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Burner Mission - Ship advice to solo them including fittings

First post
Author
mrjknyazev
College of Winterhold
Honorable Third Party
#281 - 2015-01-20 06:16:10 UTC  |  Edited by: mrjknyazev
CCP Habakuk wrote:

Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?


So, let's start filing bug reports?
Ploing
Blue Republic
RvB - BLUE Republic
#282 - 2015-01-20 14:53:36 UTC
feel free.
Little Kicks
Republic Military School
Minmatar Republic
#283 - 2015-01-21 04:31:01 UTC
I was finally blessed/cursed with the Daredevil. I knew he'd be tricky, and I had to give up on my "only guns" approach. Believe me I tried..

[Harpy, Burner Daredevil]
Capacitor Flux Coil II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Federation Navy Stasis Webifier
Dread Guristas Kinetic Deflection Field
Gistii A-Type Small Shield Booster
Dread Guristas Thermic Dissipation Field

Dread Guristas Light Missile Launcher
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun

Small Hybrid Locus Coordinator I
Small Capacitor Control Circuit I

Caldari Navy Antimatter Charge S
Caldari Navy Nova Light Missile

(2 capacitor modules = cap stable)
Time to kil ~7 minutes. With 313 EHP/S sustained, you can slowboat out of range if you need to (takes hours). I have Hybrid Turrets LV3, so I imagine all 5's and T2 could get one more damage. PYFA reports 149 DPS, 10.9km optimal and 0.171 on tracking.

Besides skills, I'd love to see this fit be sped up. I'm new to hybrids and Caldari are the only other Race I can swing an AF in. Bottom line: if you can make this cap stable, it is a sure (slow) win.
Tolis Bloodletter
IFU Industries
#284 - 2015-01-22 03:46:59 UTC
I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new.

https://www.youtube.com/watch?v=pz2fy32cq_4
Artassaut
Native Freshfood
Minmatar Republic
#285 - 2015-01-23 05:25:26 UTC
Artassaut wrote:
Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again.

Just did the Angel burner with my regular vengeance fit. The Angel burner went down like he normally does, no weird double shield booster power bug. That puts me back to being able to do all the burners again.
Fade Azura
Weaponized Autists Cartel
#286 - 2015-01-23 18:56:32 UTC
just got back after 9 month break .. got this mission as my first one back. gave it a go in my ishkur using a drone and mwd kite fit with railguns .. no tank. my skills are maxed and im a veteran ishkur pilot.

[Ishkur, burner kite]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Limited 1MN Microwarpdrive I
Cap Recharger II
Cap Recharger II

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
[empty high slot]

Small Processor Overclocking Unit I
Small Hybrid Burst Aerator I

Hobgoblin II x5



enter gate ... soon as u land burn away from them until your in 30-40km optimal ranges for rails and match their speed manually while heading away in a straight line ... once they line up behind you in low transversal apply guns and drones. it was the mission with the jaguar and 2 bursts ... . took less then 5 minutes im sure but I wasn't counting.

snake03
#287 - 2015-01-23 20:13:34 UTC
Tolis Bloodletter wrote:
I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new.

https://www.youtube.com/watch?v=pz2fy32cq_4





I watched the vid, great job.. By the way, what is the exact loadout you used? Will this work against the single burner missions or is it just mission specific?



I'm just a modern day caveman in search of a bigger club.

Fade Azura
Weaponized Autists Cartel
#288 - 2015-01-23 20:18:45 UTC  |  Edited by: Fade Azura
I just came up with that fit on the fly from stuff available in my region fyi .. im sure someone could refine it and improve it. like I know now from looking at eft the 2nd cap recharger is pointless and can be exchanged for a target painter.. something like this mb.

