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Planetary Invisibility Field and POS changes

Author
hejjbazeg
Sebiestor Tribe
Minmatar Republic
#1 - 2015-01-25 16:09:42 UTC
I used to play a lot with POS in past. Those structures are fabulous just to look. But no more presently.


-- THE POS/MOON PROBLEM

The way it is, POS are something only viable to larger Alliances. Everyone else is out. The main reason being that all the "good" moons are taken. And even if you happen to find one, it will be taken from you in no time. As it worths the effort.

So, the richer alliances get each time more rich, and there is no way to change things.

In this way, if a small corp tries to adventure into nullsec, it would be plainly unfair, due 2 reasons:

a) A tiny corp would only have access to 'poor' moons, having to pay a high price to mantain a POS;

b) Once found, the POS would be taken down easily by any major alliance.

So, presently, NULLSEC = big alliances. Period.


- SOME ROMANTIC VIEWS

I grown up watching STAR WARS movies. And I admired the resilience of the REBELLION facing a much stronger force, normally using guerrilla tactics, hiding in some distant planet, out of the view of the FEDERATION.

So, if Darth Vader wanted to hunt the Rebels down, he would have to have not only a hint of which region the rebels where, but also send droids to search planet by planet for confirmation.

The way EVE is now is simply boring. If someone place a POS inside a system, you would now easily in 10 minutes.


- MY PROPOSAL.

I believe that "rebelions" should occur much more often. Big Alliances shouldn't be so comfortable in terms of what tiny groups could do. And, the presence in nullsec should be granted to everyone.

What changes do I suggest:


---- A GAME CHANGER: COST OF MAINTENANCE OF POS

Cost of maintenance of POS should be related to the importance of a MOON (Very important moons should cost a lot to maintain a POS). So, if my little corp want to set a POS just for fun and/or to be in lowsec/nullsec, it would cost much less to maintain. The economic idea is that expensive minerals should cost much more to extract if compared with poor gases.

So the change would be that the maintenance itself of the POS (with no LABS, Industry or extractors), should be very little). And the cost of maintenance of a POS running extractors and Reactions should cost more. And also cost more depending too on the type of mineral / reaction you are doing.

so:

Cost of maintenance (CONSUMPTION OF FUEL):

JUST POS: I
POS WITH HARDENERS : I
POS WITH 1 LAB: I
POS WITH 2 LABS: II
POS WITH EXTRACTORS OF GASES: II
POS WITH EXTRACTORS OF RARITY 08: III
POS WITH EXTRACTORS OF RARITY 16: IV


Benefits:

i- much more POSes would be placed, since it would cost less, and would be less probable to attacked (since it is fixed in a "poor" moon, so no gain for the attacker)
ii- more corps would adventure to go into lowsec/nullsec


-- ANOTHER GAME CHANGER: PLANETARY INVISIBILITY FIELD

ANY small corp should be allowed to play guerrilla in lowsec/nullsec, just like in STAR WARS (not only "hit and run" roams).

The idea of a "planetary invisibility field" (PIF) would operate in the following form:


a) It cannot be placed by someone who already have SOV in the system
b) Once placed a POS, it would operate like a deployable structure
c) once deployed, it would make the pos disappear, and everything that is inside it (ships, pods, structures, but restricted to ships up to carriers - motherships and titans wouldn't disappear).

By this way, nobody would be able to know if someone would be cloaked or hiding inside a PIF.

A "Piffed" Moon would act like any other moon. You would be able to scan probe it with no problem.

The only way to know if a MOON is under PIF or not, would be by trying to deploy another POS. Only after the end of the "onlining" period, a message of "conflictant presence of POS'es" would appear. And the presence of the "onlining" (and not functional) POS would interfere in the PIF, making the original POS appear.

It would be a REAL game change. As tiny corps would be able to "rebelate" much more often. Causing real damage to the long boring established Alliances. Obviously, the prefered systems would be those with many moons.

