These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Anhenka
Native Freshfood
Minmatar Republic
#481 - 2015-01-22 01:24:22 UTC
Haywoud Jablomi wrote:

As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.

Heh. Ok, if you really think that I have some beachfront property to sell you. In Nevada.

What would change would be the frantic clicking and checking of every unfamiliar name that enters local so you can see their standings. Many people would rapidly tire of this and either go to highsec or lowsec or WH's to avoid this horrible mechanic.

Highly populated space would become a liability because of the difficulty of discovering who you were actually red to. Upgrades space would decrease in value because of the liability of having multiple people.

Not exactly a great direction for nullsec space to be headed.
Haywoud Jablomi
Vay Mining Corporation
#482 - 2015-01-22 01:31:39 UTC
Anhenka wrote:
Haywoud Jablomi wrote:

As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.

Heh. Ok, if you really think that I have some beachfront property to sell you. In Nevada.

What would change would be the frantic clicking and checking of every unfamiliar name that enters local so you can see their standings. Many people would rapidly tire of this and either go to highsec or lowsec or WH's to avoid this horrible mechanic.

Highly populated space would become a liability because of the difficulty of discovering who you were actually red to. Upgrades space would decrease in value because of the liability of having multiple people.

Not exactly a great direction for nullsec space to be headed.



Try reading. I said that it would include disabling of the pilot info from local unless in a station.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Rhavas
Noble Sentiments
Second Empire.
#483 - 2015-01-22 01:41:59 UTC
"AFK cloaking is the equivalent of posting on forums until somebody stops ratting. "

Not broken.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Delegate
Federal Navy Academy
Gallente Federation
#484 - 2015-01-22 01:43:55 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
Not sure I agree, however if you adjust local. That's fine. What do you do about the cloak? You cant delay local and not make a change to cloak at the same time.


I summed it up here

https://forums.eveonline.com/default.aspx?g=posts&m=5422241#post5422241

I believe the main imbalance lies in cheap hotdropping. Remove that and a lone cloaky ship is the same cat-and-mouse game that goes for years in wormholes. Sometimes he's a cat. Other times he thinks he's a cat while in fact he's a mouse and gets eaten. Because the “victim” was a trap. Lack of local and cloaking works both ways in this case, as you can never be sure what's on grid when attacking.
Jenshae Chiroptera
#485 - 2015-01-22 07:02:47 UTC  |  Edited by: Jenshae Chiroptera
Aredontis wrote:
Altirius Saldiaro wrote:
So you think cloaked ships in w-space are OP?
Lets see if you get it this time - read closely now - You cannot compare cloakey camping WH to the same in low/null. The campers in WH cannot light a cyno and drop everything from bombers to capital ships on you. Please try to pay attention to the facts and stop comparing apples and oranges.
You don't need to cyno anything in. The alts logged off in the WH already and the AFK cloaker is checking on you time to time for a perfect target.
baltec1 wrote:
The downside to an AFK cloaker is they can do nothing at all.
The "upside" is that this can change at any moment for the gruelling 23.5/7/365 that they sit one in every system you use.
Mr Omniblivion wrote:
Solution: Give cloaks a one hour timer, where they have to be reactivated after one hour.
I would prefer something more active, to actually do something to hunt cloakers down and they can then be evasive.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Beta Maoye
#486 - 2015-01-22 12:32:52 UTC
The ability to cloak is perfectly fine. The problem is being able to cloak indefinitely in a hostile system provides high tactical advantage for subsequence actions. There should be a counter measure that can be used to neutral that function. I like the idea that scan down a cloaked ship requires specialized probes and takes prolong scanning time rather than completely immune from offensive action.
Sexy Cakes
Have A Seat
#487 - 2015-01-22 12:35:38 UTC
If people are AFK they can't harm you.

AFK cloaking is fine.

Risk averse pansies too afraid to bait out a blops a gang are the problem.

Not today spaghetti.

Calexis Atredies
Questionable Ethics.
Ministry of Inappropriate Footwork
#488 - 2015-01-22 12:43:12 UTC  |  Edited by: Calexis Atredies
I'm going to need a bigger bucket, the amount of null-bear tears is excessive.

