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Player Features and Ideas Discussion

 
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The Eve Galaxy's Accretion disk.

Author
Bariolage
Control F9
#1 - 2015-01-20 17:58:12 UTC
I had been thinking about the beauty of the view of the galactic accretion disk in reality and in relation to Eve. The core idea is simple and one line which I'll put in a short paragraph next, but the assets created around it could be used meaningfully to touch on many parts of the game, and add an extra layer of depth and realism if you are interested in reading on.

Add a sky box asset between the "actual" star positions on the Eve sky box, and the fake star/galaxy dots which visually represents the galactic accretion disk of the galaxy that the stars in Eve are in. Here is a picture from Earth, from a vantage point and weather that allows it, of our Milky Way accretion disk from inside as an idea of the direction I'm talking about.

http://en.wikipedia.org/wiki/Great_Rift_%28astronomy%29#mediaviewer/File:Laser_Towards_Milky_Ways_Centre.jpg

A few features to note of a galaxy's accretion disk are the galactic center, arms, and non-luminous rivers of dust clouds. I'll talk a little about the visual and immersive elements of a few of those intertwined with other thoughts.

Meaningful, but not overpowering visual feature:

The galactic center is bright, but that shouldn't be a problem. For Eve, and similarly from our view on Earth from our accretion disk, it would be ideal if the asset was modeled so that the dark bands of non-luminous dust clouds obscured enough, but not too much of the brightness of the simulated accretion disk so that the more local "actual" in game stars weren't obscured. You can see it from the previous picture, but here is a picture of what I'm talking about closely:

http://en.wikipedia.org/wiki/Great_Rift_%28astronomy%29#mediaviewer/File:Guisard_-_Milky_Way.jpg

This would allow for the in game stars to still be visible within this layer depending on the direction you are looking, if it is a little obscured, it should still be visible, as you can see from that close up second picture.

It seems like in game design the main intention is to allow for those actual Eve star positions to be the main representation of the galactic accretion disk. I imagine that it will expand even more as they add numerous stars in the I believe intended expansion with added player built jump gates. I like that because it's beautiful and practical and immersive; I think it would still fit to add the band of the accretion disk of the Eve galaxy though when you consider the visualization of galaxies, and the actual number of stars in one versus the accessible ones in a game. Here are some thoughts on that:

A sense of positional perspective: and furthermore a concept of galactic north
Similar to the relative movement of objects easily visualized when you look out the side window of a moving car, the accretion disk is not only realistic, but serves as another beautiful layer of spatial reference point that should add no load to the client, as it's a static part of a solar system's sky box. When they added the different nebulae sky boxes, it was a beautiful representation of that scale on a level relative to the movement between accessible stars in the Eve galaxy. Adding an accretion disk outside of the nebulae would serve to visually tie the position of the nebulae to each other as they change position visually to the galactic center represented by the accretion disk. It could also be used as a visual marker for the functional layer some use for direction communication people call the galactic north. If we are a small section of a spiral arm in a galaxy, the galactic north could stay more or less the same represented by the brighter galactic center in the sky box.

Likely not too difficult of an asset to create:
Similar to the process they seemed to have used for making the nebulae, the accretion disk could be modeled as one three dimensional asset, then positioned on the sky box. This should be easier to achieve because it should be one asset instead of many different ones as they had to make for the nebulae. Though it would be ideal also if the accretion disk could be slightly offset each time for each constellation's sky box, it would make enough sense for the accretion disk to be the same visually throughout all the systems, as comparable to a typical galaxy's mass of stars, the stars in game are pretty close to each other. Less work this way.

Added ideas that aren't neccessary but would add a lot to EVE:

Within the map view, the 3d asset made to render the skybox could be used in a lower resolution form.

The galactic center, and where on which arm of the galaxy the stars in the game lie in could be represented.

We could see the stars as they are in the map view, but when zoomed out far enough, it could fade in a lower resolution 3d representation of the cloud of stars that make up the arms, the stars between and galactic center, with maybe the eve star systems visually representing (visually) only less than 1 percent of the density of stars when zoomed out far enough. It would add a grand sense of scale, and a visual indicator (when new star systems are added) of meaningfully colonizing and interacting with the spiral arm the Eve galaxy lies within.

In summary: A realistic visually cohesive feature that is functionally relevant, lends a large sense of scale, and is applicable to multiple layers of in game assets, with one main asset creation that shouldn't add to client or server load.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2015-01-20 19:10:05 UTC
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?
FoxFire Ayderan
#3 - 2015-01-20 19:43:37 UTC
Nariya Kentaya wrote:
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?


How do we know we're not living in the Matrix and this is all just a game?

elitatwo
Zansha Expansion
#4 - 2015-01-20 19:59:19 UTC
Bariolage wrote:

Likely not too difficult of an asset to create:
Similar to the process they seemed to have used for making the nebulae, the accretion disk could be modeled as one three dimensional asset, then positioned on the sky box. This should be easier to achieve because it should be one asset instead of many different ones as they had to make for the nebulae. Though it would be ideal also if the accretion disk could be slightly offset each time for each constellation's sky box, it would make enough sense for the accretion disk to be the same visually throughout all the systems, as comparable to a typical galaxy's mass of stars, the stars in game are pretty close to each other. Less work this way....


