These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

♥ Manfred Sideous ♥ for ♥[CSM 10]♥

First post
Author
Manfred Sideous
H A V O C
Fraternity.
#101 - 2014-12-27 15:57:33 UTC
Leyla Celeste wrote:
Best of luck Manny. Do better than I did!(which isn't hard haha)


Thanks for the Upswags

@EveManny

https://twitter.com/EveManny

Inggroth
Harbingers of Reset
#102 - 2014-12-29 15:08:07 UTC  |  Edited by: Inggroth
Easily top 3 on my list.

Good luck Manny, p sure you'll get enough backing though.

My question: Any ideas on how to pull (non-tier3) battlecruisers out of the dumpster balance-wise?

Just leaving these two here, because i think they're maybe worth a look

Prom has an idea which i think has some merit, where you'd rebalance MJD functionality to be a script for regular MWD, only loadable if you're in a ship type that can use MJD. So BCs would not have to use an extra slot and fitting resources to get MJD functionality.
https://forums.eveonline.com/default.aspx?g=posts&m=5345740

When the whole "nerf offgrid links" was a thing i've had this idea where link modules would apply to the ship they're fitted to regardless of its fleet position or if its in fleet at all - so there would be an incentive to do BCs with links, at least in really small gangs and solo.
(now obviously as long as everyone who cares the least bit about ~1337 pvp~ has a link alt this wouldnt change much)
https://forums.eveonline.com/default.aspx?g=posts&m=4064502#post4064502


Those changes dont do much for larger-scale engagements, but then again BCs havent been a thing in fleets since the Drake Era
Manfred Sideous
H A V O C
Fraternity.
#103 - 2014-12-29 16:09:15 UTC  |  Edited by: Manfred Sideous
Inggroth wrote:
Easily top 3 on my list.

Good luck Manny, p sure you'll get enough backing though.

My question: Any ideas on how to pull (non-tier3) battlecruisers out of the dumpster balance-wise?

Just leaving these two here, because i think they're maybe worth a look

Prom has an idea which i think has some merit, where you'd rebalance MJD functionality to be a script for regular MWD, only loadable if you're in a ship type that can use MJD. So BCs would not have to use an extra slot and fitting resources to get MJD functionality.
https://forums.eveonline.com/default.aspx?g=posts&m=5345740

When the whole "nerf offgrid links" was a thing i've had this idea where link modules would apply to the ship they're fitted to regardless of its fleet position or if its in fleet at all - so there would be an incentive to do BCs with links, at least in really small gangs and solo.
(now obviously as long as everyone who cares the least bit about ~1337 pvp~ has a link alt this wouldnt change much)
https://forums.eveonline.com/default.aspx?g=posts&m=4064502#post4064502


Those changes dont do much for larger-scale engagements, but then again BCs havent been a thing in fleets since the Drake Era


The problem is T3's are better than everything in the current meta so looking at BC's and lol Command Ships is pointless. Because when CCP nerfed nanos years ago they made it so Signature Radius was everything.

Bombers are the problem to Tier 3 BCs and most sniper platforms. Well in fact pretty much every concept is plagued by bombers. What CCP fails to understand is that a few things way out of balance cast ripples through the rest of the game.

Combat Probing - It is so hilariously easy. Anyone with the most basic skills can probe and get a warp to 0 result on a hostile fleet every 10 seconds. This automatically hampers fleet tactics.

Bombers - The literal cancer of nullsec PVP. Cripples doctrine choices.

TL ; DR - The word Battle does not belong in Battlecruiser in its current form its more like LOLGETHAZEDNERDCRUISER&GETAREALSHIP

@EveManny

https://twitter.com/EveManny

Kali Seth
#104 - 2014-12-31 00:35:13 UTC
+1
Malcanis
Vanishing Point.
The Initiative.
#105 - 2015-01-01 00:56:08 UTC
Manfred Sideous wrote:
Inggroth wrote:
Easily top 3 on my list.

Good luck Manny, p sure you'll get enough backing though.

My question: Any ideas on how to pull (non-tier3) battlecruisers out of the dumpster balance-wise?

Just leaving these two here, because i think they're maybe worth a look

Prom has an idea which i think has some merit, where you'd rebalance MJD functionality to be a script for regular MWD, only loadable if you're in a ship type that can use MJD. So BCs would not have to use an extra slot and fitting resources to get MJD functionality.
https://forums.eveonline.com/default.aspx?g=posts&m=5345740

When the whole "nerf offgrid links" was a thing i've had this idea where link modules would apply to the ship they're fitted to regardless of its fleet position or if its in fleet at all - so there would be an incentive to do BCs with links, at least in really small gangs and solo.
(now obviously as long as everyone who cares the least bit about ~1337 pvp~ has a link alt this wouldnt change much)
https://forums.eveonline.com/default.aspx?g=posts&m=4064502#post4064502


Those changes dont do much for larger-scale engagements, but then again BCs havent been a thing in fleets since the Drake Era


The problem is T3's are better than everything in the current meta so looking at BC's and lol Command Ships is pointless. Because when CCP nerfed nanos years ago they made it so Signature Radius was everything.

