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Proteus Release Feedback

First post
Author
Nolan Kotulan
Nova Tabula Rasa
#101 - 2015-01-17 22:17:42 UTC  |  Edited by: Nolan Kotulan
Oraac Ensor wrote:
Primary This Rifter wrote:
Nolan Kotulan wrote:
Oraac Ensor wrote:
Alayna Le'line wrote:
New Exequror looks nice, real bummer the asymmetry is gone though, hope that 's not a trend.

Look again.


Do you know what symmetry is?
The new Exequror is perfectly symmetric! (and yes, it sucks)

Look again.

Nope.

As I said - look again.


There is a small little part on a side at the top that isn't on the other side...
This isn't what makes a ship really visually asymetric.
Proof is that we had to search for it...

Anyway, this topic's purpose isn't to talk about this at length...

Per aspera ad astra

FoxFire Ayderan
#102 - 2015-01-17 22:49:04 UTC
Nolan Kotulan wrote:


Anyway, this topic's purpose isn't to talk about this at length...


Indeed. So I think if I can sum things up......The new Exequor looks WAY better than the old one.

Cool
Oraac Ensor
#103 - 2015-01-18 01:12:20 UTC  |  Edited by: Oraac Ensor
Nolan Kotulan wrote:

There is a small little part on a side at the top that isn't on the other side...
This isn't what makes a ship really visually asymetric.
Yes, it is. And it isn't exactly "small" or "little".

Nolan Kotulan wrote:
Proof is that we had to search for it...
Speak for yourself - I had no difficulty spotting it instantly.

Nolan Kotulan wrote:
Anyway, this topic's purpose isn't to talk about this at length...
Agreed.

Foxfire sums it up very nicely.
Trictus
Aliastra
Gallente Federation
#104 - 2015-01-19 12:55:22 UTC
super, hiper, mega drone agro impossibilit ratting Cry
Jim Aaltra
Moving Shadow Inc.
#105 - 2015-01-19 19:10:47 UTC  |  Edited by: Jim Aaltra
Getting the old dual "socket closed" message something fierce straight after the patch. Same connection, no problems pre patch. This isn't the first time this has happened post patch.
marly cortez
Ministry of War
Amarr Empire
#106 - 2015-01-19 21:35:10 UTC
As an additional income stream, as a Corp we were asking members to try scanning again as part of there game play, the Travel nerfs having had such a negative effect on there movements overall, the loot for Corp to use in other projects.

One of the first things that started to come back almost daily was the issue of the 'Pac Man' game they were now forced to play crawling down almost to a stop causing them at times to loose cans as they miss clicked on stalled pins.

That this errant behavior appears to have been introduced since the latest update, does not seem to be confined to either Data or Relic sites and once it starts it does not clear up and can often migrate onto further sites in t he same system though moving to another system seems to clear it.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Obscura DelTar
Royal Amarr Institute
Amarr Empire
#107 - 2015-01-19 22:09:20 UTC
Hello all, I don't normally post on forums but ever since moving to Thera and living there I've become passionate about the place and would hate to see it eventually fail or become lackluster. I've been mulling over general feedback for the place and a couple of things stick out. I have a few propositions and improvements that could really improve the quality of life there and others are speculation or concerns where CCP hasn't gotten back to us. Here goes!

-PI
CCP has been asked about Thera eventually having PI and never really said yes or no, just a vague "Maybe?" Would love to see that become a norm.
-Corp offices
After Thera was released high end large alliances scooped up all the offices and now the small guys are left with nothing, would it hurt to increase the office slots in Thera?
-Agents
Again one of those things CCP was vague about was if we would be seeing agents for The Sanctuary show up in Thera stations.

If anyone has links confirming a solid yes or no for anything please let me know, I think we can agree these would be positive changes and I would rather not start a lengthy argument as to why you believe they would ruin Thera, or hear your thoughts about bubbles/dics/hics as that certainly won't change (one of the things CCP has been forthcoming about).

Thanks all!
perfecto ignori
F.U.N. Inc.
The Ancients.
#108 - 2015-01-19 22:24:47 UTC
please developers:

CHANGE THE TACTICAL OVERLAY SOON!

It is what we see 90% of the time in the middle of our screen and it is most ugly and over-present.

It is a very, very useful tool that needs to find a definitely more futuristic, transparent and cool functionality and look.

Go for it! Experiment for a month, adapt, adjust and experiment again! At the end, this features has to be a killer.

I am not sure how many of us use it. But I have the feeling that a majority of players are, like me, using it pretty much all the time...