People using local chat to determine "safety" is the problem here. It's quite easy to go afk in a ratting system and find that ratters will "safe-up" due to the perceived threat. They try to counter this by flying ships that a single pilot could not hope to destroy alone, such as carriers with additional off-grid fighter support.

Cloaking to gather intel is a legitimate tactic, why complain about tactical game play?

Your illusions of safety in EVE should have been shattered years ago, no-where should you be safe, high-sec is full of suicide ganks. Low sec is full of skirmishing pirate gangs and null sec will see you pointed by an interceptor in that moment you glanced away from local chat and don't even get me started on wormholes :D

Eve is sandbox PVP, embrace it or die horribly. This game has no opt-out button, I am sorry.
Vulkan Kesare
Deep Core Mining Inc.
Caldari State
#489 - 2015-01-22 12:50:04 UTC  |  Edited by: Vulkan Kesare
I write this as a person that has made great use of the cloaking system in the game. I have spent great deal of time doing PVP in cloaked T3 ships among other things. I have also lived in null and feel that just sitting AFK in a system and being able to shut it down for most parts as any cloaked ship can easily fit a cyno to bring in hundreds more either black ops or not is a broken mechanics.

Idea:
New mobile deployable structure similar to the cyno inhibitor, limited timer(maybe 1 hour, maybe be able to be picked back up?), expensive and can be destroyed without to much problem(so the hunted can fight back if he is active, maybe show up on overview). Has to be set up to form a network and scans the area around it in an x many AU radius, droping one wont cover a system so you might need multible once to cover an entire system.

This would provide a bit of a mini game as they would need to be deployed in the right way to cover an entire system. Good cov-ops pilot could place there safes in such a way that they are not easily found, e.g. edges of systems, were as simple safe spots are easier to find e.g. those located in between planets or other celestials.

If a cloaked ship is inside the radius of these structures for enough time they would be decloaked(maybe even damage the cloak) but they could prevent this by moving out of the area of effect of the structures and over time the effect of the structures would fade(the effects would increase over time, once it reaches 100% cloak deactivates, to reduce the % people would either move to another system or move out of the effected area).

This would make it a sort of a cat and mouse game as active cloakers can move around system and evade the hunters and even engage the structures were as the AFK people could be hunted down. This makes it so one can hunt people down but it requires actual effort and you need skilled people to do it as the deployment of the structure takes some thinking as you can just throw it down randomly.

Some pointers:
-Creates a mini game of sorts.
-Makes it possible to hunt AFK cloakers.
-Does not kill the cloak mechanics as a whole as active players can evade it.
-Not to easy to do but not impossible, range of module can be changed so you need more/less to cover a full system(to balance out AFK vs active).
-Can be easily balanced with change in price, effected range and time it takes to locate a player.
-Inhabitants of null sec might over time set up pre-positioned locations to drop the module.
Haywoud Jablomi
Vay Mining Corporation
#490 - 2015-01-22 13:42:42 UTC
Calexis Atredies wrote:
I'm going to need a bigger bucket, the amount of null-bear tears is excessive.
.......
Your illusions of safety in EVE should have been shattered years ago, no-where should you be safe, high-sec is full of suicide ganks. Low sec is full of skirmishing pirate gangs and null sec will see you pointed by an interceptor in that moment you glanced away from local chat and don't even get me started on wormholes :D

Eve is sandbox PVP, embrace it or die horribly. This game has no opt-out button, I am sorry.


That illusion may exist in null, however the real safety is that cloak sitting in system that cant be touched.

Might want to check that bucket. Those arent nullbear tears filling it. It's a lot of cloak pilots fearing any change to their safety net.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Leannor
State War Academy
Caldari State
#491 - 2015-01-22 13:58:51 UTC
Calexis Atredies wrote:
I'm going to need a bigger bucket, the amount of null-bear tears is excessive.

Cloaking to gather intel is a legitimate tactic, why complain about tactical game play?



don't think anyone is compalining about that.

This thread is about those are are not 'gathering' intel, because they're at work, watching telly, ... doing anything but looking at their screen all day.

