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Latest CSM notes : Rumours of attribute points/implants being removed.

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Memphis Baas
#41 - 2015-01-25 12:28:51 UTC
Gregor Parud wrote:
And they always try to sell it as "it would be better for the game" while they actually mean "it would be better for me, because I'm lazy".


Oh no, I'm fully in the "it would be better for me" camp, but laziness has nothing to do with it. I'm risk-averse, sitting in station not undocking, because I have exactly 18 more days of train 2 chars on 1 account left, and the skills fit exactly in this time frame, so losing my +3's would cost me a whole another plex (to extend dual training).

With the change, CODE would get soo many more potshots at me and my full industrial. But right now they'll have to wait 18 days.

Anyway, that's my selfish reason. Did understanding it make a difference in your opinion?
Gregor Parud
Imperial Academy
#42 - 2015-01-25 12:49:32 UTC
Memphis Baas wrote:
Gregor Parud wrote:
And they always try to sell it as "it would be better for the game" while they actually mean "it would be better for me, because I'm lazy".


Oh no, I'm fully in the "it would be better for me" camp, but laziness has nothing to do with it. I'm risk-averse, sitting in station not undocking, because I have exactly 18 more days of train 2 chars on 1 account left, and the skills fit exactly in this time frame, so losing my +3's would cost me a whole another plex (to extend dual training).

With the change, CODE would get soo many more potshots at me and my full industrial. But right now they'll have to wait 18 days.

Anyway, that's my selfish reason. Did understanding it make a difference in your opinion?



That is such a fringe situation it's not even funny and probably made up.
Winter Archipelago
Autumn Industrial Enterprises
#43 - 2015-01-25 12:58:11 UTC  |  Edited by: Winter Archipelago
While I would be for the removal of attribute points and remapping, I think that attribute implants should stay. They give a bit of a bonus for the Risk vs. Reward out there, and are no different from combat-related implants.

The implants give a bonus when they're used, just like combat implants do. You aren't being penalized when you don't use them, you just aren't getting the bonus from them.

Gregor Parud wrote:

That is such a fringe situation it's not even funny and probably made up.

It's a stretch, but it's a real situation. There are a few basic alt skillplans (such as PI or basic research) that can be squeezed into a barely-sub-15-day plan, so you could create two alts on one account using a single 30-day dual-training.

Those types of characters, however, tend to be in the "no reason to ever undock" or "almost worthless until they're actually finished" categories. So while it's a real situation, the characters in question will probably either never undock, anyway, or will only be worth undocking once their final skills are trained, which means that the removal of remaps and / or implants wouldn't really affect them, anyway.
Gregor Parud
Imperial Academy
#44 - 2015-01-25 13:12:40 UTC  |  Edited by: Gregor Parud
Winter Archipelago wrote:
While I would be for the removal of attribute points and remapping, I think that attribute implants should stay. They give a bit of a bonus for the Risk vs. Reward out there, and are no different from combat-related implants.

The implants give a bonus when they're used, just like combat implants do. You aren't being penalized when you don't use them, you just aren't getting the bonus from them.

Gregor Parud wrote:

That is such a fringe situation it's not even funny and probably made up.

It's a stretch, but it's a real situation. There are a few basic alt skillplans (such as PI or basic research) that can be squeezed into a barely-sub-15-day plan, so you could create two alts on one account using a single 30-day dual-training.

Those types of characters, however, tend to be in the "no reason to ever undock" or "almost worthless until they're actually finished" categories. So while it's a real situation, the characters in question will probably either never undock, anyway, or will only be worth undocking once their final skills are trained, which means that the removal of remaps and / or implants wouldn't really affect them, anyway.



It's the same with remaps. You're not being penalised if you use a well rounded attrib remap but you get a bonus if you go for a focussed one. So you just answered that one yourself.

