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I want your little things!

First post First post First post
Cerberine Saken
Eternal Ennui
#1581 - 2011-12-20 04:11:29 UTC
It would be nice if the information in the attributes tab for something were arranged sort of logically. Or even just grouped together. Right now, if I show info on a Heavy Pulse Laser II, ammo info is all over the place (charge size, charge types used, and capacity), tracking, falloff, and optimal are carefully separated by ROF and overheating information, and said overheating information is right in the middle instead of at the end (where I feel it belongs). Can I please have optimal and falloff right beside each other?
Zimmy Zeta
Caldari State
#1582 - 2011-12-20 05:29:38 UTC  |  Edited by: Zimmy Zeta
Maybe someone has mentioned it already.
I can think of no reason at all why I would NOT wish to upgrade my clone to my current skillpoints after I have been podded.
But I am always afraid I may forget it some day- wich made me more and more disinclined to fly spaceships while drunk. Wouldn't it be much easier if, after your clone has been activated, it would automatically be upgraded to current level with the isk automatically deducted from your wallet?
More drunk flying would mean more gratuitous pewpew, resulting in more ships destroyed, more spaceships bought, and an overall stronger economy.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Fearless M0F0
Incursion PWNAGE Asc
#1583 - 2011-12-20 07:00:36 UTC  |  Edited by: Fearless M0F0
Increase all ship's warp speed by a factor (10x maybe?)

One thing that bugs me about this game is all the time you waste warping around and it seems like a really quick fix.

I first realized it when I mentioned Eve to a coworker who plays STO, his reaction was a bleh followed with a sarcastic "warp drive enabled" and zzzZZZzzz Roll ... and the more i think about it, the more I realize he had a pretty good point.

Is there a reason warps take so long?
Caldari State
#1584 - 2011-12-20 08:48:07 UTC
Black ops should be able to fit Cov Ops cloaks, people will start to use them then.

Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.

Bio salvager to get implants from corpses

Salvage drones

Galega Ori
The Scope
Gallente Federation
#1585 - 2011-12-20 10:39:36 UTC  |  Edited by: Galega Ori
increase the size of the overheat button on individual items. Its really annoying when you go to turn the overheat function on or off only to deactivate your guns or whatever it is your trying to overheat. This is mostly needed for when you don't want to activate all your highs, mids, or lows.

CCP Eterne: Silly Player, ALL devs are evil.

Jenn Makanen
#1586 - 2011-12-20 10:56:54 UTC
religiosa wrote:
Black ops should be able to fit Cov Ops cloaks, people will start to use them then.

Add a range calculation to missiles, I shouldn't have to do the maths in my head to work how far they will go, no other ammo type requires mental arithmetic.

Bio salvager to get implants from corpses

Salvage drones


Take a look on the tactical display. you now get a range bubble Smile It's an estimate, due to movement, but otherwise it's right.
Ortho Loess
The Legion of Spoon
Curatores Veritatis Alliance
#1587 - 2011-12-20 12:47:29 UTC
Copying and pasting a chat line with links in used to preserve those links.

This functionality broke a while ago.

Please bring it back!
Amarr Empire
#1588 - 2011-12-20 13:52:53 UTC
WH Shield buffer issue...pretty please.
Cogitation Mining and Industrial Trading
#1589 - 2011-12-20 17:37:31 UTC  |  Edited by: isk4trade
Fleet Leader having the ability to jump those (present) in the fleet (squad) through gates just as they are now able to warp the fleet/squad TO the gates.

Aleena Doran
#1590 - 2011-12-21 07:55:18 UTC
please provide a shortcut key to open the hold/cargo of the active object/wreck.

Shuno Bravo
Caldari State
#1591 - 2011-12-21 10:56:48 UTC

The Eve pilot namespace is heavily reserved by unsubscribed accounts.
Presumably Dust 514 character names will also have to coexist in this namespace.
I can understand not deleting unsubscribed accounts as they might re-subscribe, but how about one or more of :

(1) Trial accounts never subscribed :

After 6 months mark the pilot names as 'vunerable'.
If a new pilot is created and a 'vunerable' name is requested then the new pilot gets the name and the old pilot's name is flagged as requiring a new name choice when/if they re-subscribe.