Yes there might be the odd exception of a guy who actually 'seems' afk, but is actually dedicated to watching a screen all day to gather intel on the system he's cloaked in. But, that kind of player is quite rare.

By your statement above, you seem to be having a different discussion about wether cloaks should be allowed. (Which clearly they should). What most people seem to agree on, is that (like any other undocked activity) it shouldn't be 100% safe, which it currently is.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Orion X04
Corus Aerospace
#492 - 2015-01-22 14:13:12 UTC
Add heat to cloaking.

In order to stay hidden, the ship closes all exhausts to hide its heat sig and other give-away signs. This means that whilst cloaked, a ship will build up heat and eventually take damage.
Alternatively, the cloaking device itself would store the heat and could take damage if active for too long. Eventually becoming unusable just like any other overheated module.

This could also mean that a moving cloaked ship could potentially be scanned down due to heat emissions from the engines.

Cloaking would become more skill intensive if you want to camp, learning thermodynamics and other skills needed to optimize cloak length, sig reduction and reduce heat damage.

Corus Conglomerate

"Building A Better Tomorrow, Today"

We are recruiting!

Jenshae Chiroptera
#493 - 2015-01-22 14:41:39 UTC  |  Edited by: Jenshae Chiroptera
Sexy Cakes wrote:
If people are AFK they can't harm you.
AFK cloaking is fine.
Risk averse pansies too afraid to bait out a blops a gang are the problem.
So, you think a counter drop must sit around 23.5/7 - ready to go at a moment's notice because one guy has put an alt in a system?
How many accounts and resources should we have on gruelling "fun" standby for one guy that sits pretty in a perfectly safe cloak?
Hmmm.... considering how many people can fly bombers for example, how many should be sitting in a few nearby systems all rubbing against each other trying to rat in black ops ships while they try and kill the tedium of waiting?

It is absurd.
Like building a house with a faulty floor and dead bolt from the inside basement. Someone keeps crawling in there, locking themselves in then spearing you from between the floor boards and you have to have to keep dancing around hoping there is enough people that one of them can grab the spear and pull it out of the floor.

Forget it.
I can't even make a good analogy for this. It is such stupid game design. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vulkan Kesare
Deep Core Mining Inc.
Caldari State
#494 - 2015-01-22 14:41:55 UTC  |  Edited by: Vulkan Kesare
Orion X04 wrote:
Add heat to cloaking.

In order to stay hidden, the ship closes all exhausts to hide its heat sig and other give-away signs. This means that whilst cloaked, a ship will build up heat and eventually take damage.
Alternatively, the cloaking device itself would store the heat and could take damage if active for too long. Eventually becoming unusable just like any other overheated module.

This could also mean that a moving cloaked ship could potentially be scanned down due to heat emissions from the engines.

Cloaking would become more skill intensive if you want to camp, learning thermodynamics and other skills needed to optimize cloak length, sig reduction and reduce heat damage.


+1

This would be quite similar to the system that is in the Mass Effect series of games, were the stealth systems don´t actually cloak the ship they just store heat as that is what the ships use to detect one another, what better way to find a ship then heat emissions as the background is almost entirely cold besides stuff like stars etc given that the hull is made of materials that does not reflect things like radar.
Jenshae Chiroptera
#495 - 2015-01-22 14:54:05 UTC
Jenshae Chiroptera wrote:
Reaver Glitterstim wrote:
Seraph IX Basarab wrote:
Reaver Glitterstim wrote:
Actually, smaller/slower hotdrops will lead to more ratting carriers which will lead to more (in total) hotdrops.
I tackle your carrier in one ship, light a cyno. 5 guys jump through, each one has a cyno, 25 guys jump in. Each one has a cyno, 125 guys jump in....so it's a bad idea, but also a bad idea that wouldn't work.

Easy solution: delay before you can light a cyno after jumping to one.
Before you say something can't work, stop and ask yourself if you have closed off all of the possibilities. If you don't have special training in this field of mental brainstorming work, you're probably better off with the simple mantra: never say it's impossible.
Actually, there is a pretty simple solution to what Seraph believes would happen of exponential cynos - cool down timer before someone that just jumped until they can generate a point for someone to jump to them.


