs a 5% or 6% one cause those are expensive (and/or because they need cyber 5)

Only people with more expendable income will use the implants. Personally I'd try to use the 3% and under hardwirings if I use any that I don't find in loot to keep costs down.

The Drake is a Lie

Mehrune Khan
Viziam
Amarr Empire
#404 - 2015-01-29 19:00:28 UTC
Aralyn Cormallen wrote:
Mehrune Khan wrote:


You've never jumped into a gate camp before, have you?


See, you proved my point by immediately falling in to your back-up excuse.

It is virtually impossible to lose your pod in lowsec, literally no ship can lock you before it is warped off. But upon someone stating this, you immediately went "well, but gatecamps". It is your mind holding you back, not the game.


What the hell are you talking about?

First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?
Gregor Parud
Imperial Academy
#405 - 2015-01-29 19:04:06 UTC  |  Edited by: Gregor Parud
Olleybear wrote:
Tip of the day:

Your about to have your ship explode and need to get your pod out.

Make sure you have a celestial selected before your ship explodes. Click the warp button to the celestial once or twice per second shortly before your ship explodes and continue this after your ship explodes until your pod warps off. By doing this, your sending the warp command to the server constantly. One of these commands will reach the server right after your ship explodes and your pod will warp immediately without the pause that normally occurs if you were to wait to issue the warp command after your ship explodes. You will get your pod out safely nearly every single time.

Tip of the day 2:

Now that your in your pod and need to get back to high sec, warp to the tactical bookmarks you should have made around the gates in low sec before you engaged in pvp. Warping to these tacticals will help you avoid getting smartbombed like a lot of people do who warp directly to the gate.

Both of these tips will help you avoid getting pod killed most of the time.

Tip of the day 3:

ZOMG ships are too expensive to pvp in!

PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.

These tips will keep your pod alive and save you isk while getting your feet wet in pvp.


Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective.
The Newface
Doomheim
#406 - 2015-01-29 19:14:11 UTC
No for the love of...

Im seriously worried that the plan here is to turn this into "Batlefield in space"
Anyone can jump in at any time with no risk.

Remove implants they cost isk.
Next they going to complain about fittings
then about ships.


Soon you will be able to create a new account with max skills and fly super caps, all in the name of "making PvP more accessible"
bloodknight2
Revenu.Quebec
#407 - 2015-01-29 19:16:24 UTC
Mehrune Khan wrote:

What a pile of fluff. I wouldn't fly something worth more than maybe 5 mil into low/nul. A T1 fit frigate or cruiser would work fine. Actually I have done this before, and got by butt handed to me. It wasn't the loss of the ship that hurt, it was the loss of my implants which were far more expensive.

You don't know anything about me, so I would appreciate it if you didn't tell me what I would or would not do.


Really?

The problem isn't eve or the implant. The problem is you. You lost your pod in low sec. There is no way a proteus (without remote sebo) and even less a BS can lock you before you warp. You can easily pvp in empire or low sec with a pod worth billions and never lose it. Ok, yes, you can lose it in LS if you warp at a gate...with 3-4 BS fitted with smartbombs, but fact is, staying in empire because "i don't want to lose my pod" is stupid.

The problem with implants is that most new players think they NEED them and without them, they will need to train weeks and weeks before going anywhere in this game (which is wrong) and if you *really* can't spam the warp button when you are in danger (...), then simply use +2. You will see no difference with +4.

I don't want to be mean, but all my 3 accounts are in NPC corp and every day, i see newbies with very low skill (you know, no skill high enough to use any T2 module) who do PVP, ask for help about fitting, lose ships in PVP and most important, don't give a **** about their lost because they had fun and they know isk is easy to get in this game.

Implants are fine. They are a choise. I never used +5 implant and rarely used +4 and a lot of players are using genolution implant because the small bonus they give are better than +1 attribute.
Olleybear
Infinite Point
Pandemic Horde
#408 - 2015-01-29 19:20:17 UTC
Gregor Parud wrote:

Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective.


