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Latest CSM notes : Rumours of attribute points/implants being removed.

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Incestuous Criticism
#61 - 2015-01-25 18:48:08 UTC
Like the lyrics from one of my favourite songs...

We could live
For a thousand years
But if I hurt you
I'd make wine from your tears


I have come to see since 2009 when I started playing, EVE is one big tear vat. It does not matter what you do it is all about the tears.
From getting killed in High-sec by those that can't be bothered doing real pvp in null-sec.
Gankers, war decs, even skimming the market to out do another player by 0.01 isk

Having someone that has nothing to do but camp your WH all day for just one kill. EVE constantly is about out doing someone else collecting those tears.

Is it a complex game, Yes indeed it is, these are the things that make EVE, EVE
Commentus Nolen
School of Applied Knowledge
Caldari State
#62 - 2015-01-25 18:50:38 UTC
Gregor Parud wrote:
Commentus Nolen wrote:
As a new player I was unsure about remaps so I went to Eve University http://wiki.eveuniversity.org/Skills_and_Learning and read the page.

I think I see why removing attributes may be something they are looking at.

In the past (if I am correct) new content came out about once a year so you could hold off on your remap to see what was new and remap accordingly.

Now with new content and changes coming out monthly on CCP's new schedule it is affecting game play. People want try out new ships, explore WH space and different fits. Just look at the changes to fleet doctrine, gang fights and the new T3 ships. The whole underlying meta of attributes is now getting in the way of these changes and emergent game play.

Yes they could allow us to remap more often but that still just reduces the need and impact of attributes.

EVE is no longer a snail on guide rails as far as changes go, it wants to expand and entice players old and new to try new things and speed up player created game play and I think the need of attributes and remapping may be standing in the way.



You can do that just fine, by choosing an all round remap.


What is an "all round" remap?
Gregor Parud
Imperial Academy
#63 - 2015-01-25 18:51:28 UTC
for combat perc/int
Commentus Nolen
School of Applied Knowledge
Caldari State
#64 - 2015-01-25 19:10:54 UTC
Gregor Parud wrote:
for combat perc/int


And what about logi, scanning, cloaking, ect. Do they all use perc/int? What is the big thing now Bombers, does training up all the skills needed revolve around perc/int. (I really don't know) Your alliance or corp may need players to quickly fill different slots for different roles for all the new changes that have come out, do you remap for those and then are stuck for a whole year.

Also, if perc/int are the all around best defaults why would you would cripple yourself changing to something else.

Again, removing attributes would have no effect on the core meta of EVE which is killing ships.
Gregor Parud
Imperial Academy
#65 - 2015-01-25 19:19:24 UTC
Commentus Nolen wrote:
Gregor Parud wrote:
for combat perc/int


And what about logi, scanning, cloaking, ect. Do they all use perc/int? What is the big thing now Bombers, does training up all the skills needed revolve around perc/int. (I really don't know) Your alliance or corp may need players to quickly fill different slots for different roles for all the new changes that have come out, do you remap for those and then are stuck for a whole year.

Also, if perc/int are the all around best defaults why would you would cripple yourself changing to something else.

Again, removing attributes would have no effect on the core meta of EVE which is killing ships.


What, you mean to say that you can't have everything at the same time? "What if I trained Amarr ships and now you buff Gallente, that's not fair because I will have to train up Gallente now. CCP should remove all factions and keep just one" is the same dumb, non-effort logic.
Commentus Nolen
School of Applied Knowledge
Caldari State
#66 - 2015-01-25 19:28:33 UTC
Gregor Parud wrote:
Commentus Nolen wrote:
Gregor Parud wrote:
for combat perc/int


And what about logi, scanning, cloaking, ect. Do they all use perc/int? What is the big thing now Bombers, does training up all the skills needed revolve around perc/int. (I really don't know) Your alliance or corp may need players to quickly fill different slots for different roles for all the new changes that have come out, do you remap for those and then are stuck for a whole year.

Also, if perc/int are the all around best defaults why would you would cripple yourself changing to something else.

Again, removing attributes would have no effect on the core meta of EVE which is killing ships.


What, you mean to say that you can't have everything at the same time? "What if I trained Amarr ships and now you buff Gallente, that's not fair because I will have to train up Gallente now. CCP should remove all factions and keep just one" is the same dumb, non-effort logic.


