These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Latest CSM notes : Rumours of attribute points/implants being removed.

First post First post
Author
Gregor Parud
Imperial Academy
#301 - 2015-01-27 18:50:03 UTC  |  Edited by: Gregor Parud
Aliventi wrote:
Learning implants encourage risk adversity.


They don't.

The people who go "well, I can't compete till I have x SP, which I "need" my implants for so I'm not going to do PVP because it's expensive" will after the removal of learning implants go "well, I can't compete till I use slaves/crystals/whatever just like everyone else which is expensive". Because they don't use a proper reasoning, they're just using excuses.

Aliventi wrote:
I have trained many pilots to PvP over the years. One of the biggest issues is that the players, who often don't have lots of isk, would rather stay in highsec where they can use their learning implants to gain skills quickly than PvP or do something where those implants would be at risk


Then you trained them badly. The gain from doing specific remaps compared to an allround perc/int map is actually quite small. Also, +2 are quite cheap and most importantly; SP isn't that important.



Aliventi wrote:
Ask yourself: if learning implants were removed, and we were given a flat SP/hour that compensated for their removal, would Eve be better or worse off?


People who previously were ok with pvping in learning implants (which in and of themselves do not affect an actual fight, but they want them anyway to "advance faster") will now switch to implants that DO affect a fight (slaves, crystals, etc). So your newbie went from a situation where he might have had slightly less SP gain that his target (which doesn't necessarily mean anything, the other guy might train for stuff that doesn't affect his current ship) to a situation where the ships stats are completely not in his favour.

This is BAD for said newbie and it effectively results in P2W: To be on par he'll have to buy himself Slaves/crystals as well which, given him being a newbie, means selling plex.
Solops Crendraven
University of Caille
Gallente Federation
#302 - 2015-01-27 18:51:52 UTC  |  Edited by: Solops Crendraven
Ralph King-Griffin wrote:
Solops Crendraven wrote:
Unsuccessful At Everything wrote:
CCP removed clone grades, now wants to remove learning implants..

Next step, removing remaps.

Eve Online Homogenization and Generalization complete.

Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters.
Actually A Cash shop to sell 30 day SP Boosters would be pretty neat. I would Buy It.

i know and hate you for it
Why The hate Im The Best new Thing That Happened in Eve. Theres nothing wrong for Eve to Sell Out And take Risks try new things.The Clones Upgrades Are Gone Atrributes Points implants are Next trust me this is just the Beginning. Im Not only one In Eve That Feels this way.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#303 - 2015-01-27 19:17:10 UTC
Gregor Parud wrote:
Aliventi wrote:
Learning implants encourage risk adversity.

They don't.

The people who go "well, I can't compete till I have x SP, which I "need" my implants for so I'm not going to do PVP because it's expensive" will after the removal of learning implants go "well, I can't compete till I use slaves/crystals/whatever just like everyone else which is expensive". Because they don't use a proper reasoning, they're just using excuses.
Aliventi wrote:
I have trained many pilots to PvP over the years. One of the biggest issues is that the players, who often don't have lots of isk, would rather stay in highsec where they can use their learning implants to gain skills quickly than PvP or do something where those implants would be at risk


Then you trained them badly. The gain from doing specific remaps compared to an allround perc/int map is actually quite small.
Aliventi wrote:
Ask yourself: if learning implants were removed, and we were given a flat SP/hour that compensated for their removal, would Eve be better or worse off?


People who previously were ok with pvping in learning implants (which in and of themselves do not affect an actual fight, but they want them anyway to "advance faster") will now switch to implants that DO affect a fight (slaves, crystals, etc). So your newbie went from a situation where he might have had slightly less SP gain that his target (which doesn't necessarily mean anything, the other guy might train for stuff that doesn't affect his current ship) to a situation where the ships stats are completely not in his favour.

This is BAD for said newbie.

If you are under the illusion that people go "I need X SP to compete" you are wrong. People often don't use learning implants in order to better compete with other people. They use learning implants to unlock things quicker. A new player usually has some goal. That could be get into a drake, get T2 missiles, get better fitting skills, etc. Their objective is to better themselves, unlock more paths, and more content. Their goal isn't to "keep up with the Jones" but to make their play time more fun.

