These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Changes to increase pvp interactions in high sec

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#61 - 2015-01-13 12:00:52 UTC
Gregor Parud wrote:
Corraidhin Farsaidh wrote:
Gregor Parud wrote:
...you're not correct in that we should facilitate that for point of view, just because ppl don't want it doesn't mean they should be able to avoid it, also it's not "damaging to the game"



They can't avoid it now but there needs to be balance so as not to drive plyers who avoid PvP from the game completely. Right now I think there is balance. Sure hisec folks complain bitterly and then just get on with it again but they don't just quit. Push it too far and they will do as their way of playing would become untenable


Yes, they can avoid for the most part, my alts use freighters just fine same with DST, BR and Orca. But they choose to not learn and put in effort, people who choose to not put in effort better bring some lube cause they will need it.

This is EVE, "If you don't make it safe then people will leave and the game will die" has been tried since the game's beta, and it's simply not true.


Sorry I wasn't clear enough, I meant you cannot avoid the risk of PvP but as you say you can certainly greatly mitigate it via effort/time/simple 'devil may care' attitude/other counter measures.

I'm not proposing that hisec should be more safe, simply that the ganking mechanic is balanced as is right now and doesn't need to be changed. Prepared people will survive, unprepared (or unlucky) people will die. In terms of people leaving the game if they get killed too mcuh I'd say we were at the tolerence level for hisec ganking etc right now.

There are many facets to the game and many of those are best carried out in hisec. I have absolutely no problem with this and feel that each sec area should have its unique 'best field' But with the rewards to match the increased risk.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#62 - 2015-01-13 12:06:26 UTC
BeBopAReBop RhubarbPie wrote:
Corraidhin Farsaidh wrote:
Gregor Parud wrote:
...you're not correct in that we should facilitate that for point of view, just because ppl don't want it doesn't mean they should be able to avoid it, also it's not "damaging to the game"



They can't avoid it now but there needs to be balance so as not to drive plyers who avoid PvP from the game completely. Right now I think there is balance. Sure hisec folks complain bitterly and then just get on with it again but they don't just quit. Push it too far and they will do as their way of playing would become untenable

I gather that you're against any sort of reduction to criminal timers. Are the other proposed changes fine then?


I didn't comment on the other proposals as I have never been affected by standings yet so couldn't in all honesty give a reasoned reply on those.

A means to replace FacPo with capsuleers to a degree might not be such a bad thing though. Perhaps a system whereby a capsuleer can 'sign up' and then gets an intel feed on any criminal entering the hisec region they are in to guide them to target. This would give 'white knights' a means to easily come and find you. Maybe have the intel delayed by a length of time though as perfect intel would probably be highly abusable :D

I did support an idea a while back for a CONCORD support career previously and still think that could be a good plan
Rivr Luzade
Coreli Corporation
Pandemic Legion
#63 - 2015-01-13 12:06:31 UTC  |  Edited by: Rivr Luzade
Corraidhin Farsaidh wrote:
I would prefer to encourage and entice those players who will (eventually) go to lower sec areas to do so sooner. Hopefully player built gates and such will help with this.

You hope they do, but I have strong doubts that new gankers will. After all, why should they? Fighting in Low sec involves nearly unrestricted combat against them and they wouldn't be able to do what they were doing in High sec. One just needs to look at the Conference Elite KB and you see page after page of exclusive High sec kills, only on page 9 I finally found the first Low sec activity with some kills and many losses on subsequent pages. The same goes for BeBopAReBop RhubarbPie's corp who even manages to get a Viator killed in Tama. (I am not going to discuss about these, they are mere examples for the sake of illustration.)
So, people with ganker background are used to what High sec currently provides for them, they get enough activity and more importantly activity that does not hurt them back. Why should these people and more importantly new people to the business go to areas in space where that is not possible? I would even go so far -- if these changes actually achieved that people in High sec can more effectively hunt gankers and for some miraculous reason would do so -- as to say that making ganking harder with these changes and "allow" people in High sec to shoot gankers before they can gank would make their preferred activity untenable and cause even less activity.