So, the main reason to completely change the game and lose "choices have consequences" is because some random alts will have it easier? How is that in any way a valid reason.
Incestuous Criticism
#45 - 2015-01-25 13:18:15 UTC
If it aint broke, dont fix it (or in this case stuff around with it).
There are other things that need attention in EVE.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#46 - 2015-01-25 13:32:46 UTC
please no... I would rather have learning skill books back then have them make this change.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Red Teufel
Calamitous-Intent
#47 - 2015-01-25 13:33:16 UTC
I think it will just give more gameplay options for the players. CCP is removing the bull with the intent to give you better options and more content. So don't be upset. The good bit is about to happen when sov is revamped. I expect some crazy fun in null soon.
Incestuous Criticism
#48 - 2015-01-25 13:56:54 UTC
Red Teufel wrote:
I think it will just give more gameplay options for the players. CCP is removing the bull with the intent to give you better options and more content. So don't be upset. The good bit is about to happen when sov is revamped. I expect some crazy fun in null soon.




How does removing implants etc give more game play options. At the end of the day, if you dont want to use them then dont plug them in. Then you can fly and die as many times as you want.

Removing them hoping that people will do more PVP is stupid.
Celise Katelo
State War Academy
Caldari State
#49 - 2015-01-25 14:21:35 UTC
Please no take my Implants Shocked ...

On another note... I don't mind if they remove the learning stats, but i do love my High-grade Crystal set, still need to collect the other sets at some point. Collection whore thats me & likes all things bling Pirate

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Gregor Parud
Imperial Academy
#50 - 2015-01-25 14:21:40 UTC  |  Edited by: Gregor Parud
Incestuous Criticism wrote:
Red Teufel wrote:
I think it will just give more gameplay options for the players. CCP is removing the bull with the intent to give you better options and more content. So don't be upset. The good bit is about to happen when sov is revamped. I expect some crazy fun in null soon.




How does removing implants etc give more game play options. At the end of the day, if you dont want to use them then dont plug them in. Then you can fly and die as many times as you want.

Removing them hoping that people will do more PVP is stupid.



You read that all wrong, what he actually said was "this will make it a lot easier for me, fck the game. I want things easy, without effort and instant. I just tried to make it sound as if I had a valid reason".
72inches
Pixar INC
Pandemic Horde
#51 - 2015-01-25 16:11:41 UTC
Celise Katelo wrote:
...i do love my High-grade Crystal set, still need to collect the other sets at some point. Collection ***** thats me & likes all things bling Pirate


The 'collector motif' that exists in many mmo playstyles is the reason i suspect implants will not be removed from the game as its a valid support to the genre.

I would really enjoy the earlier rumours (this was a loooong time ago) of them being able to be salvaged from a corpse comes true one day that would be awesome.


Shayla Sh'inlux
Aliastra
Gallente Federation
#52 - 2015-01-25 16:40:55 UTC  |  Edited by: Shayla Sh'inlux
I've suggested years ago to remove learning implants because all they do is make people more risk-averse.

PvP is blobby and gank-based for many reasons, and learning implants are one of those reasons. Yes, you can function perfectly without, but fact is that using them gives you a non-insignificant bonus in the only thing in Eve that you cannot get with isk - skillpoints. In general, people will use learning implants and are thus risk-averse.

The same thing for remaps. While I concur the current system is a TON better than the original one, you still lock people into training a certain subset of skills for a year at the time, unless they want to penalize themselves for cross-training. Especially with higher ranked skills, the difference in training time is not measured in hours, but in days. In a game where skillpoints basically cost money is it strange that most people will want to get the most sp/hr they can possibly get?

The best thing that could happen, IMO, is:

- Remove all attributes altogether. They make no sense, do not have any effect on what your character can do and how well he or she can do it. They only determine how long it takes before he or she can do it. They are basically only in the game because every MMO/RPG has them, but unlike in those games, a PvP trained character does not do more damage because he has a higher perception and a trader character does not pay less market fees because his charisma is high.