Bombers are the problem to Tier 3 BCs and most sniper platforms. Well in fact pretty much every concept is plagued by bombers. What CCP fails to understand is that a few things way out of balance cast ripples through the rest of the game.

Combat Probing - It is so hilariously easy. Anyone with the most basic skills can probe and get a warp to 0 result on a hostile fleet every 10 seconds. This automatically hampers fleet tactics.

Bombers - The literal cancer of nullsec PVP. Cripples doctrine choices.

TL ; DR - The word Battle does not belong in Battlecruiser in its current form its more like LOLGETHAZEDNERDCRUISER&GETAREALSHIP



super fast probing is an indivisible part of the OP bomber meta

There needs to be a good way to interfere with on grid probing. ECM bursts? I don't even know. Something.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dersen Lowery
The Scope
#106 - 2015-01-01 01:50:49 UTC  |  Edited by: Dersen Lowery
Malcanis wrote:
]super fast probing is an indivisible part of the OP bomber meta

There needs to be a good way to interfere with on grid probing. ECM bursts? I don't even know. Something.


Given that scanning is currently so fast that CCP had to deliberately position probes at sun by default in order to keep the process from breaking the game, maybe it wouldn't be such a bad idea to revisit that decision. Maybe scanning for full precision would take a long time, but you could stop the process midway for good-enough results if you needed speed? I don't know, I'm just spitballing, but it would add a bit of depth to the minigame.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jaysen Larrisen
Caldari Provisions
Caldari State
#107 - 2015-01-02 03:21:39 UTC
Manny,

I've been impressed by your thread and responses so far...you are on my short list for CSM definitely.

One of the things that i like about your platform is to get into the nitty gritty of flying and balancing combat for not just big fleets but small gang / solo as well.

Few questions for you...

1) I'm curious about your thoughts on the upcoming Recon balance that CCP Rise has put on the table for Proteus. Lot of debate back and forth on d-san immunity, T2 resists for Recons, and frankly the role of the ships (i.e. stealthy recon vs electronic warfare platform...hard to do both).

2) What can we do to get Battleships more interesting to fly? They are the face of PVE but fall behind dramatically at PVP. As a side note it would be kinda nice to actually intentionally undock a Raven for PVP instead of just shooting red crosses. Roll

3) I noticed you specifically mentioned missiles as something that needed some work to make them more viable in PVP work. I tend to run missiles and drones pretty exclusively and you are spot on. What would you propose to CCP and the community to make the missile weapons family more competitive?

4) How will you reach out to other facets of the community outside the Big Fleet scene? Hopping in NPSI roams, blogging, etc?

Thanks for your time - look forward to seeing your responses.

Cheers!

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

Manfred Sideous
H A V O C
Fraternity.
#108 - 2015-01-04 17:08:20 UTC
Jaysen Larrisen wrote:
Manny,

I've been impressed by your thread and responses so far...you are on my short list for CSM definitely.

One of the things that i like about your platform is to get into the nitty gritty of flying and balancing combat for not just big fleets but small gang / solo as well.

Few questions for you...

1) I'm curious about your thoughts on the upcoming Recon balance that CCP Rise has put on the table for Proteus. Lot of debate back and forth on d-san immunity, T2 resists for Recons, and frankly the role of the ships (i.e. stealthy recon vs electronic warfare platform...hard to do both).

2) What can we do to get Battleships more interesting to fly? They are the face of PVE but fall behind dramatically at PVP. As a side note it would be kinda nice to actually intentionally undock a Raven for PVP instead of just shooting red crosses. Roll

3) I noticed you specifically mentioned missiles as something that needed some work to make them more viable in PVP work. I tend to run missiles and drones pretty exclusively and you are spot on. What would you propose to CCP and the community to make the missile weapons family more competitive?

4) How will you reach out to other facets of the community outside the Big Fleet scene? Hopping in NPSI roams, blogging, etc?

Thanks for your time - look forward to seeing your responses.

Cheers!



Thanks first for the suppot.


In regards to Recons I see them serving 2 separate purposes. Cloaking recons are well covert and by nature should be more focused on hit & run and things of that nature. Whereas the combat recons would be amazing if they were beefier and able to be a part of main fleets on the front line applying superior ewar power. As it is they are super flimsy and you see people using T3's. If I were the one balancing them the Lachesis would have low DPS high tank/buffer potential. Whereas the Arazu would have higher DPS and lower tank but they both would enjoy the same Ewar bonus. As far as not showing up on the scanner I can see this being a decent bonus for the stealth recon.