People like to look at "carbears" and call them risk-averse and their presumed risk-aversion the root of all activity and other problems, but does anyone look at the other side of the medal? Risk-aversion among PVPers or those who call themselves PVPer is all but uncommon and not less of a problem and not less a part of the root of the problems.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Gregor Parud
Imperial Academy
#64 - 2015-01-13 12:15:07 UTC  |  Edited by: Gregor Parud
Corraidhin Farsaidh wrote:
I'm not proposing that hisec should be more safe, simply that the ganking mechanic is balanced as is right now and doesn't need to be changed. Prepared people will survive, unprepared (or unlucky) people will die. In terms of people leaving the game if they get killed too mcuh I'd say we were at the tolerence level for hisec ganking etc right now.


All the OP is looking for is the safe blobbing clown nonsense he's used to in his "blue half the game" blobbing alliance on his main *(where they can carebear it up for their next supercap) to also apply to their safe "pvp alt" who only chooses to shoot safe targets that don't shoot back. The whole "but then others will be able to kill us gankers" is nonsense and simply added to cover up the proposed lol changes.

Also, ganking as it right now IS unbalanced. Ganking empty freighters for the lulz is not something that should be possible on a continued basis without alternating between characters.

A simple solution would be to have concord keep outlaws "under surveillance" where reaction times to an outlaw going criminal would be VERY short, like 5 seconds or so regardless of system sec status.
Major Trant
Brutor Tribe
Minmatar Republic
#65 - 2015-01-13 12:29:27 UTC
I do not accept the claims of the unknown nobody in the OP that White Knight fleets exist to counter gankers. Nor that most of his ganks were opposed or that he too has flown in many anti ganking fleets. He claims 130 freighter kills (which may be true) but only has 290 total kills, with many of the remainder being non freighter suicide ganks + pods and some low sec stuff. That doesn't leave many, if any, white knight kills? I'm sure he doesn't regular fly in fleets that routinely make no kills.

I can accept that in the middle of a suicide gank any passing dps ship might take a few pot shots at the gankers to wh*re on the Concorde KMs, but that doesn't amount to white knights or a defence fleet.

So when you peel away that layer of bullsh*t, what is the OP actually asking for?

The ability to drive around high sec in a flashy red ship baiting carebears into shooting at him and then turning on the would be 'white knight' and killing him without NPC interference. Utilising non flashy remote reps and offgrid links of course.

Oh and lets extend the limited engagement timer, so that when someone does wh*re on the Concorde KM in mid gank, you can wait out the criminal flag and then go after them.

So in short this whole suggestion is about frightening people off the idea of shooting at a ganker en route to a gank, or interferring with a gank if they happen to be on grid when one occurs.
Solj RichPopolous
F I G H T C L U B
H A R D L I N E R S
#66 - 2015-01-13 13:03:45 UTC
All this sounds cool but I agree with the guy about low and null. I'd like to see delayed local (and an upgraded D-scan/radar system to replace local period) in null unless upgrades are in place. This to me would be the biggest boost to pvp, and I don't just mean that vs ratters which are already about nigh impossible to catch with POSes everywhere.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#67 - 2015-01-13 13:04:07 UTC  |  Edited by: BeBopAReBop RhubarbPie
Gregor Parud wrote:
Corraidhin Farsaidh wrote:
I'm not proposing that hisec should be more safe, simply that the ganking mechanic is balanced as is right now and doesn't need to be changed. Prepared people will survive, unprepared (or unlucky) people will die. In terms of people leaving the game if they get killed too mcuh I'd say we were at the tolerence level for hisec ganking etc right now.


All the OP is looking for is the safe blobbing clown nonsense he's used to in his "blue half the game" blobbing alliance on his main *(where they can carebear it up for their next supercap) to also apply to their safe "pvp alt" who only chooses to shoot safe targets that don't shoot back. The whole "but then others will be able to kill us gankers" is nonsense and simply added to cover up the proposed lol changes.

