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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Artassaut
Native Freshfood
Minmatar Republic
#261 - 2015-01-14 02:03:58 UTC  |  Edited by: Artassaut
Did CCP buff the Serpentis Burner's tank this patch?

Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.

And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective.
mrjknyazev
College of Winterhold
Honorable Third Party
#262 - 2015-01-14 02:30:21 UTC  |  Edited by: mrjknyazev
Artassaut wrote:
Did CCP buff the Serpentis Burner's tank this patch?

Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.

And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective.


After i lost two cheap-fitted enyos that worked just fine before, i have the same feeling.
Singrave
ZAn ALurin
#263 - 2015-01-14 13:14:39 UTC
Hello!
Recently lose my Enyo with a-type coreli small rep.
Almost rip his armor off, but unfortunately, my rep was burned.
Rumored to be the same thing happens with Angel Burner.
Ploing
Blue Republic
RvB - BLUE Republic
#264 - 2015-01-14 15:17:45 UTC  |  Edited by: Ploing
had an angel right now, but no issues. i got probs with the sansha twice after the patch. shot him in 75 % armor and then he was able to rep up shields to 50 % and i never got him then below 30 %. after slowboating offgrid and warp back he dont use his booster anymore and was fastly down.

they messed something up.
Syn Shi
School of Applied Knowledge
Caldari State
#265 - 2015-01-14 16:16:06 UTC
That's because the only time CCP talks about burner missions is to giggle how many mission ships have been destroyed.

Guess you all were getting too good and the amount of mission ships being destroyed was going down.
Artassaut
Native Freshfood
Minmatar Republic
#266 - 2015-01-14 19:15:50 UTC
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.

Ploing wrote:
had an angel right now, but no issues.

What fit do you use for the Angel burner?
Ploing
Blue Republic
RvB - BLUE Republic
#267 - 2015-01-14 19:39:39 UTC
Artassaut wrote:

What fit do you use for the Angel burner?


this one atm mate o7

[Succubus, burner dramiel]
Heat Sink II
Heat Sink II
Heat Sink II

1MN Afterburner II
Pithi A-Type Small Shield Booster
Fleeting Propulsion Inhibitor I
Gistum A-Type Explosive Deflection Amplifier

Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Small Diminishing Power System Drain I

Small Anti-Explosive Screen Reinforcer II
Small Anti-EM Screen Reinforcer II
Small Anti-EM Screen Reinforcer II


Jori McKie
Hedion University
Amarr Empire
#268 - 2015-01-15 06:39:20 UTC  |  Edited by: Jori McKie
WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats.
I did the Pirate Daredevil with the Enyo and noticed i need to reload the railguns and was barely able to break the tank. I was annoyed but first didn't thought of changing to a Hawk but the 2nd time i did a Pirate Daredevil i had no Warrior II and that change was huge. I couldn't break the tank and only killed it with no cap booster left (used 12) because i had nanite paste in my cargo and was able to repair the heat damage on my guns going for a 2nd heat run. Freaking close.

Hawk and explosion radius a never ending story. You can use 2 different versions, there is literally no difference in the time to kill the Burner Daredevil


Version 1:
Caldari Navy Scourge Rocket + Small Warhead Rigor Catalyst I + Small Bay Loading Accelerator II
Good for Pilots with no perfect range skills as you need at least 11.5km optimal, bad Faction Rockets are expansive.
Real DPS on the Burner Daredevil ~117 DPS, with OH TP
Time to kill: ~1:06min
EFT DPS:
249 Caldari Navy Scourge Rocket
293 hot ~54s
Quote:
[Hawk, Burner Daredevil pimped V01]
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Dread Guristas Stasis Webifier
Dread Guristas Stasis Webifier
Phased Weapon Navigation Array Generation Extron

Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
[empty high slot]
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket

Small Bay Loading Accelerator II
Small Warhead Rigor Catalyst I



Version 2:
T II Rockets + 2x Small Warhead Rigor Catalyst II
Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap.
Real DPS on the Burner Daredevil ~115 DPS, with OH TP
Time to kill: ~1:06min
EFT DPS:
268 Scourge Rage Rocket
315 hot ~54s
Quote:
[Hawk, Burner Daredevil pimped V02]
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Dread Guristas Stasis Webifier
Dread Guristas Stasis Webifier
Phased Weapon Navigation Array Generation Extron

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
[empty high slot]
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II




Alternatives: Cheaper old versions
Hawk v1 and Hawk v2

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#269 - 2015-01-15 07:23:08 UTC  |  Edited by: Jori McKie
Garmur Update

Due to recent patches when CCP changed the RoF for LML, you actually now need more or less Faction Missile Launcher to make the Garmur work without wasting time on waiting perma jamming the Logi Burner.
I designed this Garmur especially vs the Team Jaguar but it works vs any Team Pirate. An AB+2xECM Garmur with LML works just fine vs any Team Pirate except vs the Team Jaguar because of speed you actually don't orbit the Team Jaguar at all and just run in a straight line ruining your locking range to get the Logis.
In short a MWD+2xECM Garmur works best vs all Team Pirate and it is unified and i like unified :). The downside it is very pimped. EFT your own cheaper version but it will cripple your fit because of the extra CPU you need.

How to vs the Team Enyo:
This one is simple, set orbit to 25km, MWD on. Kill it.
How to vs the Team Jaguar:
This one is tricky. Do not use your MWD initially, you will most likely get into web range of the Team Jaguar.
Set orbit to 28km, lock anything, apply DPS and use your ECM. Wait until the Team Jaguar is at 30 to 25km only then start your MWD.