From here.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Leannor
State War Academy
Caldari State
#496 - 2015-01-22 15:11:39 UTC
Anhenka wrote:
Haywoud Jablomi wrote:

As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.

Heh. Ok, if you really think that I have some beachfront property to sell you. In Nevada.

What would change would be the frantic clicking and checking of every unfamiliar name that enters local so you can see their standings. Many people would rapidly tire of this and either go to highsec or lowsec or WH's to avoid this horrible mechanic.

Highly populated space would become a liability because of the difficulty of discovering who you were actually red to. Upgrades space would decrease in value because of the liability of having multiple people.

Not exactly a great direction for nullsec space to be headed.


with a face like yours, you can do anything to me ,..... ShockedP

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

Nikk Narrel
Moonlit Bonsai
#497 - 2015-01-22 16:14:36 UTC
Jenshae Chiroptera wrote:
Sexy Cakes wrote:
If people are AFK they can't harm you.
AFK cloaking is fine.
Risk averse pansies too afraid to bait out a blops a gang are the problem.
So, you think a counter drop must sit around 23.5/7 - ready to go at a moment's notice because one guy has put an alt in a system?
How many accounts and resources should we have on gruelling "fun" standby for one guy that sits pretty in a perfectly safe cloak?
Hmmm.... considering how many people can fly bombers for example, how many should be sitting in a few nearby systems all rubbing against each other trying to rat in black ops ships while they try and kill the tedium of waiting?

It is absurd.
Like building a house with a faulty floor and dead bolt from the inside basement. Someone keeps crawling in there, locking themselves in then spearing you from between the floor boards and you have to have to keep dancing around hoping there is enough people that one of them can grab the spear and pull it out of the floor.

Forget it.
I can't even make a good analogy for this. It is such stupid game design. Roll

It's not nearly as bad as you make it sound.
In order to need this counter drop available "23.5/7", (as you described it), the threat must be real for that amount of time as well.

Good news!
The threat for most of this time is either a bluff, or limited to the point of:
Hey, someone undocked, how quick can we grab a titan and some guys to tag this guy?
(Newsflash, unless they have enough people standing by, this drop doesn't happen)

Why is it a bluff?
BEACUSE: The PvE player is the one who CHOSE that time to appear / undock / etc.
And, unless the PvE player is active an amount of time that seems too long to have a group on stand-by, that cloaked guy knows he might be jumping into a trap.
The cloaked guy wants to wait long enough for an ambush to go stale, so he feels comfortable bringing in his own team.

That means if a PvE player is only active for short bursts, like 30 minutes with meaningful down time between, the cloaked guy can't build an expectation of safety.

It would be the same as the PvE guy becoming active immediately after the cloaked player arrived. Far too likely that his hot drop buddies are still around.

Both sides are bluffing, and the bluff is whether they have friends ready to join them.
Both know that it is dull waiting around, so expect the other guy's friends will leave at a certain point. They will NOT be around 23.5/7 at the very least.
Nikk Narrel
Moonlit Bonsai
#498 - 2015-01-22 16:24:51 UTC
Hot dropping is a definite aspect of the problem, and changes here would be wanted ONLY alongside changes to other aspects.

It all comes down to local providing the foundation for perfect reaction capability, with only pilot error being a possible flaw.

CCP allowed the player base the means to almost completely, but not quite, neutralize this foundation.

That being, knowing a pilot has arrived has value.
Knowing he is still there, also has value.
Not knowing if they are active, and having significant reasons to doubt this, THAT is uncertainty.

Only with uncertainty do our actions have meaning, and competing against each other becomes possible.
Otherwise, we are only reacting to local, never even seeing each other.

Haywoud Jablomi wrote:
Mag's wrote:
Haywoud Jablomi wrote:
Nikk you're giving away your alt by having similar typing styles.
When you find the need to resort to such accusations, it may be time to step away from the argument.

It's hardly helpful or on topic and quite frankly, a pointless accusation to make.