[Ishkur, burner kite]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Limited 1MN Microwarpdrive I
Cap Recharger II
Phased Weapon Navigation Array Generation Extron

125mm Railgun II, Spike S
125mm Railgun II, Spike S
125mm Railgun II, Spike S
[empty high slot]

Small Processor Overclocking Unit I
Small Hybrid Burst Aerator I

Hobgoblin II x5

230+ dps and just kite them .. shoot guns let them agro and follow you at low transversal(don't orbit) and then match speed at your optimal and send drones out

nice cheap t2 fit
Fade Azura
Weaponized Autists Cartel
#289 - 2015-01-24 09:48:31 UTC
came up with this worm fit this morning messing around in eft .. will probabaly use this next time .. looks a bit better on paper for same tactic

[Worm, burner kite]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II, Tracking Speed Script

Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Drone Scope Chip I

Hobgoblin II x2

346 dps on this should be plenty... no bling .... its stable at 37% with everything on ... kite them at 30-35km.
Chrisfighter
Gladdebacher's
#290 - 2015-01-24 17:14:59 UTC
Lugalzagezi666 wrote:
Can add enyo as usable ship against serpentis burner :

[Enyo, New Setup 1]
Magnetic Field Stabilizer II
Centii A-Type Kinetic Plating
Centii C-Type Small Armor Repairer
Centii A-Type Thermic Plating

Federation Navy Stasis Webifier
Small Capacitor Booster II, Cap Booster 200
Federation Navy Stasis Webifier

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
Rocket Launcher II, Nova Javelin Rocket
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator II
Small Anti-Thermic Pump I

Warrior II x1

Time to kill : 1m17s so it should work with overheated m4 webs. Tank was generous, probably I could use second mfs but I ran out of cpu so it would need much more pimping. Deadspace platings were very cheap, so was t2 rig.

Btw I think that triple web hawk will be even better vs serpentis burner.




Have fought the Serpentis Burner recently using an enyo like mentioned above.
Had no probelems to break his tank. (ok, overheated my guns but nothing else)
Maybe i had just luck xD

Nur die harten kommen innen Garten, eh .... Eve xD

Tolis Bloodletter
IFU Industries
#291 - 2015-01-24 22:44:34 UTC
Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.

[Ishkur, Burner]
Limited Armor Explosive Hardener I
Signal Distortion Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Enfeebling Phase Inversion ECM I
Small Capacitor Booster II
Limited 1MN Microwarpdrive I

75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Small Hybrid Locus Coordinator I
Small Particle Dispersion Augmentor I


Hobgoblin II x9

Spike S x1684
Nanite Repair Paste x65
Jori McKie
Hedion University
Amarr Empire
#292 - 2015-01-25 14:12:41 UTC  |  Edited by: Jori McKie
Basic Rules and some special ones. For a long time i didn't lost any Frigate to Burner then it snowballed. Losses right now are ~1.8b including 3x Garmur, 3x Daredevil and 1x Wolf, the good thing my ISK/h is 400m/h (including LP of course) with raiding selected missions to get at best 8x Burner missions per hour. I can't remember all losses in detail but i know what caused them. Burner are unforgiving one big mistake and you are dead.

So here they are ... rules:

  1. Do not deal with Burners when you are tired, drunk or stoned you will forget something important like to use your MWD, rep etc.
  2. Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it every damn time.
  3. Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
  4. Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking shot will hit and kill you.
  5. Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.


I lost ships to all 5 rules at least once ignoring them willfully. Especially losing to rule 2 is hilarious when you notice what just happened.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Fade Azura
Weaponized Autists Cartel
#293 - 2015-01-25 19:25:32 UTC  |  Edited by: Fade Azura
... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating (dirt cheap)

Limited 1MN Microwarpdrive I
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 200

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Navy Antimatter Charge S x1000

4221 ms overheated (barely enough)

249 dps not overheated

225 dps tank vs Burner worm (tanks it fine for me)

the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!

with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.

its a great way to practice slingshotting with an overheated mwd that's 100% safe.

once you get the hang of it you can do it with no stab and feel like a pro..... =)
Ploing
Blue Republic
RvB - BLUE Republic
#294 - 2015-01-25 20:22:58 UTC
Jori McKie wrote:


So here they are ... rules:

  1. Do not deal with Burners when you are tired, drunk or stoned you will forget something important like to use your MWD, rep etc.
  2. Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it every damn time.
  3. Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
  4. Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking shot will hit and kill you.
  5. Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.




so true words.

snake03
#295 - 2015-01-25 22:43:01 UTC
Tolis Bloodletter wrote:
Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.

