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CSM9 Winter Summit minutes

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Author
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#21 - 2015-01-21 20:41:42 UTC
That cat... Is that what caused Caroline's star? A giant firball ?

I would love to see the number of DDos attacks CCP survives each year.

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Ranamar
Nobody in Local
Deepwater Hooligans
#22 - 2015-01-21 20:43:46 UTC
Rain6637 wrote:
Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.


For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#23 - 2015-01-21 20:56:13 UTC
I must say I like the turnaround time on these.
Harry Saq
Of Tears and ISK
ISK.Net
#24 - 2015-01-21 21:06:57 UTC
I think you would be amazed at how much of a difference it would make if you could do something as simple as customize the skin of your ship directly (especially for new players or bored bitter vets).

If anybody ever played City Of Heroes, that would be a good analogy of what I am talking about. All the archetypes had the same power sets and nothing you did in character customization made any difference in the actual play, but it made all the difference in your investment in the toon, and made character generation a blast.

In Eve, the ships are the toons in my analogy, and if those could be customized using an in-game interface similar to the UI, but specifically for the ship, people would want to get in different ships just because they look cool. This is anti-utilitarian, and seemingly stupid, but it's the little thing that make a game fun and worth it. It also drives goals and motivation for new players.

I have played this game on and off since '03, and surprisingly enough, the one thing I don't really feel like I am ever really doing is making stuff mine, it is just stuff I happen to hold. There is nothing special about any of my beloved ships. No battle scars, no tweaked out appearance, my thorax is just a thorax like all others.

Half the game is also shopping (my Wife loves shopping and yet still hates eve), I guarantee if she could shop for a thorax that was custom skinned and on market as a "customized" model (simply a different player designed skin) she would be at it for hours, or designing and selling her own, hell, she might even go into production, and mine and do all the other manufacturing crap, just to have her own line of designer thoraxes. It's the seemingly stupid trivial things, that make bigger mechanics work. I have manufactures all kinds of stuff in eve, and it is just variations on a bland theme to play the .01 isk game etc, it's not like me making it felt like I made it, but rather jumped through the right hoops....might as well shoot the red crosses. In other words, even though I made it, there was nothing special about it whatsoever, might as well makes drops in the ocean...if that makes sense.

The current skinning is a PETA, and the licensing and aura driven funky model now where they are yet still made on your behalf is likely in the wrong direction (I am probably describing it wrong because the mechanic should be right there in the fitting window, or a fitting type window instead of some external store that I have to do things and stuff to get it, which I will likely never bother to learn or care about).

I love Eve, and have played it forever, this is by no means the one thing missing, but having tried to recruit all kinds of people for years, mostly unsuccessfully (and more importantly seeing what they do end up playing) I think a simple thing like this would go along way to drive new subscriptions and give people reasons to try all aspects of the game.

Minecraft is insanely popular because building stuff is fun, especially stuff that is unique to you, even though it functions the same or similar to all other similar things.
MailDeadDrop
Archon Industries
#25 - 2015-01-21 21:09:18 UTC  |  Edited by: MailDeadDrop
CCP Leeloo wrote:
Zappity wrote:
Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff.

But you will miss out all the pictures [of cats]! D:

I will put something together. Tomorrow (=

As penance for my causing Sugar Kyle to look stupid, I did it for you CCP Leeloo.

Zappity, check here:
http://demo.avidoffice.com/docushare/dsweb/Get/Document-43306/CSM9-WS-D1.txt

CCP Leeloo and/or CCP Falcon, here is the PDF which I used to make the above text version. I cleaned up the typos and punctuation errors in your original:

http://demo.avidoffice.com/docushare/dsweb/Get/Document-43305/CSM9-WS-D1.pdf

To the extent to which I hold copyright, I hereby grant free use of my (above) derived works to everyone.

Edit: I also added a URL link to urbandictionary.com's definition of TTP. I suspect many people don't know what TTP means.

MDD
Rain6637
GoonWaffe
Goonswarm Federation
#26 - 2015-01-21 21:11:23 UTC
Ranamar wrote:
Rain6637 wrote:
Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.


For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course.

You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus?
Stellan Crendraven
Guardians of the Gate
RAZOR Alliance
#27 - 2015-01-21 21:11:46 UTC
A good read. Next time, the minutes will come before the summit.

I really like Mike's idea of "Societies", however if these get bookmarks, why not also make it possible to create fleet bookmarks (plz CCP).

I really liked the cat, she is a beauty.

7o, dear CSMs & devs.

In the beginning, there was pain and despair. And death. Immense tragedies and terrible catastrophies.

Zappity
New Eden Tank Testing Services
#28 - 2015-01-21 21:14:37 UTC
Thank you Leeloo and Mail.

Zappity's Adventures for a taste of lowsec and nullsec.

CCP Leeloo
C C P
C C P Alliance
#29 - 2015-01-21 21:25:20 UTC
MailDeadDrop wrote:

As penance for my causing Sugar Kyle to look stupid, I did it for you CCP Leeloo.

Zappity, check here:
http://demo.avidoffice.com/docushare/dsweb/Get/Document-43306/CSM9-WS-D1.txt

CCP Leeloo and/or CCP Falcon, here is the PDF which I used to make the above text version. I cleaned up the typos and punctuation errors in your original:

http://demo.avidoffice.com/docushare/dsweb/Get/Document-43305/CSM9-WS-D1.pdf

To the extent to which I hold copyright, I hereby grant free use of my (above) derived works to everyone.