Battleships are easy to tackle. You fix 3 things. One combat probing needs to be changed. Two bombing needs to be changed. Three Missiles need to be immune to firewall but in exchange there needs to be counterplay to missiles. Perhaps a midslot item that launches chaff that disrupts the accuracy of missiles.

I plan to be very communicative once on the CSM with post on the Eve-Forums and other fan sites. I've been known to participate in several podcast and radio shows as well as interviews this will continue to be true.

@EveManny

https://twitter.com/EveManny

Jaysen Larrisen
Caldari Provisions
Caldari State
#109 - 2015-01-04 17:31:27 UTC
Thanks for the response.

I like your idea on the Combat Recon...survivability in stead of pure DPS and they can preform admirably. I'm admittedly a bit concerned my Rook will still be overshadowed by he T1 Blackbird, Falcon, and T3s.

At this point, just about anything that can help missile systems will be welcome and you idea of counters to them could be pretty nifty

Again, thanks for answering and good luck in the election.

"Endless money forms the sinews of War" - Cicero

Biomassed - Dust & EVE Podcast

Twitter - @JaysynLarrissen

Manfred Sideous
H A V O C
Fraternity.
#110 - 2015-01-10 16:19:09 UTC
Jaysen Larrisen wrote:
Thanks for the response.

I like your idea on the Combat Recon...survivability in stead of pure DPS and they can preform admirably. I'm admittedly a bit concerned my Rook will still be overshadowed by he T1 Blackbird, Falcon, and T3s.

At this point, just about anything that can help missile systems will be welcome and you idea of counters to them could be pretty nifty

Again, thanks for answering and good luck in the election.


Appreciate the support.

@EveManny

https://twitter.com/EveManny

Sarah Nahrnid
KarmaFleet
Goonswarm Federation
#111 - 2015-01-13 01:29:25 UTC
I flew under Manny during the Halloween War, this man knows his ****. +1 from all of my accounts good sir!

As for a question, I'll get back to you when I have one worth asking
Speedkermit Damo
Republic University
Minmatar Republic
#112 - 2015-01-13 11:18:26 UTC
I don't know Manny, and never have flown with him.

However when talking about the game he makes so much sense, so will be number 1 on my ballot.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Manfred Sideous
H A V O C
Fraternity.
#113 - 2015-01-14 19:41:55 UTC
Thanks for all the support.

@EveManny

https://twitter.com/EveManny

Dave Korhal
Kite Co. Space Trucking
#114 - 2015-01-15 02:27:28 UTC
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Manfred Sideous
H A V O C
Fraternity.
#115 - 2015-01-15 05:45:05 UTC
Dave Korhal wrote:
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?



Nothing the character bazaar and some recruitment couldn't fix.

@EveManny

https://twitter.com/EveManny

Elise Randolph
Habitual Euthanasia
Pandemic Legion
#116 - 2015-01-20 05:07:39 UTC
Of all the candidates running for CSM, I think none understand the game and how it is played better than Manny. He is my #1

~

Feyd Rautha Harkonnen
Doomheim
#117 - 2015-01-21 19:01:09 UTC

I would like every CSM candidate to confirm (or reject) support of the idea of applying the following statement to all future proposed changes to EvE mechanics:

"If the proposed change to game mechanics is expected to reduce conflict, it should be rejected. If the proposed change will increase conflict, it should be embraced"

Simple yes or no, without equivocation or weasel words. With that one answer voters can have revealed to them who will truly protect the sandbox, and who will let one slip past the goalie one day and harm it.

Manfred?

F
Ranamar
Nobody in Local
Of Sound Mind
#118 - 2015-01-21 19:17:40 UTC  |  Edited by: Ranamar
Manfred Sideous wrote:
Dave Korhal wrote:
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?



Nothing the character bazaar and some recruitment couldn't fix.


Just to make sure I'm reading this correctly, it sounds like you're saying that what HERO needs is basically 10 trillion ISK to buy a supercapital fleet and pilots for it? (I'm figuring that would buy you 1-200 supercapitals, distributed somehow between titans and supercarriers, and alts to fly them.)

I'm not trying to belittle this, I'm just trying to confirm if you're basically saying that asset and skill point disparities are the main things that were highlighted, and that those are pretty fixable.
Rayvon Tyranicus
Doomheim
#119 - 2015-01-21 20:00:25 UTC
Glad to see you are running again Manny. Ive always had a ton of respect for you and your knowledge of the game. Best of luck to you.
Hendrick Tallardar
Doomheim
#120 - 2015-01-21 22:38:18 UTC
You mentioned, I believe on **** on Zulu, that you were against changes that put a limiting factor on the social behavior amongst the players.

What are your thoughts on the concept of a "no intra corp violence" feature CCP Punkturis announced that her and the team she is a part of are looking at? From the CSM 9 Winter Summit Dev Blog, these changes are already being worked on. What are your thoughts on them? Do you feel intra corp aggression is something that should be limited in places like Hisec for the benefit of the newer players (as CCP stated on the o7 Show)?