I don't like to be the bearer of bad news but for this to work we would need a single point of origin from where we would need to look at another point that might not be visible from where you currently are.

Those photos of our Milky Way spiral 'arms' though stunning to look at might be occluded by background light depending on which solar system you are currently in and if that system is closer to the center of the EVE galaxy or not.

On a more grande scale, Earth's position in our Milky Way would appear to be 'fixed' in one location if would be able to look from much, much further away.

'From further away' would mean at least 200.000 - 500.000 lightyears away from the Milky Way itself.

At that distance our Milky Way galaxy would appear for our limited minds as a 'disk' but let me assure you that even the 'thinest' edges have a distance distance of approximately 100 - 150 lightyears.

If we stay in our Milky Way as an example for a galaxy shape you only guestimate the amount of stars and solar systems within.

Our 'spot' in our EVE galaxy might only be a tiny dot of stars and solar systems. Remember, we 'only' have about 5000 solar systems of many, many hundrets of billions of them.

Let's say this cluster of solar systems is closer to the center of that galaxy, so you have to wonder if we would be able to see any resemblence of a 'disc shape' at all.

In all likelyhood, you may or not be able to see 'closeby' neighbouring galaxies, if any.

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elitatwo
Zansha Expansion
#5 - 2015-01-20 20:00:11 UTC
FoxFire Ayderan wrote:
Nariya Kentaya wrote:
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?


How do we know we're not living in the Matrix and this is all just a game?



Duh, if you call the operator and you are still here..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

FoxFire Ayderan
#6 - 2015-01-20 20:03:29 UTC
elitatwo wrote:
FoxFire Ayderan wrote:
Nariya Kentaya wrote:
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?


How do we know we're not living in the Matrix and this is all just a game?



Duh, if you call the operator and you are still here..



Oh right.

Lol
Bariolage
Control F9
#7 - 2015-01-20 20:10:28 UTC
Nariya Kentaya wrote:
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?


Thanks for your interest!

We don't know the design intent exactly, but we can make educated guesses!

The explored stars in the Eve Galaxy lie more or less on a plane. It's not completely flat but that isn't outside of expectation. Unless they had a reason not to explore down or up, we can guess it's not a globular cluster.

You are correct that some stars float free of galaxies, but the stars in the Eve galaxy are pretty close in AU, it's unlikely they are floating free and not part of a system of stars with interacting gravity. They are very close in a relative sense.

As you say orbiting a dim galaxy is possible. It's unlikely with the large amount of stellar activity in the system though that it's so far, or that the center of that galaxy it would orbit would be so dim that it would be negligible. The universe is pretty expansive though so a lot of variation does exist in composition. Mostly though they fall within some norms with variance, which can be inferred from known information.

I'm fine not knowing, and also agree that there is a possibility the Eve system isn't intended to be in a spiral galaxy, negating the implementation of my interest in a represented accretion disk and the subsequent functions we can derive from that in game.

My interest is mostly however that it would be both beautiful and functional, as outlined in the op, along with being expansive and meaningful. There are of course many reasons not to implement something, player/dev interest or disinterest in features due to art/practical preference, and also the ever looming fact of dev time, I covered a few reasons for my interest in the op and wouldn't mind hearing opinions about those subjects! Do you not like accretion disks? I guess to me it seems your disinterest is either in not wanting a change in the sky box, or not wanting to be in a spiral galaxy, or wanting to be in a globular cluster in game, all interesting opinions.

I'm personally a big fan of the different facets of astronomical phenomena at all the scales from galactic to within solar systems so I've been thinking this through for a few months. I like spiral galaxies. I admit to flaws in ideas though so open up the discourse!

Thanks.
Bariolage
Control F9
#8 - 2015-01-20 20:56:31 UTC
elitatwo wrote:
Bariolage wrote:

Likely not too difficult of an asset to create:
Similar to the process they seemed to have used for making the nebulae, the accretion disk could be modeled as one three dimensional asset, then positioned on the sky box. This should be easier to achieve because it should be one asset instead of many different ones as they had to make for the nebulae. Though it would be ideal also if the accretion disk could be slightly offset each time for each constellation's sky box, it would make enough sense for the accretion disk to be the same visually throughout all the systems, as comparable to a typical galaxy's mass of stars, the stars in game are pretty close to each other. Less work this way....


I don't like to be the bearer of bad news but for this to work we would need a single point of origin from where we would need to look at another point that might not be visible from where you currently are.

Those photos of our Milky Way spiral 'arms' though stunning to look at might be occluded by background light depending on which solar system you are currently in and if that system is closer to the center of the EVE galaxy or not.

On a more grande scale, Earth's position in our Milky Way would appear to be 'fixed' in one location if would be able to look from much, much further away.

'From further away' would mean at least 200.000 - 500.000 lightyears away from the Milky Way itself.

At that distance our Milky Way galaxy would appear for our limited minds as a 'disk' but let me assure you that even the 'thinest' edges have a distance distance of approximately 100 - 150 lightyears.

