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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Skalle Pande
Teknisk Forlag
#1581 - 2015-01-12 01:50:03 UTC
Keras Authion wrote:
Suggestion: More informative implant unplug confirmation message
Keywords: UI



The unplug message could be improved to give more information. The character sheet is relatively small and misclicks are possible. The implant isn't even highlighted while the confirmation message is up.

Current: Implants are lost when unplugged. Are you sure you want to remove this one now?

Better: Implants are lost when unplugged. Are you sure you want to remove Ocular Filter - Standard now?

This, for instance, is a good example. Very sensible suggestion. +1.
Skalle Pande
Teknisk Forlag
#1582 - 2015-01-12 01:51:47 UTC
Laura Agathon wrote:
Yun Kuai wrote:
Corporate and Alliance Contracts:

Please make the contracts be able to last a minimum of a month. When putting up hundreds of ships and having to redo them every week after the contracts expires is just draining and soul crushing.

Allowing contracts to be set to a month or more will help solve some of the "all grind for no gains" problem that EvE has. As always, just adjust the brokers fees to include the cost of the extra 3+ weeks (or more) of contract life.

Yes.

Yup. +1 to this as well. Another fine, little thing that would be very welcome.
Skalle Pande
Teknisk Forlag
#1583 - 2015-01-12 01:53:52 UTC
Chal0ner wrote:
  • Suggestion: Add total skill queue to character selection screen
  • Keywords: ui, skill queue, character screen
  • Note: Skill queue length is misleading

  • Now that we can have unlimited skill training queues - why not give the total remaining time in the training queue on the character selection screen? This is so that I at a glance can see if I need to log on that character to edit the skill queue or not.

    My alt training queue is 5 days, but the remaining time on the character selection only shows the current training (13 hours). Slightly confusing and to get the correct queue lenght I need either to use a third party tool or use another site or log the character in only to (in use case above) confirm that no change was necesary.

    Alternatively: as was pointed out elsewhere - make the mouse over behaviour consistent. If you are on the last skill - total skill time is not displayed on mouse over. It is also a semi-hidden feature.

    There is actually a little "+" after the skill currently training, if there are more skills in the training queue. But you cannot se how much time, that is true.
    CCP Explorer
    C C P
    C C P Alliance
    #1584 - 2015-01-12 09:35:49 UTC
    Skalle Pande wrote:
    CCP Explorer wrote:
    Skalle Pande wrote:
    CCP karkur wrote:

    This was May 27th, pre-Kronos. Apparently no dev posts after that in this thread, and now we are post-Crius

    CCP Karkur, CCP Explorer and the rest of you, have you deserted this thread completely? Or do you still read silently?
    This here was Crius: http://community.eveonline.com/news/dev-blogs/little-things-coming-to-eve-online-in-crius/

    Hmm - this was the last sign of life from a dev in this thread. It is now 5 months, 25 pages and 500 posts ago. Another sign would be nice, still plenty of small but important things coming here, I think. CCP Karkur, CCP Explorer, are you still with us?

    Or is there a new "Little Things"-thread somewhere?
    This is still the general Little Things thread.

    There are a couple of threads on more targeted topics, on corp things https://forums.eveonline.com/default.aspx?g=posts&t=392288&find=unread and on the fittings experience https://forums.eveonline.com/default.aspx?g=posts&t=396205&find=unread

    Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

    Ferni Ka'Nviiou
    Doomheim
    #1585 - 2015-01-12 13:04:08 UTC

    • Suggestion: When a Filter is active, change the 'Loot All' button to only loot the items that you have filtered out.
    • Keywords: Inventory, Filters, Looting

    Notes: having to manually select and loot the items you have already filtered out is un-intuitive, and time-wasting.

    It is especially annoying when you want to loot many wrecks quickly, and you have limited space to loot said wrecks (thus the need for filters).
    I often find myself not using filters at all, as I also have to reactivate them every time I open my Cargohold.
    Ferni Ka'Nviiou
    Doomheim
    #1586 - 2015-01-12 13:09:19 UTC
    Roxina wrote:
    Suggestion: Having a list of favorite bookmarks as Autopilot destinations
    Keywords: UI, Autopilot, Bookmarks

    Notes: Marking certain Bookmarks as "favorites", adding them to a list under the Autopilot menu in.

    So instead of going to People and Places every time I want to set the route to Jita, I could click on the A in the top left, go to "favorites" and select Jita.

    Quoted because I was going to suggest the same thing.
    TigerXtrm
    KarmaFleet
    Goonswarm Federation
    #1587 - 2015-01-12 13:29:17 UTC
    Taken from a newbie's thread in GD:

    Quote:
    Also i was looking at the retriever and you need a skill called mining barges for it, and that requires a non trial account. It stil says for me, that trials can't train that skill. Please help i don't know what to do anymore D:


    https://forums.eveonline.com/default.aspx?g=posts&t=397600&find=unread

    If at all possible, make the text about trial limitations only show if the account in question is actually a trial account. If the account is a paid account (or older than 21 days) then don't display anything related to trial limitations.

