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CSM Campaigns

 
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♥ Manfred Sideous ♥ for ♥[CSM 10]♥

First post
Author
Havocide
Forsaken Empire
The Forlorn Empire
#121 - 2015-01-24 17:56:34 UTC
Manny is a good man, I'll be voting for the first time this year.

For those that dont know or have contact with him, he genuinely cares about the game as a whole and has the ability to look at the grander picture and see how each piece of the game interacts and affects the various "end game" routes that players strive to move towards.

Whether you are a casual player who mines or does missions after work, a part time pvper who enjoys FW and the occasional low sec roams or the more "hardcore" player who PVPs daily, station trades into the 10s of billions or have a PI empire he'll consider how your enjoyment and contribution to the game will impact those on the opposite side of the map.

As someone who has played this game since about a month after release in 03, I can honestly say CCP has delivered its best content, at a consistent rate over this past year moreso than any previous year without a doubt and I believe with people like Manny he can help guide CCP to make sure the right areas are targeted to keep the game fun, healthy and in a state of growth.

Hendrick Tallardar
Doomheim
#122 - 2015-01-25 00:46:58 UTC
Manny, what are your thoughts on the New Player Experience in EVE? What do you think can be improved upon and adjusted to better incentivize players into subscribing etc.?

One point of contention I have with it is, it does a very poor job introducing and preparing players for the concept of permanent loss when undocked and attacked by other players (or when their ship is destroyed by NPCs). There is also the problem regularly stated that a new player "has no clue what there is to do" when starting out. It could be said this is because the "sandbox gameplay" doesn't open up for the player until several hours into the game and beginners tutorial is completed.
Oreb Wing
Last Rites.
#123 - 2015-01-25 02:46:16 UTC
Manfred Sideous wrote:
Pike Chargrim wrote:
Ditto for me:

Pike Chargrim wrote:
In your opinion:

1) what is currently broken about lowsec?
2) how would you fix it?
3) how do you see low-sec fitting into the universe as a whole going forward?

Your post mentions something about FW, but there is more to lowsec than FW.




The problem with lowsec is simple. There is no meaningful reason to be there other than PVP. It offers no unique features or advantages. Think about it with me what do the other areas have that are unique.

Hisec - Safety
Nullsec - Sov ownership , Supercapital production
Wormholes - Sleepers , Semi-Isolationism
Lowsec- Hmmm something should go here. I mean I guess FW but thats basically sov war with training wheels.

What I would change is:

Lowsec should be the premier industrial area of Eve. It should have the best and most efficient factory lines available in Eve. Players should be able to contract protection from Factions. Basically put in a system where players can purchase standings to FW by purchasing a 30 day certificate from the faction of their choosing. The isk then gets divided amongst FW members every month. Furthermore when factory lines are utilized it unlocks benefits for that faction.


So basically you end up with a system where lowsec is busy with builders and industrialist. Faction Warfare members now have meaningful reasons to patrol and protect their factions space. They have reason in which to raid opposing factions and reasons for conquest of opposing factions space. Because whoever is providing stable and safe areas will get more business. Furthermore with increased traffic and population it gives more reasons for piracy to exist.


I see lowsec as basically empire space and the factions are basically Mafia families. They extort money for protection services from people wanting to engage in industry in lowsec. But the hook has to be that doing production is so much cheaper and efficient in lowsec versus hisec that it draws builders there.


I disagree with only a few of your points. Lowsec offers a permanent docking solution to groups too afraid of centralizing all their assets somewhere vulnerable or committing to the Sov game in null with the best excuses given being flexibility, play schedules that cannot be influenced, and freedeom. Pretty good damn reasons, imo.

Once again, the argument that not all lowsec is FW is bad, as most of lowsec that is populated by pirates that happen to be within these regions that FW takes place in. FW is the beating heart of lowsec. That is the plain truth of it. Lowsec is big, try taking a stroll down those non-FW lanes and see how busy they are.

Lowsec should have a cap of 300 pilots on corp offices, with a limit to one corporation of each alliance being able to pull an office at any given station. These demands are pretty realistic.

Another part of lowsec is the moons. You did not mention that in any of your answer. Snuff, Shadow Cartel, PL, and even Goons have moons in low, with 1010101 mainly having POCO domination in Essence by an indie corp with a funny name.

The sigs are pretty profitable, but, again, many non-FW entities farm these.

The increase of available indie slots changes little for us. A refining bonus and manufacturing bonus would be amazing, but they would be taken advantage (just like the science slots were before Teams came out) by non-FW parties if they are not specifically available to those that dump their earnings for the upgrades.


Oreb Wing
Last Rites.
#124 - 2015-01-25 03:19:53 UTC
Manfred Sideous wrote:
Midori Tsu wrote:
One of my main concerns is ship balance, and i'd like to learn more about your thoughts on it. As someone who flies T3s in a routine fashion, I'd like to hear you would balance T3s. I'd also like to know how you believe Ishtars are overpowered, do you think that sentries should be looked at as well?