Also, ganking as it right now IS unbalanced. Ganking empty freighters for the lulz is not something that should be possible on a continued basis without alternating between characters.

A simple solution would be to have concord keep outlaws "under surveillance" where reaction times to an outlaw going criminal would be VERY short, like 5 seconds or so regardless of system sec status.

I'm really confused about the insinuations that this isn't my main. Yes, I have older characters, but this character occupies the vast majority of the time that I am online. I guess I should have posted this before leaving TCE and CODE. I wrote it last month, and asked someone to proof read it for spelling and grammar. Eventually gave up on having that done.

I am currently living in w-space with a variety of like minded players, most of whom aren't even in this corp.

Major Trant wrote:
I do not accept the claims of the unknown nobody in the OP that White Knight fleets exist to counter gankers. Nor that most of his ganks were opposed or that he too has flown in many anti ganking fleets.
I urge you to contact Jennifer en Marland, Gorila Vengaza (defected to code as of christmas eve \o/), Blackhole Kelly, and Thomas en Chasteaux if you want more information about that play style. Also spending even a little bit of time in the Crime and Punishment boards will probably open your eyes significantly. I have only been in a handful of their fleets, primarily because of my obligations to the New Order, and when I have been in them it has either been as a scout or in one case as an awoxer. I plan on spending more time in that style of play once I return to k-space next month.

Major Trant wrote:
Utilising non flashy remote reps and offgrid links of course.
Uh, repping target involved in a limited engagement will get a suspect flag. I fail to see how remote reps won't be flashy.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

derek trans
Doomheim
#68 - 2015-01-13 13:06:26 UTC
Santo Trafficante is a legend he destroyed around 100b in 6 days alone
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#69 - 2015-01-13 13:18:33 UTC  |  Edited by: BeBopAReBop RhubarbPie
Gregor Parud wrote:
Ganking empty freighters for the lulz is not something that should be possible on a continued basis without alternating between characters.

Why? I personally feel that any mechanic that encourages players to alternate characters is badly designed. I want to role play being a high sec outlaw. I don't want to have my actions strewn across a large number of different characters.
Gregor Parud wrote:
A simple solution would be to have concord keep outlaws "under surveillance" where reaction times to an outlaw going criminal would be VERY short, like 5 seconds or so regardless of system sec status.

I'm fine with nerfs to ganking, but they need to be nerfs that players have to take advantage of (additional ship abilitys, modules, items, ect.) not just flat effects. We've already had repeated buffs to mining and hauling ships to the point where you have to blatantly mis-fit or overfill your ship to make it worth ganking. The reality is, people do this all the time, and consequently allow gankers to turn a profit while still hitting some empty ships. No mechanics change should protect players that don't protect themselves, and too many so far have done so.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Gregor Parud
Imperial Academy
#70 - 2015-01-13 13:29:47 UTC
If you wanted targets and game mechanics who would shoot back or in any way be challenging or a risk then you wouldn't be ganking. There's nothing wrong with ganking as such but trying to make it into more than it actually is, or trying to sound as if it's for the betterment of the game, won't fly. Also I really like the "please create a game mechanic where our blob would be fighting another blob" in high sec, because it's very typical.

No, ganking as it is right now is silly and out of whack, the whole "player police" isn't going to work because it'll just backfire and result your actual intended agenda; more lol ganks and targets. We're not falling for it, might as well stop trying to convince people.
Major Trant
Brutor Tribe
Minmatar Republic
#71 - 2015-01-13 14:37:03 UTC
BeBopAReBop RhubarbPie wrote:
Major Trant wrote:
Utilising non flashy remote reps and offgrid links of course.
Uh, repping target involved in a limited engagement will get a suspect flag. I fail to see how remote reps won't be flashy.

Not until the victim has committed they don't.