Don't even insinuate that I trained people badly when you have no idea what I did to train people. I was very much of the opinion that if day 1 new player trained ~8 hours so they could use a frigate, MWD, and a warp disruptor then they were useful in the small gang Syndicate PvP fleets I used to FC/be a part of. I loved having more tackle in my fleets. The group I was with even provided the fit frigates. We taught them everything from how to survive in nullsec, make isk in nullsec, gave them all the info they needed to get into useful ships, have to use attributes and remaps to their advantage, how to use EACS to get jump clones, etc.. We even told people to avoid letting their learning implants get in the way of their PvP. We understood that those implants caused risk adversity, and then the player wouldn't want to PvP, realize they aren't having fun shooting rats in highsec while they trained faster, and would eventually quit Eve out of boredom. That isn't good for anyone. Those that gave up the implants had far more fun and were far more likely to stick around. Imagine how many other players would be in Eve creating content if the hundreds of others had stayed.

Also, cut the slippery slope BS. Just because learning implants wouldn't be there does not mean everyone is going to switch to slaves, snakes and crystals. If that were going to happen it already would have because high grades give you +4 attributes. Which to most people is good enough as the 90SP/hour you get less is a fair trade for the advantages of those implants.
Phoenix Jones
Small-Arms Fire
#304 - 2015-01-27 19:17:35 UTC
Wouldn't mind the removal of the skill implants. Just refocus implants to bonus the ships. Simplifies stuff.

Yaay!!!!

UberFly
Metallurgy Incorporated
#305 - 2015-01-27 19:20:00 UTC
Syn Shi wrote:
Get isk and buy a character in the bizarre with the skills already trained. There is a solution.


I resemble that remark....

However, I'm currently sitting in station in a set of +5s while I add a few high-level skills (dreads, cap guns mostly).
I can see why CCP would do this, and I'm fine with it. Not having an option would mean I'd be in null, enjoying myself, instead of sitting in station for a few weeks to get the skills done a week or more earlier.
Jeremiah Saken
The Fall of Leviathan
#306 - 2015-01-27 19:32:56 UTC
UberFly wrote:
I resemble that remark....

However, I'm currently sitting in station in a set of +5s while I add a few high-level skills (dreads, cap guns mostly).
I can see why CCP would do this, and I'm fine with it. Not having an option would mean I'd be in null, enjoying myself, instead of sitting in station for a few weeks to get the skills done a week or more earlier.

So, you propably won't have learning implants and won't have to sit in station, thus learning skills as fast as not having implants now and enjoying your time in null...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Lady Rift
His Majesty's Privateers
#307 - 2015-01-27 19:40:16 UTC  |  Edited by: Lady Rift
UberFly wrote:
Syn Shi wrote:
Get isk and buy a character in the bizarre with the skills already trained. There is a solution.


I resemble that remark....

However, I'm currently sitting in station in a set of +5s while I add a few high-level skills (dreads, cap guns mostly).
I can see why CCP would do this, and I'm fine with it. Not having an option would mean I'd be in null, enjoying myself, instead of sitting in station for a few weeks to get the skills done a week or more earlier.



training everything to 5 then? you save 15 days on a dread 1-5 and a weapon 1-5 with +5's and only 2 days with + 5's if you only train them to lv4.


Want an option go play in low sec. As your implants are as safe there as in High sec while in space. And you are equally safe docked in any space
Jenshae Chiroptera
#308 - 2015-01-27 20:02:41 UTC  |  Edited by: Jenshae Chiroptera
baltec1 wrote:
Learning implants are fine. You don't need them and losing them is just risk vs reward at work.

+1
CCP Darwin wrote:
Jenshae Chiroptera wrote:
If I am likely to lose the pod, I wear no hardwires and might have some learning implants in, by happenstance as there is a limit to how many jump clones one can have.

If there are no learning implants and only higher stats, I will wear no hardwires and just bank the ISK.


Great, but why? Can you explain your reasoning?

Yes. I would rather put the ISK into the next ship. Once my ship goes down it is normally unlikely that my pod will survive.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Chaotix Morwen
Church Of BDSM
#309 - 2015-01-27 20:05:08 UTC
Dominique Vasilkovsky wrote:
Chaotix Morwen wrote:
It isnt the same argument. Learning skills once trained stuck with you, you never had to think of them again, the only cost was time. There are no alternatives to them, and there is no downside to having them, this is no choice. Learnng implants cost you your implant slots 1-5, which can be used for other things, get a crystal set for 15% boost to your rep rate or get that extra 1.5 sp/m with the learning implants? This is choice.