No it is not the same thing since training these ships still use the same attributes. God just more of the same non-effort arguments.
Gregor Parud
Imperial Academy
#67 - 2015-01-25 19:31:55 UTC
It's EXACTLY the same thing: "I made a choice a while ago and now I want to come back on that choice. I don't care if it's good for the game or not, I just want my instant gratification NAO and want CCP to change the game so that I can't make choices anymore, while at the same time also making it super easy by upping the base stats to (near) max current options".


Dracones
Tarsis Inc
#68 - 2015-01-25 19:31:55 UTC
Incestuous Criticism wrote:
If it aint broke, dont fix it (or in this case stuff around with it).


Actually it is broken. Remapping and planning year long skill plans around them wasn't an intended game mechanic. It used to be you created your character and that was it, no attribute changes allowed. So if you wanted an industrial character you picked the attributes and if you wanted to be combat focused, too bad.

That was changed to make it so character creation wasn't a lock in, but now we have a meta of re-maps and optimizing skill training around it. This pretty much requires 3rd party tools, is a PITA for newer players who have no idea what they want to focus on and is pretty unfun when you're Per/Wil focused and need to wait 10 months to train that Int/Mem skill you'd really like to have sooner rather than later.

So yeah, attributes probably needs to go away. It's an old mechanic that doesn't add much to the current game.
Gregor Parud
Imperial Academy
#69 - 2015-01-25 19:37:12 UTC
Dracones wrote:
Incestuous Criticism wrote:
If it aint broke, dont fix it (or in this case stuff around with it).


Actually it is broken. Remapping and planning year long skill plans around.


No one is forcing you to do this, you can play just fine without ever remapping or by remapping to an all round decent option. You just want the full advantage without having to give it any thought or without there being possible downsides to the choices you make.
Incestuous Criticism
#70 - 2015-01-25 19:41:54 UTC  |  Edited by: Incestuous Criticism
Ok lets look at what the minutes actually contain as this whole time it hasn't been mentioned.

"Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed. There is still some discussion around what would possibly be done with learning implants (keep them, flat bonus, something else). There are also questions as to what the rate would be with the changes. Ali brought up some feedback that some veteran players like the space it gives you to optimize your character, but overall supports removing attributes. There was also the point of learning implants disincentive PVP, especially in null and WH."

OK looking at removing attributes seems to be on the cards and in its early stages.
It would be great to keep the implants available to increase training time so that when you go AFK for an extended holiday it is always great to log back in and have some of those long skills trained.

Maybe have a x2, x3 or x4 training speed implant.

Learning implants disincentive PVP, what ever. If people don't PVP because of a learning implant then they are doing it wrong. Have a clone that does that for you and you can PVP all you want.

Quick edit to address some of the posts. There was a time when you had to log in to update your skill que because guess what didnt have this never ending que.

I very rarely remap. I did it the first time the other day. In the mean time all my attributes have been all at same level so you can do things with general attributes.

Lastly does everyone else have three character slots or is it just me. I have one that train industrial, one that is my market guru and one for PVP. Oh yeah thats right there is now the opportunity to multiple character train by using PLEX.

Bugger me there are ways around each point. IF your PVP toon now whats to be an industrial toon, then use another character.
Primary This Rifter
Mutual Fund of the Something
#71 - 2015-01-25 19:44:31 UTC
Remove and reimburse learning implants and give everyone +5 to all attributes, sure.

Don't remove remaps though. Those do provide meaningful choices and reward those who plan their training out instead of doing things impulsively.
Commentus Nolen
School of Applied Knowledge
Caldari State
#72 - 2015-01-25 19:45:55 UTC
Gregor Parud wrote:
It's EXACTLY the same thing: "I made a choice a while ago and now I want to come back on that choice. I don't care if it's good for the game or not, I just want my instant gratification NAO and want CCP to change the game so that I can't make choices anymore, while at the same time also making it super easy by upping the base stats to (near) max current options".




You may be asking for instant gratification but I was not (see what I did there) I was just pointing out a reason why """I""" thought CCP may be looking at revamping or removing attributes and how they could be holding back the game. I get you don't like change but making dismissive statements does not a counter point make.


Gregor Parud
Imperial Academy
#73 - 2015-01-25 19:49:43 UTC
Commentus Nolen wrote:
Gregor Parud wrote:
It's EXACTLY the same thing: "I made a choice a while ago and now I want to come back on that choice. I don't care if it's good for the game or not, I just want my instant gratification NAO and want CCP to change the game so that I can't make choices anymore, while at the same time also making it super easy by upping the base stats to (near) max current options".