Important
Make sure you have perfect skills for the Garmur as you need not overheat 180 DPS to kill the Logi Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Logi Burner in time you will need more than 10min even with 2x ECM.



Notes:
-Republic Fleet Light Missile Launcher has the same stats as the Domination Light Missile Launcher. Buy the cheaper one.
-Change the ECM modules accordingly
DPS
180 with any faction missiles
212 hot ~1:40min
Quote:
[Garmur, Burner very pimped]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

BZ-5 Neutralizing Spatial Destabilizer ECM
Gistii B-Type 1MN Microwarpdrive
Phased Weapon Navigation Array Generation Extron
BZ-5 Neutralizing Spatial Destabilizer ECM

Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile
Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile
Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile

Small Warhead Rigor Catalyst II
Small Warhead Flare Catalyst II
Small Ionic Field Projector II



Alternative: MWD+Rocket Garmur Be freaking careful when you use it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#270 - 2015-01-15 13:04:52 UTC  |  Edited by: Jori McKie
About other changes like ploing mentioned the Pirate Succubus and Artassaut the Pirate Dramiel, i didn't observe them yet but maybe because i use mostly Daredevils. They just plow through anything and any changes were obscured by that fact. Anyway i will have an close eye on that matter so far only the Pirate Daredevil was significant.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Ploing
Blue Republic
RvB - BLUE Republic
#271 - 2015-01-15 19:12:05 UTC
from the issues thread

CCP Habakuk wrote:
Ploing wrote:

can you confirm that burnermissions work as intended or also buggy.

Not sure, I will ask around tomorrow.

Jori McKie
Hedion University
Amarr Empire
#272 - 2015-01-15 19:58:19 UTC
Ploing wrote:
from the issues thread

CCP Habakuk wrote:
Ploing wrote:

can you confirm that burnermissions work as intended or also buggy.

Not sure, I will ask around tomorrow.


From my point of view not much has changed, they are still all doable. You can even debate that the change/s are ok because the Pirate Daredevil was one of the easier ones and now is tougher. On the other hand if the changes prevent ship diversity and weren't intended CCP should roll back.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Ploing
Blue Republic
RvB - BLUE Republic
#273 - 2015-01-15 20:52:53 UTC
yeah, for me its only the sansha one atm. must be broken, cause when came back he dont use his booster again.

but when they change something on them i would like to know it in adcance. Blink
Ploing
Blue Republic
RvB - BLUE Republic
#274 - 2015-01-15 22:49:06 UTC  |  Edited by: Ploing
did the sansha 5 mins ago and it worked as before patch. Shocked

but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs.
Sturmwolke
#275 - 2015-01-16 05:09:37 UTC
Did the single Sansha burner with Daredevil blaster fit (Null - higher thermal dmg, Void is marginally better but you waste time closing the distance), it popped in about 1 min with no overheats.
This was after the Jan 15 server side fix for the NPC.

Took the extra precaution of a maxed OGB, just in case, after reading the burner changes post-patch.
Turned out this wasn't really needed.
Raymond Moons
Parallactic Veil
#276 - 2015-01-16 16:15:20 UTC  |  Edited by: Raymond Moons
The Kitsune with 4 Gallente jammers and a MWD makes the team Enyo ridiculously easy. Just orbit at 35km, jam the logis and wait for your 50 dps (lol) to kill him!

I lost two Wolf"s before trying it though.
Ploing
Blue Republic
RvB - BLUE Republic
#277 - 2015-01-16 23:46:57 UTC
how long does it take with the kitsune ?
Raymond Moons
Parallactic Veil
#278 - 2015-01-17 12:29:22 UTC
It depends on how successful your jams are on the logi's and how many times they burn out to 100km and then come back. Probably about 5 mins. My fit was nearly the same as Thorondir's (below) but I used t1 rigs and a t1 micro aux power core. My EFT stats show a racial jam strength of 9.5, 53 dps with CN Nova (42km range), and 2529 m/s. It all runs cap stable at 55%.

Looking at the other team burner stats I think it would work for all of them, just changing out the racial jammers. Maybe need to be a bit more careful against the Jaguar though.

Thorondir 42 wrote:
Burner Enyo, ca 5:30min

[Kitsune]
Micro Auxiliary Power Core II
Ballistic Control System II

1MN Microwarpdrive II
ECM - Ion Field Projector II
ECM - Ion Field Projector II
ECM - Ion Field Projector II
ECM - Ion Field Projector II

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Small Particle Dispersion Augmentor II
Small Warhead Rigor Catalyst I

Caldari Navy Nova Light Missile x2353

just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)

EDIT: you only need to kill the enyo .. keep the support alive

Artassaut
Native Freshfood
Minmatar Republic
#279 - 2015-01-17 14:48:24 UTC
Ploing wrote:
did the sansha 5 mins ago and it worked as before patch. Shocked

but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs.

I've had the chance to do the Sansha Burner twice now, and using a Wolf, I haven't had any issues. I did get Assault Frigates to 5 finally though, which made him much easier to deal with.

Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again.
Ploing
Blue Republic
RvB - BLUE Republic
#280 - 2015-01-17 14:55:06 UTC
Raymond Moons wrote:
Probably about 5 mins.


thx. way longer than with the garmur.