Victim jumps through a busy gate in a Harbinger and finds a flashy red Thorax on the other side in among a cluster of neutrals. He has a second to decide whether to engage before the flashy potentially warps off. He has no time to check the status of the flashy against the system status and work out whether the NPC are in the process of spawning. Currently that is a no brainer.

So he shoots, next thing 4 Guardians around him go flashy and no NPCs spawn. GG. Another leet PvP kill, well done.

Don't play dumb dude, you should know these mechanics better than I.
Aiyshimin
Mea Culpa.
Shadow Cartel
#72 - 2015-01-13 14:45:04 UTC
The major issue with security status affecting dealings in hisec is the fact that most people who have negative security status never actually committed any crimes.

Wut, you say? The reason is lowsec ROE. Any player aggressing a non-criminal or suspect in low sec gets a sec status hit, no matter what the real conditions are. My main went -9.9 in a few months from normal, legit PVP, which I would even classify as consensual, since most of it took place in FW plexes. I never ganked a miner, industrial or anything like that, just fought other people who wanted to fight me too.

This is why tying the docking rights to faction standings make more sense, and issuing a severe standings hit from hisec crimes. Otherwise the penalty targets regular PVPers who only use hisec temporarily and operate mostly in lawless space.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#73 - 2015-01-13 14:51:50 UTC  |  Edited by: BeBopAReBop RhubarbPie
Major Trant wrote:
BeBopAReBop RhubarbPie wrote:
Major Trant wrote:
Utilising non flashy remote reps and offgrid links of course.
Uh, repping target involved in a limited engagement will get a suspect flag. I fail to see how remote reps won't be flashy.

Not until the victim has committed they don't.

Victim jumps through a busy gate in a Harbinger and finds a flashy red Thorax on the other side in among a cluster of neutrals. He has a second to decide whether to engage before the flashy potentially warps off. He has no time to check the status of the flashy against the system status and work out whether the NPC are in the process of spawning. Currently that is a no brainer.

So he shoots, next thing 4 Guardians around him go flashy and no NPCs spawn. GG. Another leet PvP kill, well done.

Don't play dumb dude, you should know these mechanics better than I.

How is what you just described any different than flipping a can or shooting an mtu to suspect bait currently? Why is this an issue? Engaging hastily in eve is always dangerous, it doesn't matter where you are. Any competent pilot knows that the gate cloak is one of their strongest tools.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Aiyshimin
Mea Culpa.
Shadow Cartel
#74 - 2015-01-13 14:53:27 UTC
Nevyn Auscent wrote:
Sabriz Adoudel wrote:

Increased safety in highsec is why wormholes are dying right now.

People who are ISK driven look at the risk/reward balance sheet and make the (game theoretically correct) decision to abandon their lower class WH, or lowsec, and generate their ISK in high.

Increase the danger in high, but not to the level of lowsec or WH space, and this problem solves itself.

Or possibly they look at the utterly terrible earning power of a low class WH compared to any area of space, and the highest risk, especially in the C2's that just got vastly more connections from larger corps & alliances in C4's.
And Low end WH's need massive income buffing.

Nothing to do with increased safety in High Sec, all to do with changes in WH dynamics and people actually looking at their balance sheets and realising how poor a low end WH really is currently.


They already got the massive buff, C2 anomaly running is on par with average Incursion-income, but more accessible (less SP and ISK investment, as long as you are in a functional group holding a system with static). C3s and C4s exceed hisec income potential. In addition to anomaly running, low-class w-space offers lucrative gas and null data/relic sites.

Tengu Grib
Caldari Provisions
Caldari State
#75 - 2015-01-13 14:59:39 UTC
I have personally spoken directly to BeBop on TS about these ideas.

As a ganker and general criminal, I fully support them. Sure having shorter GCC's would be nice for me, but even if you remove that idea the others are still very good by themselves. Right now, for the most part, ganking is us vs our target with Concord ending the fight either way. FacPo are a nuisance that you can easily learn to avoid. White Knights are so rarely a consideration in matters that they do not even register as a factor except in freighter ganking. In that case you simply bring extra gankers to offset the interference.