    Keywords: UI, New Player Experience, Trial Accounts

    My YouTube Channel - EVE Tutorials & other game related things!

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    FireFrenzy
    Cynosural Samurai
    #1588 - 2015-01-13 12:30:07 UTC
    please remove the "screen dim" on the "30 minute to downtime" popups... Every time i see that i suspect i'm DCing...
    Huren Ogeko
    Republic University
    Minmatar Republic
    #1589 - 2015-01-13 18:53:44 UTC

    • Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
    • Keywords: drones
    • Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.



    • Suggestion: Some way to determine crystal damage level from inventory or hanger screens.
    • Keywords: crystals
    • Note: It would be nice to know you are not moving 90% damaged crystals into your cargo hold as spares.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #1590 - 2015-01-13 21:25:22 UTC
    Huren Ogeko wrote:

    • Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
    • Keywords: drones
    • Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.



    • Suggestion: Some way to determine crystal damage level from inventory or hanger screens.
    • Keywords: crystals
    • Note: It would be nice to know you are not moving 90% damaged crystals into your cargo hold as spares.



    Uh, you've not used drones recently, have you? Because you can see the damage now.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Skalle Pande
    Teknisk Forlag
    #1591 - 2015-01-14 00:07:47 UTC
    Skalle Pande wrote:
    ...worries...

    CCP Explorer wrote:
    This is still the general Little Things thread.

    No more worries then Big smile
    +1
    per
    Terpene Conglomerate
    #1592 - 2015-01-14 00:39:39 UTC  |  Edited by: per
    delete pls
    MailDeadDrop
    Archon Industries
    #1593 - 2015-01-14 15:32:44 UTC
    Steve Ronuken wrote:
    Huren Ogeko wrote:

    • Suggestion: Show Drone Damage for drones not in space the same as as drones that are in space.
    • Keywords: drones
    • Note: When pulling in damaged drones and trying to relaunch fresh ones its impossible to tell which drone you are launching and how much damage it has.


    Uh, you've not used drones recently, have you? Because you can see the damage now.

    No he hasn't. Big smile
    But along that idea, I wonder if it would be possible to alter the drone "launch selector" code to prefer drones which are the healthiest. When carrying a group of 6, or 7, or 8 drones, it is annoying to recall a drone which is under attack, and then select the least damaged sibling drone from the drone group to launch to replace it. I'd rather select the drone group and say "launch", the let it choose the least damaged drone(s) to launch.

    MDD
    SFM Hobb3s
    Perkone
    Caldari State
    #1594 - 2015-01-14 17:19:52 UTC  |  Edited by: SFM Hobb3s
    Can we customize the list of choices that appears when mousing over clusters of celestials on our ui. Can't say how many times I've been trying to select something like a bm or planet but all that shows up is moons.

    Alternatively blow up all moons. Problem solved.
    BeBopAReBop RhubarbPie
    University of Caille
    Gallente Federation
    #1595 - 2015-01-14 18:55:08 UTC  |  Edited by: BeBopAReBop RhubarbPie
    Additional utility high slot on the prospect to support solo wormhole usage.

    Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

    BeBopAReBop RhubarbPie's Space Mediation Service!

    Pokket Sez
    Danneskjold Repossessions.
    #1596 - 2015-01-14 19:37:02 UTC
    Suggestion: Corporate Hangar easy access when docked in station.

    Keywords: UI, hangar, corporate, access

    Note: For people heavily involved in corporate life and organization I would like to see an easy button for accessing the corporation assets. My suggestion is to create a new tab next to [Ship Hangar] [Item Hangar] and now [Corporate Hangar] when available to character with the appropriate access and/or roles.

    Thank you.
    Alruan Shadowborn
    State War Academy
    Caldari State
    #1597 - 2015-01-15 02:05:28 UTC
    BeBopAReBop RhubarbPie wrote:
    Additional utility high slot on the prospect to support solo wormhole usage.


    Carry a mobile depot and refit
    Bienator II
    madmen of the skies
    #1598 - 2015-01-15 06:13:24 UTC
    make the "are you really sure?" dialog which pops up when you try to offline a module in space suppressable.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    Hunter Anubis
    50 Shades Of Blaster
    #1599 - 2015-01-15 07:53:02 UTC
    New sisters of eve ship that uses clone bays and it can eb use in all security space for simple and easier clone movement.

    Also ability to move clones as items for relocation purposes (clone bay needed for it to be moved)
    eiedu
    Wildly Inappropriate
    Wildly Inappropriate.
    #1600 - 2015-01-15 16:12:38 UTC

    Suggestion: Greenscreen option for ships
    Keywords: Greenscreen, UI, quality of life,
    Note: There's a greenscreen option for characters, why not for ships?