These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

So can't my extraordinarily advanced spaceship plot a way out?

Author
FoxFire Ayderan
#1 - 2015-01-15 04:37:34 UTC


How many times have you been caught with your ship doing the slow brain-damaged dance trying to get out of some tight spot (say a debris field, asteroids, close proximity to a space station)?

Why can't my ship plot a proper course around and out of these things instead of desperately struggling to get out or around as if wrapped up in something.

This actually killed me once when a rat that was way too powerful for me was attacking, and as I tried to escape from the debris I was in my ship struggled to figure out how to make its way out. By the time it did, it was too late.

If we're not going to get any better manual control over our ships any time soon, then at least try to make the automation a bit more intelligent.

Thanks!
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2015-01-15 04:50:57 UTC
Better piloting by the capsuleer/fc helps. This isn't really a feature, has no ideas and is likely only to receive laughs

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Arden Elenduil
Unlimited Bear Works
#3 - 2015-01-15 05:23:19 UTC
Here's some laughs
Hahahahahahahaha
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2015-01-15 05:25:26 UTC
you really like sitting back and doing nothing dont you.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#5 - 2015-01-15 05:30:42 UTC
This is hardly an afk request Daichi, I think we can all agree that the bump spheres in some places are somewhat.... crazy. Very difficult to anticipate and that the AI handling collisions a little better would hardly break the game.
For instance, it would be very easy to calculate a 90 degree tangent vector that takes you around a collision object in the direction of your travel. And stops the 500 bumps that occur.
While it would initially be a more complex calculation the fact you don't bump the same object 500 times actually reduces overall server load also.
FoxFire Ayderan
#6 - 2015-01-15 05:38:54 UTC
Daichi Yamato wrote:
you really like sitting back and doing nothing dont you.


Indeed.

Too bad CCP couldn't care less about your opinion in this regard, given the many similar types of changes and improvements they've made to the game over the years.

So... I'll chalk all those up as a win for me! Lol

In any case, you'll note I did first suggest manual control over our ships. Is that wanting to do nothing? But barring that, more intelligent ship navigation and movement would be nice. And I suspect CCP agrees.

Nice try you and your cohorts at the PvP forum trolling meta-game though.



Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2015-01-15 05:40:13 UTC
True, spheres are weird. But this is still automation. Its a 'click and forget' mechanic.

And i was thinking, definitely let me turn this off. God knows what stupid course the server will plot for me while i try and bail from a fight or makes me take a round about course when i actually had space to warp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2015-01-15 05:41:00 UTC
FoxFire Ayderan wrote:

Nice try you and your cohorts at the PvP forum trolling meta-game though.





You need to get out more

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

FoxFire Ayderan
#9 - 2015-01-15 05:53:47 UTC
Daichi Yamato wrote:


You need to get out more


Cute
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2015-01-15 05:57:00 UTC
FoxFire Ayderan wrote:
Daichi Yamato wrote:


fluffy bunnies


Cute



incoming ISD removal of off topic posts in 5...4...3...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Catherine Laartii
Doomheim
#11 - 2015-01-15 08:35:16 UTC
I would also like to point out the insanity of how model areas tend to work on stations in relation to their actual graphics. Some of them, like the jita station as a good example, have these huge open swaths you think you can fly through, then you suddenly fly into an invisible wall. So not even talking about the inconvenience of kickout stations, I really think the model area should actually match the artwork dimensions for a lot of these in-space structures. You sure as hell don't see that for the ships...
Adrie Atticus
Caldari Provisions
Caldari State
#12 - 2015-01-15 09:57:12 UTC
Collision spheres are apparently complicated. I've never been stuck on something which I didn't know beforehand I was going to get stuck in and plan my movement accordingly.

Any chance of a screenshot to show where you got stuck? I mean, if you managed to squeeze into the hole, you could just do a full turn and go out the same way?
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2015-01-15 13:26:51 UTC
We already have manual control over our ships and before that it's always been a pretty simple matter to manually get yourself unstuck.

If you're going to sit back and do nothing with your hands in the air (or wherever else they are) and wait for the ship to do everything on its own because you're too lazy/busy sticking your thumb up your ass, you can expect to get less-than-desirable results.
Serendipity Lost
Repo Industries
#14 - 2015-01-15 13:34:58 UTC
I like that ships get stuck. At times it allows me to destroy them with rediculously superior forces.

Here is what is good about being able to get stuck on stuff (in this case asteroids).