Well that might be true but I did find it interesting that Nikks and Delegate decided to say I was clouding the topic, and have been posting pretty much back to back.

Either way. If I am wrong. I am cool with being wrong.


Yeah... I thought you meant Kaarous too, at first.

So, rather than consider multiple people agree about your views being off, you would choose to assume we are one person posting under different names?

Interesting.

Haywoud Jablomi wrote:
Kaarous Aldurald wrote:

And all of those things are from self interest carebears, who want to farm free money without risk. Such a thing should always be rejected out of hand.


This statement is not entirely true. Everyone on the forums is arguing from a point of their own self interest, and I am sure some that would prefer to get free isk with no risk, however just because you dislike that style of player, it does not mean that their concerns are invalid.

I have personally stated that I do not wish for 100% null. My personal dislike of "AFK camping" is that I feel it is an unbalanced mechanic that allows a player to have 100% safety.

Typical human conceit, believing that others think like you do.

I only suggest ideas based on a concept of 'Enlightened Self Interest'.
It is a philosophy that puts forth the concept, that we can only expect to get what we want, when it is part of a larger package where everyone else also gets what they want.

Some call it compromise.

The point is, where conflicting interests reside, a balance must be struck.

I want to have an expectation of enjoyable play regardless of whether I mine, or jump into a covert ship to hunt other miners, who are supporting an opposing alliance.

It boils down to PvE players being able to deal with the covert threats directly, without reshipping into PvP specific craft.
It is not reasonable to expect an intelligent player to expose themselves to an obvious loss, regardless of whether they are in an exhumer or a cloaked frigate.
Jenn aSide
Soul Machines
The Initiative.
#499 - 2015-01-22 16:45:59 UTC
Nikk Narrel wrote:


Hot dropping is a definite aspect of the problem

-snip-

It boils down to PvE players being able to deal with the covert threats directly, without reshipping into PvP specific craft.
It is not reasonable to expect an intelligent player to expose themselves to an obvious loss, regardless of whether they are in an exhumer or a cloaked frigate.


Man that is so much a pvp ship I have here.

I've been PVEing in null sec since 2008 and the 1st thing I noticed was the whining about 'afk cloakers'. I've never understood why people see it as a problem. But then I've never been the type to think the game should cater to my personal needs either.

The end of afk cloaking (or introducing some kind of 'counter') would benefit me greatly. I rat in null every evening, lately I've done so with 3 characters (my Mach pilot, my Gila pilot and my carrier assiging 5 fighters to me and 5 fighters to my buddy in his Mach, nothing says "I love you" to npcs like 4500 dps). If I didn't have to react to cloaked people coming in to my ratting system, man could i ever make more isk than I already am.

I mean, screw the EVE economy that the AFK cloakers actually indirectly help regulate and screw other people playing the game they way they want to. Hell, screw using the tools that ALREADY EXIST (like warp core stabs, target lock breakers, MJDs, Mobile MJDs, Mobil Cyno Inhibitors, Mobile Scan Inhibitors, FoF missiles, energy neutralizers, ECM, ECM drones, ECM bursts, Cynos, Defensive bubbles, friends, alts, friends with alts, alts with friends, etc etc).

It's all about me, right, so CCP should just 'fix it'? That's how all these 'afk cloaking is a problem' people think, so why not?
Leannor
State War Academy
Caldari State
#500 - 2015-01-22 16:50:53 UTC
Jenn aSide wrote:


I mean, screw the EVE economy that the AFK cloakers actually indirectly help regulate and screw other people playing the game they way they want to. Hell, screw using the tools that ALREADY EXIST (like warp core stabs, target lock breakers, MJDs, Mobile MJDs, Mobil Cyno Inhibitors, Mobile Scan Inhibitors, FoF missiles, energy neutralizers, ECM, ECM drones, ECM bursts, Cynos, Defensive bubbles, friends, alts, friends with alts, alts with friends, etc etc).


Show me the tool that already exists to scan down a cloaked ship? Or even get within range to then use other means to decloak it. Or a means to wear down a cloak so that it becomes not a cloak.

All those things you say above deal with an uncloaked ship.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"