Quadima
HyperDreams Studios
#109 - 2015-01-20 12:33:48 UTC
Another patch, still no way to disable the stupid focus tracking background flashing ****.
Great work CCP.
Sylverbear
Aliastra
Gallente Federation
#110 - 2015-01-21 17:51:06 UTC
Just did a dark blood 6/10 i got the Overseer's Efects and 4 named modules tier 1. Is this intended ? Did alot of 6/10 and never got a named module drop until now.
Nolan Kotulan
Nova Tabula Rasa
#111 - 2015-01-21 22:03:33 UTC  |  Edited by: Nolan Kotulan
The removal of blinking notifications on the Neocom icons is a very damn bad decision.

I don't want the new notification system.
It isn't well designed as you didn't listen to feedback.
Can't find any good place to put this damn "always on top" button and the width is still not scalable...

So now my only option is to regularly and manually check if I have new notifications by opening the mail window.

What a great step backward! (...)

Per aspera ad astra

Adunh Slavy
#112 - 2015-01-23 03:01:20 UTC
Belts just seem to have a little bit of dust, thought there was supposed to be debris?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

FoxFire Ayderan
#113 - 2015-01-24 05:31:06 UTC
Adunh Slavy wrote:
Belts just seem to have a little bit of dust, thought there was supposed to be debris?



Go into the Display & Graphics options. You need to check it on under Effects.

They're off by default.
Ariasian
Grumpy Old Guys
#114 - 2015-01-24 08:36:10 UTC
Remer Kraft wrote:
Dear CCP Falcon!

I totally agree with this:

Sky Marshal wrote:
Still, no RGB sliders, nor better themes and so still only dark ones... I will have to strain my eyes all the time apparently when I do market and anything else. No opaque neocom when the rest is opaque... The previous "Operating System" UI was far better than the new one because of a better usability and coherence...


I was left with more than a month paid subscription to the game. However, very quickly fading interest in the game because of this small flaws. This is a serious obstacle to play, because constantly have to strain your eyes.

Given that the CCP is silent on this issue for over a month, most likely we do not expect any changes.



DITTO!
Ariasian
Grumpy Old Guys
#115 - 2015-01-24 09:00:00 UTC
I have developed a troubling issue.......... is in missions.

ALL my weapons now SEEM to alternate on damage amounts.

I fire missiles or guns or lasers or cannon and I get fairly good damage the first shot then I fire em again and get nearly no damage or very low damage then I fire again and get pretty good damage again.

Is this some kinda RNG thing?

Keeps doing that and sometimes it seems to alternate 1 good damage 1 low damage 1 good damage 1 low damage, etc.

Is this just happening to me or is it normal with this patch?

Weapon or ship don't seem to matter. Before the patch my damage was pretty consistent but now seems like I get high damage then low over and over. Something along the lines of 200 damage with one shot and the next I get 60.

Also I mounted a drone damage augmenter II and went on a mission. The drones got launched and did good damage. Pulled em in went to next room. Launched drones and they were doing pretty much the same damage as BEFORE I installed the equipment.

Gotta wonder why.

Also noticed the higher rated shields are not doing as well as they were before the patch.

So I got to ask, WHY am I increasing my skills and buying new supposedly better equipment when it SEEMS to do no added anything after one room in one mission?

If this is what Eve is going to become.... well... this leads to the question why am I paying for this?
FoxFire Ayderan
#116 - 2015-01-24 18:57:32 UTC
Ariasian wrote:


Gotta wonder why.



I believe the Jovians have given certain factions Borg weapon adapting technology.
Centis Adjani
Adjani Corporation
#117 - 2015-01-25 11:25:13 UTC
Can we get back the original German voice of AURA in 'Tiamat'?

The actual German voice is horrible, noone likes it and many Germans switched to english voice because of this.
Nolan Kotulan
Nova Tabula Rasa
#118 - 2015-01-25 13:36:00 UTC
From the New Notifications - official feedback thread
Nolan Kotulan wrote:
Dangeresque Too wrote:
Aiyshimin wrote:
Elena Thiesant wrote:
Cat Harkness wrote:
I do not get any notice of a Contract assigned to me, or my Corp. I could have sworn we used to get those.


It seems they still arrive, but only when opening the contract screen (which is a tad useless)


I'd really like the Contract notifications fixed soon.
Good luck with that. I asked about the old email notifications not blinking for my mail anymore, and they responded with "working as intended". They turned off the old email notifications from blinking on your mail icon because they feel that they are less important than normal emails. Appears they have extended this pre-determination of what players need to see or is important to know to contracts as well. Because you know, it will also show up in your notifications history if you want to open that window to see if anything new has shown up that you didn't want to spam across your screen now instead of the old icon just blinked instead.

I have also requested that if this is their position that they at least give us options to control what blinks and doesn't blink all the various neocom icons, like the wallet, mine will blink when a corp mate is doing missions and collecting bounties, and I would really like to turn that off. I only want my wallet to blink if it directly affects my wallet, not corp.