- Make training speed static. Maybe just set it at whatever the current max is with +5 implants, or use a nice and round number like 2500 SP/hour (that is about what you get with +3's). Make it impossible to increase this training speed (except for maybe the new player implant) so that everyone trains at the same speed and every skill trains at the same speed.

- Remove attribute implants. Replace said attribute implants with a TON of new and exciting (and useful!) hardwiring implants. All of which of course are destroyed upon clone death. Especially in industry/exploration/trade there are still hundreds of things you could improve with implants. You still get to spend isk to get an edge in whatever field you want the edge in, but that edge is no longer subscription time but instead, ya know, an actual ingame edge.

- And for the love of god, streamline the names. Rename everything to lowgrade/midgrade/highgrade so we don't have to remember two hundred odd letter combinations.

There. Better game.
Gregor Parud
Imperial Academy
#53 - 2015-01-25 16:57:44 UTC  |  Edited by: Gregor Parud
Shayla Sh'inlux wrote:
I've suggested years ago to remove learning implants because all they do is make people more risk-averse.


Shayla Sh'inlux wrote:
Replace said attribute implants with a TON of new and exciting (and useful!) hardwiring implants. All of which of course are destroyed upon clone death.



Ah right, so you want to remove learning implants because it makes ppl risk averse and replace... them... with other implants which... somehow don't make people risk averse.


Are you really sure you're not lying and just want a flat learning speed without having to deal with bad choices in regards to your own remaps, or perhaps want almost full learning speed without the risk? Because your logic makes no sense.
Syn Shi
School of Applied Knowledge
Caldari State
#54 - 2015-01-25 17:18:56 UTC  |  Edited by: Syn Shi
Memphis Baas wrote:
My opinion is: of all the things that they can do to get people to PVP more even if they don't want to, it's not one of the worst.

I would undock more if there were no attribute implants to worry about. I would also train differently if all the skills trained at whatever max rate we have when properly remapped. And I'm a carebear, so the PVP'ers would have an increasingly target-rich environment.

Yes, the game is changing, and it remains to be seen whether it's ultimately for the good or the bad. CCP does go ahead and do whatever they want, so basically we can complain about changes but ultimately we can't really prevent them.

Quote:

Eve needs risk to be Eve else it becomes just another run of the mill MMO.

Oh, it has a ways to go yet, considering that you don't lose your armor when you die in most current MMO's.



You can create a clone with no implants and go pvp all you want now. Or join a corp with a ship replacement program....but I am sure there will always be a reason why not to pvp. Just accept pvp is not your thing. Its a sandbox, all play styles are welcome.

Those who want to pve are doing so. Those that want to pvp are doing so. Those that like to do both are doing so.

But no amount of change will force those who want to pve to pvp. All it would do is force CCP to make changes to try and entice which would just **** off the pvp'rs. Which is funny because the change was made to get pve players to pvp like the pvp players want.


Puts on TinFoil Hat of Conspiracy: This sounds more like an agenda to try lower training time by linking new player/carebear retention to it...aka carebears avoid pvp because of implants.
Mag's
Azn Empire
#55 - 2015-01-25 17:32:31 UTC
Can anyone point to the source of this rumour please?
I've just skimmed through CSM 9 2014 minutes, but couldn't see it there. Although I may have missed it, of course.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Vincent Athena
Photosynth
#56 - 2015-01-25 17:40:51 UTC
Implant slots 1 through 5 will still be used, just used for implant sets. As they are quite expensive, death will still have meaning.

CCP is sensitive to the three "creeps": power creep (new ships and modules making old ones irrelevant), cost creep (inflation) and complexity creep (expansions slowly make the game more complex and less accessible to new players). Removing the attribute system allows introduction of complexity elsewhere, in a future expansion.

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Incestuous Criticism
#57 - 2015-01-25 17:58:20 UTC
Complexity...... so what you are trying to say is that EVE is to complex for new players.