T3s as they stand are better than BS , HAC , Command Ships they dominate fights as they do most thing very well all at once. I am not a game designer but it feels like they do too much well at once. Tank , Speed , Sig , DPS & DPS Application. Please point to a HAC , BS , BC hull that can do all of the above other than the Ishtar. I am not quite sure what to do with the Ishtar either but its still pretty op. I think maybe reducing the dronebay size is the answer.



Problem with the Ishtar is that people fight the ship. You don't fight the ship, you fight their drones. Removing 125m3 from it's active drone bay would be enough. It's versatility is in being able to abandon and push out whatever set is best as a counter during a fight. At the very least you force them to back off and mobile depot more drones into the bay. As it is, you have to do this 3 times if they carry 2 sets of sentries and/or whatever else will take up the last 125m3 - maybe a 3rd set?

It is a good ship. People just don't know how to fight them. When in doubt fit for explosive damage nubs! and learn falloff and optimals of each sentry.
Langbaobao
Tr0pa de elite.
#125 - 2015-01-25 10:39:29 UTC
Manny is a great guy that cares a lot for the game and is not afraid to push changes that are unpopular with people, if he thinks it will benefit the game. He will be my #1 any day.

As for questions, what is your opinion on the topic of destroyable outposts, especially in the context of the incoming SOV changes?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#126 - 2015-01-25 11:43:05 UTC
New Player Experience - Yes as in easy start for new player, not realy "a n00bie only area"

Occupancy Based Sov - Anything as long the masses are happy

Player Operated Starbases - Any change that makes me start using them would be nice and maby adding new activities related to them too

Ship Balance & Iteration - T3 rebalance yes, minutes say about EHP nerf "CCP Fozzie also added that the Effective Hit Point (EHP) affecting sub-systems are also going to be toned down.".

Nullsec Industry - What does the null actualy lack in this case it got moons for moon mining it has ores thay even buffed the high end one in that way so they give low end minerals too, you got unlimited slots. What does it lack ? Is it to dangerous move the mats betwen stations... it's null. Nerf JF in such way that it forces blocks to produce in there space ??

Lowsec - lowsec isn't only FW space

CEO of Lanate Industries

Citizen of Solitude

Manfred Sideous
H A V O C
Fraternity.
#127 - 2015-01-29 22:06:52 UTC
Thanks for all the great support!

@EveManny

https://twitter.com/EveManny

Migui X'hyrrn
No More Dramas Only Llamas
#128 - 2015-01-30 00:28:18 UTC
You have my vote Manny, good luck.
Angry RedGummyBear
Pator Tech School
Minmatar Republic
#129 - 2015-02-02 19:48:31 UTC
Several good candidates this year I've got my eye on. Any updates to that hope of making regions/clusters of regions more self sufficient (in terms of resource availibility) for null? Or do you see the upgrades to wormholes as a viable replacement to the JF's of old as a tether to Jita? I only ask because that seems to be the normal means of moving goods to and from hi-sec now.

As a relatively new (1 year) player, its kind of annoything that everytime I try and help the alliance/coalition I'm in with industry/invention/production, the answer is always "It's just easier to import it, if you want to help, train T2 haulers". Especially considering I'd like to be able to fund my roaming addiction with industry skills (PI/ Reasearch/ manufacturing) rather than ratting or mining.
Manfred Sideous
H A V O C
Fraternity.
#130 - 2015-02-02 22:34:24 UTC
Angry RedGummyBear wrote:
Several good candidates this year I've got my eye on. Any updates to that hope of making regions/clusters of regions more self sufficient (in terms of resource availibility) for null? Or do you see the upgrades to wormholes as a viable replacement to the JF's of old as a tether to Jita? I only ask because that seems to be the normal means of moving goods to and from hi-sec now.

As a relatively new (1 year) player, its kind of annoything that everytime I try and help the alliance/coalition I'm in with industry/invention/production, the answer is always "It's just easier to import it, if you want to help, train T2 haulers". Especially considering I'd like to be able to fund my roaming addiction with industry skills (PI/ Reasearch/ manufacturing) rather than ratting or mining.



I don't think Jita is or should be the answer for Nullsec. I think local industry and production as a means of supply is much better. Think about it if you will. A few nullsec guys running back and forth to Jita doesn't offer much in the way of meaningful gameplay. However sourcing and producing locally would have many more people in space doing things. Those activities are buds for conflict drivers. Reasons for people to come and raid those people or interfere with their activities. Which gives meaningful reasons for defense & patrol fleets. If it were my call Id nuke the JF and give it the same fatigue and cooldown as other caps ™.

@EveManny

https://twitter.com/EveManny

Solaris Vex
The Scope
Gallente Federation
#131 - 2015-02-03 11:55:11 UTC
Manfred Sideous wrote:
Greetings & Salutations,
Arrow New Player Experience - n00bies are the life blood of a game. I would like to see CCP devote more effort into making the soulcrushing learning curve of Eve easier to digest. Perhaps a n00bie only area that newbies can freely leave when they are ready or after a certain point. This area could insulate them from more of the dangerous parts of Eve that a naive n00bie would typically fall prey too. Now don't get me wrong I love the fact that Eve is harsh and cold but I also know that new players have so much to take in that perhaps a soft landing for the first week or something would help them.
Continued

A n00bie only zone could also create unrealistic expectations and a false sense of security.