After 7 years you care about 11m sp? This is sounding more and more like a case of you wanting the +5 sp at no cost, heres the thing, this game was built upon consequences. Upon risk vs reward. If you want the reward, take the risk, fly with your +5s and enjoy the game.

The options with learning skills were the same as the current options for learning implants. You had the option to ship spin for two months or train ship skills and actually have fun in game. Now that everyone picked the ship spinning route explains why we no longer have those skills in game. However with the learning implants it is the same choice again for people, do they want to have fun or progress faster in safety?

Personally I don't care what happens with the learning implants as long as they flatten the attributes. It would just be a good opportunity to get both fixed at once.

And yes I'm glad i didn't miss out on those 11m+ SP. Big smile


If the options were the same as with learning implants today, what could we plug in instead of the learning skills? I dont recall being able to use slave skills to improve the armor of my ship, at the cost of any learning skills. The learning implants are nothing like the learning skills and im sick of everybody saying theyre identical.

I cant grasp why you cant have learnng implants and fly around, when i had +5s i undocked and got myself killed many a time. Hell, when you go out and pvp its really hard to lose a pod unless you hit either a bubble or a dedicated pod hunter. Even when you get caught out, a full set of 5s cost what? 600 mil? Easily replaced when your at the stage of using those implants.

You cant fix what isnt broken, i see nothing wrong with the current setup beyond "I hate choices"
Elenahina
Federal Navy Academy
Gallente Federation
#310 - 2015-01-27 20:17:29 UTC
CCP Darwin wrote:
Gregor Parud wrote:
people accept risk in this pvp centric MMO where consequences can be harsh?


I'm not on the team that brought this question up with the CSM, but I do have a question for you.

If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed?

Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat?

Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases?

I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents.


From my own perspective, I always fly with implants in (unless there's a very high chance of losing my pod - drunken roams come to mind). If learning implants were removed, I would just spend the difference on higher level skill hardwirings, personally.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lady Rift
His Majesty's Privateers
#311 - 2015-01-27 20:19:51 UTC
Chaotix Morwen wrote:
Dominique Vasilkovsky wrote:
Chaotix Morwen wrote:
It isnt the same argument. Learning skills once trained stuck with you, you never had to think of them again, the only cost was time. There are no alternatives to them, and there is no downside to having them, this is no choice. Learnng implants cost you your implant slots 1-5, which can be used for other things, get a crystal set for 15% boost to your rep rate or get that extra 1.5 sp/m with the learning implants? This is choice.

After 7 years you care about 11m sp? This is sounding more and more like a case of you wanting the +5 sp at no cost, heres the thing, this game was built upon consequences. Upon risk vs reward. If you want the reward, take the risk, fly with your +5s and enjoy the game.

The options with learning skills were the same as the current options for learning implants. You had the option to ship spin for two months or train ship skills and actually have fun in game. Now that everyone picked the ship spinning route explains why we no longer have those skills in game. However with the learning implants it is the same choice again for people, do they want to have fun or progress faster in safety?

Personally I don't care what happens with the learning implants as long as they flatten the attributes. It would just be a good opportunity to get both fixed at once.

And yes I'm glad i didn't miss out on those 11m+ SP. Big smile


If the options were the same as with learning implants today, what could we plug in instead of the learning skills? I dont recall being able to use slave skills to improve the armor of my ship, at the cost of any learning skills. The learning implants are nothing like the learning skills and im sick of everybody saying theyre identical.

I cant grasp why you cant have learnng implants and fly around, when i had +5s i undocked and got myself killed many a time. Hell, when you go out and pvp its really hard to lose a pod unless you hit either a bubble or a dedicated pod hunter. Even when you get caught out, a full set of 5s cost what? 600 mil? Easily replaced when your at the stage of using those implants.

You cant fix what isnt broken, i see nothing wrong with the current setup beyond "I hate choices"


If you know what you are doing a set will cost you 240million.
Lady Rift
His Majesty's Privateers
#312 - 2015-01-27 20:27:57 UTC
I cant find the math I believe someone has posted it. How long does it take to gain a net benefit to training speed from using +5 over +4's considering +5's take cybernetics 5.