You may be asking for instant gratification but I was not (see what I did there) I was just pointing out a reason why """I""" thought CCP may be looking at revamping or removing attributes and how they could be holding back the game. I get you don't like change but making dismissive statements does not a counter point make.




Ah yes, they're holding back the game. It's all for the betterment of the GAME. It's not about you wanting it easy...
Dracones
Tarsis Inc
#74 - 2015-01-25 20:01:29 UTC
Gregor Parud wrote:

No one is forcing you to do this, you can play just fine without ever remapping or by remapping to an all round decent option. You just want the full advantage without having to give it any thought or without there being possible downsides to the choices you make.


Actually I played the game for years just fine when re-mapping wasn't even an option. So no, this isn't a "you want it easy, I walked uphill 5 miles in the snow both ways, grumble grumble".

Re-mapping impacts newbies way more than older players because they have so many more skills to train, they need to diversify their training, they often have no idea what skills they even need and they often have no clue what they even want to do in the game. And the reason for leaving it in is so people who use 3rd party tools can get 10-15% more SP?

Just sink it into implants instead. Newbies can use cheap ones or focus on buying implants that focus on their current specific path while vets and "I'm training for my titan" guys can buy 1 billion isk training implants.
Commentus Nolen
School of Applied Knowledge
Caldari State
#75 - 2015-01-25 20:17:03 UTC
Remember I am an almost new player.

So engaging in this topic I learned about remapping, now my question is what do attributes do for you beyond your speed of learning certain skills.

Do they increase your DPS, ship speed, range or targeting speed, using these as just a few examples.

This information will help me remap my attributes.

Thank you.
Gregor Parud
Imperial Academy
#76 - 2015-01-25 20:19:24 UTC
Dracones wrote:
Gregor Parud wrote:

No one is forcing you to do this, you can play just fine without ever remapping or by remapping to an all round decent option. You just want the full advantage without having to give it any thought or without there being possible downsides to the choices you make.


Actually I played the game for years just fine when re-mapping wasn't even an option. So no, this isn't a "you want it easy, I walked uphill 5 miles in the snow both ways, grumble grumble".

Re-mapping impacts newbies way more than older players because they have so many more skills to train, they need to diversify their training, they often have no idea what skills they even need and they often have no clue what they even want to do in the game. And the reason for leaving it in is so people who use 3rd party tools can get 10-15% more SP?

Just sink it into implants instead. Newbies can use cheap ones or focus on buying implants that focus on their current specific path while vets and "I'm training for my titan" guys can buy 1 billion isk training implants.



THINK OF THE NEWBIES! Malcanis' law applies here just fine. Besides, if it's "just 10-15%" as you put it then it doesn't really matter at all, does it.

It's all excuses, it's people who want to min-max without the min part. Nothing more, nothing less, and any "logic" or "reasoning" once could come up with is just a "I don't like consequences to my choices and I would like to have MOAR without any drawbacks" while trying to mask it as "nonono, it's better for the game, it's for the newbies don't you see".

And the more people try to concoct these hilarious :reasons: the more hilarious it becomes.



fact 1: no one is forced to remap
fact 2: one can remap to a generally ok option that fits a chosen play style
fact 3: new players have 3 remaps to toy with, that's more than enough
fact 4: this is EVE, where your choice may have consequences
fact 5: people don't like consequences and will make up stories about how the game would be better off without them


Solhild
Doomheim
#77 - 2015-01-25 20:25:36 UTC
Dracones wrote:
Gregor Parud wrote:

No one is forcing you to do this, you can play just fine without ever remapping or by remapping to an all round decent option. You just want the full advantage without having to give it any thought or without there being possible downsides to the choices you make.


Actually I played the game for years just fine when re-mapping wasn't even an option. So no, this isn't a "you want it easy, I walked uphill 5 miles in the snow both ways, grumble grumble".

Re-mapping impacts newbies way more than older players because they have so many more skills to train, they need to diversify their training, they often have no idea what skills they even need and they often have no clue what they even want to do in the game. And the reason for leaving it in is so people who use 3rd party tools can get 10-15% more SP?

Just sink it into implants instead. Newbies can use cheap ones or focus on buying implants that focus on their current specific path while vets and "I'm training for my titan" guys can buy 1 billion isk training implants.