BeBops goal with these changes is to make White Knights more relevant, and even dangerous for gankers. If you think his goals are anything other than that, you are sorely mistaken.

Like all things we can only make suggestions and provide ideas. It's up to CCP to make the actual decisions and implementations. BeBop is providing them with some brainstorming ideas on how to make High Sec more interactive and more dynamic.

All you naysayers are missing the point.

If you have better ideas on how to put law enforcement in the hands of the players, then please, say so. Start a thread, link it here. After all, it has been stated numerous times from members of CCP that the long term goal is to have everything done by the players including law enforcement and High Sec station management (as well as destruction). We are already seeing them put the seeds of those changes in place with various references to the weakening of the 4 empires in relation to the growing power of the capsuleers.

Believe it or not, we criminals would generally be in support of changes that would make White Knights relevant and meaningful as well as effective. As long as it doesn't prevent us completely from doing what we do, but they should certainly be able to make us work for it. That is what BeBop is trying to work towards with these suggestions.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#76 - 2015-01-13 15:23:54 UTC
Major Trant wrote:
BeBopAReBop RhubarbPie wrote:
Major Trant wrote:
Utilising non flashy remote reps and offgrid links of course.
Uh, repping target involved in a limited engagement will get a suspect flag. I fail to see how remote reps won't be flashy.

Not until the victim has committed they don't.

Victim jumps through a busy gate in a Harbinger and finds a flashy red Thorax on the other side in among a cluster of neutrals. He has a second to decide whether to engage before the flashy potentially warps off. He has no time to check the status of the flashy against the system status and work out whether the NPC are in the process of spawning. Currently that is a no brainer.

So he shoots, next thing 4 Guardians around him go flashy and no NPCs spawn. GG. Another leet PvP kill, well done.

Don't play dumb dude, you should know these mechanics better than I.


So what, you'd like to see Logi go suspect just for thinking about repping someone?
If they are flashy red remote repping them would be a really bad idea.

As BeBop said, if you hastily engage you're going to die. People will always find ways to create situations that look enticing but are actually hugely stacked in their favor. And that's the way it should be. Before I shoot someone I should absolutely have to take a look around the field and make an assessment of the situation. If I don't, I deserve to lose my ship. If I do and misjudge the situation, I deserve to lose my ship and learn from my mistake.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#77 - 2015-01-13 15:46:37 UTC
Tengu Grib wrote:
I have personally spoken directly to BeBop on TS about these ideas.

As a ganker and general criminal, I fully support them. Sure having shorter GCC's would be nice for me, but even if you remove that idea the others are still very good by themselves. Right now, for the most part, ganking is us vs our target with Concord ending the fight either way. FacPo are a nuisance that you can easily learn to avoid. White Knights are so rarely a consideration in matters that they do not even register as a factor except in freighter ganking. In that case you simply bring extra gankers to offset the interference.

BeBops goal with these changes is to make White Knights more relevant, and even dangerous for gankers. If you think his goals are anything other than that, you are sorely mistaken.

Like all things we can only make suggestions and provide ideas. It's up to CCP to make the actual decisions and implementations. BeBop is providing them with some brainstorming ideas on how to make High Sec more interactive and more dynamic.

All you naysayers are missing the point.

If you have better ideas on how to put law enforcement in the hands of the players, then please, say so. Start a thread, link it here. After all, it has been stated numerous times from members of CCP that the long term goal is to have everything done by the players including law enforcement and High Sec station management (as well as destruction). We are already seeing them put the seeds of those changes in place with various references to the weakening of the 4 empires in relation to the growing power of the capsuleers.

Believe it or not, we criminals would generally be in support of changes that would make White Knights relevant and meaningful as well as effective. As long as it doesn't prevent us completely from doing what we do, but they should certainly be able to make us work for it. That is what BeBop is trying to work towards with these suggestions.


Just to be clear I'm not naysaying as such, rather trying to provide a balancing view of the proposed changes. I simply don't think they would work for hisec for the reasons stated but to have a healthy discussion and drive out viable changes both sides of an argument need to be put.