Here we go again with the trolling, from someone who claims to have pvp knowledge, who has a single, highsec pod kill on zkillboard and no kills on battleclinic, a positive 3.2 sec status and finally this year managed to make it out of the npc corps to form his very own 1 man corp.

Your just trolling.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Paranoid Loyd
#409 - 2015-01-29 19:25:12 UTC
Olleybear wrote:
Gregor Parud wrote:

Yes well, FW with its Fisher Price arbitrary game mechanics and zero bubbles isn't exactly "all forms of PVP", now is it. But it's interesting to realise that you only seem to be able to understand your own situation and perspective.


Here we go again with the trolling, from someone who claims to have pvp knowledge, who has a single, highsec pod kill on zkillboard and no kills on battleclinic, a positive 3.2 sec status and finally this year managed to make it out of the npc corps to form his very own 1 man corp.

Your just trolling.

No he's not. Everything he said has merit.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gregor Parud
Imperial Academy
#410 - 2015-01-29 19:25:25 UTC
Per your own words:


Quote:
PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.


Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter).
Olleybear
Infinite Point
Pandemic Horde
#411 - 2015-01-29 19:42:00 UTC
Gregor Parud wrote:
Per your own words:


Quote:
PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.


Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter).


People in the previous posts were talking about getting their pods killed and about ships being expensive to pvp in. I gave them alternatives that mitigate the pod killing and the expense.

Where is your advice to those players? Share some tactics you have come up with besides warping at zero and pressing the fire button so those people can learn, overcome their fears, and have fun with pvp.

Where are your kills?

I am firm in my claim that you are simply a troll and nothing you have said has been constructive.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Lady Rift
His Majesty's Privateers
#412 - 2015-01-29 19:45:54 UTC
Ashlar Vellum wrote:
Mehrune Khan wrote:
Lady Rift wrote:

If you lose a pod in low it really is your fault for they are 100% avoidable. a t1 fit cruiser cost more than 5 mil.


You've never jumped into a gate camp before, have you? You can't escape if your pod can't warp and is 15 kilometers from the gate.

I'm not a walking market index.

Depends on the camp and what are you flying, also are you expecting to see a camp on every gate or something.

Low-sec isn't that much dangerous than hig-sec if you know what you are doing.


this


your pod almost insta warps. and low has no bubbles
Gregor Parud
Imperial Academy
#413 - 2015-01-29 19:58:50 UTC  |  Edited by: Gregor Parud
Olleybear wrote:
People in the previous posts were talking about getting their pods killed and about ships being expensive to pvp in. I gave them alternatives that mitigate the pod killing and the expense.

Where is your advice to those players? Share some tactics you have come up with besides warping at zero and pressing the fire button so those people can learn, overcome their fears, and have fun with pvp.

Where are your kills?

I am firm in my claim that you are simply a troll and nothing you have said has been constructive.



I'm remaking my channel, again. Adding vids to help newbies get ahead and have been doing so for years on different characters. I'm in rookie/help almost all the time and even take on previous WT as "apprentices" if they have the right attitude. What have you done apart from using fisher price game mechanics, sitting at warp in killing noobies in the novice plexes.


So. We already established that you're not capable of using someone else's perspective when it comes to balance and gameplay, also you seem to assume a whole lot to suit your agenda. On top of that the whole concept of alts and alt posting seems to be too difficult for you, while that really shouldn't take 5 brain cells.
Solops Crendraven
University of Caille
Gallente Federation
#414 - 2015-01-29 20:19:24 UTC  |  Edited by: Solops Crendraven
The Newface wrote:
No for the love of...

Im seriously worried that the plan here is to turn this into "Batlefield in space"
Anyone can jump in at any time with no risk.

Remove implants they cost isk.
Next they going to complain about fittings
then about ships.


Soon you will be able to create a new account with max skills and fly super caps, all in the name of "making PvP more accessible"
Wouldnt that be more Fun Though?
Than sitting around fitting ships for Hours Or Looking for implants on the market.
Honestly I rather have auto Insta Fit and Implant and jump into the action with a 1 pay only perma Titan Unlock that cost me only $20 max.
I bet Steam,Riot,Sony,EA, Actvision already is thinking about it because Star Citizen isnt going to cut it its even more expensive than Eve.
So CCP Can Focus On Building More Kool Ships to Blow up!
Than Fixing decade old Broken Game mechanics.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Ashlar Vellum
Esquire Armaments
#415 - 2015-01-29 21:50:55 UTC
Mehrune Khan wrote:

What the hell are you talking about?

