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Player Features and Ideas Discussion

 
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Pimp my Hangar

Author
Skydell
Bad Girl Posse
#1 - 2015-01-15 18:07:01 UTC
A new skill, cap of 5 as per skill caps.

You need an office to begin, or in the case of outpost, an approval from the admin corp.

Station Rigs and upgrades BPC's that are obtained through LP store, rare drops in null.

I don't know what they will do, feel free to throw out some ideas but the goal for me is to burn off some mats in peace time. burn away gluts in minerals and salvage that has no practical use. We are talking a hanger modification here so it could mean 1000 XL rigs components and dread level mineral requirements to install. These are semi permanent so they should be very long term projects. They could also be purely cosmetic, not just actions in station.

I will throw out a few ideas out to get the ball rolling.

- Office at Jita 4, IV with a rigs extraction facility.
- Salvage facility instead of reproc.

Station Warehouses that become permanent and introduce new CQ style area's.

Garrison bunker,
slaver hound pens

Large areas we can walk in to and see more of the visual aspect of a station.
Alundil
Rolled Out
#2 - 2015-01-15 18:19:28 UTC
If CCP ever gets back around to working on WiS I think that your idea has merit. Would be an interesting way to burn up some of the massive stockpiles of materials.

I'm right behind you

Kenrailae
Center for Advanced Studies
Gallente Federation
#3 - 2015-01-16 11:19:42 UTC
*would rather have corp/alliance paint schemes/logo's*

Internet spaceships. Not barbies.

The Law is a point of View

The NPE IS a big deal

Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-01-16 15:21:13 UTC
I think it would be nice if refinery facilities actually looked different than a book keeping station or war academy.
Skydell
Bad Girl Posse
#5 - 2015-01-16 17:00:27 UTC  |  Edited by: Skydell
Celthric Kanerian wrote:
I think it would be nice if refinery facilities actually looked different than a book keeping station or war academy.


Kind of this on any variations of warehouse. I do understand the need to keep stock views and similar to ship spinning, anything new might be better served using that template. If I made a warehouse that had 200 assets in it, I could pull up a 'spin screen' with my avatar on an elevator platform in the middle and do spin checks on all the items in that warehouse like we do with the docking point.

These are really just ideas on what to have as options for modified station interiors though. The bigger idea for me is the tool in place to sink resources and mats when not doing blow stuff up.
Anhenka
The New Federation
Sigma Grindset
#6 - 2015-01-16 17:37:50 UTC  |  Edited by: Anhenka
How about tacky overpriced artwork, gold leaf on the wall, excessively expensive bottles of space-champagne, racks of designer clothing and....


Absolutely no practical in game effect.


Also sure I guess, after they finish the ship rebalance, finish reworking sov, finish reworking POS's, add in a fluid ship skinning system, and add in comet mining.


So basically when hell freezes over.
Skydell
Bad Girl Posse
#7 - 2015-01-16 17:40:05 UTC
Anhenka wrote:
How about tacky overpriced artwork, gold leaf on the wall, excessively expensive bottles of space-champagne, racks of designer clothing and....


Absolutely no practical in game effect.




They could add a warehouse called the hall of monocles. I wouldn't build it but I wouldn't care if it was in the game either.
Gregor Parud
Imperial Academy
#8 - 2015-01-16 19:20:01 UTC
Some people buy monocles, others lolfit their ships with hilariously dumb purplez. I'm sure they'd be interested in buying hangar upgrades.