I'm pleasantly surprised that this thread hasn't descended into flames so far to be honest.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#78 - 2015-01-13 16:08:19 UTC
Also...

Tengu Grib wrote:
I have personally spoken directly to BeBop on TS about these ideas.

... White Knights are so rarely a consideration in matters that they do not even register as a factor except in freighter ganking. In that case you simply bring extra gankers to offset the interference.

...


BeBopAReBop RhubarbPie wrote:

So I must be imagining the fleets that come out to shoot at gankers then? ....


You talked on TS? Could have got the story straight then Blink
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#79 - 2015-01-13 16:52:38 UTC  |  Edited by: Bronson Hughes
I like where you're trying to go with this. You want to open up more opportunities for direct player interactions and make protection in hisec more a matter of player action instead of reliance on NPCs, and I agree that this is a good direction to go.

I share a few concerns that others have raised however, and I'll re-state them for emphasis.

Making -2.0 the limit of when players can freely engage you is, in my experience and opinion, simply too high (or low, depending on your standpoint) of a bar for two reasons.

First, I rang in the new year with a security status of roughly 0.0 and killed a frigate and a pod in a 0.3 system and landed myself at -1.0. Granted, pod kills do murder your sec status, but if only a few fights in losec can brand you a criminal freely engagable by anyone, anywhere, that would have a seriously chilling effect on losec PvP. Hardcore losec-ers who live at -10 already wouldn't mind so much, but folks like me who skirt the edges would be seriously dissuaded. This doesn't even cover the rookie player who podkills someone in a -1.0 system without understanding the consequences, which is a real concern as well.

Second, for all of the faults of the current system, penalties are currently applied gradually. There are consequences to your actions, but those consequences are applied gradually in this case because of their profound impact. You start off facing penalties in 1.0, then 0.9, and so on until, by the time you hit -5.0, you're facing them everywhere. With what you propose, you get hit with an Empire-wide penalty right off the bat, and then get progressively stiffer penalties added onto it. That seems highly counter-intuitive to me.


I agree with what some folks have proposed regarding criminal timers. Keeping them at their current length only artificially prolongs hisec criminal activity, it does nothing to really deter it. I have no strong feeling one way or another on LE timers, but I feel that the judicious application of suspect timers may be the solution here.

Here is my counter proposal to yours BeBop:

1. Keep FacPo and player response by sec status the same as they are currently. Long-term penalties should apply gradually, not abruptly.
2. Reduce the existing criminal flag to be 5 minutes in length. I think most agree that artificial delays do nothing to promote emergent gameplay.
3. Change the criminal flag such that it spawns a 30 minute suspect flag once it expires. This means that anyone who pulls a suicide gank in hisec, even a 5.0 character, will have a long period where they are vulnerable to player reprisals without undue long-term burden to those who are learning, making mistakes, or live "on the edge of the law".

This achieves your goal of making it easier to preemptively engage criminals before they hit -5.0 without overly penalizing rookie mistakes or casual losec PvPers and it does so with a minimal number of changes.

Thoughts?

EDIT: Clarity.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Lady Rift
His Majesty's Privateers
#80 - 2015-01-13 17:00:50 UTC
Aiyshimin wrote:
The major issue with security status affecting dealings in hisec is the fact that most people who have negative security status never actually committed any crimes.

Wut, you say? The reason is lowsec ROE. Any player aggressing a non-criminal or suspect in low sec gets a sec status hit, no matter what the real conditions are. My main went -9.9 in a few months from normal, legit PVP, which I would even classify as consensual, since most of it took place in FW plexes. I never ganked a miner, industrial or anything like that, just fought other people who wanted to fight me too.

This is why tying the docking rights to faction standings make more sense, and issuing a severe standings hit from hisec crimes. Otherwise the penalty targets regular PVPers who only use hisec temporarily and operate mostly in lawless space.




That's the price you pay to shoot first.