Get on comms with your buddies.
Sit on the Dodi undock in plain view of all.
Type in local "help help, i'm being attacked in the asteroid belt"
Giggle at all the expert advice you get.
Add the following: "there is a red plus sign attacking me. I'm going to lose my ship... someone please help me"
When they tell you to warp out, tell them you are stuck on an rock
Giggle as the real experts weigh in as to how to escape your immenent demise
Keep adding imaginary stuck on a rock getting killed by a red plus sign stuff
See how long you can keep it going.

It's quite fun every once in a while.

Removing the Happy Dance feature would remove all the above fun from the game and add nothing of value in return.

They already took away the "R-click the billboard at the gate, Hit control and then hold the Q button to see the new Quafe advertisement video" game from the game. Then watch the number of folks in local start dropping.

Let's not get rid of all the super fun mini games.
Samillian
Angry Mustellid
#15 - 2015-01-15 13:37:39 UTC
On the very rare occasions I have encountered this problem I find it can usually be solved swiftly by engaging Wetware v1.

NBSI shall be the whole of the Law

Iain Cariaba
#16 - 2015-01-15 16:18:40 UTC
To answer your question, OP, it is because computers are stupid. When given the instruction, "Fly to there," the computer attempts to fly in a straight line, and will do so until it runs into something. If you don't want to run into something, it is up to the pilot to make sure there is nothing between here and there. Remember, trying to build a smarter computer lead to rogue drones, so it's unlikely your ship's computer is going to get a smarter AI.
FoxFire Ayderan
#17 - 2015-01-15 17:17:34 UTC
Iain Cariaba wrote:
To answer your question, OP, it is because computers are stupid. When given the instruction, "Fly to there," the computer attempts to fly in a straight line, and will do so until it runs into something. If you don't want to run into something, it is up to the pilot to make sure there is nothing between here and there. Remember, trying to build a smarter computer lead to rogue drones, so it's unlikely your ship's computer is going to get a smarter AI.


Well they shouldn't be THAT stupid.

Take for instance warping out of an asteroid field. The ship aligns, then starts to accelerate and.... there's a rock in its way. Instead of the ship easily figuring out that it can fly around it quite deftly, it gets 'stuck' there for a bit as it slowly convulses itself around it. It not only is stupid, it looks exceedingly stupid.

Sure you could 'help' it by 'telling' the ship to head off in a different direction first and then reissue the warp command, but it seems the ship should be smarter than that. Now if we had full joystick level manual control of our ships this would be less of a complaint, because that would actually make flying out of an asteroid field fun. But point-and-click-in-space to tell your ship where to go is and has always been seriously lame and by no means 'fun'.



FoxFire Ayderan
#18 - 2015-01-15 17:24:04 UTC
Catherine Laartii wrote:
I would also like to point out the insanity of how model areas tend to work on stations in relation to their actual graphics. Some of them, like the jita station as a good example, have these huge open swaths you think you can fly through, then you suddenly fly into an invisible wall. So not even talking about the inconvenience of kickout stations, I really think the model area should actually match the artwork dimensions for a lot of these in-space structures. You sure as hell don't see that for the ships...


Indeed. The bounding 'spheres?' around objects really does suck. It definitely takes A LOT a way from the game, the immersion, and the shear coolness factor, of not being able to fly your ship up close to anything. To have your little frigate buzzing along the side of a much larger ship (like the current load-in screen image).

I guess ideally, maybe someday in the future, we could not only have full manual control over how our ships move (with restrictions based on how nimble individual ships would be), but there would be no bounding spheres and you could get hull to hull, or fly along the contours of another object in space.

Foxicity
The Scope
Gallente Federation
#19 - 2015-01-15 17:30:33 UTC
To slightly change the topic, the OP is right about the current manual course correction being terrible. Double clicking is really clunky, you can only change course to a direction the camera is looking at, and it gets spotty in an area full of items in space and large collidables. If they made manual course correction suck less the OP probably wouldn't have made this post.
Dreae
Pandemic Horde Inc.
#20 - 2015-01-15 17:43:07 UTC  |  Edited by: Dreae
Iain Cariaba wrote:
To answer your question, OP, it is because computers are stupid. When given the instruction, "Fly to there," the computer attempts to fly in a straight line, and will do so until it runs into something. If you don't want to run into something, it is up to the pilot to make sure there is nothing between here and there. Remember, trying to build a smarter computer lead to rogue drones, so it's unlikely your ship's computer is going to get a smarter AI.


Fortunately there's already a well defined and understood algorithm for determining the shortest path between two points while avoiding obstacles.
12Next page