The rest of your platform is good.
Speedkermit Damo
Republic University
Minmatar Republic
#132 - 2015-02-03 15:34:39 UTC
Manny,


How you you like to see Supercaps/Titans balanced and their future role in the game?

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Ranamar
Nobody in Local
Deepwater Hooligans
#133 - 2015-02-03 19:13:14 UTC
Ranamar wrote:
Manfred Sideous wrote:
Dave Korhal wrote:
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?



Nothing the character bazaar and some recruitment couldn't fix.


Just to make sure I'm reading this correctly, it sounds like you're saying that what HERO needs is basically 10 trillion ISK to buy a supercapital fleet and pilots for it? (I'm figuring that would buy you 1-200 supercapitals, distributed somehow between titans and supercarriers, and alts to fly them.)

I'm not trying to belittle this, I'm just trying to confirm if you're basically saying that asset and skill point disparities are the main things that were highlighted, and that those are pretty fixable.


I'm still interested in whether this is what you were trying to say.
Manfred Sideous
H A V O C
Fraternity.
#134 - 2015-02-06 10:57:28 UTC
Ranamar wrote:
Ranamar wrote:
Manfred Sideous wrote:
Dave Korhal wrote:
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?



Nothing the character bazaar and some recruitment couldn't fix.


Just to make sure I'm reading this correctly, it sounds like you're saying that what HERO needs is basically 10 trillion ISK to buy a supercapital fleet and pilots for it? (I'm figuring that would buy you 1-200 supercapitals, distributed somehow between titans and supercarriers, and alts to fly them.)

I'm not trying to belittle this, I'm just trying to confirm if you're basically saying that asset and skill point disparities are the main things that were highlighted, and that those are pretty fixable.


I'm still interested in whether this is what you were trying to say.



What I am saying is. HERO can recruit players with the ships and skillpoints. HERO can purchase chars from the bazaar and the ships. I dig HERO I think they are absolutely cool. However if you CHOOSE to be newbie centric then you automatically place yourself at a disadvantage skillpoint and asset wise. However there are devices in which to circumvent the situation. But asking for the game to be balanced around the style HERO CHOSE is not realistic. Eve is a cold dark and unfair universe. The path you choose to go has its benefits and cost. Having a gazillion newbies gives you a great zerg force and thats a huge benefit. But numbers should ALWAYS have some counter otherwise he who blobs the hardest wins. AKA NC 1.0 and CFC.

@EveManny

https://twitter.com/EveManny

Manfred Sideous
H A V O C
Fraternity.
#135 - 2015-02-06 23:33:01 UTC
New Interview http://capstable.net/2015/02/06/manfred-sideous/ have a listen.

@EveManny

https://twitter.com/EveManny

Gladiator XM
BURN EDEN
No Therapy
#136 - 2015-02-07 08:12:10 UTC
Got my Vote - Good luck
Puchoco Voluspa
SniggWaffe
WAFFLES.
#137 - 2015-02-07 13:51:47 UTC
From newbros' experience all the way to null logistics and from low sec improvement to sov null, Manny seems to have a well rounded agenda as well as the experience, after almost a decade of playing this game, to ensure that he will have a positive contribution to this year's CSM!

+1 vote
Drogo Drogos
Liquilibi Nuclues
#138 - 2015-02-07 21:10:43 UTC
A fearsome man on the battlefield and behind the curtains but a genius on everything related to Eve Online.

Vote this man into that seat and Eve will become a much better exprience for all playing it.

Goodluck Sir Manfred you have my axe o/
Cochise
20th Legion
#139 - 2015-02-08 09:22:04 UTC
I am glad to see Manny running for the CSM. I have known him for many years have flown with him and for him on numerous fleets and operations. I cannot think of anyone more qualified to be on the CSM especially at this all too important time where what happens in the next year will have major impact on our game. Very few can bring Manny’s experience and perspective to the table in dealing with the serious changes (Sovereignty) that are in the pot right now. My vote is yours.

Best of luck Bro!

.
Angry RedGummyBear
Pator Tech School
Minmatar Republic
#140 - 2015-02-10 10:48:47 UTC
Manfred Sideous wrote:



I don't think Jita is or should be the answer for Nullsec. I think local industry and production as a means of supply is much better. Think about it if you will. A few nullsec guys running back and forth to Jita doesn't offer much in the way of meaningful gameplay. However sourcing and producing locally would have many more people in space doing things. Those activities are buds for conflict drivers. Reasons for people to come and raid those people or interfere with their activities. Which gives meaningful reasons for defense & patrol fleets. If it were my call Id nuke the JF and give it the same fatigue and cooldown as other caps ™.


Dear God. Can I vote for you 14 times?