Elenahina
Federal Navy Academy
Gallente Federation
#313 - 2015-01-27 20:28:54 UTC
Solops Crendraven wrote:
I pay $100 or more in Plex.a month to play this game


Who cares? I am sure there are people that pay more every month - does that mean they have more value than you?

It never ceases to amaze me that people somehow think they're special because they know how to spend money

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#314 - 2015-01-27 20:30:04 UTC
Unsuccessful At Everything wrote:

Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters.


You shut your whore mouth.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#315 - 2015-01-27 20:32:46 UTC
Lady Rift wrote:
I cant find the math I believe someone has posted it. How long does it take to gain a net benefit to training speed from using +5 over +4's considering +5's take cybernetics 5.



A couple of years. IIRC, depending on how well your spec and your training queue line up.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Tipa Riot
Federal Navy Academy
Gallente Federation
#316 - 2015-01-27 20:35:27 UTC  |  Edited by: Tipa Riot
Skillpoints are the most valuable thing in the game because they are paid with your subscription fee and your life time. It's a bad mechanic to force players to choose between paying even more or restricting game play options just to get the best out of a subscription. It essentially perverts the rule that you should not fly what you can't afford to lose.

Jump cloning between learning, lowsec, and nullsec clones (to mitigate a bad mechanic), attribute remaps, train skills that match to the remap - all of these options do add nothing to the actual gameplay in the sandbox.

I'm my own NPC alt.

UberFly
Metallurgy Incorporated
#317 - 2015-01-27 20:37:36 UTC
Jeremiah Saken wrote:
So, you propably won't have learning implants and won't have to sit in station, thus learning skills as fast as not having implants now and enjoying your time in null...


Yep, I'd be all for the removing the remap / SP implants. The resulting SP/hr is meaningless to me, having the option right now, I choose to train faster.


Lady Rift wrote:
training everything to 5 then? you save 15 days on a dread 1-5 and a weapon 1-5 with +5's and only 2 days with + 5's if you only train them to lv4.

Want an option go play in low sec. As your implants are as safe there as in High sec while in space. And you are equally safe docked in any space


Unfortunately, he isn't mapped for it, and doesn't have a remap for a few months, making the +5s more important. I'm actually training 3 dreads and associated guns to at least 4.
Unsuccessful At Everything
The Troll Bridge
#318 - 2015-01-27 20:41:50 UTC
Elenahina wrote:
Unsuccessful At Everything wrote:

Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters.


You shut your ***** mouth.


NEVARRR!!! AUR for golden ammo! AUR for 30day SP booster! AUR for Lvl 90 Panda Warrior! AUR for T4 Super Star Destroyer! Whole System Mega-Doomsdays now on sale only 8000 AUR! Platinum level Uber-barges for 12000, now includes Ultra-ORE strip miners for 2000% yield! 120000 AUR pants! Want a titan, and don't want to train for one? Fly a titan on day one with the new 120mil SP bundle, comes Titan of your choice with 30 day highsec capital use certificate! Do what you want with the 15day CONCORD BRIBE pass!

Let the Pandaverse reign supreme!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Nolak Ataru
Hedion University
Amarr Empire
#319 - 2015-01-27 20:41:59 UTC
CCP Darwin wrote:
Gregor Parud wrote:
people accept risk in this pvp centric MMO where consequences can be harsh?


I'm not on the team that brought this question up with the CSM, but I do have a question for you.
If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed?
Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat?
Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases?
I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents.


For those with larger budgets, sometimes there's an upper limit to the ISK you stuff into a clone without learning implants.
For newer people, they have to balance getting that extra 1% in combat, or a slightly faster training time. That balance can make or break a fight.
Lady Rift
His Majesty's Privateers
#320 - 2015-01-27 20:53:14 UTC
Elenahina wrote:
Lady Rift wrote:
I cant find the math I believe someone has posted it. How long does it take to gain a net benefit to training speed from using +5 over +4's considering +5's take cybernetics 5.



A couple of years. IIRC, depending on how well your spec and your training queue line up.



So I don't see the problem with attribute implants then as they have horrible ROI and anyone claiming they need to sit in +5's are looking at years of training.

How many ships do they need to fly at once.