Another example of bad icon planning is the character sheet, I have a link to my character sheet via the profile pic, yet when i click on that i will get an additional character sheet icon that pops onto my neocom (really, I need 2 separate icons for the same window?). Same is true for the skill queue. And notifications for completed skills. Not only does it tell you when you log in, but it will give you multiple verbal queues (loud ding and a voice msg) and it will blink your character sheet and the little blue bar on the skill icon resets back to not full.

And finally, I'm curious to see if the famous now almost 2 year old kill rights icon display bug will finally be fixed. But at the same time if it really does get fixed I will be sad because I already bought gifts for its 2nd birthday and can't return them :(


Can't agree more!

The removal of blinking notifications on the Neocom icons is a very damn bad decision.

I don't want the new notification system.
It isn't well designed as you didn't listen to feedback.
Can't find any good place to put this damn "always on top" button and the width is still not resizable...

So now my only option is to regularly and manually check if I have new notifications by opening the mail window.

You designed this new gadget (this isn't anything else) because you wanted a whole more consistent notification system (everything in the same place you said) but it has never been as inconsistent as it is actually.

What a great step backward! (...)

Give us back at least the option to choose what should blink and what shouldn't
And give us more option to customize the gadget (resizable width and the possibility to disable the "always on top" "feature").

Per aspera ad astra

Mira Stargazer
Epic Warfare
#119 - 2015-01-27 21:57:31 UTC
GeeBee wrote:
I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the look of the game you've condemned us to using these terrible icons. The only way i personally navigate these icons is by having them in the same order on every client after a month of playing with them. Trolls be damned, these icons are terrible, icon packs should be optional for both old new or third party icons.

While it may not seem to be an important complaint or grievance consider that with many of the other changes a hardline on these icons could be the straw that breaks a camels back for resubbing or unsubbing.


The new icons are ok in that they are a bit more informative than the old ones, but they are still harder to distinguish due to the lack of colors. Add some color and the new ones will be great.

I have feelings, I can smile - and murder while!

Eraza
Fuzzyness Enterprizes
#120 - 2015-01-30 14:11:20 UTC  |  Edited by: Eraza
Mira Stargazer wrote:
GeeBee wrote:
I'm still hearing a lot of complaints from players about the new icons. The new icons are less intuitive than the old ones due to the extreme lack of color. While your design team may feel that the old icons looked dated and wanted to refresh the look of the game you've condemned us to using these terrible icons. The only way i personally navigate these icons is by having them in the same order on every client after a month of playing with them. Trolls be damned, these icons are terrible, icon packs should be optional for both old new or third party icons.

While it may not seem to be an important complaint or grievance consider that with many of the other changes a hardline on these icons could be the straw that breaks a camels back for resubbing or unsubbing.


The new icons are ok in that they are a bit more informative than the old ones, but they are still harder to distinguish due to the lack of colors. Add some color and the new ones will be great.


Two months in, and it still takes me significantly longer to manage the side bar, when doing industry and marketing related things.
And I still confuse things, and click the wrong button, on a regular basis.

I also notice, the combat icons are still in color, seeing some inconsistency here.
I heard that you were making the icons all monochrome with very simple graphics, to help us identify them better?
surely that applies to combat as well.

Please don't actually do that, that was sarcasm.
The point I'm making, reading the reasoning behind the monochrome icons, it SOUNDS like that would apply to everything.
Can you imagine finding the correct icons in combat in a hurry, with oversimplified icons and no color?

I think by color, then shape, THEN detail.

The market and industry icons, and assets and inventory icons, are similar both in color, AND shape, due to this,
I am now identifying things by a Tertiary thought process, instead of the primary.

I tried your way, for two months now, playing nearly every day, and nope, I'm still making mistakes, and it's still MUCH slower.

The combat interface still works perfectly, guess why?
*cough*color*cough*


A couple of thoughts on the current release, my drones get a LOT of aggro now.
So much so that I can juggle aggro in many cases, is this intended?
(does not appear to happen everywhere, but when it happens, I pretty much don't get shot while the npcs have drones to chase)

I really have to say I like every remake of the exequror worse then the previous one, my favorite one being the original, which looked like it had been grown in a cloning vat, instead of built.
Seriously, that was Badass.

I guess the module tiericide makes sense in a way, but I find myself really not caring about that, and just wanting NEW things, or old new things to be polished, rather then a fix of something that I don't see as having been broken.

Last but not least, I LOVE the new asteroid belts and light rays, and am not seeing the slowdown many complain about.. on an FM2 APU system no less, good job on that :)

EDIT: oh, in the module changes, there ARE some of the basic and micro modules that I miss.
Example: one setup that optimally had a empty med slot, and 10 cpu free, not enough to do anything, but using cpu/power saving mods reduced efficiency in other areas by a lot.
wait, basic EM ward would fit, that's better then empty slot.
wait, nope, it's more expensive than the ship due to not dropping anymore, never mind..