If we stay in our Milky Way as an example for a galaxy shape you only guestimate the amount of stars and solar systems within.

Our 'spot' in our EVE galaxy might only be a tiny dot of stars and solar systems. Remember, we 'only' have about 5000 solar systems of many, many hundrets of billions of them.

Let's say this cluster of solar systems is closer to the center of that galaxy, so you have to wonder if we would be able to see any resemblence of a 'disc shape' at all.

In all likelyhood, you may or not be able to see 'closeby' neighbouring galaxies, if any.



Yes, the intended idea is that we are inside the spiral galaxy. The visibility of the parts of an accretion disk would be occluded by the nebulae to different degrees depending on which side of the nebulaes you are on relative to the galactic center, and the other sides. I can think of a few examples of systems where you could see less of the accretion disk yes, such as in the Amarr homeworlds where there is a huge nebulae sky box. Not sure why this would specifically negate an accretion disk however. There are a lot of systems where the accretion disk would be highly visible, including most of all of null sec which is numerous systems.

I agree that it wouldn't be at the same visibility in every system. I see that as a feature and asset! That fact would add to the immersion and the feeling of position within part of a spiral arm. Seeing parts of the accretion disk, occluded by nebulae while in bright nebulae would lend heavily to the feeling of being in a nebulae which is also part of a larger system. I apologize for not addressing that fact discretely. Not bad news at all!

Yep, I am aware that galaxies are not completely flat. Sorry for not communicating my awareness of that fact! The reason I did not relate my knowledge of spiral galaxies not being flat is I'm not sure why that is relevant to the op, i did address that in a reply to someone else's post above, which I wrote before responding to your post, as it is relevant to that post. One could assume the accretion disk idea would be intended to be in a not completely flat spiral galaxy in that it would be unrealistic and not too useful, and not like the examples linked in the op, as the milky way is not flat, so it looks badass, as one would hope an Eve accretion disk would look too: totally awesome.

About being in one spot with sub 10k systems (5000+ you referred to) Yep! I addressed that in the addendum about the star map, we would be functionally only a little corner of a spiral arm compared to a galaxy. I think I mentioned it would be sub 1% of the galaxy that the eve systems represent, which matches your math more or less. I agree!? Not sure what you're asking me with that.

Answering your statement about us not being able to see a disk shape: The idea in the op isn't that we'd see a disk, we'd be in the accretion disk. There is a link embedded in the op referring to an image of the milky way galaxy, which is an image taken from within, because we are within it. The idea doesn't have the intention of being outside of the disk, that wouldn't be helpful for the concept.

You added on, we might be close to the center of the galaxy so we couldn't see the disk:

That's a good point. Though, if we were close to the galactic center, there are two problems, one of which I addressed in answer to the other post:

1.) most of the galaxies in eve are more or less on a plane with variance. It makes more sense that we are on a part of an outer spiral arm, unless there is a contrived reason we don't want to explore up or down, though yes it is possible.

2.) if we were close to the galactic center we could still see a dense outward line of stars of the arms in each direction I believe, though I'm not certain. I'm actually not sure if we would see the outward arms as distinctly. So I'll concede that point if we are closer to the center of a spiral galaxy. You got me =(. Though I'd be sad if that were the case. I am aware the lore (which is composed of just looking at the current sky box) suggests we are not in a position to see the accretion disk (because... we don't see it) the idea is mostly that it would be pretty and functional. I'm making a sad face because I like accretion disks.
Rroff
Antagonistic Tendencies
#9 - 2015-01-20 22:36:56 UTC
FoxFire Ayderan wrote:
Nariya Kentaya wrote:
How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all?


How do we know we're not living in the Matrix and this is all just a game?



" the Sleepers were masters of virtual reality, neural interfacing and cryotechnology. " ;)
elitatwo
Zansha Expansion
#10 - 2015-01-20 22:53:29 UTC
Bariolage wrote:
...2.) if we were close to the galactic center we could still see a dense outward line of stars of the arms in each direction I believe, though I'm not certain. I'm actually not sure if we would see the outward arms as distinctly. So I'll concede that point if we are closer to the center of a spiral galaxy. You got me =(. Though I'd be sad if that were the case. I am aware the lore (which is composed of just looking at the current sky box) suggests we are not in a position to see the accretion disk (because... we don't see it) the idea is mostly that it would be pretty and functional. I'm making a sad face because I like accretion disks.


Hey, I didn't mean to discourage you and most certainly didn't want to accuse use of not knowing.

The idea is interesting and in my curious nature I always wanted to know 'where' we are in relation to a familiar place.

Thing is, we don't even know if we are in Andromeda or somewhere else, much further away.

Nariya, I guess you meant well but if you a referring to the Large Globular Cluster from that documentary, they are increasing dimensions quite a lot.

That cluster you mean is a cluster of galaxies in a large group- and a really, really large amount of galaxies - of galaxies which are millions of lightyears apart.
There is a visual representation of that cluster that makes you feel really, really small.

I think you meant nebulars and smaller galaxies or star nurseries.

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