First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?

Why would you not? Don't look for excuses man just do what you want to do or you will never do it.

Gregor Parud wrote:

Quote:
PvP in frigates and destroyers in militia areas. Sit in the novice plexes for frigates and small plexes for destroyers. Novice plexes wont allow anything bigger than a T1 frigate into them. Small plexes wont allow anything bigger than a destroyer into them. Frigs and destroyers are cheap fun.


Fisher Price game mechanics. I bet it's very difficult to sit at warp in with a scram (kiter).

Come on hermano, you are just overly simplifying things. ;P
Arthur Aihaken
CODE.d
#416 - 2015-01-30 12:59:53 UTC
Was there an actual suggestion put forward as to how to offset the +1 to +5 skill training aspect?

I am currently away, traveling through time and will be returning last week.

Dragqueeninspace
The Drag queen in space fan club
#417 - 2015-01-30 13:44:02 UTC
Mehrune Khan wrote:
Aralyn Cormallen wrote:
Mehrune Khan wrote:


You've never jumped into a gate camp before, have you?


See, you proved my point by immediately falling in to your back-up excuse.

It is virtually impossible to lose your pod in lowsec, literally no ship can lock you before it is warped off. But upon someone stating this, you immediately went "well, but gatecamps". It is your mind holding you back, not the game.


What the hell are you talking about?

First off, yes I actually have flown into a gatecamp before. "But gatecamps" isn't a just back-up excuse when it's something I've actually experienced. You're also trying to pigeonhole me into an argument about lowsec, when I was specifically mentioned both low and null. Also yes I have lost a pod in low as well. Navigating a right-click menu surprisingly becomes hard when your hands are shaking and your pulse is pounding in your ears like a sledgehammer. I suppose I could get used to it and perform better with more experience, but the whole point of this thread is: why would I try gaining more PvP experience with 50 mil of implants in my pod?



Don't use the right click menus to save your pod.
Leannor
State War Academy
Caldari State
#418 - 2015-01-30 13:45:52 UTC
Dragqueeninspace wrote:


Don't use the right click menus to save your pod.



Er ..... um ..... THIS! Cool

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Celgar Thurn
Department 10
#419 - 2015-01-30 14:14:24 UTC
I just noticed this/my OP is linked in the weekly news. Big smile
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#420 - 2015-01-30 17:27:03 UTC  |  Edited by: epicurus ataraxia
CCP Darwin wrote:
Gregor Parud wrote:
people accept risk in this pvp centric MMO where consequences can be harsh?


I'm not on the team that brought this question up with the CSM, but I do have a question for you.

If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed?

Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat?

Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases?

I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents.



If more slots were available, or if hardwires could be swapped, possibly via licence, (I am not suggesting removal, before this post gets blobbed) I would ABSOLUTELY use hardwirings more.

As it is it is a bloody nuisance, to have to change clone just to fly an armour ship, or one with different weapons. Buying hardwires? Sure "bring out your wares"
However, never being in the right clone, when the fight goes down? Why bother, it is often less hassle to fly on empty.

Learning implants? Well, we do see that some players are fixated on killboards, and juicy killmails, do help boost those.
I imagine they will be disappointed if they were removed.
As for every other players view? hardwires will be destroyed, ships will be destroyed, players will be moved to a new clone, and out of immidiate action. They will probably accept that these losses are a reasonable and sufficient consequence for losing a fight.

Of course there is no need to dwell on those who believe one should lose all one's isk, all one's skillpoints, and made to work as a slave for ten years for the victor, just 'cause "EvE is hard".

But frankly, satisfying the needs of latent and professed sadists,at the expense of the whole, rarely provides a good business model.

There is one EvE. Many people. Many lifestyles. WE are EvE