[Ishkur, Burner]
Limited Armor Explosive Hardener I
Signal Distortion Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Enfeebling Phase Inversion ECM I
Small Capacitor Booster II
Limited 1MN Microwarpdrive I

75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Small Hybrid Locus Coordinator I
Small Particle Dispersion Augmentor I


Hobgoblin II x9

Spike S x1684
Nanite Repair Paste x65



What tactics do I use with this setup?

I'm just a modern day caveman in search of a bigger club.

snake03
#296 - 2015-01-25 22:43:49 UTC
Fade Azura wrote:
... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating (dirt cheap)

Limited 1MN Microwarpdrive I
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 200

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Navy Antimatter Charge S x1000

4221 ms overheated (barely enough)

249 dps not overheated

225 dps tank vs Burner worm (tanks it fine for me)

the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!

with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.

its a great way to practice slingshotting with an overheated mwd that's 100% safe.

once you get the hang of it you can do it with no stab and feel like a pro..... =)



Ok, what exactly should I be trying to do with this fit now?

I'm just a modern day caveman in search of a bigger club.

Ploing
Blue Republic
RvB - BLUE Republic
#297 - 2015-01-26 00:07:32 UTC  |  Edited by: Ploing
@snake03 didnt a burner yet?

first is to kite and ecm logi and second to close gap asap.
Fade Azura
Weaponized Autists Cartel
#298 - 2015-01-26 01:57:36 UTC  |  Edited by: Fade Azura
snake03 wrote:
Fade Azura wrote:
... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating (dirt cheap)

Limited 1MN Microwarpdrive I
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 200

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Navy Antimatter Charge S x1000

4221 ms overheated (barely enough)

249 dps not overheated

225 dps tank vs Burner worm (tanks it fine for me)

the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!

with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.

its a great way to practice slingshotting with an overheated mwd that's 100% safe.

once you get the hang of it you can do it with no stab and feel like a pro..... =)



Ok, what exactly should I be trying to do with this fit now?



overheat your mwd and run him down ... you need to land your scram before your mwd burns out basically ... once you got him scrammed then he drops down to like 300 ms and u can turn off your mwd and just tank'n'spank him.

use VOID instead of antimatter as well its a bit better dps.

you will need 2-3 cycles of overheated mwd on approach to him to get in range ... and put the cap booster in the middle of the mid slots ... helps disperse the heat. even if your mwd burns out as long as u got him scrammed your good to go. if your scram or booster burn out during initial approach then its time to abort warp out and repair the burned modules(paste or station)and try again.

ive only tested this fit vs burner worm and works great fyi.
Fade Azura
Weaponized Autists Cartel
#299 - 2015-01-26 02:23:55 UTC
heres the updated fit with right ammo and mid slots in right order

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating

Limited 1MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 200
Warp Scrambler II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Void S x1000

275 dps ..... 314 overheated

tanks just fine with good skills

enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.

warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.

snake03
#300 - 2015-01-26 03:02:33 UTC
Fade Azura wrote:
heres the updated fit with right ammo and mid slots in right order

[Enyo, Burner worm slingshot *safe*]
Small Armor Repairer II
Overdrive Injector System II
Warp Core Stabilizer II
Coreli A-Type Kinetic Plating

Limited 1MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 200
Warp Scrambler II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Auxiliary Thrusters I
Small Auxiliary Thrusters I

Hobgoblin II x1

Navy Cap Booster 200 x20
Void S x1000

275 dps ..... 314 overheated

tanks just fine with good skills

enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.

warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.



Ok, great! thanks for the detailed info...now just need to wait for a worm burner mission to come up and I will try this out..

I'm just a modern day caveman in search of a bigger club.