Edit: I also added a URL link to urbandictionary.com's definition of TTP. I suspect many people don't know what TTP means.

MDD

Oohhh! That's awesome! I owe you a drink!

CCP Leeloo | Community Developer | @ccp_leeloo | leeloo@ccpgames.com

Zappity
New Eden Tank Testing Services
#30 - 2015-01-21 21:32:28 UTC  |  Edited by: Zappity
This was interesting:
minutes wrote:
Sugar Kyle then started talking about how she adopts new players. She said that she noticed that many of them seem to burn out when they start training longer skills. She says that they decelerate a bit when they hit this, and they burn out because they stop progressing as quickly.


What about doubling the skill ranks to ten and halving the bonus per level? This would leave the overall power level unchanged but allow intermediate steps between IV and V.

Zappity's Adventures for a taste of lowsec and nullsec.

MailDeadDrop
Archon Industries
#31 - 2015-01-21 21:36:13 UTC
CCP Leeloo wrote:
MailDeadDrop wrote:

As penance for my causing Sugar Kyle to look stupid, I did it for you CCP Leeloo.

Zappity, check here:
http://demo.avidoffice.com/docushare/dsweb/Get/Document-43306/CSM9-WS-D1.txt

CCP Leeloo and/or CCP Falcon, here is the PDF which I used to make the above text version. I cleaned up the typos and punctuation errors in your original:

http://demo.avidoffice.com/docushare/dsweb/Get/Document-43305/CSM9-WS-D1.pdf

To the extent to which I hold copyright, I hereby grant free use of my (above) derived works to everyone.

Edit: I also added a URL link to urbandictionary.com's definition of TTP. I suspect many people don't know what TTP means.

MDD

Oohhh! That's awesome! I owe you a drink!

One of the perks of working in the Document Management Software industry is that I have a stupid number of tools for working with PDFs... Big smile

MDD
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2015-01-21 21:37:15 UTC
Dradis Aulmais wrote:
That cat... Is that what caused Caroline's star? A giant firball ?

I would love to see the number of DDos attacks CCP survives each year.



People tend to not want to talk about DDOS and so on. It's generally done for attention, and saying 'we survived these' pushes some people to redouble their efforts.

Ignoring them doesn't stop it. But it makes it less enjoyable.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rain6637
GoonWaffe
Goonswarm Federation
#33 - 2015-01-21 21:59:01 UTC
wait, but how do you talk about not talking about it, without talking about it?
Mike Azariah
The Scope
Gallente Federation
#34 - 2015-01-21 22:09:44 UTC
Rain6637 wrote:
wait, but how do you talk about not talking about it, without talking about it?


I would answer that in detail but then we would be talking about it, wouldn't we?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jadek Kin
Incorruptibles
#35 - 2015-01-21 22:25:58 UTC  |  Edited by: Jadek Kin
CCP Logibro wrote:
All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly.

CCP Logibro (and team Big smile) gives you nice things when you say the magic word.
Ranamar
Nobody in Local
Deepwater Hooligans
#36 - 2015-01-21 22:41:59 UTC
Rain6637 wrote:
Ranamar wrote:
Rain6637 wrote:
Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.


For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course.

You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus?

Role bonuses aren't innately evil, y'know.P

But yeah, some of the more role-bonus-like bonuses might need to be looked at. (I'm betting they'd be fine, though...) I do remember when T2 resists were hull bonuses instead of role bonuses, even if I was an antisocial mission-runner leveling up my raven back then.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#37 - 2015-01-21 23:37:37 UTC
appreciations for going to volcanoland

Quote:
There was also questions by the CSM on whether the EVElopedia should even remain running.


stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics

evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#38 - 2015-01-22 00:16:44 UTC
Benny Ohu wrote:
appreciations for going to volcanoland

Quote:
There was also questions by the CSM on whether the EVElopedia should even remain running.


stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics

evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki


To fill in a little detail, it's not really Evelopedia as a whole. It's things like the item database that's embedded in it. For things like the chronicles, it serves a very good purpose.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sky Cloud Austrene
Republic Military School
Minmatar Republic
#39 - 2015-01-22 01:27:39 UTC  |  Edited by: Sky Cloud Austrene
Often the community reads the minutes from these Summits quiet sometime after the event, so thanks for the speed in getting these minutes out.
But what I'd like to know, is this;
Obviously there is some sort of an agenda prepared by CCP in advance of the summit taking place.
For example day 1
Agenda
 Roadmap & Release Cadence
 New Player Experience
 Web Team
 Team Size Matters
 Corporations & Alliances
 Team Homegrown
 Team Security

I know items on it could change as need be & yes somethings may well be under NDA, but would it be possible;
for the proposed agenda/outline for these summits be released to the community ( say a week) in advance of the summit's taking place?
This would allow the community time to contact our CSM representitives in advance of these meetings, to raise with them, any specific issues / points of concern or interest's, that we may want the CSM to constructively & directly raise with CCP at the upcoming summit..
Areen Sassel
Dirac Angestun Gesept
#40 - 2015-01-22 02:19:10 UTC
"The CSM then proposed adding hats to the game" - seriously?

More seriously, I really hope we are going to see some action on the impersonation clause in the next 3 days. It's still hanging about the EULA like a dead woodchuck under the porch. The last time I can find it mentioned in the minutes, it seemed the then CSM rightly said it should go, but nothing has changed.