So how did you go starting at EVE, Im sure at one stage you were a new player. Was it implants that you found difficult, or maybe the plethora of modules and different fits that were possible. Maybe you couldn't find your way out of your starting system, didn't know how to mine.

If having implants as part of this game that boosts training times (because they wont get rid of skills) or increase damage, speed etc is to complex then OMG, it is starting to prove a theory I have... "There are too many dumb people in this world"

So instead of taking out implants and dumbing it down lets look at the real issue. New player experience. Explaining and helping a new player with the different levels of complexity. Yes I am an ALT. My main belongs to a null-sec corp and joining a corp was the best thing I did because expereince players said, if your going to die, don't worry about implants.

Yes clone up, put a set of implants in a clone that when I am holidays can sit there and train some skills faster.


In relation to people being risk adverse.
Did a quick look at zkillboard. Just on the first page that I look at there were 11 pod kills.
Null-sec had 6 all with no implants (because most people who fly null-sec are smart, they know they die and generally don't worry)
Low-sec had 8 pod kills 3 with implants and 5 with no implants
High-sec had 1 pod kill with implants

Now that was just a quick look and from what I could see there were a crap load of pod kills.

Nevase Prometeus
University of Caille
Gallente Federation
#58 - 2015-01-25 18:20:49 UTC  |  Edited by: Nevase Prometeus
In my point of view I think the best way is CCP should make some options for each players to decide their play style.
Nobody should told anybody that this style of playing is right this style is wrong. If CCP still hold on theier concept that EVE is a sandbox game.They should give that decisions for players to decide.

But Sandbox concept is not let players doing anything they want without any responsibity. I just hope CCP might keep EVE in terms of responsibilty to any enjoyments should not come from another players's suffers . Enjoyments from that is like bullying . I think no one like to be Bullied so CCP might looking for that kind of fun with cautious.May be like make option for players who just need only PVE and don't want to PVP. When player declare themself that they don't want to PVP another players should understood and respect not to violate their rights. If anyone violate that it sound like violate in anothers player rights or humanrights too.
Commentus Nolen
School of Applied Knowledge
Caldari State
#59 - 2015-01-25 18:46:28 UTC  |  Edited by: Commentus Nolen
As a new player I was unsure about remaps so I went to Eve University http://wiki.eveuniversity.org/Skills_and_Learning and read the page.

I think I see why removing attributes may be something they are looking at.

In the past (if I am correct) new content came out about once a year so you could hold off on your remap to see what was new and remap accordingly.

Now with new content and changes coming out monthly on CCP's new schedule it is affecting game play. People want try out new ships, explore WH space and different fits. Just look at the changes to fleet doctrine, gang fights and the new T3 ships. The whole underlying meta of attributes is now getting in the way of these changes and emergent game play.

Yes they could allow us to remap more often but that still just reduces the need and impact of attributes.

EVE is no longer a snail on guide rails as far as changes go, it wants to expand and entice players old and new to try new things and speed up player created game play and I think the need of attributes and remapping may be standing in the way.
Gregor Parud
Imperial Academy
#60 - 2015-01-25 18:48:06 UTC
Commentus Nolen wrote:
As a new player I was unsure about remaps so I went to Eve University http://wiki.eveuniversity.org/Skills_and_Learning and read the page.

I think I see why removing attributes may be something they are looking at.

In the past (if I am correct) new content came out about once a year so you could hold off on your remap to see what was new and remap accordingly.

Now with new content and changes coming out monthly on CCP's new schedule it is affecting game play. People want try out new ships, explore WH space and different fits. Just look at the changes to fleet doctrine, gang fights and the new T3 ships. The whole underlying meta of attributes is now getting in the way of these changes and emergent game play.

Yes they could allow us to remap more often but that still just reduces the need and impact of attributes.

EVE is no longer a snail on guide rails as far as changes go, it wants to expand and entice players old and new to try new things and speed up player created game play and I think the need of attributes and remapping may be standing in the way.



You can do that just fine, by choosing an all round remap.