(2) Accounts formerly with a paid subscription. If pilot has less than 3 mil SP :

as per (1) except "After 2 years mark the pilot names as 'vunerable'. ...."

The Scope
#1592 - 2011-12-21 19:12:20 UTC
In case someone is still looking at these, here's several really simple changes in the F10 map that would go a long way:

1. Please increase the transparency of region names by about 50% or more. Currently the letters are bright white on black background and really bad for the eyes when trying to use the map. I keep those off for that reason, though I'd really like to keep them on.

2. All system names displayed (could use several options: for current region, bordering regions, all regions). Sometimes I'm looking for a system and I remember approximately where it is and approximately how it's name is spelled, but not enough to use the search function.

3. Could the lines for the jb's be changed to dotted and the blinking turned off? Because the current display method makes things a little too busy.

4. I really like this new jb info being displayed, however it could use a little more development: the info-bubble for the system with the bridge should show the bridge and it's location. Well, maybe this one isn't so simple...

Adrian Dixon
Arbitrary Spaceship Destruction
#1593 - 2011-12-21 19:32:39 UTC  |  Edited by: Adrian Dixon
In the overview please thing about how you are using the "Large Collidable Object" tag for important interactive Mission items. Why not make a new tag "Interactive Mission Item" and "Mission Object"

For example my current mission has about 100+ large collidable objects in the room, this instantly makes the overview very difficult to use. I have turned off Large Collidable Object's in the overview for this reason, now imagine my mission is to try and activate a Locked Acceleration Gate which has been tagged as a large collidable object so its instantly difficult to find among all the other lines in an overview.

Mixing an overview tag mainly used for props with interactive mission items/mission objects seems like a very bad Idea to me.
Senji Vuran
The Scope
Gallente Federation
#1594 - 2011-12-21 20:47:11 UTC
Denuo Secus wrote:
Arrow A drone launch shortcurt. Maybe by handling existing drone groups like module slots and adding the ability to bind key shortcuts that way.

Tesh Sevateem wrote:
[1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out)


I'm a pretty big noob, but some of my own:

Hotkeys. Moar hotkeys! Some quick ones:
- Launch Drones
- Search for System to set as Destination
- Target nearest wreck

Station Containers:
- the fact that nothing in a container will show up in an Assets search is frustrating.
- Why can't my manufacturing jobs pull out of containers?
- Containers show up as a tab on the station services window, right next to Items (be able to drag it in/out into separate windows)

Be able to open a window that has all my current mission objectives, and their status. (Ideally I can select which ones to show in my mission Journal)

Show my current ISK at the bottom of the Neocom, somewhere near the date/time.
Garoun Investment Bank
Gallente Federation
#1595 - 2011-12-21 22:37:44 UTC
I REALLY REALLY want to be able to name my POS hangers. The option is there it just wont allow it.
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#1596 - 2011-12-22 04:54:29 UTC
A dialogue popup that says "do you REALLY want to log off while you are fleet boss??"

Fleet boss logging off and forcing the job onto an afk person is a pretty fast way to kill a fun fleet dead and also super easy to go into "sorry guys forgot I had boss, time to drop and reform the whole fleet" mode.
Caldari State
#1597 - 2011-12-22 05:08:33 UTC
Not sure if this thread is still being looked at, but it would be really neat if we could have per-ship orbit and keep at range settings, rather than have to change them everytime we change ships.

This would make me happy.
Vincent Athena
#1598 - 2011-12-23 00:22:02 UTC
If my wallet is negative, I can still do direct sales of items, provided the sale income is sufficient to cover any tax or fees associated with that sale.

Know a Frozen fan? Check this out

Frozen fanfiction

Juan Sezole
The Scope
Gallente Federation
#1599 - 2011-12-23 03:13:42 UTC

Come on it cant be that hard to do .. just generate on the last damage prior to boom
Destination SkillQueue
#1600 - 2011-12-23 09:15:52 UTC
Make tech 2 armor plates usefull for something. Seriously I don't recall ever seeing anyone use one, so any upsides they have in theory seem in practice to be irrelevant.