Another change I would suggest is to make invisibility field some 5km larger than the pos, AND allowing Black ops Cynosural fields to be lit (not normal cynos, just black ops). That would give the small corps/rebels the minimal logistic to survive.

WHEN THIS IS GOING TO HAPPEN? I believe never. The establishment of CSM is good by one hand, but as it represent more the big alliances anything else, this will be something to used in another stelar game.



Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2015-01-25 16:30:21 UTC  |  Edited by: Nariya Kentaya
the only barrier to holding moons is that the highest end ones are already taken, but you know what? thats normal, and the big guys will still work out ways to ensure its that way.

right now, there are plenty of lowsec moons with either dead pos's or compeltely unoccupied that have profitable minerals on them.



now, im against the POS maintenence whatever.

However notifications on whats going on in systems SHOULD be removed.

the onyl thing that should send notifications to the owning alliance are stations and territory structures, POS's should require an anchored module to broadcast they were attacked, and alliance sshould be required to check their space to find out if new POS's were put up, giving the little guys more than 10 minutes to live in hostile space before the enemy is already forming up fleets to kill them



also, as for the "invisibility field", thats abusable BY the big alliances in so many ways its ridiculous, a resounding no from all fronts on it
Anhenka
The New Federation
Sigma Grindset
#3 - 2015-01-25 16:58:30 UTC
It's always cute to see non POS owners decide that since they don't have one, that ruinous penalties are appropriate for everyone who has better toys than them. Especially since with your multiplier there, even R64's would not pay for their own POS fuel. Clap Clap.

Have you paused to consider what happens when this change goes into effect? T2 Prices will spike probably 4-500% rapidly, as the fuel demand for towers rapidly outstrips the available fuel blocks.

P.S: POS's are not a super rich man sport. There are plenty of moons out there will halfway decent R16's that are worth towering. I used to run a 6 tower R16 reaction setup by myself, on an altcorp, in lowsec, making decent isk. With no backup. The only barrier to you entering the moongoo market is your unwillingness to actually get up and put in the effort.

Your idea is akin to the person yesterday proposing 30% NPC tax and infinite free wardecs in highsec, in that it is made with no regard to the actual gameplay, and only a selfish regard to a perceived inequality against your style of play.

-1
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2015-01-25 18:28:52 UTC
I support the removal of alliance mails telling when a POS has been put up in your area, but the rest of it I decline to comment on.
hejjbazeg
Sebiestor Tribe
Minmatar Republic
#5 - 2015-01-26 00:43:19 UTC  |  Edited by: hejjbazeg
Anhenka wrote:
It's always cute to see non POS owners decide that since they don't have one, that ruinous penalties are appropriate for everyone who has better toys than them. Especially since with your multiplier there, even R64's would not pay for their own POS fuel. Clap Clap.

Have you paused to consider what happens when this change goes into effect? T2 Prices will spike probably 4-500% rapidly, as the fuel demand for towers rapidly outstrips the available fuel blocks.

P.S: POS's are not a super rich man sport. There are plenty of moons out there will halfway decent R16's that are worth towering. I used to run a 6 tower R16 reaction setup by myself, on an altcorp, in lowsec, making decent isk. With no backup. The only barrier to you entering the moongoo market is your unwillingness to actually get up and put in the effort.

Your idea is akin to the person yesterday proposing 30% NPC tax and infinite free wardecs in highsec, in that it is made with no regard to the actual gameplay, and only a selfish regard to a perceived inequality against your style of play.

-1


The number were only a suggestion. I'm not saying that necessarily the R64 should spent more or pay more, BUT by other hand, economically not used moons (used only as base) should not spent the same fuel as R64 with a load of reactions running inside it.

The fact is that presently only big alliances can hold a POS, or is advantageous to have a POS. Denying the use of POS'es in nullsec for the small corps is game breaker for many, since not everyone want to join big alliances.