My main has 125 million s.p. and I've been here since 2008. My humble view is that I think the whole learning/attribute/remap thing has had its day.
Hardwiring implants should be used more and fresh characters should feel less of a gap in their potential.
Seriously, just get rid of that nonsense and train skills you want without having to worry about waiting a year when it's better value for your attribute map.
In fact, I'd happily support a remap that allowed all skill points to be remapped to different skills every year.
Gregor Parud
Imperial Academy
#78 - 2015-01-25 20:26:20 UTC  |  Edited by: Gregor Parud
Commentus Nolen wrote:
Remember I am an almost new player.

So engaging in this topic I learned about remapping, now my question is what do attributes do for you beyond your speed of learning certain skills.

Do they increase your DPS, ship speed, range or targeting speed, using these as just a few examples.

This information will help me remap my attributes.

Thank you.



Attributes affect how fast you can learn skills. All skills have 2 attribs, a main one and a secondary one. The higher your attribs are the faster you'll train skills that make use of those attribs.

Generally attribs are kinda grouped into skill pools. Gunnery, missiles and ship skills use perc and willpower. Most tanking and support ship skills are int/mem. Production related stuff is mostly mem and int. So you can see that, generally, one can make informed decision for their attribs based on what type of skills/play style they're looking for.

OR, one can just ignore it altogether, remap to a "decently good for everything, but with low charisma" remap and just stop bothering with it. EVE is not about skill points, it's not about having goals that lay ahead 2 years. It's about doing what you want to do (Most things in EVE can be done on low SP, people just have this minmax addiction where it has to be perfect).

So, you're fine to simply ignore it all and enjoy the game, you're fine to find a generally logical remap and leave it at that. You're also fine to go full min-max, but that means that along with the max you also have to agree to the min. And this is the crux of this whole debate, people want the max but aren't prepared for the min, so they come up with amazing solutions that (amazingly) always includes upping attribs to (near) max, while having no min at all.



So, given that if you do it all "correctly" you will end up with more SP after a given time than if you didn't. and that may/will result in better performance, you might have a lvl 5 turret damage support skill instead of "just" lvl 4. Stuff like that.


Besides, by the time you get 40 mil SP you really start training clown shoe skills unless you want to go (super)caps.
Gregor Parud
Imperial Academy
#79 - 2015-01-25 20:27:51 UTC
Solhild wrote:
My main has 125 million s.p. and I've been here since 2008. My humble view is that I think the whole learning/attribute/remap thing has had its day.
Hardwiring implants should be used more and fresh characters should feel less of a gap in their potential.
Seriously, just get rid of that nonsense and train skills you want without having to worry about waiting a year when it's better value for your attribute map.
In fact, I'd happily support a remap that allowed all skill points to be remapped to different skills every year.



What are the chances you're out of remaps and your training plan runs out in 2-4 month, and you want to switch attribs then? So you're rallying for CCP to remove them completely and hope it'll be done before your plan runs out?
Commentus Nolen
School of Applied Knowledge
Caldari State
#80 - 2015-01-25 20:32:55 UTC
Gregor Parud wrote:
Commentus Nolen wrote:
Remember I am an almost new player.

So engaging in this topic I learned about remapping, now my question is what do attributes do for you beyond your speed of learning certain skills.

Do they increase your DPS, ship speed, range or targeting speed, using these as just a few examples.

This information will help me remap my attributes.

Thank you.



Attributes affect how fast you can learn skills. All skills have 2 attribs, a main one and a secondary one. The higher your attribs are the faster you'll train skills that make use of those attribs.

Generally attribs are kinda grouped into skill pools. Gunnery, missiles and ship skills use perc and willpower. Most tanking and support ship skills are int/mem. Production related stuff is mostly mem and int. So you can see that, generally, one can make informed decision for their attribs based on what type of skills/play style they're looking for.

OR, one can just ignore it altogether, remap to a "decently good for everything, but with low charisma" remap and just stop bothering with it. EVE is not about skill points, it's not about having goals that lay ahead 2 years. It's about doing what you want to do (Most things in EVE can be done on low SP, people just have this minmax addiction where it has to be perfect).

So, you're fine to simply ignore it all and enjoy the game, you're fine to find a generally logical remap and leave it at that. You're also fine to go full min-max, but that means that along with the max you also have to agree to the min. And this is the crux of this whole debate, people want the max but aren't prepared for the min, so they come up with amazing solutions that (amazingly) always includes upping attribs to (near) max, while having no min at all.



Thank you for the information.Big smile