INVISIBILITY

Beyond that, there is still the idea of "POS invisibility field", Even with the same cost of fuel, that would encourage many corps inside nullsec.
Anhenka
The New Federation
Sigma Grindset
#6 - 2015-01-26 01:34:21 UTC  |  Edited by: Anhenka
hejjbazeg wrote:

The fact is that presently only big alliances can hold a POS, or is advantageous to have a POS. Denying the use of POS'es in nullsec for the small corps is game breaker for many, since not everyone want to join big alliances.


Beeeeep! This statement is 100%, completely and totally wrong.

I'm going to point out some things for you.

0: Production, research, refining, compressing, safe towers... all of these work perfectly fine for every tower, in every areas of space, for every size of POS owning group. Moon mining works in low, sov, and NPC null. People own POS's all over the place, from highsec to lowsec to WH's to nulsec, and they all see great utility and use.

1: Bashing POS's is a *****, everyone hates it, everyone does it as little as possible for the most reward.
2: Big groups only bother with the best moons, and only the ones that are within a manageable distance for them logistically.
3: The reason nullsec groups bash POS's in their space is not because they want the moons (or hey would have already towered the moon), it's because nobody wants PvP roamers to have a safe squatting base in the middle of their space.

So lets get this straight. There is no change that would magically prevent a large alliance from stomping your **** in when you park a POS in their space if they know where it is. Get over it. Now understand you don't have to tower in their space.

http://evemaps.dotlan.net/map/Venal#sov
http://evemaps.dotlan.net/map/Syndicate#sov
http://evemaps.dotlan.net/map/Curse#sov
http://evemaps.dotlan.net/map/Outer_Ring#sov
http://evemaps.dotlan.net/map/Great_Wildlands
http://evemaps.dotlan.net/map/Stain

Oh Cthulu! What is this? Oh boy! It's six entire ******* regions of sparsely populated territory where nobody gets a notification when you set up a POS, everyone can dock at all the stations, and there are plenty of midgrade moons available for those with a handful of friends and some ambition.

http://evemaps.dotlan.net/map/Delve#sov
http://evemaps.dotlan.net/map/Fountain
http://evemaps.dotlan.net/map/Geminate
http://evemaps.dotlan.net/map/Pure_Blind

Look! It's four more regions where you can park a POS without a sov holder being notified if you place it within the NPC controlled sections. (I think there's one more but I can't remember where.)

The problem is not that POS's are worthless outside of big blob sov nullsec, as literally thousands of high/low/null/NPC towers demonstrate.
The problem is not that there is no place to park a tower without a bg group being notified and coming to stomp your tower.
The problem is not that towers cost the same on a large blank tower or a deathstar, hardened, R64 moon.
The problem is not that all the moons worth putting a tower on are claimed.
None of these problems even exist.


The problem is that you are not willing to put out any effort to achieve your goals, you don't have the military might or friends to take anything from anyone else, but you still wont settle for anything other than the absolute best.
TLDR: HTFU *end rant*
umnikar
Fishbone Industries
#7 - 2015-01-26 02:43:02 UTC  |  Edited by: umnikar
I liked the days before pos fuel, when the stick just consumes so much resources as needed for onlined modules.
But fuel makes it much easier for the alliance bimbo who is routing through the moon poses, so it had to be changed...

+1 for turning off the anchor msg

The PIF thingy sounds like another gank tool. Why does eve need that??
Tabyll Altol
Viziam
Amarr Empire
#8 - 2015-01-26 09:40:12 UTC
First: I don“t like your idea that everything should get expensiver for big alliances. The "change" you will summon is that the big alliances will create holder alliances for the moons. So your big change will be faster over than ccp would need to programm it.

A cloaking device which affects a whole pos is way to powerful sorry. I would be okay with a mobile AOE Cloaking over about 10 km - 25 km. It should be also affect the speed in the cloakingbubble and warpdisrup you. The cloaking device should be attackable (no reinforcetimer), also max lifeperiod 7 days. So you have the posibility to hide a whole fleet but if the enemy is smart your fleet is stuck in a small area and will easily get bombed or killed.

-1